TTTTTTT JJJJJJJ TTT JJJ TTT JJJ TTT JJJJJJ CCCCCCC OOOOOOO MM MM BBBBBB OOOOOOO CC OO OO MMM MMM BB B OO OO CC OO OO MM MMMM MM BBBBBB OO OO CC OO OO MM MM MM BB B OO OO CCCCCCC OOOOOOO MM MM MM BBBBBB OOOOOOO TJ.Combo Minifaq Version 1.0 Compiled and written by Dylan.G Copyright (C) 1995 ******************* *TABLE OF CONTENTS* ******************* 1)Contents 2)Intro 3)Key To Moves 4)Special Moves 5)Transition Moves 6)Shadow Moves 7)Combo's 8)Other Moves 9)Finishing Moves 10)Glitch's 11)Misc. 12)Credits ******************* * INTRODUCTION * ******************* Description: Height :6'1 Weight :220 Age :25 He is an American boxer ,who wears black boxers shorts and a tank top he's moves are similar to balrog from Street Fighter.In his animated sequence his graphics look much like a Virtua Fighter Character. He is the undisputed heavyweight champion of the world for five years, stripped of his title when found using cybernetically enhanced arms, now broke he enters the Ultratech Tournament for the love of money. Welcome to the T.j.Combo minifaq ,this faq should help players of all standards to improve their games. This is my first faq so there is no new stuff "yet" ,I have done several other moves with Tj combo that are not on this faq ,but will be confirmed in time for the next faq.Such as his double knee. Please send any corrections,additions or anything else you may have for Tj.combo to n1389491@student.fed.qut.edu.au any other moves or combo's or no mercy's will be greatly appreciated. ******************* * KEY TO MOVES * ******************* BUTTON SETOUT 1 = Jab Punch Attack 2 = Medium Punch Attack 3 = Fierce Punch Attack 4 = Short Kick Attack 5 = Medium Kick Attack 6 = Fierce Kick Attack JOYSTICK INFORMATION B = Back F = Forward D = Down U = Up DF = Down forward DB = Down Back HCT = Half Circle Toward The Opponent (B,DB,D,DF,F) HCB = Half Circle Back ,Away From Opponent (F,DF,D,DB,B) ******************* * SPECIAL MOVES * ******************* Charging Punch :Hold B,F,3 Spinning Backfist :Hold B,F,1 Double Backfist :Hold F,B,1 Double Rolling Punch:Hold B,F,2 (hold for 2 seconds goes under projectiles) Triple Rolling Punch:Hold B,F,2 (hold for 3 seconds goes under projectiles) Forward Knee :Hold B,F,4 Power Forward Knee :Hold B,F,6 Vertical Knee :Hold B,F,5 (knocks opponents out of the air) Punching Bag :1,1,1,1,repeat (when close) (I've tried it many times and this can not be used in combo's) Winding Uppercut :Hold 3 for 3seconds then release,press 3 to punch ******************* *TRANSITION MOVES * ******************* Moves that start with one move, then change to fool opponent. Rolling Punch to Vertical Knee :Hold B,F,2,B,5 Charging Punch to Spinning Backfist :Hold B,F,3,B,1 Charging Punch to Sudden Stop :Hold B,F,3,B,3 Charging Punch to Rolling Punch :Hold B,F,3,B,2 (this works well if your charging and the other player projectiles) Gharging Punch to Forward Knee :Hold B,F,3,B,6 ******************* * SHADOW MOVES * ******************* Moves that can be done only when the white line on your energy bar is flashing ,after combo breaker. Shadow Charging Punch :Hold 3+B,F,release 3 The next three can only be done during a combo. Shadow 3 Hit + Air :Hold 6+B,F,release 6 Shadow 4 Hit + End :Hold 2+B,F,release 2 Shadow 4 Hit + End :Hold 3+B,F,release 3 ******************* * COMBO'S * ******************* 8 hit combo: B,F,2,B,6,6,B,F,1,B,F,3 8 hit combo: Jump,6,DB,2,2,F,2,6,6 8 hit combo: B,F,6,B1,F,1,wait,B,F,3 8 hit combo: B,F,2,B,F,1 (ultra at end match) 8 hit combo: B,F,2,B,1,1,F,2,wait,B,F,3 9 hit combo: B,F,2,B,6,6,3,F,3 13 hit combo: B,F,2,B,6,F,4,B,5,F,1,wait,B,F,3 14 hit combo: B,F,6,5,5,5,B,1,5,5,5,F,1,2,2,wait,B,F,3 ? hit ultra combo: B,F,4,F,5,5,B,3 18 hit ultra combo: B,F,2,2,B,3 26 hit ultra combo: B,F,2,B,6,F,4,5,B,3,wait,B,F,3 36 hit ultra combo: B,F,2,B,1,F,5,B,1,F,5,B,1,F,5,B,1,F,4,F,5,F,5,B,3 cont'd wait,B,F,3 8 hit ultimate screen smash combo:B,F,2,B,1,6,HCB,5 COMBO MOVES: B,1 = 3 hits B,2 = 2 hits B,3 = 2 hits B,4 = 2 hits B,5 = 2 hits B,6 = 3 hits F,1 = 2 hits F,B,1 = 3 hits B,F,1 = 4 + air B,F,2 = 4 + air B,F,3 = 4 + end B,F,6 = 4 + air ****************** * OTHER MOVES * ****************** Air Juggle :Hold B,F,3 (air juggles can only be done after a combo not after a special move ie.Akuma) Triple Air Juggle :Hold B,F,3 (only with flashing bar) Air Combo 1. :Jump,5,F,B,4 Air Combo 2. :Jump,6,F,B,5 Combo Breaker :Hold B,F,kick Knockdown Attack :Hold B,F,kick (knockdown move can only be done when you are getting up.) ****************** *FINISHING MOVES * ****************** Ultra Combo :Hold F,B,3 (only during combo) Ultimate Combo :HCB,5 (only during combo) Humiliation :D,D,D,1 (makes opponent dance,when done on another Tj.Combo he is one of the best dancers.Can only be done when still on first bar of life) No Mercy 1. :B,B,F,F,2 (close) (A bell rings then he punches his opponent in the stomach,then does a little dance,turns his back to the screen and breaks the opponents neck.) No Mercy 2. :HCF,6 (close) (He gives his opponent a spinning backfist then punches them into the screen,they hit the glass and then slide down.) ****************** * GLITCH'S * ****************** Rainbow Blood: When playing another Tj.Combo, use this combo on your opponent Hold B,F,2,B,1,F,B,1 . Make sure that the roll hits three times Tj.Combo will lean and spit out some rainbow coloured blood. Midair Ultra Combo: You must be playing on any of the 3D or rooftop stages,back your opponent into the corner when their second energy bar is flashing red.Do the double backfist move then immediately do the ultra combo (hold F,B,3).The first 2 hits will connect and knock the opponent off the roof but then Tj.Combo will do his ultra combo into midair hitting nothing ,the opponents body will start rising ,their body will also be jolting and spewing blood as if the combo were hitting normaly. ****************** * MISCELLANEOUS * ****************** Easy Strategy To Beat Eyedol: When playing against Eyedol at the start of the match jump back then just keep doing the straight knee (hold B,F,4) continually until he is dead,he will block most of them and take about every sixth one. On the bridge background finish with a special move to knock him into the lava. Finishing Moves Theory: I'm sure most of you have heard the different button for each of the six finishing moves theory,but for those of you who hav'nt here it is. There are six buttons and six finishing moves ie. Button 1. = Humiliation Button 2. = Neck Break No Mercy Button 3. = Ultra Combo Button 4. = Button 5. = Ultimate Combo Button 6. = Screen Smash No Mercy Therefore button 4. must be for No Mercy 3. This theory checks out okay on all the characters who's six finishing moves are known so why not on TJ. Tj.Combo's Ending: When he wins the Ultratech Tournament ,Combo finally achieves his ambition to regain his lost fortune and popular status.Once a nobody from the ghetto Tj.Combo celebrates his wins and newfound wealth by parading through those same streets. With money and fame at his side ,Combo believes he can achieve anything. ****************** * CREDITS * ****************** ***CREDIT AND THANKS TO*** Dylan G ..(me)................................n1389491@student.fit.qut.edu.au Brian Smolik..................................................floyd@ripco.com Mark Reginald Coates..........................n1389491@student.fit.qut.edu.au