THE THREE STOOGES Understand something: We're going to keep this serious. No eye-poking. No face-slapping. You people telling the "nsyuk-nyuk" jokes can just do the Curly Shuffle right out of here. The Three Stooges were, and continue to be, funny. Anyone who attempts to do their material pales in comparison to the originals. That's why it's amazing that Cinemaware's computerized recreation of this beloved trio actually reflects the humor, charm, and personalities of the late, great Moe, Larry, and Curly. Graphically and aurally, this program is oozing with authentic Stooge shticks, trivia, and mayhem. However, as a game with lasting entertainment value, it falls somewhat short. (This review is based on the Amiga version; Commodore 64/128 and IBM-PC version notes follow.) The program is laid out much like a MONOPOLY board. After an incredibly strange and funny opening sequence (the origin of which has been the subject of much rumor and gossip), we discover that the Stooges are trying to raise $5,000 in order to save "Ma's Orphanage" from foreclosure by an evil banker. There is a 30-day time limit; extra money will pay for repairs to the place and, possibly, a wedding for the Stooges with Ma's three desirable daughters. Most of this story is depicted using comic book type word-balloons displayed over cherubic animated figures. Often, however, the actual digitized voices of the Stooges are used. As the game progresses, graphically-enhanced Stooge photos occasionally appear, as well. All of this is set, of course, to "Three Blind Mice" and other well-known Stooge scores. Moe, Larry, and Curly move along a street that contains 180 blocks. Most blocks offer a money-making opportunity, although a run-in with the evil banker can cause just the opposite. The boys may find abandoned cash, or one of four job offers based on popular episodes, such as "Hoi Polloi" and "Punch Drunks." As a boxer, Curly can win a cash prize by defeating the champ, and it's up to Larry to fetch his violin at the pawn shop down the street. (The connection here is well known to Stoogephiles.) The object is to guide Larry down an obstacle-cluttered alley in a limited amount of time. Another sequence requires the boys to toss pies across a restaurant room at some hoity-toity diners. Object: Serve the guests, Stooge-style, while ducki in time to avoid similar service in return. There are other arcade sequences, all of which exhibit amazing perfection in presentation. One of these, "Crackers," is made up entirely of still photos (not cartoons) of Curly, and works out very nicely. Stooge trivia is also a feature of the program. The Stooges can win money by correctly answering some rather obscure questions about themselves. Do you know which Stooge began his career as a Shakespearean actor? Or answer "A," "B," or "C" to the appropriate tune of "Swingin' the Alphabet." Rather than rolling dice to move from block to block, Moe's hand appears above a six-block segment of the city map and randomly chooses a square. Early in the game, his hand moves slowly, and it is possible to stop the hand at a desired square by hitting the joystick button. Unless the hand is slowed by a special sequence, it will soon be moving so fast as to make specific block selection impossible. This special sequence involves slowing down Moe's hand by slapping, poking, and generally abusing Larry and Curly. Using the joystick, Moe must be made to perform these actions, as well as fake them, while his partners duck, tease, or counter-attack their leader. The more successful Moe is, the slower his hand will move during the next block selection. One dismal feature of the game is that the map also contains a large number of mouse traps. If Moe's hand lands on one of these while selecting a block, he loses a finger. Yes, a finger! When Moe runs out of fingers on his map hand, the game is over. The traps are too numerous to avoid, and they will usually cause the game to end much sooner than the 30-day time limit. There are several factors which, unfortunately, prevent THE THREE STOOGES from being as good a game as it is a cartoon. First, each playing sequence is preceded by an introductory anecdote. These introductions are entertaining the first time through, but they're repeated each time the same playing sequence is selected. This slows things down tremendously, particularly if the computer on which you're playing lacks either a hard drive, or the large RAM necessary (1.5MB on the Amiga) to avoid at least some of the lengthy disk-accessing. There really should have been more thought devoted to solving this problem, considering how memory-hungry this type of program is. My major complaint is that the arcade sequences, though initially stunning, are not very imaginative. Beneath the surface, these games are really based on old premises. Larry's run down the alley in the boxing sequence is very similar to DONKEY KONG and its zillions of imitations. Similarly, the Stooges' run through a hospital, gathering fallen instruments, is recognizable as a form of BREAKOUT. For this reason, THE THREE STOOGES may be more rewarding to watch than play. THE THREE STOOGES is supplied on two disks for the Amiga, and can be placed on a hard drive. Without the latter, two drives are strongly recommended, as is more than 1.5MB of RAM. 512K is the minimum needed, and a joystick is also required. The documentation includes a partial map of the "game board," and a brief, but well-written and informative history of the Stooges. There is little doubt in my mind that THE THREE STOOGES deserves top honors for its sound and graphics, which depict Moe, Larry, and Curly with genuine affection and remarkable realism. Unfortunately, it is a slow-moving game that features quick, simple arcade sequences and very nasty mouse traps. COMMODORE 64/128 VERSION NOTES With great reluctance, I have to report that the C64/128 version of THE THREE STOOGES suffers from the same problems noted by Allen Greenberg in the main Amiga review: STOOGES is less of a game and more of a cartoon, a condition that can be -- and perhaps should be -- inferred from Cinemaware, the name of its developer. Thanks to V-MAX (a speed-demon of a fastloader), disk access on the Commodore is no worse than usual, especially when you consider the voices, photo-like still graphics, and the animated sequences. The arcade games are controlled with a joystick; other than the difficulties inherent in a particular arcade sequence, STOOGES is easy to learn and play. While the digitized voices, black and white photos, and familiar tunes of the Stooges will bring smiles of pleasure to believers and agnostics alike, the arcade sequences offer nothing we haven't seen before. Neither Stooge involvement nor great graphics can make them fresh. Once the cinematic wonders of THE THREE STOOGES wear off, the entire package will become a curio. IBM-PC VERSION NOTES THE THREE STOOGES was Cinemaware's first attempt at EGA graphics for MS-DOS systems. This is fortunate, as THE THREE STOOGES derives so much of its charm from its graphics. On the other hand, Cinemaware's early efforts were not totally compatible with EGA equipment. My first attempt at playing this game was thwarted because the program was incompatible with an Everex EGA. Therefore, the program reverted to CGA, and nowhere have CGA graphics been more of a disappointment. However, the program seems to recognize an Orchid VGA, and the result is breathtaking. In 16 colors, THE THREE STOOGES is an incredible visual delight. Combined with the vintage music (dull in its one-channel version, though) and actual digitized speech, the game does justice to its namesakes. The IBM version requires 256K for IBM-PCs, XTs, ATs, and true compatibles; 384K is required for 16-color Tandy computers. A joystick is recommended, and having played it both ways, I can assure you that a joystick is definitely the control mechanism of choice here. Both disk formats are included in the box. Utilizing a key-disk protection scheme, THE THREE STOOGES is installable on a hard drive or on working disks. Some of the disk accesses were quite slow at 4.77 and 8 MHz, but improved dramatically at higher speeds. Because of the limited palette even in EGA, and because Cinemaware decided not to take advantage of full EGA -- or even full CGA -- resolution, the graphics are less attractive than on the Amiga. This makes little sense, since at 640x350, the IBM should come extremely close to the Amiga in graphic resolution. The photographic screens are coarser, and the colors are more cartoonish than Amiga's; the digitized portions of the soundtrack are also more crude, buzzing through in a haze of static. But they're still recognizable as the voices of Larry, Curly, and Moe, and that's more than MS-DOS owners can usually expect. As Mr. Greenberg points out, the arcade aspects of the game are tiresome after a while, and some are extremely difficult. Through a combination of perseverance, practice, and a little trickery, I was able to complete the game with over $15,000, which is enough not only to rescue the orphanage and fix it up, but to marry the three beautiful daughters, as well. This results in a couple of extra screens, the final one of which is an especially nice reward. However, I'd love to see somebody reach that goal without resorting to a little cheating. Overall, I recommend THE THREE STOOGES despite its middling play value. This has something to do with my affection for the Stooges, and my love of good graphics. It's delightful to be able to play this game just once in a while, to see the Stooges shuffling down the sidewalk looking for jobs, trying to help the good guys, and making a big, jolly mess as they do. THE THREE STOOGES is published and distributed by Cinemaware Corp. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253