[]----------------+-----------------------------------+----------------[] | | C O M P L E T E "J E T" D O C S | | | +-----------------------------------+ | | | | A Boardwalk Presentation | | -+------------------------+- | | In League with The Mod Factory | | | []---------------------------------------------------------------------[] JET Operating Manual Courtesy of: The Dispatcher Written by: Lord de Winter September 17th, 1986. Note: JET should work on any Apple system with or without a Joystick. If you've lee..er..downloaded a packed version of JET the correct file length should be <208>. There is a bogus ware in circulation right now in the Atlanta Area at least. Introduction ------------ At SubLOGIC we've been steadily developing a comprehensive system of real- time three-dimensional display and simulation technologies for microcompu- ters. Jet is an exciting application of these technologies in a realistic simulation of both the F-16 Fighting Falcon and F-18 Hornet jet fighters. These jets have tremendous power and agility, and each is very easy to fly. Jet includes a free flight mode for practicing aerobatics and precision ma- neuvering, and two different combat modes to test your skills. We hope Jet will provide you with some excitement of flying the real thing. Menu #1: Display Type --------------------- A) Color B) Black & White## Menu #2: Select Mode --------------------- -------------------- #1) Dogfight #2) Target Strike #3) Free Flight #4) Demonstration #5) Load Scenery Disk Menu #3: Skill Level -------------------- 0) Practice (no crash) . . . 9) Difficult (easy to crash) ####### Menu #4: Aircraft Type -------------------- ---------------------- #1) F18 (Carrier) . #2) F16 (Land Based) . 9) Difficult (easy to crash) Menu #5: Select Armament ------------------------ 1) Aim-9 Missile (Dogfighting. 1 to 6 of each.) 2) Aim-7 Missile (Dogfighting. 1 to 6 of each.) 3) Agm-65 Missile (Target Strike.) 4) Mk-82 Bomb (Target Strike.) 5) Exit Arming Menu Apple ][e and ][c Keyboard Controls ----------------------------------- [W] Radar ON/OFF [Cntl-E] Ejects [R] Range Circle ON/OFF [S] Sound ON/OFF [;] Selex Next Target [Cr] Selex Active Weapon [5] View Select (T,F,G,H,B) [Esc] Exit to Menus [Cntl-S] Reload Scenery Database [A] Attitude Indicator ON/OFF [C] Control Tower View [Cntl-G] Gear UP/DOWN [Cntl-B] Airbrakes [Spacebar] Fire Active Weapon [<-] Afterburner [->] Throttle [Cntl-J] DIS/ENABLE Cntr Joystick [P] Pause with Message [Cntl-P] Pause without Message Apple ][ and ][+ Keyboard Controls ---------------------------------- [Same as ][e and ][c] Next comes explanations of the commands. Out the Window View ------------------- In flight mode the screen displays a view of the local scenery in front of the jet. If you select the F-16, your initial view will be of the hanger walls and ceiling that surround your aircraft. When flying the F-18 your initial view is off the bow of a Nimitz-class aircraft carrier, where your jet sits ready to be launched from the carrier deck. As you take off and start to fly, the out-the-window display rapidly updates the view bases on your position and attitude. Heads-Up Display ---------------- A variety of instruments located around the sides of the screen allow for quick readings with minimum outside viewing interference. The veritical bar to the left of the outside view is your AIRSPEED INDICATOR. This in- dicates the jet's velocity in Mach number (times the speed of sound). Other instruments located around the outside-view display will now be de- scribed in detail. A. Altimeter This vertical bar indicates the jet's altitude above ground level (AGL) in feet. The altimeter's scale is nonlinear and highly accurate even at low altitudes (i.e., landing). The nonlinear scale also alerts your to near-ground approaches when teh bar indicator begins to move very rapidly. B. Heading Indicator The heading indicator displays the jet's magnetic heading (0...359), where 0 degrees indicates north, 90 degrees is east, 180 degrees is south, and 270 degrees is west. C. Frame Loading Indicator Frame loading measures teh force exerted on the aircraft perpendicular to the wing surface. This force is measured in G's, where one G equals the force of gravity. If frame loading shows a negative value, the force is applied upward with respect to the wing.This instrument is important be- cause of the human body's limited tolerance to high acceleration.If frame loading exceeds 9 G's, the pilot will black out due to blood draing from the head. If frame loading drops below -3 G's, the pilot will red out as blood rushes to the head. D. Gear Status Indicator This indicator displays the aircraft's landing gear status.Press Cntl-G to toggle the landing gear up or down as required. E. Brake Status Indicator This indicator displays the status of the jet's airbrake. To toggle the airbrake on or off, press, Cntl-B. F. Fuel Level Indicator This indicator displays the amount of fuel remaining as a percentage of total internal fuel capacity. As the throttle is increased,fuel comsump- tion rises proportionally. With afterburners on, fuel consumption is doubled. If your fuel supply is depleted,the engines will flame out and you will have to attempt a dead stick landing. Selectable Instruments ---------------------- Several other instruments may be enabled or disabled at any time.These instruments are optional because they can obscure the out-the-window view and because they slow down overall animation speed. G. Radar Display The radar display is superimposed over the outside view.It shows the lo- cation of enemy targets-missiles-and your home base with respect to your aircraft. Your own aircraft is displayed as a blue dot in the center of the display. Enemy aircraft or ground targets appear as red dots (your selected target flashes red) and enemy missiles appear white. Your home base will appear as a flashing red/white dot. If your home base is out- side normal radar range, the red/white dot will be plotted at the edge of the radar screen in the direction home base is located.The radar display can be turned on and off by pressing the [W] key. H. Attitude Indicator The attitude indicator is toggled on and off with the [A] key. This in- strument shows the orientation of your aircraft with respect to the ground. A scale of lines in 20-degree increments both above and below the horizon indicates the pitch of your aircraft. Single points at the top and bottom of the scale indicate a 90-degree pitch attitude.The aircraft's bang angle is displayed by rotation of the pitch scale.This instrument is very useful when the horizon is not visible outside window. I. Range Indicator The range indicator is toggled on and off with the [R] key.This instru- ment, which appears as a circle in the center of the screen indicates the distance to your selected target (see WEAPONS SYSTEMS).A white circle indicates that the target is out of range.When the target comes into range, the circle turns black and diminishes counterclockwise as your close in.In Target Strike mode range is computed by measuring the distance to the point on the ground that intersects your aircraft's flight path.This is the target point your guided ordnance will track when released.The range indicator can also be used in conjunction with the attitude indicator to determine precisely which way your aircraft is pointing. View Control ------------ Control Tower Mode: In normal flight mode, the out-the-window display is from the cockpit point of view.In control tower mode you can watch your aircraft from the control tower's point of view.You may zoom in or zoom out (see VIEW DIRECTION CONTROL) but the view direction is fixed towards your aircraft.If you eject from the aircraft the view will track you as your parachute opens and you float gently (?hmmm?) back to earth. Flying the aircraft in this mode is like flying a jet by remote control. Press [C] key to toggle between cockpit and control tower points of view. View Direction Control ---------------------- Keypresses: [5][F] - Left View [5][H] - Right View [5][T] - Front View [5][B] - Rear View [5][G] - Upward View You can also zoom in and out,like a camera lens, to adjust your angle of view. 2x is the normal viewing angle, but you can zoom in to 8x or out to 1x as desired.The current zoom factor is displayed in the lower right corner of your Heads-Up Display: [Y] - Zoom in by a factor of 2 [N] - Zoom out by a factor of 2 Flying the Jet -------------- A. Flying by Wire Fly by wire refers to a system of aircraft control in which the pilot sends steering commands to a computer which in turn generates actual elevator and airleron movement. All the pilot has to do is point the aircraft in the desired direction and the computer will keep it flying that way. Because the F-16 can generate more pounds of thrust that it weighs,it can accelerate vertically and is considered ballistic. This allows any angle of controlled flight. B. Controls The Jeft has five controls for flight operations: The THROTTLE controls engine thrust. To decrease thrust press the [<-] key. To increase, hold down the [->] key for a few seconds & the thrust indicator will climb rapidly. When thrust percentage exceeds 99, the afterburners are activated and a red A.B. indicator is displayed. Press the [<-] key once to disable the afterburners. The ELEVATOR controls the aircraft's pitch attitude. Press [B] or pull back on the joystick to pitch up. If the aircraft has sufficient airspeed this will bring the nose of the jet up.To pitch the aircraft down, either press [T] or push forward on the joystick. AILERONS control the jet's bank angle. To bank the aircraft left or spin counterclockwise, press [F] or move the joystick to the left. To bang right or spin clockwise, press [H] or push the joystick to the right. NOTE: When using the keyboard for elevator/aileron control, note that the more times you press a control key the faster you rotate.Press [G] will stop rotation about both axes. LANDING GEAR are used for all ground maneuvering. They are toggled up and down by pressing [Cntl-G].You may not raise the landing gear while on the ground.When flying, the landing gear should be raised to reduce the drag on your aircraft. This will give you a higher top speed. If you attempt to land with the gear up you will, of course, crash. The AIRBRAKE is used for landings and quick midair decelerations. Use [Cntl-B] to toggle it on and off. Ejection -------- In extreme emergencies (imminent crash or missile hit) it may become neccessary to bail out of the aircraft. Press [Cntl-E] to eject. Sample Flight ------------- To begin a sample flight, load the Jet and select the appropriate dis- play device. Make your menu selections as follows: Game Mode - [3] for Free Flight Skill Level - [0] for Practice Mode Aircraft Type - [2] for F-16 Now you should see the flight mode display,including theout-the-window view and instruments. Turn the attitude indicator on by pressing [A]. This overlays pitch markings on top of your window display.Turn on the range indicator by pressing [R].This overlays a small white circle in the center of the screen which can be used to indicate direction the jet is flying in. NOTE:You may pause the simulation at any time by pressing the P] key. Press any key to resume flying. Press [Cntl-P] to pause the sim- ulation without displaying the pause message. Joystick: Press [Cntl-J] to enable and center the Joystick. Once the joystick has been enabled,it may be disabled by pressing [Cntl-J]again Flight Simulation Continued Next File: Complete Jet Docs Part 2