/--------------------------------------------------------------------------\ |/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| |\/\/\//\/\/\/\/\/\/\/\/\/\/\The/Other/Side/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\| |/\/\/\\/\/\/\/\/\/\/\/\/\Cracked/by/Man/o/War/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| |\/\/\//\/\/\/\/\/\/\/\/A/Simlpex\/Elite/Release\/\/\/\/\/\/\/\/\/\/\/\/\/\| |/\/\/\\/\/\/\/\/\/\/\/\/\/\Dox/by/Man/o/War/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| |\/\/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\| \--------------------------------------------------------------------------/ The world of the other side consists of three parts-one side, your side, the other side and an unclaimed frontier that separates and surrounds the two sides. Each side has clearly defined borders that are visible on the map. the entire world has been divided into 55 areas. In the middle of this world (in area 28) there is a large chasm separating the two sides. The goal of the game is to construct a bridge spanning this chasm. Each team adds to the bridge brick by brick. Each brick costs more as you build toward the other side. ---------------------------------------------------------------------------- \ / >--------------------------Playing-The-Game------------------------------< / \ ---------------------------------------------------------------------------- Each turn of The Other Side follows a simple and logical progression. The four steps below make up each year/turn of the game Planing Your Moves - Plan and then type in the actions you intend to take during the upcoming year. The Hotline - Communicate with the other side by typing in a short message. Executing Your Moves - Carry out the actions you had planned for this year Year End Report - Record the important domestic and international information which will be used to plan your next year's moves Planing Your Moves At the beginning of each turn you will type in the moves you have planned for the upcoming year. you must use the code which is described below. You will be prompted for incomplete or improper commands. (refer to the yearly planner in the players' tools section for a suggested first turn.) /-------------------------------------------------------------------\ | The Planning code | | -------------------------------------------------------------- | | Possible Actions b = build e = exchange | | r = run mixer a = attack | | t = tank repair f = fuel gift | | i = inspection m = money gift | | p = prospection c = cease fire zone | | n = number sheet u = underground | | | | --------------------------------------------------------------- | | Possessions: d = driller b = bomb | | p = patrol c = covert patrol | | | | --------------------------------------------------------------- | | Fuels: o = orange | | b = blue | | g = green | \-------------------------------------------------------------------/ b = build. You begin with a patrol in your capitol city. You can build another possession in your capitol city or in any area adjacent to an area with one of your possessions in it. An adjacent area is one which is horizontal, vertical, or diagonal to an area. You can also build new possessions anywhere you you already have. The other's possessions look like yours, but they are black letters on a white background. Type , the possession you want to build (d,p,b,c) and the area number you want to place it in. 'bd31' will build a driller in area 31. r = run mixer. You make money by mixing fuels. To mix fuels, press the space bar repeatedly. Continue pressing the space bar to continue mixing. When you are done mixing, press return. t = tank repair. A leaky tank wastes fuel. To repair a leaky tank, type t and type of fuel in the tank. 'tg' will repair the green fuel tank. i = inspection. You can inspect the areas which contain any of your possessions. Type i and the area number you wish to examine. 'i20' will view area 20. To add bricks to the bridge, you must inspect the bridge in area 28. a command of 'i28 will take you to the bridge where you can add bricks, one at a time, by pressing b on the keyboard. p = prospecting. A prospector looks for rare fuel on the other side and reports back in the year end report. To send out a prospector, type p. n = number sheet. The number sheet displays the costs and values of all the actions and items available to you. To look at the number sheet, type n e = exchange. You can exchange a possession you own for half of its original value. To exchange a possession for cash, type e, the possession you wish to exchange (d,p,b,c), and its location. 'eb53 exchanges a bomb you have in area 53 for cash. a = attack. An attack by your patrol will destroy the other side's patrol or bomb in that area and allow you to take over their driller if one was present. Your patrol must be right next to the possession you are attacking. A bomb attack destroys everything in a target area and releases contamination. To attack with a bomb you must have already built one (although not necessarily in or near the area you wish to attack). To attack, type a, specify the possession with which you intend to attack (p or b), and the area you wish to attack. 'ab48' will launch a bomb toward area 48. If you have built more than one bomb, your C.A.D will select which one to launch. f = fuel gift. Giving fuel to the other side can be helpful, but it costs you money to transport it across the frontier. To give fuel from your storage tanks, type f, the type of fuel (o,g.b), and the number of gallons you wish to send. 'fg15' will send 15 gallons of green fuel to the other side. Transportation costs for the gift will be deducted from your cash. m = money gift. Giving money to the other side can also be helpful, but there are transfer charges you must pay. To give money, type m and the amount of money, plus transfer charges, will be deducted from your cash. c = cease fire zone. For a fee, an area can be declared neutral to allow visits or building by the other side which will not alarm your side's C.A.D. To declare a cease fire zone, type c and the number of the area you wish to make neutral. 'c30' will make a cease fire in area 30. Each side can only have 1 at a time. u = underground. By setting off a bomb underground, new fuel resources may be released. It may contaminate the fuel. First build the bomb then type u and the area number. 'u8' will explode a bomb underground in area 8. Placing a possession in an area When building you will see a close up of the area where you are placing the possession. To place to object using (i,j,k,m). patrols must be right next to objects they are either protecting or attacking. Breaking C.A.D. code C.A.D. your computer assisted defense system, if your cash gets too low or if the other side makes moves which seem agressive, C.A.D. may step in and take over your moves. When it takes over, it acts swiftly and directly. The only way to stop it is by typing in the appropriate three-letter code (combination of a,b,c) which will turn it off. you can get the code if the code breaker machine appears with C.A.D. this code will only work during the year in which it was bought. To use the code breaker, press return when the amount of money you wish to spend appears. Type in the three letter code when C.A.D. appears again during this turn. Beyond your control Occasionally events will occur that are completely beyond your control. C.A.D. may take over or your country may experience a national strike. A strike depletes your sides cash by $50 and causes you to loose your turn. Year end report Watch this it tells all about your fuel and the condition of your fuel tanks, the actions of the other side and the results of the prospectors explorations. Also note the contamination levels as they increase leaking from your tanks.