MICROSOFT FLIGHT SIMULATOR V. 3.0 More than just a mere update of its previous versions, MICROSOFT FLIGHT SIMULATOR V. 3.0 (FS) for the IBM PC and compatibles is totally revamped: a quantum leap in sophistication. The end result is a flight simulator that outdoes any other simulator on the market, and probably will for some time to come. Created in response to consumer demands that the original FS keep pace with current graphic standards (as well as with greatly increased competition fro such programs as CHUCK YEAGER'S ADVANCED FLIGHT TRAINER, FALCON, and others), FS offers a staggering number of environmental, graphic, view, and mode options. I won't even attempt to go through all of them here; one could play FS for vast periods of time and still not have explored all the situations and entertainment features this program offers. One popular option of recent simulators is the ability to connect via modem with another player in order to fly in tandem or in combat against each other. FS now supports this option, allowing direct hook-up via null modem cable, or through conventional phone lines with Hayes-compatible modem equipment. Although you can't engage in combat in this mode, you can still take advantage of virtually all of FS's other options: You can send and receive messages to your flying buddy during the course of your mutual flight, watch each other from various vantage points and magnifications, and explore the same skyways together. The graphics options cover just about any combination of display card and monitor you can imagine, including VGA, Hercules InColor, EGA w/enhanced, RGB or monochrome monitor, CGA w/RGB or monochrome monitor, composite color, monochrome, liquid crystal, Tandy, two PS/2 modes, and a "custom" driver. The appearance will be optimized to take greatest advantage of your available color and resolution capabilities. I ran FS in two modes: CGA w/RGB monitor, and EGA w/enhanced monitor. Even in CGA (the EGA modes weren't available on earlier versions), the difference between the old FS and version 3.0 is immediately noticeable: There is more detail in the scenery, and the control panel has been rearranged to make better use of space. There are also three windows, which I'll discuss a bit further on. To give you an idea of the amount of new detail in FS, I'll mention a few improvements. The old FS offered about 80 airports in the areas of New York/Boston, Central/Northern Illinois, Seattle, and Los Angeles. The new FS adds about 38 _more_ airports and an entire new area, San Francisco. The amount of ground detail -- buildings, bridges, landmarks, and nighttime ground lighting -- seems to be even denser than that of the concentrated scenery disks marketed for use with the older FS. By the way, don't throw out those scenery disks; a utility included in the package called "CONVERTS" turns those disks into unprotected scenery _files_ that can be stored on a hard drive (or large floppy). Automatic Scenery Loading permits the hybrid scenery files to be loaded by the program automatically when you enter the appropriate airspace. Clouds are no longer solid white masses, but rather white spheres that can appear in varying densities. Thunderstorms can vary in severity and density, as can Turbulence (all adjustable). Ground texture can be added (at the sacrifice of animation speed); similarly, graphic detail can be removed to improve frame rate (animation speed). You can also remove the default "shading" -- the surfaces of the buildings, the planes, etc. -- and leave skeletons; this simulates a vector-scan or CAD display and improves the frame rate. The windows are plentiful and easy to manage. There's the large lower window that typically displays the control panel (which can be moved up or down), the upper large window that normally shows your view from the cockpit, plus another small window and a map window. All the windows can be moved to different locations on the screen and have complete zoom features: Zoom far enough out of the map window, for example, and you can see most of the North American continent. Any of the windows can be changed to different views: nine views from the cockpit, one from an adjustable "spotter" plane that flies at a set distance and angle from your Cessna or Learjet, one from the nearest control tower, and one from a ground tracking station. More options? We've just begun. You now have a choice of two planes: the familiar Cessna (specifically, the Turbo Skylane RG II), and a "business" jet, the Gates Learjet 25G. The Learjet is capable of far greater speeds (but it's easy to go _too_ fast and lose control), allowing you to scoot around and view a lot of scenery in a short flight. The instrumentation is very similar to the Cessna's with the exception of some minor recalibrations to reflect the greater power of the jet. Another whole section of the new FS is the "entertainment" section. While the old FS had the WW I Ace game (intact in the new version), we now have two additional games. One is a formation flying game, in which you choose from among seven scenarios and attempt to follow a lead plane through acrobatics. The lead plane leaves a smoke trail to keep you on the same path. The other new challenge is the crop-dusting game, in which you attempt to spray an area of land with maximum coverage. And let's not forget the extensive on-screen flight training, which takes you through the very basics: taxiing, taking off, cruising, and landing...all the way to advanced acrobatics. The 25 lessons that make up the entire tutorial are well-documented in the manual, and each lesson can be used two ways. You can watch the simulator execute the maneuvers with running commentary, or you can perform the maneuvers yourself and get feedback from the program. I wasn't alone in the feeling that the original FS was nearly impossible to fly _well_ from the cursory instructions in the old manual; these lessons are another staggering improvement. Okay, enough of the boundless praise. FS 3.0 comes unprotected on two 5-1/4" disks _or_ one 3-1/2" disk (be sure to check the label to see which format you're getting). The program can be transferred to a hard drive, working backup floppies, or different-sized disks, using normal DOS commands. Included in the package are the hefty main manual, the quick-reference booklet (eight pages -- a lot for a quick-reference guide), and detailed charts of the five areas included in the scenery. The main manual is more readable overall than its predecessor (and certainly offers more flight instruction), but it's traditionally bound. The older manual was spiral-bound, making it easier to lay flat in front of you as you use the program. And since that's just about the only criticism I have, I guess I've made my feelings clear by now. So stop reading and get flying! MICROSOFT FLIGHT SIMULATOR V. 3.0 is published and distributed by Microsoft, Inc. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253