C O M P L E T E J E T D O C S PT2 Courtesy of: The Dispatcher Written by: Lord de Winter ## Sample Flight ------------- [1] Take off: Hold [->] to increase throttle. Watch o Thrust Indicator o Airspeed Bar o Afterburner Indicator [2] Rotate & Liftoff: Press [B] several times for up elevators [3] Stop Pitching : Press [G] to enter steady climb. [Cntl-G] to get Landing Gear up. [4] Rear View : Look back at airport. Press [5][B]. [5] Front View : Press [5][T] [6] Level Off : Press [T] when level, press [G] to stop pitching. [7] Try views & zoom: o For left view [5][F] o Zoom in using [Y] until 8x is reached o Zoom out using [N] 3 times until 1x is reached. [8] Front View : [5][T] [9] Bank Left : Bank left press [F] until 45degrees is reached. Stop banking by [G]. Note: Now the stars in the sky shold be spinning by quickly and heading display at the top of the screen counting down rapidly. [10] When heading 115degrees, bank right press [H] until level then [G] to Level out. Heading should be 80degrees. [11] Approach Airport : o Lower nose, Press [T] o Reduce power hold down [<-] o Stop pitching by [G] o Altimeter is dropping o Runway in sight. Airbrakes press [Cntl-B] o Landing gear down by [Cntl-G] [12] Landing : o Turn off attitude indicator [A] o Bank right/left to guide yourself to runway o At 500 feet, raise nose, by [B] [13] Keep jet from climbing by controlling pitch. Once on the ground, taxi around using [F] & [H] for steering. Congrats! You're alive! Takeoff and Landing on the Carrier ---------------------------------- If you choose to fly the F-18, you will start out on the deck of a Nimitz- class aircraft carrier. Superimposed over a forward view of the launch catapult is a flashing message: PRESS [L] TO LAUNCH FROM THIS CARRIER First increase throttle to full thrust with afterburners on.Then press [L] to launch the jet will be released and will accelerate rapidly down the deck.As airspeed increases, pull back on the elevator.When the F-18 clears the bow of the carrier the nose will come up and you will start gaining altitude In order to re-arm or refuel the F-18 you must land back on the carrier. To this you should try to position yourself about 3 miles west and slightly south of the carrier on a heading of 80 degrees.As you approach the Nimitz the carrier's landing strip should be visible to the left of it's superstructure,angled slightly north with respect to the ships hull.Lower your landing gear and engage the airbrake to reduce airspeed.Now you must try to keep the jet parallel to the landing strip by banking left or right, and aim your nose for the stern of the carrier by pitching up or down.Reduce the throttle to about 20% to cut airpseed even more.If you begin losing altitude too soon,increase the throttle.If approach speed is too high, decrease throttle.As you pass over the stern of the ship, begin to flare by raising the jet's nose and try to touch down just short of the trip wire. If you catch the tripwire the jet will stop abruptly & you will be returned to the launch catapult (in Free Flight mode) or to the re-arming menu page (for either combat mode). Weapons Systems --------------- A. Ordnance In either combat mode,once you've selected a skill level the arming menu then appears as: Select Armament [1] Aim-9 Missile 160 lbs x 0 [2] Aim-7 Missile 500 lbs x 0 [3] Agm-65 Missile 460 lbs x 0 [4] Mk-82 Missile 500 lbs x 0 [5] Exit Arming Menu For the F-16 the following weight data appears below the menu: F-16 Empty 14000 lbs Internal Fuel 3700 lbs Total Weight 17700 lbs Corresponding figures are displayed for the F-18. Choose your weapons by pressing the appropriate number key (of course). Each time you make a selection the number to the right of that weapon is incremented by one and your total weight is increased accordingly. If you select more than 6 of one weapon,that weapon's counter is reset to 0 Press [5] when you're done.Remember the combined weight of your weapons affect the performance and flight characteristics of your jet. As you burn fuel and fire weapons your weight decreases and the jet becomes more maneuverable.When flying the F-16 you can return to the arming menu at any time by landing and steering the jet into the hanger at your homebase If you are flying the F-18 you can return to the arming menu by catching the trip wire on the carrier's deck landing strip.After re-arming the F-18 you will be placed on the launch catapult. Dogfight Armament: [1] Aim-9 Side Winder : 5 mile range Heat seeking, light weight Accurate Good for close combat [2] Aim-7 Sparrow : 25 mile range Radar homing Disadvantage - high weight [3] M 61 Machine Gun : 500 rounds loaded Can be used against MiGs 20mm cannon Target Strike Armament: [1] Mk-82 Smart Bomb : Bomb. No propulsion Tracks a point on the ground Limited accuracy Large warhead - large hit radius [2] Agm-65 Maverick : Air to Ground 14 mile range Optically guided Accurate Small warhead - small hit radius The Dogfight Game ----------------- A. Object & Rules Dogfight is an intense 3-dimensional combat scenario that pits you against Soviet MiG-21 and MiG-23 fighter aircraft. They are equip- ped with Atoll air-to-air missiles, while you can select from a var- iable arsenal of Aim-9 missiles and/or Aim-7 missiles along with your 20mm Vulcan cannon. Your mission is to engage and shoot down all en- emy aircraft at the skill level you've selected (hint! Start off easy and work your way up. You don't want to fight their best, with your worst now do you ??). Then return home to refuel and re-arm. If your mission has been a success, a new wave of enemy aircraft will then appear at the next higher level. For each successful enemy hit that you score, a token marker appears on the fuselage of your jet. Your score can be viewed ou the rear window as the number of tokens lining the right side of your jet. If your score exceeds 9, ten digit tokens are marked along the left side of the fuselage. Shoot down all enemy aircraft before returning to base and a two-point bonus will be added to your score. A warning beeper will sound if an enemy missile comes within the danger threshold of your aircraft. If you're hit by an Atoll missile the screen will flash red and orange and the jet will spin out of con- trol.You have seconds to eject before your jet explodes and your body becomes no more bits and pieces. If you eject in time you'll float back to earth (provided the parachute opens) where you'll be recovered and given a new jet to fly in combat. Once you get shot down 3 times, you are grounded and the game is over. Enemy Aircraft -------------- At the start of each mission, the enemy aircraft will come at you from the south. You will encounter two different types of enemy jets: the MiG-21 and the MiG-23. These aircraft utilize the same flight equations as your jet, but since they weigh more and have less thrust they are less maneuverable. The skill level you select will determine the type & num- ber of aircraft you must shoot down. During a dogfight the MiG's will track you and fire their Atoll air-to-air missiles. Missiles also track your jet,and will detonate their warheads if they get within a hit radius To shoot down an enemy aircraft you must first select one as your target. The current targeted aircraft flashes out your window & on the radar dis- play. Press the [;] key & your onboard tracking computer will automatic- ally sequence to the next target. Since there can only be a maximum of 3 enemies in your airspace at any time, you can cycle to the desired target with a maximum of 2 keystrokes. Once you've selected a target you can fire the active weapon. Press the [RET] or [CR] key to recycle through your available weapon systems and choose the one you'd like to use. Press the [Spacebar] to fire that wea- pon. Air-to-air missiles will automatically track the target and detonate if they get within the hit radius. A rising tone from your onboard com- puter will indicate that the MiG has been hit. The MiG will flash, spin out of control (leaving a trail of flak in its wake) and finally explode. After shooting down all opponents, or if you run out of weapons and ammo you will have to return to base. Any remaining MiG's will chase you un- till you enter the safe zone surrounding your base.You then land, re-arm and get back up in the sky to nuke those Commie's. The Target Strike Game --------------------- Object and Rules: Your mission in the Target Strike game is to seek out and destroy all enemy ground targets. When flying the F-16, targets will be randomly selected from the local area airstrips, fuel depots, factories, and mis- sile silos. In F-18 mode, your targets are Soviet Kynda-class cruisers randomly placed in the sea to the south of your carrier. Each target will be designated by a flashing red point.Your ordance can include both Agm-65 air-to-ground missiles and Mk-82 smart bombs. Press [RET] or [CR] to cycle through your available weapons systems & choose the one you like best. Turning on your range indicator automatically activates the ground target ing computer.As you fly, the range indicator will show the distance from your jet to the point on the ground that interesects your current flight path.If this distance is greater than the range of your selected weapon, the range circle will show all white. When you come withing range, position the desired homing point in the center of the range circle and press the [Spacebar]. The weapon will be released and will track that point to the ground. If it impacts within the target's hit radius, the target will explode and a shock wave will spread from the impact point. Scoring is the same as in Dogfighting. Surface to air Missiles ----------------------- Enemy SAM launchers are only capable of detecting your presence within the conical airspace directly above them. If you pass within this air- space they will track your jet and launch their missiles.Because of this you should fly as low as possible when nearing your target.Shold an enemy missile come within the danger threshold of your aircraft,a warning beeper will sound. If you are hit, the screen will flash read and orange then spin out of control. Rules of Ejecting are the same as always. Get out or be fried. Game Tips & Strategies ---------------------- The Dogfight Game: When dogfighting, it's important to have the zoom set correctly.At great er distances, a higher zoom factor (4x-8x) will greatly increase your accuracy. During close-in fighting the lowest zoom factor will increase your field view and make it easy to find a target. Viewing the battle from the control tower can help determine enemy aircraft altitude.You may want to get into the habit of scanning several viewing directions during a dogfight to give yourself a better overall view of the surroundings. The Target Striking Game: As when dogfighting, high zoom factors increase accuracy. When firing air-to-ground weapons remember that aiming errors are magnified at shallow pitch angles.Approaching the target from a steeper pitch will allow you to deviate slightly from the target and still impact the ground near it.However, this will also place you in greater danger of being detected by the ever-hated SAM launchers. Avoiding Missiles: Should you detect an approaching enemy missile, there are two ways to in- crease your chances for survival. You can try to evade the missile, but this will be difficult. However the missile will run out of thrust quick ly and lose speed rapidly once it begins to coast.Tracking imperfections can also cause the missile to miss you (don't count on it). Another way to avoid the dang thing is to fly at right angles to its flight path. It will keep turning, wasting its energy and degrading its homing accuracy. If all else fails, you can eject, but this will forfeit one of the three aircraft you are allowed each game. Aircraft Technical Data Courtesy of: The Dispatcher Written by: Lord de Winter Information for the F-16 Empty Weight: 14000 lbs Maximum Weight: 33000 lbs Max Thrust : 23800 lbs Maximum Speed : 1320 mph Wing Span : 31 feet Length : 47 feet Information for the F-18 Empty Weight: 20000 lbs Maximum Weight: 50000 lbs Max Thrust : 16000 lbs x 2 Maximum Speed : 1190 mph Wing Span : 37 feet Length : 56 feet Information for the MiG-21 Empty Weight: n/a Maximum Weight: 20000 lbs Max Thrust : 14500 lbs Maximum Speed : 1385 mph Wing Span : 23 feet Length : 51 feet Information for the MiG-23 Empty Weight: 22000 lbs Maximum Weight: 37000 lbs Max Thrust : 25000 lbs Maximum Speed : 1520 mph Wing Span : 26-46 feet (variable-sweep) Length : 55 feet *** Thus ends the Complete Jet Softdocs. We do hope you found this helpful. -END-