425 [Ctrl-S Stop/Start] [Spacebar to Exit] ..THE APPLE HOUSE AE.. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [] [] [] Wings of Fury [] [] Softdox [] [] [] [] By [] [] Sir Beeblebrox [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] SELECTING A RANK Once you have left the demo, your first pre-flight task will be to select a Naval rank. There are seven ranks under which you can fly, each one providing a more challenging set of missions than the last. Use the arrow keys or your joystick to cycle through the various ranks. When your desired rank is highlighted, press the return key or a joystick button to make your selection. After you've selected your rank, a message will appear on screen listing your objectives for that mission. SELECTING WEAPONS Before taking off, you must decide what type of weapons your Hellcat will be armed with for this flight. Cycle through the list of weapons using the arroW keys or your joystick, then press return or joystick button to make your selection. TAKING OFF To take off from the carrier, push the joystick all the way to the left to give your Hellcat full throttle in that direction. As the plane nears the end of the flight deck, push the stick up and to the left to provide elevation. FLYING Maneuvering the Hellcat while in flight is achieved using the following joystick positions: Left Climb Stall Right Climb \ | / Full Throttle Left--3/4 Throttle-- Full Throttle Right / | \ Left Dive Stall Dive Right Dive TURNING Turning is accomplished by reversing the horizontal direction of the stick. Your Hellcat will lose some altitude while turning, so it's important to give it extra lift at the same time. LANDING To land on the carrier, you must approach it flying into the wind (from the right). Use the 3-D view to line up the flashing white artificial horizon indicator with the deck of the carrier. Just as you clear the edge of the carrier's deck, stall the plane to allow it to drop so that its "arrester hook" can catch one of the four arresting cables on the deck. Landing an airplane on the deck of a carrier requires a great deal of skill and nerves of steel. It may take you a few practice runs before you feel comfortable, but this practice will pay off later When the heat is on and you have to land under fire. Once you have landed safely, taxi your plane to the elevator. Then, push the joystick button to activate the elevator and lower your plane for repairs, refueling and a new load of weapons. If you taxi too far and miss the elevator, simply turn your plane around and position it over the elevator again. HELLCAT WEAPONS --------------- Machine Guns Your Hellcat is equipped With three .50 caliber machine guns on each wing. These guns can be fired while in flight by pressing button 0. Use your machine guns for shooting down enemy planes and strafing islands. Bombs Equipped with thirty 100 lb. bombs, your Hellcat can do heavy damage to barracks and maching gun dug-outs on enemy islands. After selecting "bombs" from the Weapons menu, you can drop bombs while in flight by pressing button 1. Rockets Designed for use on more substantial targets such as large anti-aircraft guns, 15 of these 5 inch rockets can be carried by your Hellcat. Once you've selected "rockets" from the Weapons menu, you can fire rockets while in flight by pressing button 1. TORPEDOES Once an enemy ship's guns have been disabled you'll be able to make a torpedo run on the ship in an attempt to sink it. After selecting "torpedo" from the weapons menu, you can release the torpedo by pressing button 1 NOTE: you must approach the enemy ship flying low over the water when you release the torpedo. It is important to have the ship well in your sight before releasing the torpedo so as not to allow the torpedo to run out of energy before hitting its target. CONTROL PANEL Your Hellcat's control panel with it's various instruments and guages is displayed at the bottom of your screen. Weapon counter: indicates what type of weapon you are carrying and how many you have left. Hellcat counter: how many Hellcats left. You earn an extra plane eace time you are promoted in rank. Oil pressure guage: indicates the condition of your engine. When your Hellcat is damaged by gunfire, the engine will begin to smoke. The more damage your plane sustains, the more smoke it will emit and the lower the oil pressure will drop. When oil pressure begins to get critically low, a red light will blink on the guage. If the oil pressure drops too low, the engine will seize and you will crash, Each time you return to your carrier and descend into the hold, your plane will be repaired, restoring oil pressure to full. 3-D view: provides a three dimensional view of the world from your cockpit. This view is especially helpful when attempting to guage the distange between your Hellcat and an oncoming ship, plane of other target. In the center of the view is a flashing white cursor which serves as an artificial forizon iundicator. This indicator is useful for sighting targets and landing on your carrier. Fuel guage: indicates how much fuel you have left. When the fuel level begins to get critically low, a red light will blink on the guage. If the plane runs out of fuel in flight, you will crash. Each time you return to your carrier and descend into the hold, your plane will be refueled, restoring the level to full. Score counter: take a guess! Enemy plane counter: take another one! FLYING THE MISSIONS You start the game with three Hellcats. You will receive one additional Hellcat every time you earn a promotion in rank. Mission Objectives You will be briefed on each mission's objective before you begin it. Bonuses will be awarded as each objective is accomplished. An additional bonus will be awarded upon successful completion of an entire mission. The two major objectives that a mission may entail are: ISLANDS Targets on islands include barracks, soldiers, machine gun dug-outs and large anti-aircraft guns. For an island to be neutralized, all barracks, soldiers and guns must be destroyed. SHIPS Enemy ships must be sunk to be neutralized. During some missions, you will also encounter the following: FIGHTER PLANES It is not neccessary to shoot down all fighter planes in an area in order to complete a mission. TORPEDO PLANES To defend your carrier, it is neccessary to either shoot down torpedo planes or destroy their torpedoes once dropped (with bullets bombs or rockets). When a torpedo plane is sighted, an arrow will appear in the 3-D view indicating its position relative to you. HIGH SCORES Once you have finished the game, you will have the opportunity to save your score to disk if your score is among the top ten. You will be prompted to enter your name. Your rank will be recorded automatically. SPECIAL KEYS Esc- Pauses game CTRL-R - Restart game CTRL-S - Turn sound on and off CTRL-D - Display high scores CTRL-C - Clear high scores, press ctrl-d first. CTRL-F - Flips vertical control on joystick. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [] [] [] Call These Great Boards [] [] Third Planet (Soon 9600!) 516-361-6744 [] [] Binary Sixx 505-275-0110 [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [Ripco] Which 1-438 ?=menu,=abort: