HERZOG ZWEI, DEFENDER, CHOPLIFTER... ARMOR ALLEY HERZOG ZWEI, DEFENDER, CHOPLIFTER.... ARMOR ALLEY from Three-Sixty Pacific has a little of all of them in its genes. The Macintosh version of the game (on which this review is based) comes on one 800K disk in a handsomely packaged box. It's compatible with most Macintoshes on the market, and can run in 16 colors. For the most part, the manual is well-written and concise, and includes a short story that introduces you to this arcade-strategy game. It took me a little longer than expected to learn the game mechanics, as Three-Sixty goes out of its way to leave "...many of the subtleties of ARMOR ALLEY out of the manual." For you folks out there who don't read manuals, or are having trouble beating the computer, an in-game hint feature will guide you on your way. When you begin a game for the first time, you must register your name. Registering your name allows you to continue games from the highest level you have reached, and you have the option of password-protecting your "registration." ARMOR ALLEY consists of ten levels to beat. Each level scrolls horizontally, as in DEFENDER. Although you can only see a small portion of the scenario at once, a heads-up radar is provided that shows your location, your enemies' location, and all else on the map. As you progress to the higher levels, however, the hostile helicopter is hidden from radar detection. Defeating each level consists of destroying the enemies' home base, as in HERZOG ZWEI. Your base is at the far left end of the level, and your enemies' is at the far right. You play the game as a small helicopter controlled by the mouse, with a limited number of machine gun bullets, missiles, and bombs. A fair amount of fuel is provided; to refuel, you must fly back to home base and land on a small helopad. Your enemy is equipped the same way. To defeat the enemy, you must build ground forces for attack; weapons are purchased using money, which you earn more of as you advance farther into hostile territory. Ground forces consist of infantry (who can be loaded onto to your helicopter for transport), tanks, missile launchers, engineers, and vans. To buy an item, just press its respective key on the keyboard. All the forces you buy emerge from the left side of the screen, near your base. Slowly, they advance forward toward your enemy, over the ground. They remain vulnerable to attack from his helicopter and his ground forces. Numerous varieties of bunkers can be found on the ground, as well, and your infantrymen can enter bunkers and occupy them. Why occupy bunkers? Floating above the bunkers are large blimps on tethers, which are dangerous to the opposing helicopters. Therefore, it's important to gain control of as many bunkers as possible. Occasionally, a balloon will break free of its tether and drift aimlessly across the screen. Don't run into one. Infantry are purchased in multiples of fives and are very expensive. They are the only ones who can occupy bunkers and destroy AA guns (to be explained later), and are the only items that can be picked up and moved by your helicopter. Release an infantryman in mid-air and he will parachute safely to the ground. If you can manage to drop off infantrymen right in front of the enemy base (no easy task since it is stocked with an unlimited supply of missiles), the infantry will occupy it and give you control of all of his funds, and vice versa. Vans are the most important items in this game: Get a van close enough to the hostile base and it will electronically detonate it. Vans also have the ability to jam the enemy helicopter's radar when close. Vans are also the weakest items in the game, in terms of power: They sport no weapons of their own, and will perish at a few hits from the enemy. You should escort vans in convoys to protect them. Tanks are the most powerful things you can buy. Heavily armored, their sole purpose is to destroy enemy ground forces. Missile launchers carry one missile, and will launch it at the opposing helicopter. Missiles are very hard to dodge, but they do have a limited amount of fuel. Engineers are purchased in twos, and have the same capabilities as infantry, except they cannot occupy bases. Engineers are able to repair and gain control of enemy AA guns (which fire rounds at your helicopter). These guys can become very dangerous weapons if they make it to the opposing half of the level. You start out with three helicopters and lose one every time you are destroyed. Extra helicopters can be purchased for an extortionate amount of money, so be careful; unfortunately, your enemy has an unlimited amount of helicopters. On the higher levels of the game, many surprises and new weapons await you; you will need them to overcome the incredible difficulty on levels five through ten. As a bonus, you can compete with another player in ARMOR ALLEY through Appletalk or via modem, adding another dimension to gameplay. Up to four players (!) can play over AppleTalk, with the sole requirement being that all copies of ARMOR ALLEY must be purchased separately. This is one feature sorely missing from most arcade-strategy games. Three-Sixty Pacific has created a very professional-looking, smooth-playing game, but is it worth the price? My answer is yes: It is very good -- not outstanding, not excellent. Although gameplay runs at a slower pace than HERZOG ZWEI or DEFENDER, it is far from boring. I really became involved when fighting -- from the sense of urgency when the enemy helicopter attacked my convoy, to the joy of discovering new secrets in the higher levels. Graphics and sound are wonderful on the Macintosh II, and very close attention was paid to detail. You can even choose from two different backgrounds. For example, landing your helicopter on the ground doesn't just occur immediately; your speed is gradually slowed to a few "inches" per second, which closely simulates the landing of a real helicopter. Land with your nose into the ground and you are destroyed. Color is used sparingly but effectively, and graphics are fine on a black-and-white Mac. ARMOR ALLEY is not copy-protected in any way, and works fine from a hard drive. Strategically, the game is not as good as it could be. More variety should have been provided when choosing ground forces: When buying an item, why not have a set of specific orders to select from? And how about adding lakes or rivers to the terrain, upon which boats could float? It would have been more interesting to give the helicopter the ability to transport more than just infantry; this would go right along with making the bunkers play a larger role in the game. In HERZOG ZWEI, purchased weapons can be picked up from any friendly bunker on the map, thus increasing their strategic value. Aside from these not-so-minor shortcomings, the game is fine. All dialog boxes and menus are clearly laid out, and compatibility is excellent; the program even runs under MultiFinder. The ability to play with four people over AppleTalk is greatly appreciated, as is the modem option. Should you buy this game? If you enjoy strategy-arcade games like HERZOG ZWEI, DEFENDER, or CHOPLIFTER, then ARMOR ALLEY is a very good choice indeed. ARMOR ALLEY is published by Three-Sixty Pacific and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253