DEFENDER OF THE CROWN The year is 1149. King Richard has been murdered. The crown itself has vanished. England is being split asunder by civil war. The bloodthirsty Norman invaders are sweeping up from the south, lusting after good Saxon land and better Saxon women. Your friend, Robin of Locksley, has fled to Sherwood Forest where he robs from the rich and...well, does what any self-respecting hood would do. To you falls the gauntlet: Purge the nation of the Norman plague, and restore order and harmony once again. Such is the challenge of this Cinemaware "interactive movie" from Mindscape, reviewed here on the Amiga 500. (Apple IIgs version notes follow.) First, you must decide which of five Saxon knights you will be, each one having strong points and weaknesses; your choice will ultimately guide your strategy throughout the adventures that follow. Will you be Wolfric the Wild, a master of the joust, but not much of a leader? Or perhaps Geoffrey Longsword, who wields his blade with surgeon-like efficiency? As the game progresses, you'll have opportunities to increase your skills and leadership ability. This will earn you the respect of your men, and they will fight all the harder for you. Once you know who you are, it's time to let others know as well. Conquering neighboring lands will swell your coffers, as you collect taxes from the peasantry. With gold you can hire foot soldiers and knights to increase the ranks of your army, buy catapults to demolish the walls of your enemies' castles, and build castles yourself to protect the boundaries of your domain. Which lands should you attack? A careful reading of the map will provide much insight as to strength and income. When should you attack? Watch carefully the battles of your neighbors, for they will tell you a good deal concerning the strength and dispositions of their forces. How much of your army will you send forth into battle, and how many men will you keep in reserve to defend your home? When is an opponent sufficiently weakened that a siege of his home castle might finally be attempted? These are only a few of the choices for would-be conquerors. Is your army reduced to a few ragged serfs with pikestaffs? Don't drown your sorrows in a flagon of ale. Hold a tournament and challenge your foes to a friendly joust. You can win land outright if you're skillful enough at aiming a lance from astride your thundering steed. Is your treasury so depleted you don't have two gold sovereigns to rub together? A successful midnight raid on a neighboring castle could reap you large rewards. Ready to storm an enemy's stronghold? You'll need a delicate touch with that catapult to blast a way through the massive stone walls. And let us not forget those dastardly Normans and their fondness for distressing lovely Saxon damsels! If a lady cries for help, it would be unthinkable not to rescue her. (This is the Age of Chivalry, after all.) Your reward for this daring enterprise is a short animated sequence that would earn the game a PG-13 rating if it were a movie. The Amiga version of DEFENDER comes on two disks, 512K of memory is required, and a second disk drive is recommended. It will handle input from either mouse or joystick. This game really lets the Amiga strut its stuff. With truly state-of-the-art graphics, appropriately stirring music, and realistic sound effects, it artfully combines several genres of computer games: role-playing, strategy, and arcade. DEFENDER owes much to the finely detailed graphics of premier Amiga artist Jim Sachs. Some of the images -- such as finely detailed medieval tapestries -- are breathtaking to behold. The strategy elements are also well-designed: Success depends on careful planning and timely execution. However, the arcade aspects are less engaging. The joust is the hardest (I've only managed to unseat a single opponent); the sword fighting the most repetitive; and the catapult, which is easily mastered, quickly turns into little more than a stage wait. Additionally, some game elements seem almost superfluous. The point is strongly made that you must call upon Robin Hood's aid only three times; yet you can ignore Robin entirely if you choose, and still be successful. Finally, although perhaps not historically accurate, I would have liked at least one of the stalwart Saxon characters to have been female, with the love scene adjusted accordingly. It's a pity that most developers apparently stil ignore the fact that quite a few women play computer games. Cinemaware's DEFENDER OF THE CROWN is like a trailer for the next generation of computer games. The highlights may promise more than the feature itself can quite deliver, but even so, it remains challenging and fun after repeated playing. And that in itself is enough to recommend it to today's computer moviegoers. APPLE IIGS VERSION NOTES All the beautiful graphics of DEFENDER OF THE CROWN's Amiga version are present on the IIgs, along with some wonderful period music in the background. Unfortunately, the shortcomings discussed above also have been transferred, and sometimes amplified. The arcade sequences are downright maddening: I really can find no relationship between what I do with my mouse and what happens on the screen -- especially in the jousting and sword fighting sequences. Since these actions are what involve the player in the game, I quickly became frustrated and bored. I'd love to see Cinemaware's concepts broadened on the IIgs; however, I'd hope that the player actions would be either better explained, or easier to disappointing 4. DEFENDER OF THE CROWN is published by Cinemaware and distributed by This review is copyright (c) 1987 by Wilton Place Productions, Inc. 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