FIRE HAWK: THEXDER THE SECOND CONTACT Thank goodness for Sierra On-Line. They seem determined, almost single-handedly, to turn back the tide of competition that the microcomputer games industry is facing from dedicated video game machines. Instead of capitulating to the inevitable and cranking out games for an entirely different audience, Sierra (with a little help from its Japanese friends at Game Arts) is producing genuine joystick-twitching arcade games for PC compatibles, something you don't see much of these days. Unfortunately, the awkwardly titled FIRE HAWK: THEXDER THE SECOND CONTACT (THEXDER II, since it's a sequel to the earlier THEXDER) is more likely to whet the PC game player's thirst for a real video game machine like a Sega Genesis or NEC Turbo-Grafx. (This review is based on the IBM-PC version.) Which is not to say that this is a bad game. Far from it. If you're looking for a fast action arcade shoot-'em-up that you can play on your PC, you need look no farther than this game. But the graphics are bargain-basement EGA, and the sound, at least on my Sound Blaster, is adequate but nothing to work up a lather over. Perhaps if Sierra and/or Game Arts had made the decision to go with genuine 256-color VGA graphics on this one, I'd have better things to say about it. But for that, we may have to wait for THEXDER III. The premise of THEXDER II is that space colonies launched into orbit sometime in the near future by an overpopulated Earth are under assault by mysterious magnetic asteroids. The manual sketches the details of this premise with comic book pulpishness -- and, indeed, some of the story is told in (rather crude) comic book form. You are sent directly into the heart of one of these aggressive asteroids wearing a powerful battlesuit (or, in the manual's terminology, "dual-mode armored exoskeleton") known as a THEXDER, which has the remarkable ability -- shades of The Transformers! -- to convert itself into what looks like a jet plane. Needless to say, this marvel of postmodern technology is armed to the teeth with guns and missiles -- and you can pick up more weapons, plus refills for existing armaments, as you go. All of this is depicted via sideways (and occasionally up-and-down) scrolling graphics, as you make your way -- first through caverns, and then corridors -- into the heart of the asteroid. Alien machines, both flying and crawling, fling themselves at you suicidally as you zap them with your armaments. Weapon firing is fast and furious; when in suit mode (as opposed to flying mode), the THEXDER can fire multiple shots in multiple directions at a dazzling rate. Anyone who isn't thoroughly exhausted (or suffering from a severe case of joystick cramp) after fifteen minutes of this is either very fit or very young. THEXDER can be played via keyboard or joystick. I found a combination of the two to be most efficacious, though my joystick kept de-calibrating as I moved; players with better behaved joysticks probably won't have this problem. Switching the THEXDER between walking and flying modes is tricky and difficult to master, and _staying_ in flying mode after switching into it is even worse; I never did quite master the technique. Shooting aliens, on the other hand, is pretty easy: Just hold down the fire button and point yourself vaguely in the alien's direction. As long as the THEXDER is in walking mode, aiming is pretty much automatic. Although the installation program offers a 256-color MCGA mode in addition to the 16-color EGA mode, I can see no difference between them; they appear to be identical. The graphics are flat and garishly colored, a throwback to a much earlier generation of games; I've seen better on the Commodore 64. Fortunately, the animation itself is sleek and efficient and keeps up quite well with the hectic pace of the gameplay. THEXDER II is available for IBM, Tandy, and MS-DOS compatibles with 512K of RAM and an 8Mhz or faster processor; it supports EGA, VGA, MCGA, or Tandy graphics. (CGA and Hercules Monochrome are not supported.) Hard drive and joystick are optional, and sound is output via Roland MT-32, AdLib, Game Blaster, Sound Blaster, or the PC speaker. Both 3-1/2" and 5-1/4" low-density diskettes are supplied in the same box. THEXDER 2 has no on-disk protection, but uses a look-up protection scheme: You're prompted to type a word from the manual before the game begins. If you don't own a Sega Genesis or NEC Turbo-Grafx and lust after Japanese-style video gaming action, THEXDER II will probably fill your needs; certainly the gameplay is there. But if you want state-of-the-art graphics and sound, you might consider -- dare I say it? -- buying a dedicated video game console. At least until Sierra and Game Arts bring their arcade offerings into the era of 256-color VGA. FIRE HAWK: THEXDER THE SECOND CONTACT is published by Game Arts and distributed by Sierra On-Line.