BUTCHER HILL BUTCHER HILL is an arcade/action game written by Imagitec Design, published by Gremlin Graphics, and distributed by Virgin Mastertronic. It offers good graphics, three scenarios, joystick control, and copy protection. The plot of HILL concerns the taking of Butcher Hill. It's divided into three phases: the River, the Jungle, and the Village. In the River scenario, you must guide an inflatable dinghy along a river, avoid water hazards and enemy strafing, collect supplies, and dock at one of the three jetties. Doing this leads into the Jungle scenario, where you must make your way through dense vegetation, eliminate enemy forces and supply depots, and locate the Village, which lies at the base of Butcher Hill. In the Village, you'll have to kill enemy soldiers and destroy all the buildings. When you've done so, you'll be King of Butcher Hill. The C64 screen display consists of the landscape of the current scenario: The River scrolls vertically; the Jungle is maze-like, with many screens; and the Village scrolls horizontally and has a time limit. Below the action screen are score counter, stamina bar, timer, and number of bullets and grenades. The number of grenades you have when you reach the Village will depend on how many you collected in the previous scenario. There is a compass to be found in the River scenario, and if you do indeed collect it, it too will be displayed below the action screen. The River twists and turns and has rocks and mines (which will destroy the dinghy); enemy planes strafe the water and Allied planes drop first-aid, ammunition, and supply packs, which are collected by guiding the dinghy over them. Pull up at one of the jetties, and the Jungle scenario loads. In the Jungle scenario, there are paths to take through the vegetation. The manual points out that the Village lies somewhere to the northeast, which makes the compass useful but not strictly necessary. In the jungle clearings you'll find guarded supply depots that, when eliminated, yield extra ammunition and stamina. The joystick controls HILL. The stick steers the dinghy in the River, moves and turns through the Jungle, and moves left and right in the Village. Holding the button down controls the gunsight and fires; in the Village, pushing the stick forward throws a grenade, while holding the button and pushing the stick forward throws the grenade and adjusts the range. The BUTCHER HILL package comes with one copy-protected disk and an instruction sheet. At first glance, BUTCHER HILL is much like Taito's OPERATION WOLF: an arcade/action war game in which you kill bad guys. Basically, that's what it is, but the Jungle (which isn't as straightforward as offing bad guys) turned out to be a pleasant surprise. Moving along twisty paths, especially without the compass, makes things a bit tougher than merely aiming a weapon, and serves to upgrade the game, if only infinitesimally. The graphics are similar to those of OPERATION WOLF; actually, they're better, most likely because WOLF was translated from a coin-op game. In HILL, they're more in line with the machine, and there was no flicker or breakup. The joystick worked well as a controller, and the game played easily enough. BUTCHER HILL won't send the gaming world into a swoon, but it looks and plays just fine. BUTCHER HILL is published by Gremlin Graphics and distributed by Virgin Mastertronic. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253