AFTER BURNER AFTER BURNER -- from Sega's "Arcade Hits" series -- takes just a few seconds to figure out. Fly your plane, press one button for bullets, another button for homing missiles, and keep firing. Anyone can be a champ within minutes, which is probably why it was an arcade hit. However, in this era of complex computer simulations like THEIR FINEST HOUR: THE BATTLE OF BRITAIN and FLIGHT SIMULATOR 4, AFTER BURNER ranks as pretty simple stuff. (This review is based on the IBM-PC version of the game; Amiga version notes follow.) Basically, you get one view -- the rear-end of your F-14 jet fighter -- which, I suppose, is where the name of the game comes from. You have a square-shaped sight for firing bullets, and a second sight appears when your radar has locked onto approaching planes. Firing a homing missile when this sight appears practically guarantees a hit. The targets are approaching enemy fighter jets and radar planes. Beyond this, the main challenge is ducking oncoming bullets and missiles. Speed is awkwardly controlled by holding down both joystick buttons while pushing forward or pulling back on the joystick. There is also a brief sequence for refueling and restocking weapons. AFTER BURNER comes on two copy-protected 5-1/4" diskettes. The game can be installed on your hard disk, but since it uses the annoying "key disk" copy protection scheme, you'll need to insert Disk "A" whenever you boot up the game. Documentation is minimal -- a single sheet of 8-1/2" x 11" paper, folded in thirds. The game supposedly offers support for CGA, MCGA, EGA, Tandy 16-color, and VGA (also only 16 colors). I couldn't spot any difference between EGA and VGA modes. The screens on the rear of the box accurately depict the game. There's no support for any sound cards, but sound is limited to a choice between some curiously inappropriate theme music and weak explosions. Game play can be either with a joystick or from the keyboard. AFTER BURNER represents a good translation of a very basic arcade game. Those who are looking for no more than that, or who find today's state-of-the-art flight simulation programs too complex, will be satisfied with their purchase. However, gamers looking for the feel and sound of the "real thing" are advised to look elsewhere. AMIGA VERSION NOTES AFTER BURNER, an arcade hit, takes advantage of many of the Amiga's capabilities. This is key when purchasing an arcade blockbuster ported to the Amiga: Do the look, feel, and sound of the game come reasonably close to the arcade version? If so, it's for the Amiga, and AFTER BURNER passes that test. The colors are rich and full, the animation acceptably smooth, and there is pleasant stereo theme music. The sound effects could be a little better, but they aren't bad. On the arcade version of AFTER BURNER, a voice screams "Firing!" when you squeeze the trigger, followed by the thunderous explosion of a direct hit. There aren't any voice sound loops in the Amiga version, but all the other sound effects seem intact, including nicely done explosions and a tone that alerts the pilot to the presence of a "locked on" target. The game is so easy to start and play that a seven-year-old can manage it without tips from his parents or consulting the brochure-sized documentation. There isn't any off-disk copy protection, although there is on-disk protection. The game will run on A500s, A1000s, and A2000s with at least 512K of RAM. AFTER BURNER is as basic a game for the Amiga as it is in the arcade. It's a simple shoot-'em-up, and although the game is well done for the Amiga, it's unlikely that AFTER BURNER will hold the attention of many gamers above age ten or so. AFTER BURNER is published and distributed by Sega of America. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253