DUNGEON MASTER'S ASSISTANT, VOL. II: CHARACTERS AND TREASURES The second in SSI's series of utility programs for the ADVANCED DUNGEONS AND DRAGONS gamemaster, DUNGEON MASTER'S ASSISTANT, VOL. II: CHARACTERS AND TREASURES is designed to generate detailed player or non-player characters and treasure hoards. This review is based on the Apple II version. All character classes and multi-class combinations from the original PLAYERS HANDBOOK and UNEARTHED ARCANA are available, as are all magic items from the original DUNGEON MASTER'S GUIDE and UNEARTHED ARCANA. The program has no provision for either ORIENTAL ADVENTURES or the 2ND EDITION PLAYERS HANDBOOK and DUNGEON MASTER'S GUIDE. The program disk is not copy-protected, and SSI recommends using a commercial copy program to make a backup. The documentation check that is used to deter piracy is no problem, as long as the documentation is at hand. Because of SSI's annoying practice of using a non-standard variant of DOS 3.3 for its Apple products, data disks must be formatted from within the program, and saved character or treasure files can only be edited with the provided screen editor; commercial word processors will not even recognize the disk. Character generation is accomplished through a series of menus. The user begins by deciding whether to generate a single or multi-class character, then selects from menus the class or combination, race, alignment, and gender. If there is only one possibility available for race or alignment, that menu is skipped, and a choice of sub-races is given for Halflings and Elven Cavaliers. The program then rolls up a set of basic statistics and displays them for the user's approval. They can be accepted in the order displayed, entered in a n order, or thrown out and replaced with manually entered numbers. Finally, the user is prompted for the character's level(s) and name. After all this information is entered, the character's hit points, secondary skills, height, weight, languages known, spell book (for magic-users and illusionists), weapons proficiencies, and equipment are generated, and movement base, THAC0, special class or race abilities, saving throws, and armor class are calculated. The finished character sheet is available for review or modification in the program's editor. Most of this is done quite well, but I had problems in several areas. First, for some reason, low-level magic-users are given a few third- or fourth-level spells to go with the first and second level spells that they're entitled to. Second, the equipment generation is done from a fixed database without any user interaction or reference to character level. No magical items are given to even the highest (20th level) characters, and only a somewhat generic "standard equipment" list is prepared. Since most players have very specific ideas about how to outfit their characters, this limits the program's usefulness in generating PCs. The need to go back and insert special items also limits its utility in generating spur-of-the-moment NPCs. Finally, since any character used for more than one playing session will need some updating, the inability to use a word processor on saved characters is a serious deficiency. The treasure-generating portion of the program is a straightforward implementation of the various treasure tables located in the MONSTER MANUALs and DUNGEON MASTER'S GUIDE. The user can either enter a list of one or more treasure types, or selectively generate items within a specific class or treasure. A list of up to twenty treasure types can be entered at once; the program then generates the complete hoard, summarizes currency, gems, and jewelry, and displays complete descriptions of magical items. If the user wants to generate items within a specific class, the choice is between magic items (subdivided into potions, scrolls, rings, rods/staffs/wands, misc. magic, armor/shields, swords, and misc. weapons), gemstones, and jewelry. For gems and jewelry, there is a choice between brief, which gives only total value, and detailed, which also gives type, size, and value for each item. The only qualms I had about this section were the fact the itemized lists of gems and jewelry are not generated by the treasure-type option, and the fact that there is no way to add items to the magic items lists. The major strength of the first program in this series (DUNGEON MASTER'S ASSISTANT, VOL. I: ENCOUNTERS -- also reviewed here in TEG), is the powerful database editor. DM'S ASSISTANT, VOL. II lacks such an editor or any other similar feature. While I can understand that developing a comparable editor for the character generation system might be overly difficult, there is no good reason why one could not have been provided for the treasure generator. Overall, I was a bit disappointed by this program: first by the lack of a database editor, then by the difficulties involved in making use of generated characters (I had to print out hard-copies and retype the information on my word processor). Also, while I realize that many GMs are still using 1st Edition rules, TSR has now almost completely halted its publishing of new material for them. Although a program designed for 2nd Edition rules could be used fairly easily to generate 1st Edition characters, the opposite is not true. What DUNGEON MASTER'S ASSISTANT, VOL. II does, it does fairly well, but there are many freeware programs floating around that do the same thing. For a GM who is still using 1st Edition rules and doesn't have the time or aptitude to write his own character generator, this program is probably worth buying. For anyone else, I recommend passing on it. DUNGEON MASTER'S ASSISTANT, VOL. II: CHARACTERS AND TREASURES is published by Strategic Simulations, Inc. and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253