%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% THE WORLD HEROES 2 JET FAQ Revision 4 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% WH2JFAQ.TXT - Made in Australia. This FAQ and many other game related FAQs are avaliable via FTP, all thanks to Andy Eddy of GamePro magazine. FTP to ftp.netcom.com, cd /pub/vi/vidgames/faqs. This FAQ is also posted on rec.video.games.arcade. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The World Heroes 2 Jet FAQ will no longer be posted on a regular basis, but will be posted only when new information is found. ------------------------------------------------------------------------------ History of this FAQ ------------------------------------------------------------------------------ 17th May 1994 - Revision 0.9 posted... 18th May 1994 - Revision 0.99 posted... 24th May 1994 - Revision 1 posted... 4th June 1994 - Revision 2 posted... 10th June 1994 - Revision 3 posted... 20th June 1994 - Revision 4 posted... ============================================================================== Part Two - Contents ============================================================================== Part One - Title Part Two - Contents Part Three - What's New in World Heroes 2 Jet Part Four - Entry Into Tournament Part Five - Vs World Heroes Mode Part Six - Player One Vs Player Two Part Seven - The Infamous Button C, Throwing and Faking Part Eight - Movement Part Nine - Attacks Part Ten - Defense Part Eleven - The World Heroes Part Twelve - Colours of the World Heroes Part Thirteen - Credits, Thanks & Other Things ============================================================================== Part Three - What's New in World Heroes 2 Jet ============================================================================== - Dio seems to be missing, and Zeus has taken Dio's place as the last boss. Shame...Dio was a cool character. Perhaps SNK have ported a character from another SNK beat 'em up and placed him or her as a last boss, like Ryo from AOF was placed in FFS, and Geese from FF2 was placed in AOF2. Zeus is a poor choice for a boss. He is boring to play against. Three-Four hits and you are dead as a doornail. - Ryofu and Jack can be used. Pretty unoriginal characters...fairly dull and plain. Ryofu has some originality, but Jack is a total rip off Vega from SF2 (Balrog in Japan) - Character alterations. As with SSF2T, WH2J has been altered for better close range battles, but, unlike SSF2T, WH2J hasn't evened out the character that much, with Dragon being able to beat everybody easy. - Gameplay sped up. Yay...but I still wish it could be faster...Speed is what is needed these days...with the King of this genre, SFII, speeding up all the time, the World Heroes series will be left behind. The slow never win. - Increased AI. Yay! But its still too easy, even on the hardest mode. Could learn from Super Street Fighter II Turbo. Also, the CPU doesn't seem to deflect projectiles as much as it used to in World Heroes 2. Just don't let the computer do any combos on you. - New "Tournament Mode" and "Vs World Heroes Mode". Somehow, I think that they should have left death match in and not have put the vs World Heroes...death match was pretty original and fun to play. - Character type select in two player mode. One of the new innovations in this genre of games. - All blocked hits take off energy. This is kinda a la Mortal Kombat. It sort of makes the special moves in the game not so 'special' any more, even the gameplay has been affected. - More cinematic scenes. Somewhat a waste of work, as most players I know just skip them...not very good either. - New endings? Somebody confirm this...I never get the chance to look at them. - Throwing much harder to do. See "The Infamous Button C..." - New Colours for the characters? Help me with this... - New introduction Basically, they did a very poor job on the intro. Hardly anything impressive, very jerky. Could learn from the intro in Super Street Fighter II Turbo which the best so far, and could even learn from World Heroes 2. - New sounds/music Sometimes I wish that they could get a decent voice for the characters. I really hate how they use someone with a bad American accent who is most likely to be Japanese to do the voices. When Rasputin is supposed to say "Axel Spin" he says, "Gaosfg Spid" or something like that...why can't they get proper voices for the characters. For example, for Brocken, get a fella who speaks German with a proper German accent and get him to say things in German, not English...I mean, it would make more sense if Brocken spoke German and not english, plus, it would be way cool. - Overall. WH2J is a good game, but not good enough to challange the giant of this genre, the Street Fighter series. The World Heroes series has been one that basically copies the Street Fighter series, with a few streaks of originality, like the death match. If there is a WH3, SNK would have to totally revamp the whole game. If there is no WH3, nobody would really be complaining. IMHO, SNK should concentrate on the Fatal Fury series and Samurai Shodown/Spirits series. In particular, the Samurai Shodown series. ============================================================================== Part Four - Entry Into Tournament ============================================================================== You basically fight all sixteen characters and the boss character in Tournament mode. However, you don't really get a lot of time for your money, as you only fight most of the characters once. First you fight twelve of the characters, divided up into four groups of three characters. These four groups will be placed in random order. When you fight a group, you fight the characters one round each. If you lose against two opponents in one group, you are out of the game. However, if you win against either two or three opponents in a group, you advance to the next group. After you defeat all four groups. You then fight Captain Kidd, Hanzou, Jack, Ryofu and Zeus in that order. But the difference between these five characters and the previous twelve is that you fight these five characters the best out of three rounds. And if you succeed, you finsh the game. These are the first four battles you fight placed from hardest to easiest (IMHO)...I think when you fight them, the battles are in random order. - Shura, Kim Dragon, Fuuma (The Elite) - Ryoko, Julius Carn, Janne (The Cheaters) - Mudman, Brocken, Rasputin (The Weirdos) - Johnny Maximum, Muscle Power, Erick (The Big Boys) Then you fight these battles. - Captain Kidd - Hanzou - Jack - Ryofu - Zeus ============================================================================== Part Five - Vs World Heroes Mode ============================================================================== Never ever choose this mode, as it wastes your money. It basically lets you fight against four (I think) characters, best out of three rounds, then the machine says game over...I only tried this once and never will again. ============================================================================== Part Six - Player One Vs Player Two ============================================================================== This is a fairly cool idea, but I have no idea why they bothered. Speedy - Only use this if you are playing against a totally crappy opponent. Normal - Use this if your character is the medium to fast speed. Offensive - Use this if your character is the powerful type. Defensive - Don't use this. ============================================================================== Part Seven - The Infamous Button C, Throwing and Faking ============================================================================== Remember in World Heroes and World Heroes 2 when you could throw your character just by hitting button C? Well, those days are over in World Heroes 2 Jet. Now the only way you can throw is by getting close and pressing forward or backward and one of the attack buttons. Tis a shame that throw reversals have been taken out. Throwing is now like Mortal Kombat...by the time you get close enough to throw the computer, the computer would already have thrown you. Button C is now used for 'fake' or 'attract' where you fake a dizzy to attract your opponent to hit you. If you just hit button C, you will do some sort of weirdo pose. If you press down and button C, you will fake a dizzy. This is fairly useful as you can attack out of your dizzy, so basically, fake a dizzy, wait for you opponent to come close, then SMACK! The other buttons remain as normal - Button A for punch, button B for kick and button D is the button that you press if you have nothing better to do...i.e. it does nothing. ============================================================================== Part Eight - Movement ============================================================================== Movement can charge towards your opponent or retreat from him or her, without them, life would be pretty still. Generally, Jumping forwards and backwards would be your main form of movement, as it is the fastest and most combos start with a jumping attack. Jumping directly up is also possible. Jumping directly up is done by pressing your joystick in the up position. Jumping backward is done by pressing your joystick in the up-backwards position. Jumping backward is done by pressing your joystick in the up-forwards position. Note that jumping is done from the ground. Walking is the next form of movement. It is done my holding the joystick in either a -O or O- position, while on the ground. Dashing is new in World Heroes 2 Jet. It basically is running either backwards or forwards. Just tap twice the way you wish to go. For example, if you want to dash backwards, tap backwards twice. Different characters have different dashes. The Ninjas slide, Rasputin warps...etc. ============================================================================== Part Nine - Attacks ============================================================================== Without attacks, there is no way to win a battle in World Heroes. Attacking is to try to hit your opponent. There are three main attacks, punches, kick and special moves. Punches are generally hits with the hand or arm. This is done by pressing button A. There are two main types of punches, weak and strong. Weak punches are done by tapping on the A button, whereas strong punches are done by pressing on button A. Kicks are done in the same fashion, but with button B. i.e., Weak kicks are tapping on button B, strong kicks are pressing button B. These punches and kicks can produce several different punches and kicks. They can be done while jumping in the air, while on the ground, while holding the joystick in a certain direction. Best to experiment. Special moves are slightly different. Special moves require a certain motion to be done by the joystick, then a button is pressed, either punch or kick. As with punches and kicks, special moves can be weak or strong, depending whether you tapped or pressed the button. Different attacks produce different effects on opponents when hit. Some attacks will burn them, some will electricute them, some will make them stumble backwards, some will make them fall back. Experiment to see what they do. When you and your opponent attack each other at exactly the same time, when you come into contact with each other, you will clash. This means that when they come into contact with each other, they will lock up, sparks will be seen at the point of contact, then you repel each other, bouncing back. No damage is done, or recived. ============================================================================== Part Ten - Defense ============================================================================== Defense is a very important part of playing World Heroes 2 Jet. Defending is basically blocking an attack. This is done by holding the joystick in the opposite direction in which it the attack is coming from, and most of the time, that would be backwards. A high block is done by pushing the joystick directly backwards, and a low block is done by pushing the joystick in a down-backwards, diagonal position. Low blocks are used for blocking low attacks, and high blocks are used for blocking high attacks. This does not mean that everytime you press backwards, you will do a high block, or everytime you press down-backwards, you will do a low block. Blocks only occur when your character is being attacked. For example. If you press backwards when your opponent is not attacking, you will walk backwards. If you press backwards when your opponent is attacking, and in range, you will block. This does not mean, as long as you block every single attack, you will be safe. Energy will still be taken off your energy bar if you block an attack, but the energy taken off is little when compared to unblocked attacks. Note that energy will only be taken off if your opponent makes contact with you. Blocks are useless against throws. If you a blocking, and your opponent wishes to throw you, there is no way you can block a throw. There is a special kind of defense called projectile deflection. This means that when your opponent throws a projectile at you, you can deflect it, and reverse the projectile's course, sending it back to your opponent. This is done by waiting for the projectile to come towards you, then pressing backwards just before the projectile comes into contact with your character. ============================================================================== Part Eleven - The World Heroes ============================================================================== Thanks to Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.edu) for the help with this section and Marc Michaels (marcm@cougar.multiline.com.au) also. Help would be appreicated with offical names for General moves. ------------------------------------------------------------------------------ General Attacks (that I know the names of) ------------------------------------------------------------------------------ Standing Punch of Ka-Boom : Strong Punch (Close) Standing Kick of Chaos : Strong Kick (Close) ------------------------------------------------------------------------------ Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou H ------------------------------------------------------------------------------ Style - Iga Ninjitsu Nationality - Japanese (Japan) * The Rekko Zan has been worsened by a longer recovery period. * The multiple Rekko Zan seems to be much easier to do, having more time to execute the move, but I know of no one who has been able to pull off a triple weak Rekko Zan. * The Ko Ryu Ha has been boosted in speed, but reduced in range, it now has a different effect on the opponent it hits. * The weak Ninpoh Koh Rin Ka Zan has remained the same, while the strong Ninpoh Koh Rin Ka Zan has been boosted in power, range and speed. It now flies up into the air for a while, then decends quickly, knocking opponents down. * Nothing has changed for the Ninja Leg Lariot. * Hanzou's new move, the MijinKakure-no Jutsu is a teleport that transports him about a third across the screen. It doesn't have much offensive potential, since it is too slow, but is useful for avoiding attacks and getting out of a corner. Rekko Zan : | \ -O + Punch O O Multiple Rekko Zan : | \ -O | \ -O + Punch O O O O Ko Ryu Ha : -O | \ + Punch O O Ninpoh Koh Rin Ka Zan : \ | / O- + Kick O O O Ninja Leg Lariot : | \ -O + Kick O O Mijin Kakure-no Jutsu : -O | \ + Kick O O Izuna Giri : Jump, | + Punch O Nidan Jump : Jump, O or O or O (Double Jump) \ | / Lightning Drop : -O + Punch (Close Range) (Throw) ------------------------------------------------------------------------------ Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma ------------------------------------------------------------------------------ Style - Fuuma Ninjitsu Nationality - Japanese (Japan) * As with Hanzou's Rekko Zan, Fuuma's Reppu Zan is now a worsened move with longer recovery time. * Similar to Hanzou's Multiple Rekko Zan, Fuuma's Multiple Reppu Zan is easier to do, but getting a triple weak Reppu Zan is hard. * Fuuma's En Ryu Ha seems to lack the range of Hanzou's Ko Ryu Ha, but the ability for Fuuma to execute the En Ryu Ha in mid air is a good boost to the move. * The Ninpoh Fu Rin Ka Zan has not been altered. * Fuuma's new move, the BakuretsuKyuukyokuKen is an air-to-ground attack. Fuuma leaps up into the air, engulfing himself in a aura of flame then charging down at a forty-five degree angle. It is a bit slow to be of much use as an offensive weapon but can be used in the defensive style like Hanzou's MijinKakure-no Jutsu. Reppu Zan : | \ -O + Punch O O Multiple Reppu Zan : | \ -O | \ -O + Punch O O O O En Ryu Ha : -O | \ + Punch (Air Also) O O Ninpoh Fu Rin Ka Zan : \ | / O- + Kick O O O Exploding Atomic Crash : -O \ | / O- O + Punch O O O \ Kuchuu Tomoe Nage : -O + Punch (While in the Air) (Close) (Throw) Nidan Jump : O or O or O (While in the Air) \ | / ------------------------------------------------------------------------------ Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon K ------------------------------------------------------------------------------ Style - Wing Chun Nationality - South Korean (South Korea) Kim Dragon's new moves are all kicks and they are fairly useful. His TobiSokuToh is a either a charging single powerful kick or a several charging weak kicks followed by a powerful kick, depending on the strength of the attack. The powerful kick will knock any unblocked opponent to the side of the screen. Very useful for finshing combos and cornering. His HiryuuKyaku is a anti-air and air-to-ground kick. Dragon leaps up into the air, kicking upwards, then when Dragon reaches to peak of his jump, he comes charging downwards at a forty-five degree angle, kicking down. His HyakuretsuShuu is a multi-hit sationary anti-air attack. It is fairly powerful, but timing of the execution of this move must be precise to get the most out of this. It can leave Dragon open to attack if not executed correctly. Hundred Fist Blow : Hit Punch Rapidly Dragon Kick : | O + Kick O | Leaping Foot Slice : | \ -O + Kick O O Flying Dragon Kick : | / O- + Kick O O Hyaku-Retsu Shuu : -O \ | / + Kick O O O Triangle Jump : Jump to edge of screen & push stick Skull Crush : -O + Punch (Close Range) (Throw) Mid Air Throw : Jump, -O + Punch (Close Range) (Throw) KeriAge : Jump | + Kick O Chinese Choke : -O + Kick (Close Range) (Throw) ------------------------------------------------------------------------------ Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne ------------------------------------------------------------------------------ Style - Sword Fencing Nationality - French (France) Her new move, the Phoenix Fire is a fast and powerful charging move. Janne surrounds her self in a Aura Bird and charges with her sword thrusting. Indeed a very good move. Aura Bird : O- -O + Punch Justice Sword : O- -O + Kick Flash Sword : | O + Kick O | Phoenix Dash : -O | \ -O O + Punch O O / Sword Prick : Jump, | + Punch O Sliding Kick : \ + Kick O Pile Driver Crunch : -O + Punch (Close Range) (Throw) Super Slap : -O + Kick (Close Range) (Throw) ------------------------------------------------------------------------------ Julius Carn Julius Carn Julius Carn Julius Carn Julius Carn Julius Carn Julius ------------------------------------------------------------------------------ Style - ?Capoeira? Nationality - Monogolian (Mongolia) J. Carn's new move, the Mongolian Attack is similar to Janne's Justice Sword, as it serves as an anti-air attack and a charging attack. Carn rolls-up into a ball and leaps into the air, and decending onto opponents. Carn's Mongolian Press is a fast and powerful charging move. Carn leaps up into the air, then decending on opponents butt-first. Very useful if Carn is a fair distance away and wants to get close quickly. This move, however is very prone to anti-air attacks. Mongolian Tiger Flash : Charge O- -O + Punch (Mongolian Tiger Flash) Mongolian Blitz : O- -O + Kick Mongolian Dynamite : | O + Punch O | Mongolian Press : | \ -O + Kick O O Triangle Jump : Jump to edge of screen & push stick Head Sliding : \ + Kick O ------------------------------------------------------------------------------ Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocke ------------------------------------------------------------------------------ Style - ?Ler Drit? Nationality - German (Germany) Brocken's Rocket Punch, although not new, has been given new animation. His new move, the Jack Hammer, is a charging, multiple hit move that looks cool, but does weak damage. I like using it for finshing a round. His Long Spark Thunder is just a extended version of the Spark Thunder. I always seem to miss. Rocket Punch : | \ -O + Punch O O German Missile : | \ -O + Kick O O Spark Thunder : Hit Punch Rapidly Long Spark Thunder : O- / | \ -O + Punch O O O Hurricane Arm : | -O \ + Punch O O Foot Jerk : | / O- + Kick O O Jack Hammer : | / O- + Punch O O Rocket Flight : Jump, Punch + Kick (Can control flight by | or O) O | Rolling Heel Kick : Jump, \ + Kick O Northern-Light Suplex : -O + Punch (Close Range) (Throw) ------------------------------------------------------------------------------ Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasput ------------------------------------------------------------------------------ Style - ? Nationality - Russian (Russia) Rasputin's new move, the Cossak Dance is a move that should be removed from the game. It is useless and hopeless. Fireball : | \ -O + Punch (Air Also) O O Thunderball : O- / | \ -O + Punch O O O Axel Spin : | / O- + Kick (Air Also) O O Kossak Dance : | \ -O + Kick O O Hand Hug : -O + Punch (Close Range) (Throw) Handshake : -O + Kick (Close Range) (Throw) ------------------------------------------------------------------------------ Muscle Power Muscle Power Muscle Power Muscle Power Muscle Power Muscle Power ------------------------------------------------------------------------------ Style - Western Wrestling Nationality - American (United States of America) Muscle Bomber : O- -O + Kick Tornado Breaker : Spin Joystick Once + Punch (Close) (Throw) Super Drop Kick : | \ -O O + Kick O O / Anti-Aircraft Giant Swing : O + Punch + Kick (Close) (While opponent air) / Elbow Drop : Jump, | + Punch O Girochin Drop : Jump, | + Kick O Body Slam : \ + Kick (Throw) (Close) O ------------------------------------------------------------------------------ Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman M ------------------------------------------------------------------------------ Style - ? Nationality - New Guinean (New Guinea) Mudman Attack : | \ -O + Punch O O Mud Launcher : | \ -O + Kick O O Mud Cutter : | / O- + Punch O O Mud Gyro : | O + Punch O | Mask Spinner : | O + Kick O | Mud Slider : \ + Kick O Mud Magic : -O + Punch (Close Range) (Throw) ------------------------------------------------------------------------------ Johnny Maximum Johnny Maximum Johnny Maximum Johnny Maximum Johnny Maximum Joh ------------------------------------------------------------------------------ Style - ? Nationality - American (United States of America) Head Crush : | O + Punch O | Lightning Tackle : -O | \ + Punch O O Shoulder Butt Crush : | \ -O + Kick O O Johnny Special : O- / | \ -O + Punch (Close) (Throw) O O O Slide Kick : \ + Kick O ------------------------------------------------------------------------------ Captain Kidd Captain Kidd Captain Kidd Captain Kidd Captain Kidd Captain Kidd ------------------------------------------------------------------------------ Style - ? Nationality - The Seven Seas Shark Knuckle : O- -O + Punch Shark Upper : | O + Punch O | Pirate Ship Blast : | \ -O + Punch O O Spiral Kick : O- -O + Kick Hyper 'Yakuza' Kick : -O \ | / O- + Kick O O O Shark Kick : Jump, \ + Kick O Long John Heave-Ho : -O + Punch (Close Range) (Throw) Round-Trip Slap Fest : -O + Kick (Close Range) (Throw) ------------------------------------------------------------------------------ Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick ------------------------------------------------------------------------------ Style - ? Nationality - Norway Long Horn : O- -O + Punch Blizzard Breath : O- / | \ -O + Punch O O O Thor's Hammer : | / O- + Punch O O Ygir's Halberd : | / O- + Kick O O Hurricane Drop : -O O- / | \ -O + Punch (Close Range) (Throw) O O O Viking Crush : -O + Punch (Close Range) (Throw) ------------------------------------------------------------------------------ Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko ------------------------------------------------------------------------------ Style - Judo Nationality - Japanese (Japan) Bo Satsu Soh : | / O- + Punch O O Super Shoulder Throw : O- / | \ -O + Punch (Close Range) (Throw) O O O Iakeri : -O | \ + Kick O O KubiKiriNage : O- / | \ -O + Kick (Throw) O O O Triangle Jump : Jump to edge of screen & push stick (MikkadoTobi) KaenKen : MikkadoTobi, Punch Palms of Destruction : \ + Punch O Feet of Destruction : \ + Kick O KataGuruma : / + Punch (Close Range) (Throw) O Orbit Drop : Jump, -O + Punch (Close Range) (Throw) Whirlpool Toss : -O + Kick (Close Range) (Throw) Pile Driver Crunch : -O + Punch (Close Range) (Throw) ------------------------------------------------------------------------------ Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura ------------------------------------------------------------------------------ Style - Muai Thai Nationality - Thai (Thailand) Tiger Claw : O- -O + Kick Tiger Fang : O- -O + Punch Muai Thai Kick : | O + Kick (Descent can be controled by O- or -O) O | Double Knee Kick : | \ -O + Kick O O Knee-Poke Flash : -O + Punch (Close Range) (Throw) ------------------------------------------------------------------------------ Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jac ------------------------------------------------------------------------------ Style - Savate Nationality - British (Written by Marc Michaels) Fast and generally very sneaky, Jack has the weirdest moves in the game. The Mixer Crush is an opponent homing move that, once executed will take the shortest route to his opponent's head, for a six hitting move. Jack's Jaws of Death is a horribly weird move where Jack goes underground with his claws sticking out. Jack's Iron Crawl is a ridiculous move where Jack falls to the ground and starts crawling with his blades flinging up into the air. The Knee Smasher forces Jack to make a hole in opponent's bodies with a sharp spike on his leg. Mixer Crush : | \ -O + Punch O O Jaws of Death : -O | \ + Kick O O Iron Crawl : | \ -O + Kick O O Knee Smasher : | / O- + Kick O O Triangle Jump : Jump to edge of screen & push stick Spinning Slide : \ + Kick O ------------------------------------------------------------------------------ Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu ------------------------------------------------------------------------------ Style - ? Nationality - Chinese (Written by Marc Michaels) Lacking in speed, Ryofu uses his power, in combination with the extra power and long range of his spear to devastate opponents. His Psychic Kick is a charging move where he leaps up into the air and charges down with his spear. His Spear Head Boogie is a so-so anti-air move where Ryofu's spear engulfs in flames and he starts swinging it around. His Fists of Flame is a semi- projectile move where Ryofu blows a flame that roasts at thing it touches. And his Spear of Destruction is a multi-hit move that cause massive headaches for any idiot who walks into it. Psychic Kick : O- \ | / -O + Kick O O O Spear Head Boogie : | / O- + Punch O O Fists of Flame : | \ -O + Punch O O Spear of Destruction : | \ -O + Kick O O Halberd Slice of Thunder : -O + Punch (Close Range) (Throw) ============================================================================== Part Twelve - Colours of the World Heroes ============================================================================== This section is still very incomplete, help would be nice...I've removed the button C section after discovering that there is no colour for button C, as it is the same as button B. ---------------+------------------------------+------------------------------+ Character | Button A | Button B/C | ---------------+------------------------------+------------------------------+ Hanzou | Blue suit | Black suit | Fuuma | Red suit | Gold suit | Kim Dragon | Red belt? | Blue belt? | Janne | Silver armor/sword | Gold armor/sword | Julius Carn | White suit | ? | Brocken | Navy Blue suit | Army Green suit | Rasputin | Green suit | Violet suit | Muscle Power | Red/Blue | Yellow | Mudman | Green | Yellow | Johnny Maximum | Red suit outlines | Blue suit outlines | Ryoko | Sky Blue suit | Pink suit | Erick | Blue suit | Black suit | Shura | ? | ? | Captain Kidd | Blue suit outlines | Red suit outlines | Jack | Red shirt | Blue shirt | Ryofu | ? | ? | ---------------+------------------------------+------------------------------+ ============================================================================== Part Thirteen - Credits, Thanks & Other Things ============================================================================== The Big Boss ------------------------------------------------------------------------------ Mister Zoey Chan...........contact via Marc M. (marcm@cougar.multiline.com.au) The creator, ex-Big Boss and contributor ------------------------------------------------------------------------------ Marc Michaels....................................marcm@cougar.multiline.com.au For information on special moves ------------------------------------------------------------------------------ Galen Komatsu..................................gkomatsu@uhunix.uhcc.hawaii.edu For a lot of information on everything ------------------------------------------------------------------------------ James Coulter...................................james_coulter@panam.wimsey.com For information on the colours ------------------------------------------------------------------------------ E. Chris...................................................emperor@wam.umd.edu ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ World Heroes 2 Jet Reading... ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Any other readings that are not listed here, I'm not aware of. Please E-mail me any others. "The World Heroes 2 Jet FAQ" by (This FAQ) ------------------------------- Marc Michaels....................................marcm@cougar.multiline.com.au Mister Zoey Chan...........contact via Marc M. (marcm@cougar.multiline.com.au) "World Heroes 2 Jet 1-Page" by (World Hereos 2 Jet moves on 1 page) ------------------------------ Galen Komatsu..................................gkomatsu@uhunix.uhcc.hawaii.edu "World Heroes 2 Jet FAQ" by (Not to be confused with this FAQ) --------------------------- James Coulter...................................james_coulter@panam.wimsey.com ============================================================================== Send any corrections, suggestions, additions, replies or nasty flames to - Zoey Chan - contact via Marc M. (marcm@cougar.multiline.com.au) - Marc Michaels - marcm@cougar.multiline.com.au ============================================================================== This file is Copyright (C) Zoey G. Chan, 1994. This file may be redistributed in electronic form or print form, on the condition that this file is redistributed in whole, not edited or modified in any way, unless prior permission is given by Zoey G. Chan. ============================================================================== ------------------------Here marks the end of this FAQ------------------------