FAST BREAK Accolade's FAST BREAK is an attempt to combine an arcade-style basketball game with a strategy/stats-style basketball game. In fact, its simple graphics belie a rather complex simulation of one of the most difficult sports to capture on the computer screen. Whether or not you enjoy the game will have a lot to do with how much you know about basketball, as well as how good you become at handling the joystick. This review is of the Amiga version. When you boot up the game, you first encounter a couple of quick pictures of a hoop and a sneaker, neither of which is particularly impressive artwork. While some of Accolade's games include wonderful startup music, there are no soundtracks for FAST BREAK: Sounds are limited to the dribbled basketball, the squeak of sneakers on the court, the cheers of the crowds upon scoring, and the whistle blown during fouls -- all of which are quite good. Once past the startup, you can configure the game for mouse, joystick, or keyboard input (with joystick-joystick, mouse-joystick, or mouse-keyboard combinations in the two-player mode). Spend some time figuring out which controller you're most comfortable with; while the joystick seems the easiest to use, the mouse and keyboard give better fine control of your player on the court. You then choose the length of the quarters (three, six, or twelve minutes), the team you'll be playing (Slammers or Jammers), and whether you want to play against the computer or a human opponent. The teams are imaginary; each consists of three players on the court, and three more to choose from at appropriate points during the game. (Your players will become tired, although you won't be able to discern _how_ tired, except between quarters or during a timeout.) If you start the game at this point, you'll get to configure your three-man team, and this is one of the places where strategy comes into play: In order to establish an effective balance of the team's qualities, you'll have to select from among speed, skill in ball-handling, and scoring ability for each player. Also, if you bring out all your star players at the beginning of the game, you'll run into trouble later on. Statistics for each player include brief Scouting Reports, and once into a game, the following are available: Fiel Goals made vs. Field Goals attempted; Total Points Scored; Personal Fouls; Steals; and Turnovers. You'll be able to see how each player is doing at quarter's end, and replace him if he's not up to snuff! Before beginning actual game play, you may choose a Practice mode (no defensive pressure), or a trip to the Playmaker (one of FAST BREAK's most sophisticated features). Playmaker lets you select from 14 pre-designed offensive plays and five pre-set defensive plays (maximum of four each, per quarter); you can also design your own play. Once in the game, you can call a play at appropriate moments, and then attempt to execute it successfully. The gameplay itself? Well, screen graphics are fluid and adequate, but not astonishing. You can choose to control any one of your three men on the court, and your selection is highlighted by displaying black socks on the controlled player. Even so, it's often hard to determine whom you're controlling, and where he is in the middle of the action. You may find your controlled player jumping and waving at the crowd while everyone else has dashed off to the other side of the court, since the jump and player-select button are one and the same. Sometimes you'll think you've selected control of a different player, when you haven't. And scoring against the computer is very difficult (the trick is _not_ to release the "fire" button until your player is at the top of his jump). The screen is in "network TV" or two-thirds mode, so maneuvering your player across the court isn't always as intuitive as it could be (same problem as in THE LAST NINJA, but not as severe). Still, the pace, rhythm, and flow of a real basketball game are nicely simulated, and after a while, you'll learn to make the right choices at the right moments using the joystick fire button -- at which point, the game really takes off. I strongly suggest playing against someone who's as inexperienced as you are, at first; the computer opponent is quite tough, and almost impossible to cover when he's on the offense -- great once you've mastered the game, but very frustrating when you're starting out. Accolade would be doing game players a great service by incorporating the ability to select difficulty levels, though the Practice mode is a bit of a help in that respect. As for copy protection, the program comes on a protected disk that you won't be able to duplicate. FAST BREAK is a basketball game for basketball fans with arcade game experience. If you're already knowledgeable about plays, and you have the patience to deal with the initial frustrations that any fast-paced arcade game presents to the new player, you'll love the game. If you're more of a stats-oriented sports fan who'd like to see more simulation of real seasons and teams -- and who wants to go easy on the joystick -- look elsewhere. FAST BREAK is published and distributed by Accolade. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253