PAPERBOY This game has been around a while in its arcade incarnation -- since 1984, in fact, when Tengen first released it. Nevertheless, it's a joy to discover it in a computer version. The graphics are smooth and amusing, the music soundtrack is snappy and cheerful (a lot like the Charlie Brown cartoon music, but a little funkier), and the sound effects are often hilarious and always right on target. It's also nice to be able to find an arcade game these days that doesn't involve blowing stuff up. (This review is based on the Amiga version; Atari ST version notes follow.) You're a paperboy, and your job is to deliver the morning paper to all your subscribers' households. Sounds like an easy task, but there are a number of obstacles to deal with: Dogs, drunkards, workmen, skateboard fiends, lawn mowers, joggers, and little remote-control electric cars all may appear suddenly in front of your bicycle and cause an accident. There are curbsides to watch out for, and if you're traveling in the street, sewer gratings will grab your front wheel and send you flying over the handlebars. Every now and then, there's a gate across the sidewalk; if you choose to ride there, you'll have to cut across the lawn to avoid running into it. So you try your best to avoid the obstacles, but meanwhile, you're supposed to be delivering papers, remember? Your subscribers' houses are mapped out for you at the beginning of each round of play. You must aim carefully to throw your initial ten papers into their respective mailboxes. If you miss a box -- or even worse, break a window -- you lose that subscriber. If you break windows of non-subscribers' houses, you score extra points. You can also break headstones in the neighboring cemeteries...what an arm! (This nets extra points, as well.) Along the way, you'll find piles of newspapers; you can pick these up for more points. When you reach the end of your route for the day, there's a practice screen. You have a limited time in which to net additional points by hitting the targets along the practice course. PAPERBOY is simple but pleasurable fun. There's none of the mayhem and tension inherent in some of the more violent arcade games, and you end each round with a sense of having completed a job, even when you're just starting out. If you do well, you're rewarded with an amusing little graphic of a local newspaper whose headlines celebrate your abilities; if you do poorly, those headlines will scream to the world that you're a flagrant dolt capable of working only at the local fast-food shack. The game is not very difficult in the beginning, but it increases in difficulty with each day (round) you manage to complete successfully. There are seven rounds in all; as you progress, the number of obstacles increases, as does the number of subscribers. The game requires one disk drive, 512K of RAM, and a joystick. The disk is not copyable, but at least you may leave it write-protected, because nothing is saved to disk. There are also no document checks or password systems to contend with. You use the joystick to accelerate, decelerate, and move right and left; you throw your paper by pressing the fire button. PAPERBOY breaks no ground in design or technical achievement, but if you enjoyed the arcade game, or if you'd like something for your kids that's a bit educational, certainly non-violent, and immensely entertaining, this is just the thing. The music, sound, and animation will satisfy Amiga users who have even the highest standards, and the reward screen at the end of each round will motivate players to do better next time. All in all, a nice entry in the realm of arcade conversions for home computers. ATARI ST VERSION NOTES PAPERBOY is a port of the popular arcade hit. Already available for most other computers, the overpriced, color-only Atari ST version of this hokey and pointless game offers fine graphics, okay gameplay, three difficulty levels, joystick control, and copy protection. PAPERBOY can run on any ST (including the Mega series), although why anybody would want to run it is so mysterious, so unfathomable, that one's mind shuts down for repairs. The ST screen display consists of a vertically-scrolling neighborhood. You guide the bicycle along either the street or the sidewalk, tossing rolled-up morning editions into the mailboxes marked "Subscriber," or through the windows of homes without mailboxes. You can also slam a paper into the face of a blind homeowner; if you don't do this, or if you steer around him, he'll run into you -- and when anything runs into you (or vice versa), both you and the bike collapse. You'll have a box on your head (who knows where it came from?), and after six times, the five-star final edition will insult you. A joystick controls play: Forward accelerates, backward brakes, left and right steer, and the button throws a newspaper. The Spacebar pauses, "S" mercifully toggles the music, and ESC aborts the game. The PAPERBOY program comes on one copy-protected disk. The game looks good and plays okay, but it's ludicrous, and a waste of ST time. There are only two games dumber than this one: DOUBLE DRAGON, and the action version of INDIANA JONES AND THE LAST CRUSADE -- either of which should give you an idea of how horribly bogus PAPERBOY is. Fortunately, you needn't use ESC to abort the game: Simply refuse to blow your hard-earned cash on it. PAPERBOY is published by Tengen and distributed by Mindscape. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253