********* LABYRINTH ********* (c) Activision/Lucasfilm games 1986 --------------------------------------------------------------------- Full solve: Jason Hill (from Stoke-on-Trent) Gavin Littimore (from Hornchurch) Niloy Acharyya (from Hull) Roy Tharle (from Littlehampton) for Zzap!64 magazine. Typed by "Mr 2703". --------------------------------------------------------------------- * ADVENTURE SECTION GO HOME TAKE CAMCORDER GO OUTSIDE GO NORTH GIVE NICKEL GO WEST GO THEATRE GIVE DOLLAR GO THEATRE GO NORTH LOOK GIVE DOLLAR TAKE COMPLAIN COMPLAIN TAKE TAKE GIVE NICKEL GO SOUTH GO SOUTH GIVE POPCORN COMPLAIN * THE LABYRINTH Press the fire button to skip the introductory sequence and enter the Laby- rynth. Now the real arcade adventure can begin. Walk right until you come to a ROCK. TAKE it. Also, TAKE LOG (when you find it). Now, walk into a word door to be transported to... * THE BRICK HALLWAY TAKE CRYSTAL BALL (when you find it) and OPEN all doors. USE VENDING MACHINE towards the far left end of the corridor by INSERTing QUARTER. TAKE the BOTTLE that is dispensed. Also TAKE the PEACH (when you find it). Now find the door which leads deeper into the Labyrinth. * ALPH AND RALPH ASK RALPH. OPEN both doors, then walk thorugh the exit with the sign "TO THE CASTLE". * THE WALL OF HANDS Simply CONGRATULATE WALL to escape. * THE STONE CORRIDOR TAKE PEACH and TAKE ROCK then go down the hallway to the far left. TAKE SHEARS and TAKE CRYSTAL BALL (when you find them). Walk to the armoured Goblin and GIVE PEACH. TAKE HELMET then go down the hallway to the left of the sleeping Goblin guard to enter... * THE HEDGE MAZE TAKE CRYSTAL BALL and TAKE BRACELET. USE SHEARS to move further into the maze. You will eventually reach... * THE WISE MAN'S GARDEN ASK WISE MAN. He will recite a riddle. GIVE DOLLAR, TAKE CHANGE and TAKE RULE BOOK. Now solve the riddle to find the exit... * THE SECOND HEDGE MAZE USE SHEARS to go deeper into the Labyrith. * THE FOREST CALL FIREY. Try to find your way out of the maze to enter... * THE BOG OF ETERNAL STENCH ASK SIR DIDYMUS and keep ASKing until he tells you to free Ludo. Walk to the far left to enter... * THE PERSECUTION OF LUDO All you have to do here is free Ludo. However, before you can do this, you have to get the two Goblins guards to fall through the trapdoors. So, walk over a trapdoor three times until it turns red. Now, the next step will trigger it. When both Goblins are out of the way, walk over to Ludo and USE SHEARS to cut him down. * THE SECOND HEDGE MAZE CALL LUDO, CALL ROCKS and USE CAMCORDER. * THE FOREST CALL FIREY and GIVE CAMCORDER. Now TAKE HEAD, TAKE ARM and TAKE LEG. THROW HEAD whenever you get to an archway in the trees. Go down the hallway if the head sees something beeside the trees. At this pint, you should make your way to the Bog and USE LEG to get across, or you can pass through either of the following rooms... * THE DOOR KNOCKERS Go to the left door and TAKE KEY. Now walk over the right door. HIT KNOCKER and while the mouth is open INSERT BRACELET. OPEN DOOR and TAKE BRACELET. * THE STONE FACES INSULT WALL to get hints. Try to find your way out and get back to... * THE BOG OF ETERNAL STENCH USE LEG to negotiate the bog. CALL LUDO if the bridge is down. CALL ROCKS four times before entering... * THE GOBLIN VILLAGE USE HELMET and walk through the village to the second house from the right. Go through the door to appear... * UNDERGROUND DROP LOG when Slasher appears, then TAKE PLANK (it used to be the log). * THE CASTLE EXTERIOR DROP HELMET and CALL ROCKS. Now THROW ROCKS at the marching Goblins. Note: the middle Goblin has to be hit either with the helmet of five time with the rocks (you can call for more rocks if you run out). When all the Goblins have gone, walk towards the door but dont' get too close. USE ARM, the enter... * THE SECRET CORRIDOR Find the missing black key in the piano keyboard walls, then INSERT PLANK. Now OPEN DOOR. * THE UPSIDE-DOWN ROOM Move onto the same level as JARETH and THROW CRYSTAL BALL. When you hit him you are taken to... * END GAME Be careful not to slide off the disk. To win the game, simply select one of the nonsense messages and hit RETURN. By the way, if you are running low on time, remember this little bug... When you reach the Wise Man's garden, walk up to him and TAKE RULE BOOK. READ RULE BOOK repeatedly to end up with over a fifty hour time limit!.