ANKH DOCS (OLD VERSION)...BROUGHT TO YOU BY..... COUNT CRACULA AND HOUDINI SOFTWARE 1. THE MAP KEY: - = PASSAGE ! = PASSAGE # = ROOM @ = ROOM WITH TREASURE #'S = ROOMS @ #--#--@--#--#--#--# ! ! ! ! ! ! ! \ ! ! # #--#--# #-#-# @ # ! ! ! ! ! ! ! ! ! ! # # #--#--# # #--# ! ! ! ! ! ! ! ! #--#--#--#--#--#--#--# ! ! ! ! ! ! #--@--7--9 # #--#--# ! ! ! ! ! ! ! ! ! ! 0 3--1 2 # #--#--# ! ! ! ! ! ! ! ! ! ! ! ! 4--5 6--8 # #--#--# ! ! ! ! #--#--#--# #--#--# 2. THE KEYS FIRE MOVE ---- ---- E I S D F J K L TO PICK UP THINGS, HOLD DOWN CONTROL, AND PUSH THE FIRE KEY FOR THE DIRECTION YOU WANT. TO MOVE SMALL DISTANCES, HOLD DOWN CONTROL AND PRESS THE MOVE KEY FOR THE DIRECTION YOU WANT. V CONTROLS THE VOLUME, ESCAPE PUTS THE GAME ON HOLD. 3. THE PIECES DAGGER: SHOWS YOU HIDDEN TRIANGLES. BLOCK WITH DOT IN MIDDLE: EITHER SHOOTS, OR CURVES SHOT BLOCK WITH DASH IN MIDDLE: MOVES WHEN SOMETHING IS SHOT. SMILEY FACE: OPEN DOOR WHEN SHOT BLOCK OUTLINE: OPENS DOOR WHEN SHOT OR HIT WITH PICKER UPPERS. SOME ARE USELESS. 4. THE GAME THE POINT OF ANKH IS TO PICK UP ALL THE TRAINGLES THAT ARE NOT RIGHT, ---- ! \ AND BY GOING INTO ALL 64 ROOMS. \ / ! \ \/ !--- NON-RIGHT RIGHT THIS IS ACCOMPLISHED BY OPEN DOORS (OBVIOUSLY). DOORS CAN BE OPENED BY SHOOTING A SMILEY FACE OR A BLOCK OUTLINE. IF THE BLOCK OUTLINE EXPLODES, DON'T WORRY. IT WASN'T NEEDED. WHEN YOU HEAR A BEEP, YOU KNOW THAT THE DOOR WILL OPEN, EITHER IN THE ROOM THAT YOU ARE IN, OR SOMEWHERE ELSE. MY FIRST RULE FOR THE GAME IS SHOOT FIRST, ASK QUESTIONS LATER. WHENEVER YOU SEE SOMETHING IN A ROOM, SHOOT IT. IF THERE IS NO BEEP, OR IT DOES NOT EXPLODE, TOUCH IT WITH YOUR FEELERS. THERE ARE MANY TRIANGLE IN THE ROOMS. IF THEY ARE NOT RIGHT TRIANGLE AND ARE IN ONE OF THE TEASURE ROOMS, THEN PICK THEM UP. IF THEY ARE RIGHT TRIANGLES, THEN SHOOT THEM. IF THEY DON'T EXPLODE, THEN PICK THEM UP. THEY ARE GOOD FOR SOMETHING. WHEN YOU HAVE ALL THE PIECES, AND HAVE BEEN IN ALL THE ROOMS, THEN YOU WIN. A COUPLE ON HINTS... IN THE NUMBERED ROOMS, SHOOT THE OUTLINE BLOCK, THEN THE SMILEY FACE TO OPEN THE DOORS TO THE NEST NUMBERED ROOM. WHEN YOU GET THE RIGHT TRIANGLE, DROP IT IN THE ALCOVE IN ROOM ZERO WITH THE NON-RIGHT TRIANGLE. IN THE PIANO ROOM (WHEN YOU SHOOT THE BOX, IT PLAYS MUSIC), DROP ALL THE NON-RIGHT TRIANGLES, AND SHOOT THEM SO THE MUSIC THEY MAKE IS THE SAME AS THE MUSIC THE BOX MAKES WHEN SHOT. IN THE ROOM WHERE THE TWO THINGS SANDWICH YOU BETWEEN THEM, PUSH OUT YOU PICK UP BUTTONS AT THEM. THIS WILL PUSH THEM OFF, AND YOU WILL BE ABLE TO MOVE TO ANOTHER ROOM. ALSO, TRY NOT TO HAVE A DOOR CLOSE ON YOU. THIS HAS HAPPEND TO ME ONCE TO OFTEN, AND USUALLY WHEN I WAS ABOUT TO WIN. TO GET STUCK IN A DOOR, YOU STOP IN IT'S PATH WHIL IT IS CLOSING, OR JUST MOVE THROUGH IT'S PATH, AND NOT GET THROUGH FAST ENOUGH. SOMETIMES, YOU HAVE TO MOVE THROUGH A MOVING DOOR'S PATH, BUT TRY NOT TO GET CAUGHT. 5. CHEAT TO CHEAT AT ANKH, TYPE THE FOLLOWING: BLOAD ANKH CALL-151 6AEB:EA EA A00G THIS WILL GIVE YOU UNLIMITED ENERGY.