FLIGHT ASSIGNMENT: A.T.P. FLIGHT ASSIGNMENT: A.T.P. (ATP) is the long-awaited flight simulator from SubLOGIC. It was held up for almost a year by a lengthy beta-test period and a prolonged copyright lawsuit brought by Microsoft, which claimed it owned exclusive rights to the simulation technology employed in ATP, and threatened to halt release of the program altogether. Part of the settlement with Microsoft required SubLOGIC to rename the product from "Flight Simulator: A.T.P." to "Flight Assignment: A.T.P.," and to surrender the trademarked "Flight Simulator" title to Microsoft. In exchange, SubLOGIC was allowed to release ATP and to develop tie-in products for it. But in the end, the real winners are those of us who get a chance to use this excellent addition to the growing family of computer flight programs available for the IBM PC. Quite simply, this program is -- with a few exceptions -- excellent and highly recommended. (This review is based on the IBM-PC version.) When I opened the ATP box, I was surprised at the quantity of support materials. In addition to the program disks, there are a 250-page manual, two large maps, a 16-page introduction to ATP, a 12-page reference guide, a SubLOGIC newsletter, and a registration card. SubLOGIC has set a new standard for realism in flight simulators with ATP; the amount of support materials is a reflection of this. Plan to spend a _minimum_ of one hour looking over these materials before you even fire up your computer. This is one program that _requires_ reading the manual for all but the most basic tasks. Knowledge of FLIGHT SIMULATOR is not enough: ATP is significantly different. The biggest difference between ATP and Microsoft's FLIGHT SIMULATOR 4.0 is ATP's focus on commercial flight, rather than on private flight. In ATP, there are no Cessnas or Lear Jets. You have a choice of flying a Boeing 737, 747, 767, or Airbus A320 jet. If you feel a little less adventurous, you can also try out the Shorts 360 turboprop commuter aircraft. ATP is built around the same basic code used to create FLIGHT SIMULATOR, and as such, has some superficial resemblance. If you are used to FLIGHT SIMULATOR, ATP will seem like a close relative. But as similar as ATP is to FLIGHT SIMULATOR, it is also quite different -- close enough to feel comfortable, but far enough removed to be a whole new experience. In the world of ATP, you are a rising Commercial Pilot and first-officer for SubLOGIC Airlines (creative name choice). Your goal is to earn the FAA's designation "Airline Transport Pilot" (hence the name, A.T.P.), so that you can move into the left seat and fly regularly-scheduled flights full-time. As in the "real world," your salary is based upon your level of experience and the accumulation of aircraft "type ratings" -- approvals to fly specific large aircraft, awarded after the successful completion of a standardized checkride in the particular aircraft. With the release of ATP, SubLOGIC has developed or pioneered several innovations in flight simulator technology. The graphics in EGA mode are stunning, in some cases exceeding the quality possible with Microsoft's AIRCRAFT AND SCENERY DESIGNER. Careful attention has been paid to the look of the airports, particularly to the runways and the different lighting systems. Cities are also fairly well done, though a few seem to have more than a few clusters of identical-looking buildings. As in FLIGHT SIMULATOR, the user is presented with a variety of ground textures and weather simulations. The instrument panel representation is nothing short of superb. Though not as stunning as FLIGHT SIMULATOR's special custom SVGA display for the Video7 card, the detail to the instruments and the level of clarity is remarkable. Furthermore, ATP allows the pilot to toggle between the primary instrument stack and a secondary stack of engine monitoring instruments, warning lights, and...a color weather radar! ATP also allows for semi-realistic air-traffic control communications. When you select a frequency on your COM radio, you get more than an ATIS recording. By entering a CTRL-key combination, you can request and respond to rudimentary ATC instructions. Each of the major airports has separate frequencies for ATIS, clearance delivery, ground control, tower, and approach control. If you don't know the correct frequency, you can call a Flight Service Station for information. If you make a mistake, as in the real world, "Roger," the controller, will be sure to let you know about it. The ATC facility is remarkably intuitive. It provides you with appropriate altitude assignments, and both inbound and outbound radar vectors. About the only thing missing from the ATC, though, is conversations with other pilots on the same frequency. As it is, the only ATC communications are either _to_ you or _from_ you. SubLOGIC should implement "chatter" in future releases, to enhance this already superb feature. One of the most intriguing aspects of ATP is a highly sophisticated autopilot feature, dubbed "Jack" by the designers. If you choose "Automatic Flight," Jack will fly the aircraft from departure to destination, communicating correctly with ATC, hitting altitude and waypoint fixes, tuning radios, setting pitch and throttle. In short, if you watch, Jack will show you exactly how to fly the aircraft. The amazing part of this is that Jack is _not_ recorded; in fact, there are no recorded "demos" included with ATP. Instead, the program actually flies itself! Flight modes, aircraft, and demos created in FLIGHT SIMULATOR will not work with ATP, and vice versa. A great project for an enterprising shareware author would be a conversion utility -- much needed, and apparently not too difficult to develop. Obviously, Microsoft's AIRCRAFT AND SCENERY DESIGNER (and any files created by it) are not compatible. However, SubLOGIC's scenery disks for FLIGHT SIMULATOR _are_ compatible. In fact, release of ATP seems to have encouraged SubLOGIC to step up release of new scenery disks, starting with their INSTRUMENT PILOT USA collection. When you first try out ATP, you will probably want to select the "Free Flight" option. In this mode, ATP acts very much like FLIGHT SIMULATOR. There's no ATC to worry about, and everything is controlled by you, the pilot. You choose the aircraft, environment, and location. You can take a 767 for a spin, swoop under the Golden Gate Bridge, and do all of the crazy things you can in FLIGHT SIMULATOR. You can record and play back macros and develop flight modes. You can also choose to take one of 16 pre-recorded lessons that instruct you on the basics of flying the aircraft. When you're comfortable with Free Flight, you'll be ready to tackle Structured Flight. The majority of ATP's most sophisticated features are found in Structured Flight. In this mode, you can choose to advance your career through a Career Assignment, or become more proficient at a Single Assignment. When you fly a single assignment, you can choose one of the primary airports as a departure point and one as the destination airport, and fly that route, or you may select one of the 96 career flight assignments. Flights in this mode do not advance your career rating, while those flown in the Career Assignment mode do; otherwise, the two are almost identical. In Career Assignment, you must perform the 96 assignments in order. After demonstrating sufficient proficiency at each, you may opt to take a type rating checkride, or even go for your ATP certificate. In both modes, you must respond to ATC instructions, and you're rated on your safety and efficiency. A list of possible safety errors is displayed; the errors you committed are checked. In addition, you must attempt to land with precisely one hour of fuel remaining in reserve. Landing with less is considered unsafe; landing with more is inefficient due to the added weight requirement of carrying the fuel. In an undertaking of this magnitude, bugs are bound to pop up. SubLOGIC has confirmed a few in an excellent help file (ATPHLP.TXT) located in its library in the Game Publishers Forum (GO GAMPUB). This file, written and uploaded by SubLOGIC, outlines many of the features that are not entirely clear in the documentation; it also mentions some last-minute changes and bug notices that did not make it into the notes in the introductory pamphlet included with ATP. I hope SubLOGIC distributes this file with all successive editions of ATP, and makes it easily available to all registered users. Considering what SubLOGIC has pumped into this simulator, the flaws I found are remarkably minor. First, although the box says that ATP supports the AdLib and Sound Blaster cards, the driver for these cards was not ready when ATP was. Therefore -- despite _no_ note in the documentation to this effect -- sound is limited to the PC speaker, a definite show of bad form on the part of SubLOGIC. Second, on some machines (with 386/33 and 486 processors, according to SubLOGIC), ATP may not be able to handle all of the graphic equations as quickly as the screen is updated. Therefore, it sort of skips ahead so that flight can continue in real time, leaving one screen on, while the next -- a few seconds in the future -- is being computed. Net effect: Maneuvers appear "jumpy," especially when banking. You'll have to try this on your system to find out if you experience the problem. SubLOGIC is said to be working on a solution, but there's apparently a flaw with the central graphics code, so I wouldn't expect them to lick it any time soon. Finally, according to a SubLOGIC representative, players who use the monochrome driver will not be able to use a mouse. SubLOGIC is working on fixing this bug, as well. The menu layouts are generally fine -- easier to flow through than FLIGHT SIMULATOR's menus -- but it is impossible to alter the joystick calibration when you're flying a career assignment, as the "Environment" menu is disabled so that you can't give yourself VFR/Day settings when it's supposed to be 0/0. Also, some modes are essentially impossible to complete; again, SubLOGIC claims to be aware of this problem and will release a maintenance update in the future to correct it. Finally, although a DEMO is listed in the "Demo" menu, no corresponding file was included, due to space limitations on the distribution disks. Selecting this option causes the aircraft to exceed 500 kts and zoom off to the sky. In fact, selecting a demo generally does _not_ reset the aircraft mode. If you reset to Automatic Flight during flight, Jack will take over and try to get clearance while flying over the top of LAX at 200' MSL. FLIGHT ASSIGNMENT: A.T.P. requires an IBM PC, Tandy, or compatible, 512K of RAM, two floppy drives, or one floppy drive and a hard drive. The program is available on either two 5-1/4" or one 3-1/2" disk. (Be sure to check the package for the correct format.) The program supports CGA, EGA, MCGA, VGA, and Hercules graphics modes. Optional support is included for a mouse, one or two joysticks, flight controls (such as the MaxxYoke and MaxxPedals), and the complete library of SubLOGIC's FLIGHT SIMULATOR SCENERY DISKS. Future support for the AdLib and Sound Blaster sound cards has been announced. FLIGHT ASSIGNMENT: A.T.P. is not copy-protected, but familiarity with the enclosed support materials is essential to effective play. Whether you're an airline pilot or just an armchair pilot, experienced with flight simulators or not, I strongly recommend getting a copy of FLIGHT ASSIGNMENT: A.T.P. The amount of work you put into learning how to fly the aircraft correctly will pay off when you start using the realistic interface and advanced options of ATP. SubLOGIC has upped the ante in the flight simulator arena. It will be interesting to see how its competitors respond. FLIGHT ASSIGNMENT: A.T.P. is published and distributed by SubLOGIC. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253