BATTLETECH BATTLETECH is one of Infocom's new generation of games. Previously limited to a selection of about two dozen text adventures (usually of exceptional quality) and a smattering of others, Infocom has turned to graphics and role-playing scenarios as a means of expanding the company's stagnating customer base. I awaited the release of BATTLETECH (reviewed here on the IBM) with much anticipation; upon playing it, I was simultaneously impressed and disappointe Named for the RPG of the same title, BATTLETECH is not the deluxe, ground-breaking type of game many of us have come to expect from Infocom. Nevertheless, it is a good introductory CRPG and offers many pleasing features. One of the more noteworthy aspects of the game is the BattleMech, an enormous, articulated warrior robot available in many different configurations. Each BattleMech (called a 'Mech) seats two; they look much like the robots featured in Japanese animation, and indeed there is a definite Japanese influence present throughout the program. The story itself is presented in a literate and entertaining manner. You are cast in the role of Jason Youngblood, the last of the Youngbloods (pioneers in the history of the galaxy). As the adventure begins, you are about to begin your training as a 'Mech warrior. Part way through the training course, something goes terribly awry...the planet is taken over by an enemy race, the Kuritans, and you barely manage to escape with your life. As a Youngblood, of course, you'd make a rather nice head for the wall of the chief Kuritan's den. Thus, cast out from the safety of the fallen Citadel, you begin your trek to repel the invaders and, incidentally, to uncover the truth about the mysterious death of your father, a legendary 'Mech warrior. Your plan: to find a number of 'Mech rebels and launch a counterstrike on the invaders. But you have no 'Mech, and your chances for survival (let alone victory) are slim. All is not lost. If you're lucky, you didn't escape the Citadel penniless. Suitably disguised, you can roam the cities of Pacifica and go about your business. You may have even escaped in your training 'Mech, which gives you an immediate advantage. Your father left some allies behind, as well as a few clues to a secret cache of 'Mech arms and supplies. If you can find and penetrate this cache, your goal of liberating the planet just might be possible. If you play correctly, you can locate the cache, as well as another surprise or two. BATTLETECH doesn't present much challenge for the experienced CRPG'er. There's a lot of overland exploring to do, and a fair-sized bunch of cities requiring brief investigation. There's only one "dungeon" (actually a maze) to be explored, and there's no threat, no enemy present anywhere in this maze. Thus, it's a matter of mapping and patience, not of any particular skill (certainly not combat, and precious little problem-solving). The chief puzzle of the maze is really just a big game of MasterMind, as certain combinations of colors and numbers are required to plumb the depths of the complex. There is only one moderately tricky area, and once all has been accomplished, the game ends abruptly. One of the reasons BATTLETECH offers little challenge is the presence of a stock market. With the stock market and some patience, you can build up enormous sums of money. When I finished the game, I had over 24 million credits...yet 200,000 or so will buy you just about everything you need to speed through the game. And you can earn that much while you're still in the training phase, before the game's even truly begun. Another disappointment is the size of the party. I finished with four characters -- quite a difference from the game pictured in progress on the back of the box, which shows a party of 9 on foot and 4 'Mechs, for a total of at least 13! An Infocom representative admitted, "Yes, that's a bit misleading." That's not to say that _every_ party will be as small as mine. Some elements of BATTLETECH are random; party size is one of those elements, as are the names, talents, and locations of the other potential party members. But the game can be completed with as few as 4 party members (no fewer, according to Infocom). By now, you may have gotten the impression that I didn't think very much of BATTLETECH; I did, however, enjoy the game quite a lot. The Japanese-style animation, used at various random intervals during combat sequences (and other dramatic junctures), is amusing and evocative. The interface is extremely easy to use, and even combat -- which looks intimidating in the manual -- is quick and easy to learn. And unlike certain other CRPGs, using the quick combat methods (available in several convenient modes) usually doesn't put the player at a disadvantage -- you don't necessarily sustain more damage than you would if you were directing combat. In other graphic respects, BATTLETECH is delightful. A window in the upper left corner of the screen displays "first person" views from time to time, in addition to the cartoon-like animated cut scenes. The bulk of the screen, during the entire game including maze and combat screens, is presented in the same aerial view as QUESTRON II and the outdoor ULTIMA sequences. Its resemblance to QUESTRON II is, in fact, more than skin deep: The game was programmed for Infocom by Westwood Associates, the company that programmed QUESTRON II for SSI. The detail is quite good, and the combat screens are exciting to watch. Lasers cut through the air, torpedoes whirl towards their targets, and in the wake are torn hulks of wasted 'Mechs and tiny splotches of red where once humans stood. There are numerous options available. The small animated graphic clips can be set to appear very frequently, frequently, or rarely, but cannot be disabled entirely. During combat, you can choose to have the computer conduct your party's actions, or you can do it yourself. In either case, you can set the program to display the entire battle in all its graphic glory, or you can choose one of several methods of abbreviating the battle by displaying less detail. I thought this was a terrific feature; I used all the different settings, depending on my mood. Other switchable options include the length of the party's stride (another very friendly touch). You can cover a lot of countryside quickly by changing from one step to two or four steps per keystroke. An automapping overhead view is always available, even in the maze (though it should be augmented with an item Jason can purchase). And, of course, sound can be turned on and off. The IBM version of BATTLETECH supports PC/XT/AT, PS/2, Tandy, or compatible running MS-DOS 2.1 or higher. You'll need 384K to run the program and either CGA, EGA, MCGA, VGA, or Tandy graphics. CGA will give 4-color output; the others will give 16-color output. If you're playing from floppy disks, you'll need a couple of blank disks to make working copies. BATTLETECH comes with both disk formats in the package: two 5-1/4" disks and one 3-1/2" disk. The disks are not copy protected, but the game requires information that can only be found in the documentation. The game can be easily installed on a hard drive, using the included installation program. Up to six games can be saved and restored at any time in the game except in the midst of combat. This includes the maze sequence. If you're playing from a floppy, you can weasel around the six-game save limit by using alternate play disks and switching them just before invoking a save (or restore). The IBM reference card included in the documentation is fairly complete in outlining the technical considerations (including troubleshooting). There is no support for joysticks or mice, though my mouse did work somewhat to move the character around the screen. As the MS-DOS version of BATTLETECH is the initial release, I expect there will be some refinement in future ports. Nevertheless, I found the game remarkably easy to use (nearly as easy as an Infocom text game in terms of save/restore flexibility), thus contributing appreciably to my enjoyment. I completed BATTLETECH wanting more...which is preferable to the feeling one sometimes gets that a CRPG went on a little (or a lot) too long. Then again, BATTLETECH is priced the same as those massive CRPGs, so in effect you do ge less for your money in terms of play time. BATTLETECH offers neither the breadth nor depth of the ULTIMAs or WIZARDRYs, but if you're looking for a CRPG that will provide an enjoyable weekend's worth of adventure, or if you're new to CRPGs and you want to start off on a small scale, BATTLETECH is an excellent choice. BATTLETECH is published by Infocom and distributed by Mediagenic. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253