THE KRISTAL So there's this Kristal of Konos, a "symbol of unity manifest in the form of a shimmering aura," and Malagar stole it and hid it somewhere in the universe. You're space pirate Dancis Frake (Get it? Is that really the best name they could come up with?), and you have to search for the Kristal. Yep, right: You've come across this scenario dozens of times in dozens of adventure games. So, is THE KRISTAL sufficiently different to justify going through it again? Well...maybe, maybe not. (This review is based on the IBM-PC version of the game.) The elements setting apart THE KRISTAL from similar games are evident not in the gameplay, but in the embellishments: The introduction is delivered by the digitized voice of Patrick Moore, and the game features truly superb graphics. On land, the backdrops are imaginative and the characters well-drawn. Combined with extremely smooth animation, the game does live up to its billing as an "interactive movie." However, THE KRISTAL isn't just a matter of walking around, finding objects, asking questions, and solving puzzles. It also contains very mundane arcade-style sequences. There are swordfights on planets, and battles in space, and who needs them? If sword-fighting or spaceship-shooting are your thing, there are much better games around. And if RPG'ing is your idea of a good time, these sequences may seem more like annoying distractions than productive ways to reach your goal. The IBM-PC version of THE KRISTAL is supplied on six 5-1/4" diskettes (no mention is made of 3-1/2" diskette availability). There is a batch file to install the program on your hard drive, and thankfully you won't have to refer to a manual or code wheel when you boot the game. DOS 2.1 or higher and 512K of RAM are required. The game can be played either from the keyboard or with a joystick. Graphics support is provided for Tandy (black-and-white only), CGA, EGA and VGA. As previously mentioned, VGA graphics are stunning. While the pictures on the back of the box are taken from the Amiga version, the IBM VGA version comes darn close. No sound boards are supported, but they aren't needed. While the game starts out with digitized human speech, surprisingly enough, most of it unfolds in total silence. Naturally, a game save feature is included. However, the game can only be saved to a diskette in your A: drive, even if you're playing from a hard drive. The only way to exit the game is to re-boot your computer. From the (lack of) imagination used in naming the characters, to the fact that the program even responds to certain key four-letter words, my guess is that THE KRISTAL is primarily aimed at teenaged gamers who might well appreciate the easy-to-learn user interface and relative simplicity of the tasks that must be completed to find the Kristal. (The 16-page manual includes four pages of hints and an "introductory walkthru" for novices.) Adults who have played today's top RPG games will love the imaginative graphics, but probably won't be sufficiently enthralled to want to fight their way through space to ten different planets merely to finish this game. THE KRISTAL is published by Cinemaware and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253