COMPETITION KARATE SOFT-DOCS > QUICK REFERENCE CHART < ACTION PADDLE TARGET AREA ------ ------ ----------- < PUNCH 1 HEAD / BODY ARMS < BACKFIST 2 HEAD < LUNGE 3 MOSTLY BODY < WATCH ARMS 4 DEFENSE-ARM STRIKES DEFEND REST < RETREAT 5 RETREAT < WATCH LEGS 6 DEFENSE-LEG STRIKES < FRONT KICK 7 MOSTLY BODY LEGS < SIDE KICK 8 HEAD / BODY < SPIN KICK 9 MOSTLY HEAD > FIGHTER STAMINA STATUS < BEST -> TIRING -> SHAKY -> FADING -------> DAZED LEFT TEAM RIGHT TEAM PADDLE 0 PADDLE 1 ----> DIAL TO SELECT MARTIAL ART COMBAT ACTION... BUTTON 0 BUTTON 1 ----> PLAYER WITH ADVANTAGE INITIATES ACTION BY PRESSING... " Z " KEY " / " KEY ----> PRESS TO GAIN INSTANT ADVANTAGE AND GO INTO DESPERATION ATTACK... <- KEY -> KEY ----> APPEARS BY FIGHTER'S NAME TO INDICATE ADVANTAGE... > COMPETITION KARATE SEQUEL < Once your student achieve the rank of red belt, one of two rates immediately await them: either they become instructors, or are permanetly retired, and can no longer participate in the game. Even students who are instructors eventually retire when a (MISSING TEXT) To provide further action and adventure for these retired martial arts experts, a sequel program to Competition Karate is in the works at Motivated Software. Retired" red belts" are the only characters eligible to participate in the sequel, which will p (MISSING TEXT) Your characters will traverse treacherous country in search of a personal quest. Along the way they will encounter temples of learning, where they can gain more martial arts knowledge as well as mystical, and even magical, training. > IMPORTANT < DO NOT AFFIX A WRITE PROTECT TAB TO THE GAME DISK OR ANY COMPETITION KARATE DATA DISKS. NEVER PRESS [CTRL-C] OR THE [RESET] KEY WHILE THE GAME IS IN PROGRESS - CERTAIN GAME FUNCTIONS MAY BE PERMANENTLY DAMAGED.