ALTERED BEAST ALTERED BEAST is an action/arcade game from Sega and Electronic Arts. A hit at the local video room (as well as on Nintendo systems), BEAST offers decent graphics and animation, five levels, two-player mode, joystick control, and copy protection. (The Commodore 64/128 version is the basis of this review; Atari ST and Amiga version notes follow.) The best thing I can say about ALTERED BEAST is that it's the fantasy equivalent of DOUBLE DRAGON -- not exactly high praise, but then again, DD is so contrived and unbelievable that it could be a fantasy game, too. Although both packages fall squarely within the run/jump/punch category of gaming, BEAST lets you transform yourself into different creatures and take on extra powers, such as flight and bad breath. (Halitosis in an arcade game? Now that's innovation!) I think Sega invented the plot of BEAST so that the box would look valuable. It certainly makes a mess of the ancient myth: Known as Minerva to the Romans, Athena sprang (fully armed and ready for battle) from the brain of Zeus. What's more, because she was a warrior, she carried a shield -- one that bestowed divine protection. So I ask you: How could Neff, the Lord of the Underworld, have kidnapped her? That's what happens here, though, and now Zeus has summoned you from the grave to free the lovely Athena from hellish captivity. The object of AB is to make your way through the five levels, battle the grave masters, chicken stingers, cave needles, crocodile worms (the innovation goes on and on), hammer demons, and spirit wolves, and rescue Athena. Killing the wolves releases spirit balls. They float around, which means you'll have to chase them. When you've captured three of them, you'll be transformed from your initial incarnation of Strongman into a Werewolf. Subsequent transformations, each of which requires three spirit balls, are Weretiger, Weredragon, and Werebear, who knocks out enemies with morning mouth. The C64 graphics display is a left-to-right scrolling background on which you move your character. Below the action screen are three energy blocks that change color (blue to yellow to red to black) as you absorb injury; when all three blocks are black, a life is lost. You begin with three lives; when they are gone, the game ends. The life icon, which is beside the energy blocks, will look either human or beastly, based on the most recent transformation. BEAST is joystick-controlled. Move the stick left or right and the character moves likewise; move the stick straight forward, or forward on the diagonals, and the character jumps; move the stick backward and the character crouches. Press the button and the character will kick or punch in the direction indicated by the stick. To use the gnarly breath of the Werebear, move the stick on a diagonal and press the button. The Shift/Lock key toggles the pause feature; Run/Stop restarts the game. The ALTERED BEAST package comes with one copy-protected disk and an instruction manual for all versions. The graphics of BEAST on the Commodore are okay when the screen is not flickering (which is rare), and fair when it is flickering: The flicker is constant but it isn't really so bad that the game becomes unplayable. The colors are washed out and pale, but everything is reasonably recognizable, even if it isn't state-of-the-art. If you're currently a Weretiger and you lose a life, you'll remain a Weretiger, regressing to Strongman only when all three lives are gone and you're forced to start again. The fair animation becomes better when you consider the sprites that form the various characters: Strongman and his incarnations, the grave masters that rise up from beneath the ground and shamble toward you, and the wolves that leap at you, are full-sized inventions. Screen flicker is the only indication that "advanced coding techniques" might be lurking within the machine's innards. If you jump up from the ground onto a pillar or a walkway and then jump again, the character disappears completely from view. Even Michael Jordan can't do that. ALTERED BEAST has one more thing in common with DOUBLE DRAGON: It's ridiculous. The same stuff keeps happening over and over: run, jump, crouch, punch, die, restart. This is fine, I suppose, but it definitely gets real tiresome real fast. If you've played this game at the arcade (this version doesn't even come close to the coin-op version) or on Nintendo, then you'll probably want it for your C64 as well. Far be it from me to suggest otherwise. ATARI ST VERSION NOTES The only thing that distinguishes the Atari ST version of ALTERED BEAST from the C64/128 version is that the ST version (which requires 512K and a color monitor) is worse. Sure, there is more onscreen activity, along with additional flying creatures, another defensive move, and a Continue option. But all of this looks no better than it does on the Commodore. The additional defensive move is called "Lie Down and Kick"; it resembles a Canadian Air Force exercise, but it sure does knock the flying creatures out of the air. Apart from this, the joystick controls are the same. Lose all three lives and a clock counts down from ten; press the button before time has elapsed and you can continue the game. This works only three times, after which you'll have to start at the beginning. The ALTERED BEAST package for the ST comes with two copy-protected disks. The instruction manual, which is for all versions, points out that a second disk drive is supported. Maybe. If you are considering the purchase of ALTERED BEAST, allow me to recommend the C64 version. It won't work on your ST, of course, but since both packages belong in the bargain bin, the Commodore version will probably come closer to giving you your money's worth. AMIGA VERSION NOTES There's nothing particularly _wrong_ with ALTERED BEAST on the Amiga, but there's nothing particularly spectacular about this conversion, either. I've seen the game on the Sega Genesis, and there's no comparison; the Genesis version is much better. The sprites in the Amiga version are only adequately drawn and often poorly animated; the backgrounds aren't particularly colorful or detailed; and the screen is so crowded at times that it's difficult to even tell what your Beast is up to. The thing that bothers me most is the sprite flicker. Any good Amiga arcade game by now is completely flicker-free and smooth-scrolling. While the backgrounds scroll easily enough in ALTERED BEAST, flicker is used to indicate the magical materialization of a character out of nowhere. Sega used this technique early on in their 8-bit SMS games as a clever way of turning a hardware limitation into a virtue. But there's no need for it in this version; some other technique representing spontaneous materialization of a character out of thin air would have been much more effective. ALTERED BEAST comes on one copy-protected disk, which can be left write-protected during gameplay. (High scores are not saved to disk, so there's really no reason to write-enable it.) It is controlled entirely from the joystick, and like the Atari ST version, includes the one extra move that Doc characterizes so well above. (I like this move; it's something Jane Fonda should include in her next exercise tape.) The game is neither hard-disk installable nor multi-tasking, and will work with A1000s, A500s, and A2000s (but probably not with the new A3000s). The one saving grace in Amiga ALTERED BEAST is the soundtrack. Both music and digitized voices are nicely reproduced from the Genesis version (though the Genesis has slightly higher-fidelity sound). This helps increase excitement in an otherwise run-of-the-mill design. Save up and buy a Genesis instead: Included with the system is a better version of this game. ALTERED BEAST is published by Sega of America and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253