======================================= DEADLINE DOCUMENTATION #2 ======================================= CHAPTER I Investigative Techniques for Cases of Suspected Homicide---- The detective investigating a possible homicide is much like a person piecing together a puzzle. In both endeavors, the participant must weigh each inconsistency, and ultimately determine how all the parts fit together as a logical whole. Here, then, are some considerations to bear in mind as you attempt to solve this puzzle. The Time Element: It is usually necessary to conduct your investigation as expeditiously as possible.You have a deadline of 12 hours,make proper use of your time, its important. Most actions you perform will take about one minute of investigative time, some actions, such as examinations done CAREFULLY, may take longer. If you wish time to pass without actually doing anything, you can say WAIT FOR some number of MINUTES....OR.... WAIT FOR some person.....OR... WAIT UNTIL a specified time. In any case, you will see events occurring while you are waiting and always have the opportunity to change your mind about sitting idly should an interesting event take place. Evidence: During your investigations, you will uncover pieces of physical evidence found in your vicinity. While this evidence may be vital in itself to reach a proper conclusion to the case, it may also be of great interest to one ot the principals in the case. Therefore, Showing pieces of evidence to others (even suspects) may have a useful effect. Other people may make discoveries of their own which they may relate to you. It is altogether proper to ask to be shown such findings. Suspects: It is possible to ask people for information. However, be aware that their answers, while often helpful, may be self-serving, false, or contradictory. Remember at all times that you are dealing with people----some of whom are under great pressure or emotional strain. The most extreme care must be exercised when your ACCUSE people. The Police Laboratory: The facilities of the nearby police laboratory are always available to you. Fingerprints found on objects can be compared with those of the principals, which are on file at the lab, simply by instructing the lab to FINGERPRINT the object in question. you can ANALYZE an object in a routine manner or FOR a specific substance. Sergeant Duffy, as diligent an assistant as can be found the annals of criminology, will take objects to the lab for you and return with the results, usually within half an hour. Procedure for Making Arrests: When you feel that you have established a convincing case against one or more people, you may decide to ARREST them. (A single individual must be in your presence to be arrested;two or more accomplices need not be.) After some soul-searching, you may realize that you haven't nearly enough evidence to substantiate the charge, and may hold off at the last moment. Otherwise, Sergeant Duffy will arrive with the handcuffs and take the accused into custody. Your role in the case will then be concluded, and you will receive a letter from your superiors indicating the outcome of the grand jury investigation, and if all goes well at that level, the trial itself. Should the grand jury fail to indict or the trial jury fail to convict, your superiors will try to indicate the reasons for the failure of the state's case. (Since guilt must be established beyond a reasonable doubt, it is important to demonstrate the three crucial elements; means, motives and opportunities.) But take heart from any failures you may have--the sleuth who learns from his mistakes will sleuth all the more effectively his next time on the trail. There are many possible endings to your case, each determined by your handling of the case and the conclusions you draw from the evidence you gather. But just as there exists the perfect crime, there is also the perfect solution to a crime. Strategies for Novices: Many detectives start an investigation by "casing" the scene of the crime. This facilitates movement as the case proceeds.In this regard, it is useful to draw a map or blueprint indicating the directions of travel between the various places in the area. It is especially important to examine potentially important pieces of evidence. Be liberal in the use of the police laboratory in FINGERPRINTing or ANALYZing laboratory's findings. Ask people questions about the crime itself, other people involved in the case, or unusual words which may turn up on evidence or in conversation. Often, this will uncover contradictions or lead to new evidence. Pay attention when people's behavior changes. It may be that they have learned something which will affect their actions. FOLLOWing them may be helpful, but often it is better to observe at a safe distance. Show relevant evidence to interested persons. They may learn something which could cause them to react in a helpful manner. If another person has found something, ask to see it. Although care should be taken in making accusations, especially without sufficient evidence, a timely accusation can lead the presumed criminal to make careless mistakes. CHAPTER II How to Use Computers in Detective Work- It is possible to conduct an entire investigation without leaving one's computer, here are some useful pointers on dealing with our new environment. Doing the Legwork: To walk from place to place, say WALK and the direction in which you wish to proceed. There are ten possible directions: NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP & DOWN Each of these directions can be abbreviated to one or two letters (e.g.-N, SE, D) When you enter a particular place for the first time, survey it in detail. Note its name (e.g.-the living room),its layout , and all objects located there which might be of interest. Whenever you return, you will instantly recall the name of the place and your eye will catch any significant object. In order to examine the place more fully, you have only to say LOOK AROUND (or something similar). Handling Evidence: To handle any of the various pieces of evidence, simply refer to the object by its name. Should there be several objects of same type (e.g.-two tables), just add a descriptive word (e.g.- THE LONG TABLE). Here are some ways in which other investigators have handled evidence: TAKE THE PENCIL PUT DOWN THE CUP OF COFFEE SIT DOWN ON THE SOFA EXAMINE THE DETECTIVE MAGAZINE LOOK BEHIND THE PAINTING SEARCH NEAR THE SCUFF MARKS TAKE EVERYTHING EXCEPT THE FISH BOWL AND THE ANTIQUE ROCKING CHAIR Don't hesitate to handle more than one object at a time. Just be sure to separate their names by a comma or the word AND: PUT THE WRAPPER, THE TICKET, AND THE NAIL FILE ON THE DRESSER Dealing with Suspects and Other People: The best authorities recommend courtesy as a key to winning the confidence of those you encounter while conducting police business. For instance, speaking to people from a distance is strongly discouraged. If you need to get the attention of someone who is,say, down a hall or corridor, simply remark, MRS. JONES! If you cannot resist the urge, you may even say HEY, MRS. JONES! Once you an another person are in the same place ,you can ask questions or ask that person to do something for you. However, there are "only two" types of questions that will be answered; those dealing with information about someone or something, and those concerning the whereabouts of person and objects. Again, courtesy is the key. When addressing someone, precede your statement or question with that person's name and a comma: MR JONES, TELL ME ABOUT MRS. JONES JIM, WHO IS THE BUTLER? SALLY, HAVE YOU SEEN MR. BRADY? FRED, SHOW ME THE BULLET HOLES MR. GILES, GIVE ME THE GUN Once you are engaged in conversation with someone, you can skip the formality and simply state requests. However, when your the person with whom you are speaking moves to a different place, it is proper to re-initiate your interview by using the individual's name. Avoiding Tedious Interrogations: It is considered extremely poor form to ask interrogative questions which have already been asked by other police officials. Therefore, you are supplied with any relevant interviews obtained from other police officials. Also, as noted in the preceding section, only a few types of questions will receive a response. When is is impossible to elicit a response to a question that seems vital to your investigations, the needed information will often be found in your dossier. If not, you can assume the information is not important. Communication Your Intent: Clarity of speech is as import ant as clarity of mind in detective work. At times, you may happen to specify an action incompletely. For example, you might say KILL THE SUSPECT without indicating the weapon you wish to utilize. In such cases, you may be asked to make a clarification (e.g.- WITH WHAT?) Should this occur just answer the question (e.g.- WITH THE REVOLVER). If you specify an action incompletely in a situation where one thing may be assumed (e.g.- there is only one weapon), you will be informed of that assumption (e.g.- WITH THE REVOLVER). If you say something which cannot be understood because it is either too complex or improperly stated, you will be told of the problem. Flatfoot Computer Lingo: The police have only limited resources and it computers often use words which they cannot understand. Such words are used only to enhance your imagery and focus you deductive powers. Ending an Investigation: If you wish to terminate your investigation and not come back to it at a later time, you can type QUIT. Since a decision of this kind is irreversible, you will have to confirm your decision. If you want to terminate your investigation by starting over from scratch, you can type RESTART. You will again be asked to confirm your decision. Continuing an Investigation at a Later Time: If you wish to suspend your investigation midway and continue it from that point at a later time, type SAVE and answer the question as described on your Reference Card. To return to your investigation at another time, type RESTORE and answer the question as described in the Reference Card. You may want to use this feature when you are about to try something dangerous or irrevocable. Utilizing Stenographic Services: Depending on you hardware, you may be able to obtain a typed transcript of your activities using the SCRIPT command. The transcript may be stopped with the UNSCRIPT command. Consult reference card for availability of this service on your system. CHAPTER III Commonly Encountered Terms in Criminal Investigations---- ACCUSE (someone) OF (something)-- Makes an accusation against someone. (In this regard, "something" is usually murder.) AGAIN -- Causes the last action you preformed to be repeated. ANALYZE (something) -- Asks the police laboratory to perform a routine analysis (including fingerprints comparisons) of something. ANALYZE (something) FOR (something specific)--Asks police laboratory to analyze something specifically for something in particular ARREST (someone or someones)--If there is considerable amount of evidence against an individual or individual, this command ends the case and describes the result of the prosecution. ASK (someone) ABOUT (something or someone)--An impersonal form of the expression "(someone), TELL ME ABOUT (something or someone)," it can be used as an abbreviated form of questioning. BRIEF -- Causes a place to be described completely only on your first visit there. On subsequent visits, only the name of the place and the important objects present there will be described. (This is the normal situation.) EXAMINE (something)-- Looks at something with an eye toward detail. FINGERPRINT (something)-- Asks the police laboratory to compare fingerprints on (something) with those on file at the lab. FOLLOW (someone)-- Does the obvious. INVENTORY -- Lists your possessions. This can be abbreviated to I. LOOK AROUND -- Provides a complete description of your surroundings. This can be abbreviated to either LOOK or L. QUIT -- If confirmed, terminates the investigation. If you wish to continue the investigation at a later time, use the SAVE command first. RESTART -- If confirmed, terminates the investigation and starts it over from the beginning. RESTORE -- Restores a previously suspended investigation. Consult Reference Card for the procedure on your system. SAVE -- Suspends your investigation for completion at a later time. Consult Reference Card. SCRIPT -- Starts a transcript (if you have a printer). Consult Reference Card. SEARCH (something or someone) -- Does the obvious. SEARCH NEAR (something) -- Looks closely at the area immediate to something, possibly providing more information than simply examining it. SHOW ME (something) -- A request to another person to show you or lead you to something. SHOW (something) TO (someone) -- Does the obvious, possibly eliciting an interesting reaction. TIME - Displays the current time. This can be abbreviated to T. UNSCRIPT -- Stops the transcript that started using the SCRIPT command. VERBOSE -- Causes a complete description of a place to be displayed every time you enter that place. Compare with BRIEF. VERSION -- Displays the version and serial number of you copy of DEADLINE. WAIT FOR (number) MINUTES -- Causes time to pass without you taking any particular action. WAIT FOR (someone) -- Causes time to pass until someone arrives at the place you are in. Every so often you will have the opportunity to stop waiting for the person if he/she hasn't yet arrived. WAIT UNTIL (time) -- Causes time to pass until the desired time arrives. As with the other WAIT command,s interesting events happening in your environs will give you the option of terminating your idle state. WHATS WRONG -- A request to another person to discuss what's on his mind. WHERE IS (something or someone) -- A request to another person to help you find something or someone. WHO IS HERE -- Describes other people who are in the same place that you are. This is done implicitly during a LOOK AROUND. REFERENCE CARD: Talking to the Game-- When ever you see the prompt ( > ), the game is waiting for you to type up to two full lines of text at a time. If you make a mistake, use the left-arrow key to erase the error. When you have finished typing in your instructions, press the RETURN key. The game will respond and then the prompt ( > ) will reappear. If a description will not fit on the screen all at once (MORE) will appear in the bottom left portion of the screen. After reading the part on the screen, you will need to press the space bar to see the rest of the description. The Status Line at, the top of the screen, you will see a status line. The line is updated after every move to show you current where about in the game. Depending upon the type of game. it may also show other information. Score -- In game that keep score, (e.g.-ZORK) the right side of the status line will show something like this: SCORE: 245/920 The first number is you score and the second is the total number of moves you have made. In the example, you have 245 points in 920 moves. Time-- In games that keep track of the time (e.g.- the mystery thriller DEADLINE), the right side of the status line will look something like the following: TIME: 9:22 AM This show the current time of day in the game. SCRIPTing-- The SCRIPT function is an optional feature which is not necessary to play the game, and may not be available with certain hardware. If the SCRIPT command works with your hardware configuration, you may make a transcript of the game as you play it. 1. Turn on Printer 2. Load Game 3. Use SCRIPT command to start transcript 4. To stop transcript use UNSCRIPT command SCRIPT & UNSCRIPT may be used as often as desired as long as the printer is left on-line. Saving a Game Position-- WARNING*** The diskette used for SAVE and RESTORE is maintained in a special format and should not be used for any other purpose.Files of any other kind stored on the diskette will be destroyed by the SAVE command. To SAVE current position use SAVE command. You can SAVE eight different positions on each disk and RESTORE them in any order. To keep track of these different positions, each is assigned a number (from 0 -7). Each time you SAVE a game position, it will overwrite any position that is already on you storage disk with the number you specified. If you want to SAVE more than one position, you must use a different position number for each one. Prompt-- PLEASE INSERT SAVE DISKETTE POSITION (0-7) (DEFAULT=0) type number between 0-7 Follow prompts for 1 or 2 drives and when to insert disks. Restore a Saved Game Position-- To restore a previously saved game position, enter the RESTORE command, then follow save steps for SAVE instructions. STORAGE, OR SAVE DISK ARE MADE USING THE STANDARD APPLE DISK INITIALIZATION PROCESS.....SEE DOS MANUAL FOR FURTHER HELP Trouble shooting-- If the game fails to SAVE/RESTORE: 1. Check to see if drives are connected properly 2. Check to see if disk was inserted properly 3. Inspect disk for damage (visible damage) 4. Be sure disk is in proper drives 5. SAVE- be sure disk is not write-protected 6. " - be sure disk has been initialized properly, as last resort try a different disk 7. If you turned off the Apple or hit RESET, reload game