DISK MUNCHER 1.1 THE ULTIMATE IN FAST COPIERS WRITTEN BY THE STACK DOCUMENTATION BY: THE INSPECTOR ANOTHER GREAT PROGRAM BROUGHT TO YOU BY CORRUPT COMPUTING DISK MUNCHER IS PROBABLY THE FASTEST COPIER AVAILABLE FOR THE APPLE COMPUTER. (THERE MIGHT BE COPIERS THAT SACRIFICE RELIABILITY FOR SPEED, AND ARE THUS FASTER.) DISK MUNCHER CAN COPY A DISK IN LESS THEN 30 SECONDS WITH INIT! (ON A 48K SYSTEM). IF YOUR SYSTEM HAS MORE MEMORY ADDED THRU ADDITIONAL RAM CARDS, DISK MUNCHER WILL BE ABLE TO COPY A DISK IN EVEN LESS TIME! WHILE DISK MUNCHER IS EXTREMELY FAST AND RELIABLE, IT IS DESIGNED WITH THE USER IN MIND. DISK MUNCHER HAS SUCH USER FRIENDLY OPTIONS AS A CATALOG FUNCTION WITH DISK MAP, WRITE VERIFY, SAVE-ABLE CONFIGURATION, STATUS INDICATORS AMONG OTHERS. BEFORE YOU CAN EVEN BEGIN TO USE DISK MUNCHER, YOU WILL NEED TO KNOW A FEW BASIC THINGS ABOUT HOW DISK MUNCHER REFERS TO YOUR DISK DRIVES. THE SOURCE DISK IS THE DISK YOU ARE COPYING FROM (USUALLY SLOT 6, DRIVE 1) AND THE TARGET DISK IS THE DISK YOU ARE COPYING TO (USUALLY SLOT 6, DRIVE 2). THE VALUES FOR SOURCE AND TARGET CAN BE CHANGED, BUT WE WILL DISCUSS THAT LATER. NOW ON TO USING DISK MUNCHER. TO START DISK MUNCHER ALL YOU NEED TO DO IS TYPE "BRUN DISK MUNCHER 1.1" FROM DOS. ONCE DISK MUNCHER IS LOADED IN, IT WILL DISPLAY THIS MENU: [1] CATALOG SOURCE DISK [2] CATALOG TARGET DISK [3] COPY DISK [4] BOOT DISK SINCE THE FIRST AND SECOND OPTIONS ARE ALMOST IDENTICAL WE WILL BE DISCUSSING THEM FIRST. WHEN YOU PRESS EITHER THE '1' OR '2' KEYS, DISK MUNCHER WILL CATALOG WHAT EVER DISK IS IN THE DRIVE DESIGNATED AS SOURCE OR TARGET. AFTER THE SCREEN IS FULL, DISK MUNCHER WILL ASK YOU "PRESS ANY KEY TO CONTINUE". AFTER YOU PRESS A KEY, DISK MUNCHER WILL CLEAR THE SCREEN, AND DISPLAY MORE FILES. THIS PROCESS WILL CONTINUE UNTIL ALL THE FILES ARE DISPLAYED. AFTER ALL THE FILES ARE DISPLAYED, DISK MUNCHER WILL ASK YOU TO "PRESS ANY KEY TO SEE MAP". IT WILL THEN CLEAR THE SCREEN, AND DISPLAY A MAP OF WHAT SECTORS ARE FREE AND WHAT SECTORS ARE USED ON YOUR DISK. FREE SECTORS ARE DESIGNATED BY A SPACE, AND USED SECTORS ARE DESIGNATED BY A PLUS SIGN. THE CATALOG WITH DISK MAP IS THE ONE FUNCTION OF DISK MUNCHER THAT SETS IT APART FROM ALL OTHER "FAST" COPIERS. IT ALLOWS YOU TO DETERMINE WHAT DISK YOU ARE COPYING FROM AND WHAT DISK YOU ARE COPYING TO, IF THERE IS NO LABEL ON THE DISK, AND YOU CAN DO IT WITHOUT EVER LEAVING DISK MUNCHER!. NOTE: SOME DISKS DO NOT HAVE A CATALOG OR DISK MAP, OR THE DISK MAP MAY APPEAR GARBLED. IF YOU ARE UNABLE TO TELL WHAT IS ON THE DISK FROM THE LABEL OR BECAUSE OF ONE OF THESE CONDITIONS, YOU ARE ADVISED TO "BOOT" THE DISK TO TRY TO DETERMINE WHAT IT CONTAINS. NOW THAT YOU KNOW HOW TO CATALOG A DISK, WHY DON'T WE LEARN HOW DO USE THE ACTUAL COPIER! WHEN YOU PRESS "3" TO COPY A DISK, THE SCREEN WILL CLEAR AND WILL BE DIVIDED INTO TWO SEPARATE SECTIONS. THE LEFT SECTION CONTAINS ALL MESSAGES, WHAT SLOT AND DRIVE THE SOURCE AND TARGET DISKS ARE IN, AND ALL INFORMATION ABOUT RAM CARDS. THE RIGHT SIDE OF THE SCREEN IS A STATUS AREA. IT SHOWS WHAT MODE THE COPIER IS IN, AND WHAT TRACK DISK MUNCHER IS CURRENTLY COPYING. WHENEVER DISK MUNCHER IS ACCESSING THE DISK IN COPY MODE, IT WILL DISPLAY A "STATUS MARKER" NEXT TO THE TRACK IT IS ON. THIS IS A LIST OF WHAT THE DIFFERENT STATUS MARKERS REPRESENT: INVERSE R - READING FROM CURRENT TRACK INVERSE W - WRITING TO CURRENT TRACK INVERSE V - VERIFY WRITE TO CURRENT TRACK NORMAL R - READ ERROR NORMAL W - WRITE ERROR BESIDES THE NORMAL STATUS INFORMATION, THERE IS ONE SUBTLE, BUT NONE THE LESS IMPORTANT INDICATOR. YOU WILL NOTICE A SPACE REVOLVING AROUND EACH OF THE SECTIONS. WHETHER THIS SPACE IS REVOLVING CLOCK-WISE OR COUNTER CLOCK-WISE DETERMINES WHETHER THE WRITE VERIFY IS ON OR OFF. IF THE SPACE IS REVOLVING CLOCK-WISE, THE VERIFY IS OFF, IF THE SPACE IS REVOLVING COUNTER CLOCK-WISE, THE VERIFY IS ON. AFTER DISK MUNCHER DISPLAYS THIS INFORMATION, IT WILL TELL YOU: " BEGINS COPY, SPACE BAR CHANGES OPTIONS". AT THIS PROMPT, YOU CAN PRESS RETURN, SPACE BAR , OR CTRL-V. CTRL-V TOGGLES THE WRITE VERIFY ON OR OFF. IF YOU PRESS RETURN, DISK MUNCHER WILL BEGIN COPYING THE DISK. (NOTE: IF YOU ARE USING A ONE DRIVE SYSTEM IT WILL PROMPT TO YOU INSERT THE SOURCE DISK AND PRESS RETURN. YOU WILL HAVE TO SWAP BETWEEN THE SOURCE AND TARGET DISK. DISK MUNCHER WILL PROMPT YOU WHEN TO CHANGE DISKS.) WARNING!: DUE TO THE FACT THAT IT IS VERY EASY TO PUT THE WRONG DISK IN THE DRIVE, YOU ARE ADVISED TO PUT A WRITE-PROTECT TAB ON THE SOURCE DISK TO PREVENT ACCIDENTAL ERASURE. IF YOU PRESS SPACE BAR TO CHANGE OPTIONS, DISK MUNCHER WILL MOVE THE CURSOR TO THE SLOT OF THE SOURCE DRIVE. YOU CAN ENTER A NUMBER HERE BETWEEN 1 AND 7. AFTER ENTERING THE SLOT NUMBER, DISK MUNCHER WILL MOVE THE CURSOR TO THE DRIVE NUMBER. HERE YOU MAY ENTER EITHER A 1 OR 2. AFTER ENTERING THE INFORMATION FOR THE SOURCE DISK, DISK MUNCHER WILL MOVE THE CURSOR TO THE TARGET DISK INFORMATION SECTION. THE ENTERING CRITERIA FOR THE TARGET DISK IS THE SAME AS THE SOURCE DISK. NOTE: IF YOU ARE ONE OF THE UNFORTUNATE FEW PEOPLE THAT ONLY HAVE ONE DRIVE, YOU SHOULD ENTER THE SAME SLOT AND DRIVE ( USUALLY SLOT 6, DRIVE 1) FOR SOURCE AND TARGET DISKS. AFTER ENTERING THE INFORMATION ABOUT YOUR DISK DRIVES, DISK MUNCHER WILL MOVE THE CURSOR TO THE RAM CARD SECTION. THE PROGRAM CAN USE UP TO 4 RAM CARDS IN DIFFERENT SLOTS. DISK MUNCHER WILL ONLY RECOGNIZE STANDARD 16K CARDS, MOST 32K CARDS, AND RAM CARDS THAT BANK SELECT IN THE SAME FORMAT AS LEGEND AND SATURN CARDS DO. (IF YOU DO NOT KNOW HOW YOUR RAM CARD BANK SELECTS, TRY ENTERING IT'S SLOT NUMBER ANYWAY. DISK MUNCHER WILL IGNORE YOU IF THE RAM CARD IS NOT A LEGEND OR SATURN TYPE CARD.) NOTE: DISK MUNCHER WILL NOT RECOGNIZE OR USE ANY RAM CARDS DESIGNED SPECIFICALLY FOR THE APPLE IIE. BECAUSE OF THE SPECIAL WAY THAT DISK MUNCHER COPIES A DISK, YOU WILL NEED AT LEAST 224K IN ADDITIONAL RAM CARDS TO COPY A WHOLE DISK INTO A RAM CARD (IF YOU ARE LUCKY ENOUGH TO HAVE THAT MUCH ADDITIONAL RAM, DISK MUNCHER WILL ALLOW YOU TO COPY A DISK ONCE NORMALLY USING THE RAM CARD, THEN COPY THE SAME DISK AGAIN AND AGAIN, USING THE RAM CARD AS A BUFFER). WHEN YOU ENTER THE SLOT OF YOUR RAM CARD, DISK MUNCHER WILL SCAN THAT SLOT TO DETERMINE HOW BIG THE CARD IS, AND WHETHER IT IS A LEGEND, SATURN, 16K, OR 32K CARD, BECAUSE OF THIS IF YOU ENTER THE SLOT OF A CARD THAT IS NOT A RAM CARD, UNPREDICTABLE THINGS MIGHT HAPPEN TO YOUR CARD (I.E. A CLOCK CARD COULD HAVE IT'S TIME CHANGED, ETC...). NOTE: DISK MUNCHER WILL AUTOMATICALLY SEARCH SLOT 0 FOR A RAM CARD. YOU SHOULD ENTER THE SLOTS FOR ALL YOUR RAM CARDS. WHEN YOU ARE DONE ENTERING, PRESS SPACE BAR, AND DISK MUNCHER WILL RETURN YOU TO "INSERT DISKS" PROMPT. NOTE: TO LEARN HOW TO SAVE THIS CONFIGURATION, SO THAT YOU DON'T HAVE TO TYPE ALL THE INFORMATION IN EACH TIME YOU WISH TO USE DISK MUNCHER, SEE APPENDIX C. YOU HAVE NOW LEARNED HOW TO COPY A DISK, AND CHANGE THE OPTIONS. THE ONLY THING LEFT TO TELL YOU ABOUT HOW TO EXIT FROM DISK MUNCHER. EXITING FROM DISK MUNCHER IS VERY SIMPLE, ALL YOU HAVE OT DO IS SELECT OPTION 4 FROM THE MAIN MENU. AFTER YOU SELECT OPTION 4, DISK MUNCHER WILL CLEAR THE SCREEN, AND ASK YOU TO "VERIFY BOOT" YOU SHOULD THEN PUT THE DISK IN THE DRIVE YOU WISH TO BOOT AND PRESS Y FOR YES I DO WANT TO EXIT, OR N FOR "NO IT WAS A MISTAKE! I WANT TO GO BACK!" APPENDIX A - SAVING THE CONFIGURATION THERE ARE TWO TYPES OF CONFIGURATIONS FOR DISK MUNCHER, THE USER CONFIGURATION, AND THE RESET CONFIGURATION. IN ORDER TO SAVE A CONFIGURATION, YOU WILL NEED TO KNOW HOW TO ENTER THE MONITOR, CHANGE BYTES, AND RE-SAVE A BINARY PROGRAM OUT TO DISK. IF YOU HAVE ANY DOUBTS ABOUT THIS PROCEDURE, DON'T DO IT! YOU COULD DESTROY YOUR COPY OF DISK MUNCHER. TO BEGIN WITH YOU WILL NEED TO "BLOAD" DISK MUNCHER FROM DISK. THIS CAN BE ACCOMPLISHED WITH THE "BLOAD DISK MUNCHER 1.1" COMMAND FROM DOS. AFTER DISK MUNCHER IS LOADED IN, ENTER THE MONITOR WITH THE "CALL-151" COMMAND FROM BASIC. THIS IS A LIST OF THE ADDRESSES IN DISK MUNCHER THAT CORRESPOND TO THE DIFFERENT DEFAULT VALUES FOR THE USER CONFIGURATION: LOCATIONS OPTION ----------------------------------------------------------------- $1000 SOURCE SLOT TIMES 16 + SOURCE DRIVE I.E. $1000=$61 $1001 TARGET SLOT TIMES 16 + TARGET DRIVE I.E. $1001=$62 $1002 SLOT OF RAM CARD 1 TIMES 16. $1003 SLOT OF RAM CARD 2 TIMES 16. $1004 SLOT OF RAM CARD 3 TIMES 16. $1005 SLOT OF RAM CARD 4 TIMES 16. $1006 VERIFY ON/OFF ($00=OFF,$FF=ON) $1007 FUTURE EXPANSION. AFTER YOU HAVE ENTERED YOUR RAM CARD SLOTS IN THE BYTES, YOU HAVE TO FILL THE REMAINING RAM CARD LOCATIONS LOCATIONS WITH $A0'S (SPACES). LOCATIONS $1008-$100F ARE THE RESET CONFIGURATION SECTION. THE FORMAT FOR RESET CONFIGURATION IS THE SAME AS THE USER CONFIGURATION. AFTER YOU HAVE ENTERED ALL THE INFORMATION YOU CAN RETURN TO DOS BY TYPING "3D0G". ALL YOU HAVE LEFT TO DO IS "BSAVE" DISK MUNCHER BACK OUT TO DISK. THIS CAN BE ACCOMPLISHED WITH THE "BSAVE DISK MUNCHER 1.1,A$800,L$11DF" COMMAND. THEN EVERY TIME YOU WANT TO USE DISK MUNCHER YOU WILL JUST BRUN IT AS USUAL, AND THE USER CONFIGURATION WILL BE ACTIVE. IF YOU WISH TO USE THE RESET CONFIGURATION YOU CAN PRESS CTRL-R. YOU CAN THEN SWITCH BACK TO THE USER CONFIGURATION BY PRESSING CTRL-C. IF YOU HAVE TWO DIFFERENT COMPUTERS THAT YOU USE DISK MUNCHER ON, YOU COULD CHANGE BOTH THE USER AND RESET CONFIGURATIONS. THIS WOULD ALLOW YOU TO USE THE USER CONFIGURATION FOR ONE COMPUTER AND THE RESET CONFIGURATION FOR THE OTHER. APPENDIX B - STORY AND PRINCIPLE BEHIND DISK MUNCHER WHEN WE (THE STACK AND MYSELF) FIRST SAW THE "FAST" COPIERS WE THOUGHT THEY WERE GREAT, BUT THEY LACKED ONE MAJOR FEATURE: YOU COULDN'T CATALOG A DISK FROM WITHIN THEIR PROGRAM! SO WE DECIDED TO WRITE OUR OWN "FAST" COPIER. WHEN WE WERE IN THE PLANNING STAGES, THE STACK IN ONE OF HIS BRAIN STORMS (THE SAME ONES THAT GAVE YOU THE ROTATING SPACE, AND THE ZOOM SCREEN CLEAR) DECIDED THAT HE COULD MAKE A FASTER COPIER. WELL THE PRODUCT OF THAT IDEA WAS DISK MUNCHER. THE PRINCIPLE BEHIND ALL THIS IS A LITTLE COMPLICATED, AND THIS EXPLANATION IS JUST THE BACKGROUND AND BASICS BEHIND IT. ON A DISK INFORMATION IS STORE IN NIBBLES. EACH NIBBLE IS ONLY SIX BITS LONG. NORMALLY, DOS READS THE NIBBLES IN AND CONVERTS THEM TO EIGHT BIT FORMAT. WELL THIS IS JUST FINE AND DANDY, BUT IT TAKES A WHILE TO CONVERT THE NIBBLES, SO THE STACK DECIDED HE WOULD JUST READ THE NIBBLES AND WRITE THEM BACK OUT WITH OUT CONVERTING THEM. THIS CAN SAVE A LOT OF TIME WHEN YOU ARE COPYING A WHOLE DISK AND MAKES IT SO THAT THE DISK DOES NOT HAVE TO BE INITED. BECAUSE THE 6 BIT NIBBLES TAKE UP MORE ROOM IN MEMORY THAN A 8 BIT BYTE, IT TAKES MORE MEMORY TO READ A TRACK, THUS THE REQUIRED 224K+ FOR READING IN THE WHOLE DISK. APPENDIX C - TECHNICAL STUFF THIS SECTION CONTAINS INFORMATION USEFUL TO THE EXPERICENED PROGRAMER. IF BY SOME UNFORESEEN CIRCUMSTANCE YOUR DRIVE HAS THE HEAD VIOLENTLY MOVED (LIKE DROPPING IT OUT THE WINDOW OR SOMETHING LIKE THAT) YOU CAN RECALIBRATE IT WITH THE ! AND " COMMANDS. THESE COMMANDS WILL RECALIBRATE THE SOURCE AND TARGET DRIVES RESPECTIVELY. ONE OTHER INTERESTING THING YOU MIGHT WANT TO KNOW. THE TRACK MOVE DELAY TABLE IS STORED AT $1200. IF YOU HAVE A DRIVE THAT CAN SEEK THE HEAD FASTER THAN NORMAL, THIS MIGHT BE USEFUL. APPENDIX D - DIFFERENCES BETWEEN VERSION 1.0 AND VERSION 1.1 THE MAJOR DIFFERENCE BETWEEN VERSION 1.0 AND VERSION 1.1 IS THE READ AND WRITE VERIFY. THERE ARE OTHER MINOR DIFFERENCES, LIKE THE FACT THAT DISK MUNCHER DOESN'T RECALIBRATE THE HEAD AFTER THE FIRST TIME. ANOTHER FEATURE ADDED IS EASY ACCESS TO THE TRACK MOVE DELAY TABLE. OVER ALL THERE IS NOT MUCH DIFFERENCE BETWEEN VERSION 1.0 AND 1.1 WELL THAT IS JUST ABOUT ALL THERE IS TO DISK MUNCHER. ----------------------------------------------------------------- UPCOMING PROJECTS AND PROGRAMS: THE NEWEST MEMBER OF CORRUPT COMPUTING, THE TECHNICOLOR PIRATE, IS ALMOST DONE WITH A VERY INTERESTING AND UNIQUE PROGRAM: SHAPE HUNTER. THIS IS A PROGRAM THAT WILL ALLOW YOU TO USE AN NMI TO INTERRUPT A GAME, AND SAVE IT FOR LATER PLAY, OR EVEN EDIT THE SHAPES AND PICTURES IN THE GAME. THIS IS ONE OF THE MOST IMPRESSIVE PROJECTS CORRUPT COMPUTING HAS EVER UNDERTAKEN. STILL IN THE PLANNING STAGES IS A PROGRAM PACKER/UNPACKER, A MODULAR DOS, A RAM DISK PROGRAM THAT WILL ALLOW YOU TO USE ANY RAM CARD BY ANY COMPANY AS A RAM DISK, AND A SHAPE HUNTER UTILITIES DISK. ALSO IN THE PLANNING STAGES IS A CORRUPT COMPUTING NEWSLETTER. IT WILL INCLUDE A MAJOR ARTICLE ON HOW THE DISK DRIVE WORKS, AND A COMPLETE INTERPRETATION OF THE P6 AND P6A PROMS. WELL THAT IS JUST ABOUT IT FOR NOW. ----------------------------------------------------------------- A WORD TO THE WISE. CORRUPT COMPUTING HAS MAINTAINED A REPUTATION FOR WRITING GOOD PROGRAMS AND DISTRIBUTING THEM TO THE USER AT NO OR VERY LITTLE COST. BUT IF PEOPLE BEGIN TO ABUSE THIS SERVICE BY TRYING TO SELL OUR PROGRAMS, OR REQUESTING A ACCESS FEE (WITHOUT OUR KNOWLEDGE) FOR THE PRIVILEGE OF DOWNLOADING OUR PROGRAMS, THIS SERVICE WILL BE DISCONTINUED. YOU HAVE BEEN WARNED! THANK YOU VERY MUCH FOR YOUR COOPERATION. ----------------------------------------------------------------- IF YOU HAVE ANY QUESTIONS, COMMENTS, OR CONCERNS, PLEASE DIRECT THEM TO EITHER THE INSPECTOR OR THE STACK ON "THE CORRUPT COMMUNICATIONS BULLETIN BOARD". 313-453-9183 - 24HRS.