Moves List (and mini-FAQ) for Mortal Kombat II on the Sega Genesis Version 1.4 (October 15, 1994) ================================================================== by Michael Dunn =============== a540mrd@pic.ucla.edu on the Internet "Major Kira" on the ISCA BBS (whip.isca.uiowa.edu) Contents ======== 0. Changes from Version 1.3 1. History 2. Special thanks 3. Wanted [*] 4. Key to the moves list [*] 5. General controls 6. Special moves [*] 7. Guide to the menus 8. Using the test modes [*] 9. Questions and miscellaneous stuff [*] Sections marked with [*] have been changed since the last version. Each section begins with the section number within < >, e.g. <2>, so you can search for that string to skip to the section you want to read. <0> Changes from Version 1.3/1.3a ================================= -- Fixed a real dumb typo in Mileens Multi-Stab fatality. -- Added Random Select to the Q&A section. -- Added an explanatory note about combining a circular stick move with the x(y) notation. -- Added Liu Kang's Pit fatality for the 3 button pad. -- Fixed Cage's Pit fatality for the 3 button pad, and added a longer explanation. -- Added how to make a victim fall off the spikes. -- Wrote a better description of the "Extra Controls" option. -- Mentioned that pressing RESET wipes out your test mode settings. <1> History =========== The three incarnations of version 0 were just a rewrite of my arcade moves list, with a few moves for the three-button controls thrown in from folks who had sent them to me. If you have a version 0 sheet, burn it now and keep this one. :> Version 1.0 : I wrote this overnight, after I finally (after many tries) got a hold of a copy of the game. I typed everything in from scratch, so naturally there were typos and other mistakes. Version 1.1 : Major typo fixes and changes to Q/A's. Version 1.1a : Minor mistakes corrected. Version 1.2 : Once I had enough minor mistakes fixed, I decided to bump up the version to 1.2 and add in some formatting changes. Thanks and wanted sections added. Headers added before each character's moves. Version 1.2a : New move(s) added as they were discovered. Version 1.3 : Pong and the Fergality added. Version 1.3a : Typos corrected. Version 1.4 : More moves confirmed and corrected, and some info explained in better detail. <2> Special thanks ================== Styrofoam - kind support while I was scrambling to find a copy of the game Fanky Maloon - finding typos, and being an all-around nice guy WoodStock - finding typos E Double - experimenting with the SNES version and this moves list Angel of Death - providing Baraka's decap for the 3 button pad, and providing info on the Fergality and Pong. Wang Master - finding typos <3> Wanted ========== The following is info that I do not currently have in this FAQ, but would like to have. Your help is much appreciated! Kung Lao's decapitation fatality (3 button); Cage's special (three-head) fatality (3 button). <4> Key to the moves list ========================= "w" "x" "y" and "z" all represent stick and/or button motions, and "n" represents a number. f = forward, b = back, u = up, d = down. p = low punch, P = high punch, k = low kick, K = high kick, B = block. In the 3-button pad moves, "p" is used for the punch button (since there's only one). Q = quarter-circle, H = half-circle, C = full circle. These moves are always followed by either f or b indicating the direction of the circular stick move. xyz w : Unless otherwise stated, stick/button motions are to be done sequentially. In most moves that end with a button press, the button is separated from the rest of the moves by a space, just for ease of reading. In most cases, you are allowed to hold the stick in the last position while pressing the button. IOW, it's OK to do xyz(w). The cases where this is NOT true are noted like this: xyz/w : The slash indicates that you MUST release the stick from position z before pressing the button w. x+y : Do x and y at the same time. x(y) : Hold the control x and do y while holding x. y may be more than one motion or button press. When combined with a circular stick move, this notation means to do the circular move, then hold the stick in the final position (forward or back) while pressing the indicated button. So, Qb(k) means, "Do a quarter-circle backwards, and while holding the stick in the back position, press low kick." x(y)R : Do x(y) and then release x to complete the move. y may be more than one motion or button press. x[n] : Hold (charge) button x for at least n ticks of the game clock. The move is complete when you charge for the indicated length of time and release x. x.. : Keep tapping the button(s) x to keep the move going. Fatalities are sensitive to the distance you stand from your opponent. A number in parentheses after the move name tells you how far away to stand. The distances are numbered: 0 : Stand right next to the victim. 1 : Stand one character-width away. 2 : Stand two character-widths away. 3 : Stand halfway across the screen. 4 : Stand all the way across the screen. * : Stand anywhere, distance doesn't matter. n+ : Stand at a distance of n or farther. n- : Stand at a distance of n or closer. <5> General controls ==================== -- 6 button pad -- -- 3 button pad -- block block [START] [START] high punch block high kick [A] [B] [C] [X] [Y] [Z] punch low kick high kick [A] [B] [C] low punch block low kick All characters have moves in common. They include: Move name 6 button 3 button notes --------- -------- -------- ----- Standing hi punch P f(p) or b(p) Standing lo punch p p (no stick) Throw f(p) p (no stick) stand right next to opponent Uppercut d(p) or d(P) d(p) the crouching punch is gone Foot sweep b(k) b(k) Roundhouse kick b(K) b(K) <6> Special moves ================= Here it is! The (almost) complete list of moves for both types of control pads. The few moves that I haven't been able to do yet are marked with question marks. I would REALLY like to have all the moves here, so please feel free to experiment and mail me with your results. :> Take care when using the 3 button pad. My experience is that it is very picky at times, especially about whether you hold the last stick motion while pressing a button at the end of a special move. *** Important note *** In moves which contain an "up" stick move (except for teleports), it seems that you may hold block during the entire move. You may even hold block while pressing the final button. This, needless to say, is VERY generous of the programmers. :> *** Important note *** *** Semi-Important note *** All Pit/Spikes fatalities are done at a distance of 0. *** Semi-Important note *** -- Liu Kang -- 6 button 3 button notes -------- -------- ----- High fireball ff P ff(p) may be done in the air Low fireball ff p ff/p Flying kick ff K ff K Turkey kick k[3] k[3] Pit/Spikes bff k bbff k Babality ddfb k ddfb k Friendship fbbb k fbbb k Flip-uppercut(3-) Cb Cb OK to hold block Dragon Morph(1-) dfbb K dfbb K -- Kung Lao -- 6 button 3 button notes -------- -------- ----- Hat throw bf p bf(p) Teleport du du Air kick d(K) d(K) must be done in the air Energy Spin uu k.. uu k.. Pit/Spikes fff P fff(P) Babality bbff K bbff K Friendship bbbd K bbbd K Slice in half(1) fff k fff k Decapitation(3+) p(bf)R ??? guide hat up to hit head -- Johnny Cage -- 6 button 3 button notes -------- -------- ----- High shot Hb P Hb p Low shot Hf p Hf p Shadow kick bf k bf k Shadow uppercut bdb P bdb p Ball Breaker B+p k+K Pit/Spikes dddd K ddd K Babality bbb K bbb K Friendship dddd K dddd K see note below Torso Toss(0) ddff p ddff p Uppercut-decap(0) ffdu ffdu Special(0) ffdu d+p+B+k ??? knocks off three heads Note: On the 6-button pad, the Friendship and Pit/Spikes fatality are the same move. If you are able to do a friendship (ie, haven't used punch in the second round you win) and you do dddd K, you will ALWAYS get the Friendship, instead of the Pit/Spikes fatality. -- Reptile -- 6 button 3 button notes -------- -------- ----- Spit ff P ff(p) Slide b(k+K) b(k+K) Forceball bb p+P bb/p Invisibility uud P uud p must be visible De-invis. uud P uud p must be invisible Pit/Spikes dff B dff B Babality dbb k dbb k Friendship bbd k bbd k Decap(3) bbd p bbd p must be visible Slice in half(0) ffd K ffd K must be invisible -- Sub-Zero -- 6 button 3 button notes -------- -------- ----- Regular freeze Qf p Qf p Ground freeze Qb k Qb k see note 1 below Slide b(k+K) b(k+K) Pit/Spikes dff B dff B Babality dbb K dbb K Friendship bbd K bbd K Deep Freeze...(1) ffd K ffd K see note 2 below then smash(0) fdff P fdff(p) Ice grenade(3+) p(bbdf)R k(bbdf)R Note 1: The ground freeze will NOT come out if the opponent is backed into a corner. Note 2: The end-of-round timer does not reset when you execute the deep freeze (as it did in the arcade). -- Shang Tsung -- 6 button 3 button notes -------- -------- ----- One shot bb P bb(p) Two shots bbf P bbf(p) Three shots bbff P bbff(p) Liu Kang bff B bff B Kung Lao bdb K bdb K Cage bbd p bbd p Reptile ud P ud P Sub-Zero fdf P fdf p Kitana BBB BBB Jax dfb K dfb K Mileena P[2] k[2] Baraka dd k dd k Scorpion uu uu Raiden dbf k dbf k Pit/Spikes ddud ddud Babality bfd K bfd K Friendship bbdf K bbdf K Up-the-nose(1) K[2] K[2] Soul drain(0) udu k udu k Kintaro(1) p[15] k[15] Note: All morphs last for 13 clock ticks. -- Kitana -- 6 button 3 button notes -------- -------- ----- Fan throw ff P+p ff/p Swipe b(P) b(p) Fan lift bbb P bbb(p) Sonya punch Hb P Hb(p) Pit/Spikes dfdf K dfdf K Babality ddd k ddd k Friendship dddu k dddu k Decap(0) BBB K BBB K Kiss o' Death(0) k(ffdf)R k(ffdf)R -- Jax -- 6 button 3 button notes -------- -------- ----- Shot Hb K Hb K Ground smash k[3] k[3] Grab ff(p) p.. ff/p p.. Multi-slam throw P.. throw p.. Air throw B B must be done in the air Pit/Spikes uud k uud k Babality dudu k dudu k Friendship dduu k dduu k Head smash(0) p(fff)R K(fff)R Rip off arms(1) BBBB p BBBB p -- Mileena -- 6 button 3 button notes -------- -------- ----- Sai throw P[2] k[2] may be done in the air Roll bbd K bbd K Teleport kick ff k ff K Pit/Spikes dfdf k dfdf k Babality ddd k ddd k Friendship dddu k dddu k Multi-stab(0) fbf p fbf p Eat & spit(0) K[4] K[4] -- Baraka -- 6 button 3 button notes -------- -------- ----- Shot Qb P Qb p Swipe b(P) b(p) Blade fury bbb p bbb/p Pit/Spikes ffd K ffd K Babality fff K fff K Friendship uff K uff K Decap(0) bbb P bbb(p) Impale(1) bfdf p bfdf p see note below Note: The Impale fatality is tricky on the 3 button pad. I found it helps to roll the stick during the fdf part of the move (as if you were doing a dragon punch). -- Scorpion -- 6 button 3 button notes -------- -------- ----- Spear bb p bb/p Teleport Qb P Qb(p) Leg grab Hb k Hb k Air throw B B must be done in the air Pit/Spikes ddff B dff B Babality dbb K dbb K Friendship bbd K bbd K Torch(2) uu P uu p Double slice(0) P(dfff)R K(dfff)R Special(*) dduu P dduu p TOASTY! -- Raiden -- 6 button 3 button notes -------- -------- ----- Shot Qf p Qf p Dive bbf bbf Teleport du du Grab-shock P[2] K[2] 2-player mode ONLY! Pit/Spikes uu P uu p Babality ddu K ddu K Friendship dbf K dbf K Electric grab(0) k[6] (B+k).. k[6] (B+k).. Fatal uppercut(0) P[6] K[6] Fergality bbb B bbb B see info in Q&A section <7> Guide to the menus ====================== Start : Starts the game (duh!) Options : brings up the Options menu. Options/Difficulty : Very easy, easy, medium, hard, or very hard. Pick one. Options/Credits : You can choose to start with between 1 and 30 credits. Put the cursor on the "Gimme 15!" line and move the stick left/right to decrease or increase the number of credits. Options/Extra Controls : This menu has an option for each port. The possible choices are "Activator" and "6 Button." If you're using the 3-button pad, choose "Activator." **NOTE** Pressing RESET resets both of these settings to "Activator." Choosing "6 button" only makes the game LOOK FOR a 6 button pad; you can still use your 3 button pad (you can even switch your 6 button pad between 6 button and 3 button modes if you want to). If you move the cursor to the Options/DONE! setting and do the sequence ldlrdrllrr, another menu choice will appear, "Test modes." <8> Using the Test modes ======================== Note: Pressing RESET removes the Test Modes menu from the Options menu, and turns off all settings in the Test Modes menu. The first two options make player 1 or 2 invincible. Only one of these options may be set on, for obvious reasons. The next two options make player 1 or 2 die with one hit. Even a Kitana fan lift or Sub-Zero freeze will be deadly. Both of these options may be set on at the same time, although you cannot have a player be both "invincible" and "die with one hit" at the same time. The 2nd page begins with "Free Play." Set this on for infinite credits. The "Background" option is next. Leaving it at the default "OFF" setting gives you the backgrounds in the normal order. Setting it to a number makes every single match take place at the same background. Settings of note are: 1 (Dead Pool), 2 (Room with the Spikes), 6 (Armory), 7 (The Pit), 8 (The Portal), and 10 (The Blue Portal where you normally fight hidden characters). "Battle Plan" determines where your game begins when you fight against the computer. Leave it OFF to start at the bottom, or set it to a number to start at a higher-up opponent. 11 is the character right before the ? box, 13 is Shang Tsung, 14 is Kintaro, and 15 is Shao Kahn. The next option, strangely called "Soak Test," makes the computer play itself when you choose Start. The 3rd page begins with three options, only one of which may be set at once: "Fatalities, "Friendship," and "Babalities." Setting one will make the computer do the respective finishing move whenever it wins a match. The computer will be able to do Friendships and Babalities even if it used punches during the last round! The last option is "Oooh, Nasty!" See the Q&A section for an explanation. <9> Questions and miscellaneous stuff ===================================== Q: What is a Fergality? [or] What does "Oooh, Nasty!" do? A: First, enable the Test Modes and then enable Oooh, nasty! Then, start a game and use Raiden. On the Armory stage, win the match, and at the end, do bbb B. The victim will be turned into one of the programmers. Q: What are babalities and friendships? A: They are alternate ways of ending a match that you've won. You may stand anywhere on the screen when doing them. A Babality will turn the victim into a little baby, complete with distinctive clothing (e.g. Kung Lao and Raiden babies still have their hats on). A Friendship will make your character do something cute, for example Kitana turns around and produces a birthday cake. The only restriction on babalities and friendships is that you may not press either punch button during the 2nd round that you win. Q: How do I do Random Select? A: At the character selection screen, put the cursor on Liu Kang if you're player 1, or on Reptile if you're player 2. Then, hold up and press START. Q: What is the Dead Pool fatality? A: When you win a match on the Dead Pool stage (the one with the green pools of acid behind the characters), hold d+p+k and press P on the 6 button, or d+k+K and press p on the 3 button. Do this at a distance of 0. There doesn't seem to be the "Almost" quote that was in the arcade. Q: How do I make the victim of a Spikes fatality fall back to the ground? A: Hold YOUR joystick down right after your character begins the uppercut motion. You do not have to hold both sticks down, as in the arcade. If the computer does a Spikes fatality on you, you can hold the stick in the other port down and make yourself fall! :> Of course, sometimes victims will fall down of their own accord. Q: What are "special" fatalities? A: That's my term for the two easter eggs in Cage's and Scorp's fatalities. A "special" takes a normal fatality and does something extra at the end. Try them and you'll see what I mean. :> Q: How do I get to Jade? A: First, play the computer and get to the opponent right before the ? box. You must then win one round (just a round, not the whole match) using ONLY low kick. If you do so, you'll fight Jade. After the match with her is over, you'll go back to the regular game and fight Shang Tsung. Q: How do I get to Smoke? A: During the Portal stage, connect with an uppercut or Kung Lao's spin. Then watch the lower-right corner of the screen. If the head pops up and you hear "toasty!" hold down and press START. Q: How do I get to Noob Saibot? A: Win 50 rounds in a row. You do NOT have to play against the computer during your winning streak. Q: Why can't I change characters after I fight a hidden character? A: Programmers goofed/were lazy and didn't code it. Q: Does Pong exist in the Sega version? A: Yes. It appears after 200 matches. (or so I've been told...I tried it this afternoon and it most definitely did NOT appear *sniff*) Q: Who's that dude that pops up in the corner of the screen? A: That's Dan Forden. He composed the music for MK2. He sometimes appears whenever you connect with an uppercut or Kung Lao's energy spin. BTW, he says "toasty!" Q: No, I didn't see a man, it was some strange yellow blob. A: Dan's picture is replaced by some strange-looking character when you play after turning on the Test modes menu. It still says "toasty!" though. Q: I have an SNES!! Can I use this moves list? A: YES!! :> Folks on ISCA have told me that the SNES moves are the same as the 6-button pad moves listed here. Just substitute as follows: high punch = Y high kick = X low punch = B low kick = A block = L or R Q: So, Mike, what do you think of the game? A: I like it. It's a much much better translation of the arcade game than MK1 was. The lack of voices is disappointing, though. I also find it strange that after you fight a hidden character, you can't select a different character. The computer is NO fun to play against, even on the easy difficulty settings, which really detracts from the game if you don't have many people to play with (as I don't). Q: Hey! I found a mistake!! [or] Hey! I found something new!! Now what do I do? A: Just email me and tell me all about it. I'm always looking for new and better info. :> OUTSTANDING!! Have a nice day. :>