DEATHTRACK So you've played dozens of computer racing games, outfitted your car, made pit stops and changed your tires a thousand times. What's left? How about arming your car with lasers, missiles, landmines, and assorted other goodies and trying to blow your competitors off the track for good? Yep, it's DEATHRACK: "Monster Cars, Racing, and Gratuitous Violence," with the accent firmly on the violence. (This review is based on the IBM-PC version of the game.) DEATHTRACK is a race set in a future that's reminiscent of "Mad Max." As a driver, you negotiate a series of race courses in different cities, competing for first place. Armed with the latest in high-tech weapons, you also try to blow off more than just the doors of the other cars: Some drivers have bounties on their heads, and that extra money comes in handy for outfitting your own vehicle. At the start, you have three different cars to choose from. Then, with $10,000 in hand, you'll check out the parts department: It includes not only the predictable tires, transmissions, and engines, but armor for your car, as well. And don't forget the ammo shop: Pick up some extra spikes or mines to drop behind you on the racetrack, and maybe a machine gun or a laser. In fact, why stop there? Add on a guided missile or two while you're at it. Now, select one of the ten tracks, or run a circuit of all of them. If you choose to run the circuit, there is a game save/restore function (should you survive long enough to need it). Your car contains a dizzying variety of displays. Sure, there's a speedometer and a fuel gauge and a rearview mirror, but they're not the half of it. Between "upper" and "lower" dashboard and "windshield" readouts, there are a total of 16 different indicators -- everything from radar early-warning and damage level to something ODD (Opponent Detection Display), and something MAD (Map Action Display). Even if you race on Auto-Pilot (in order to concentrate on blowing your opponents away), you'll probably want to make a pit stop or two. In the pit, you can refuel, or shop at the parts and ammo stores. The IBM-PC version of DEATHRACK is distributed on both 3-1/2" and 5-1/4" diskettes, either of which can be copied to your hard drive. Activision uses the manual protection method. Graphics support is provided for CGA, EGA, and Tandy 16-color cards (the latter requiring 640K of RAM, as opposed to 512K). EGA graphics are very detailed and colorful, and animation is exceptionally smooth. The game also supports the Roland MT-32 and Ad-Lib sound boards. You can control your car using either the keyboard or the joystick, although the joystick is probably a lot easier. If there's a flaw with the game, it may be -- surprisingly enough -- that it's too easy. The racing sequences "feel" good, but there's too much tolerance for what you can do: If you want to run off the track, that's fine; you'll slow down, but you can't seem to crash into anything. And your car will continue to race even when severely damaged; as it says in the manual, if all four tires blow out, you can continue to race on your rims. Perhaps the game designers should have made it tougher, starting you out with less money, for example (even in the future, $10,000 buys a surprising amount); or maybe the damage to your car should be more incapacitating. As it is, novice users might be put off by the dazzling variety of displays and options, while more experienced racers may find the game too quickly conquered. Still, with its terrific graphics and multitude of options, DEATHTRACK is well worth at least a test drive. DEATHTRACK is published by Activision and distributed by Mediagenic. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253