Gauntlet Instructions: Heroes: =-=-=-= Thor the Warrior ================ Armor: Tough Skin (eliminates 20% of damage) Shot Power: Excellent (twice the normal power) Hand to Hand: Excellent (battle axe can destroy generators) Magic Power: Poor (damages most monsters and no generators) Thyra the Valkyrie ================== Armor: Shield (eliminates 30% of damage) Shot Power: Poor Hand to Hand: Good (sword, can destroy generators) Magic Power: Moderate (damages most monsters and generators) Merlin the Wizard ================= Armor: None Shot Power: Good Hand to Hand: Poor (bare hands cannot destroy generators) Magic Power: Excellent (destroys all monsters and generators) Questor the Elf =============== Armor: Leather (eliminates 10% of damage) Shot Power: Poor Hand to Hand: Moderate (dagger cannot destroy generators) Magic Power: Very good (destroys almost all monsters and generators) The Goal: =-=-=-=-= The goal is for one or two adventurers to survive the perils of the dungeon while collecting valuables and destroying evil creatures. Each level is determined by your health score, which will go up and down as you progress thru the levels. The Villains: =-=-=-=-=-=-= Scattered throughout the depths of the dungeon you will find Monster Generators. Creatures spew forth from these generators at regular intervals. Each generator creates a specific type of villain. There are three generator levels, creating monsters from merely strong to awesomely deadly. You can destroy the generators by shooting them or, for the tougher heroes, by pounding them into rubble or by using magic. The monsters come in three levels of toughness (except death, more on him later). A level one ghost will take one hit to destroy, while a level three demon will take three hits to destroy. Ghosts: Stay away from ghosts. They will only hit once then disappear. That one hit can hurt a lot, so shoot them don't run into them. Grunts: Grunts will immediately move up and attack you with their clubs. Either fight them hand to hand or shoot them from the distance. Demons: Demons will shoot fire balls at you from the distance, and they will bite fiercely when they get in range. The fireballs are far more harmful than their bite. Fight them hand to hand or shoot them. Lobbers: Lobbers attack by throwing rocks over the tops of dungeon walls. They run away so if you intend to fight them you have to corner them. Sorcerers: Sorcerers can disappear while moving. They will attack evasively by flickering in and out of sight. They are immune to attack when invisible. Fight them hand to hand or shoot them. Death: The Dark Prince drains health from you. He will steal up to 200 points from you and then die. Death cannot be killed by any weapon except magic. Dungeons: =-=-=-=-= The dungeons are filled with a variety of objects...some good some evil. You should collect the good ones and avoid the evil ones. Here are a few pointers to help you tell the difference. Potions: Poisons grant magical powers to those who know how to use them. When a potion is collected and used, all the monsters on the screen will be affected by the proportion to the magical power of the hero wielding the potion. Some potions. Some potions can be activated by a shot, but the effect is not as great. Special Potions: These are just like regular potions when they are shot, but if they are collected, they give special bonuses to the player. Food: Plates of cold food increase both your health and your score by 100 points. Cider: Cider is the same as food, except it can be destroyed by a careless shot. Poison: Looks a lot like cider, but it takes one special power and 100 points of health when consumed. Keys: Score 100 points for collecting each key. Keys are used to open doors. Treasure: Treasure chests are worth 100 points each. Amulet: A magical device that confers invisibility for a short time. Walls: Most walls are impenetrable, but some of the older ones can be crumbled by multiple shot. Traps: Glowing floor patterns that make some walls disappear Transporters: These powerful devices transport you to the nearest visible transporter. If there are several within the same distance then one is chosen at random. There are ways to influence the direction of travel if you can find them. Exits: These labeled holes lead down to specified level. If you do nothing for 30 seconds, then all walls will disappear, freeing all monsters. After another 30 seconds (if you avoid and combat) the walls turn into exits. When you use an exit, there is a chance that you will end up in a treasure room. Collect all the valuables you can and escape within the time limit for bonus points. No score will be awarded if you do not escape. In general, players are immune to each others shots, but in some portions of the dungeon, they may be stunned or injured by careless fellow adventures. Keyboard Control: =-=-=-=-=-=-=-=-= Player one: The right Apple key is your fire button. Return may also be used as a fire button. The following keys define movement. [U] Up Left [I] Up [O] Up Right [J] Left [L] Right [N] Down Left [M] Down [.] Down Right The arrow keys may also be used to move player ones character. Player two: The left Apple key is your fire button. Use the D button to fire if player one is using a joystick. The following keys define movement. [W] Up Left [E] Up [R] Up Right [S] Left [F] Right [Z] Down Left [X] Down [C] Down Right Reminders: =-=-=-=-=-= Hold the fire button to shoot. Release to fire button to move. Shoot the generators to destroy them. Move toward monsters for hand to hand combat. Hand to hand combat score more points than shooting. Food increases scores by 100 points. Poisoned food looks a little different than regular food. Treasure is worth 100 points Team play gives the best chance for survival Avoid death unless you have a potion and someone who can use it effectively Cooperate in treasure rooms END OF INSTRUCTIONS