PHANTASY STAR III: GENERATIONS OF DOOM Legends of your homeland Landen tell of great, world-sweeping wars fought 1000 years ago. The sorceress Laya tried to dominate the world with her armies of monsters, but her plan was thwarted by the brave warrior Orakio and his army of cyborgs. In the final battle, all combatants were slain but the bodies of Orakio and Laya were never recovered. Passageways between the Orakian and the Layan worlds were sealed and people eventually forgot there were other worlds besides Landen. Two months ago, a young woman washed up on the shore near Landen town. The young prince Rhys nursed her back to health and, despite the woman's amnesia regarding her life prior to waking up on the beach, they fell in love. On the day that Rhys and the woman Maia were to be wed, a Layan dragon swooped down, screaming that Maia would not be the bride of "filthy Orakians." As the dragon flew off with Maia, Rhys vowed to search for her and bring her back, setting an epic adventure into motion.... That adventure is PHANTASY STAR III: GENERATIONS OF DOOM, sequel to Sega's incomparable PHANTASY STAR and its sequel PHANTASY STAR II. You assume the role of Rhys and set off to find your betrothed Maia. But the story doesn't end there. In fact, the PHANTASY STAR III storyline is so great and long, that it requires three generations to see the story through; only two loyal cyborgs participate in all three of the adventures. Nor is the story set into stone for you to follow. You get to choose which of four possible storylines you will take. When Rhys rescues Maia, he discovers that a woman who helped him has fallen in love with him and secretly wishes to marry him herself. You choose who to marry; your choice dictates which son to continue with and which adventure to follow. Finish the second adventure, and the son has a choice of two brides; again, your choice decides the plot of the final story and the ending you experience. There are seven worlds to explore in PHANTASY STAR III and two moons. You must ultimately explore each of the seven worlds and at least one of the moons, if not both. Fly through space in a space jet, or transform into one of three vehicles: a submersible to explore underwater, an aerojet to fly through the clouds with a bird's-eye view, or an aquaskimmer to cross the rivers and lakes. Unfortunately, PHANTASY STAR III was very disappointing. All its strong points are only a little bit better than PHANTASY STAR II, and its weak points are far more pronounced and noticeable than in either of the first two cartridges in the series. The graphics, while excellent, aren't much better than in PHANTASY STAR II. The sound effects are more sparse and also break no new ground. Only two of the musical tunes really appealed to me; the rest were satisfactory, but not as good as the PHANTASY STAR II musical tunes of Mystery, Death Place, and Never Dream. The storyline, which is PHANTASY STAR III's strong point, suffers from gameplay predictability. Each of the four adventures is played out in almost the exact same manner, albeit for relatively different reasons. For example, Sean must learn what caused the destruction of Azura, while Crys must foil the plans of Siren, former cyborg general under Orakio. But they both accomplish their goals through virtually the same actions and sequence of events. The two possible adventures for the second generation are almost mirror images; it was not too hard to guess at the storyline in Nial's adventure after completing the storyline for Ayn. Also, while there are four possible ending sequences in PHANTASY STAR III, only one of them is really different from the others. Two of the endings are exactly alike, except for the nature of the disaster avoided. The third ending is similar regarding the ultimate destiny of the seven worlds. Only one ending really is different from the other three. A lot of people were probably mislead by a strategy article in GAMEPRO Magazine, which said that after you finished the game, you would "finally learn what happened to the cast of PHANTASY STAR II." Actually, this isn't true. One of the towns connects PS3 to PS2 by showing how the peoples of the seven worlds are descendants of the people of the planet Palm, and how their ancestors managed to escape destruction by evacuating the planet just before its destruction (shown in PHANTASY STAR II). You do not learn what happened to the seven characters who defeated Mother Brain in PHANTASY STAR II; Sega says that perhaps one of the later sequels (they say there will be several) will reveal that part. Although combat is below par, PS3 combat does have a couple of nice features: For starters, you can now face as many as four different types of creatures and up to ten opponents. In addition, you can pick out an exact target (targets in the back row can't be attacked until those in the front are defeated, unless you use a gun, slicer, bow, or needler) instead of just a type of target. Best of all, while it is still possible for you to get ambushed (where the monsters get a free attack before melee), _you_ can now surprise your enemies, enabling you to run away with no fear of being blocked, or to kill them all before any of them knows what hit them. Combat animation is handled in a rather crude and sloppy manner. The animation of the monsters is inferior even to that in the original PHANTASY STAR, and the graphics for execution of Techniques are also flawed. Gone is one of the best features of PHANTASY STAR II's combat animation: your characters in battle. PS3 combat returns to the old first-person view used in the first PHANTASY STAR. The background scenery, while better than the Tron- like "grid" in PS2, is still rather simple and not as good as the excellent backgrounds used in combat scenes in the original PHANTASY STAR. Worse still, character hit points and technique points are no longer shown in four separate boxes, where only the box of the character that's being attacked was displayed during enemy assault. HPs and TPs are now shown in a single box that does not change. So it's often very difficult, if possible at all, to determine just which of your characters is under attack by a monster (unless you notice the HP number of the target going down, or when the monster uses a Technique on you, where you see a little flash of color over the name of the target). Techniques are almost useless in the game. Only healing Techniques are of any real value. The Time and Order Techniques fail more often than not, and two of the Healing Techniques can fail when you need them most. Melee Techniques, aimed at doing damage to the enemy, are only of any use in the first-generation adventure, and then rarely. 99% of encounters are handled more quickly and efficiently with the weapons you're holding in your hands. Fights seldom last very long, anyway, except when you're battling a "boss" enemy. Many of the monsters and the cyborgs you face are very strong, but it's not too hard to find or build up enough money to buy weapons that are stronger still, and can eliminate the opposition inside of two "rounds." The level of challenge and difficulty presented by PHANTASY STAR III starts out pretty high, but once you have finished one of the four storylines, the other three are quite easy. Even without the hint book, it's not too hard to find out what to do next if you speak to all of the townspeople and write down what they say. Shops and houses have two floors and, many times, you will find somebody with a useful piece of information upstairs. Still, the amount of backtracking and side-tracking you have to do before you can accomplish a goal will keep you from breezing right through your adventures. To finish the game in a few days can only be done if you are unwilling to put the control pad down long enough to eat and sleep. Overall, one cannot deny that PHANTASY STAR III makes for an intriguing and often-exciting Genesis FRPG. But many veterans of the first two games in the series are bound to be terribly disappointed, because the game breaks little new ground. While PHANTASY STAR and PHANTASY STAR II each took giant leaps forward, this game attempts only a small one. But, if we remember that a company can only outdo itself so many times, then we can forgive most of the game's weaknesses more easily (except the sloppiness of the combat animation, of course!). On a scale of 1 to 10, I'll give PHANTASY STAR III a score of 8. A good game, but containing a couple of weaknesses that are inexcusable in a game of its supposed caliber. PHANTASY STAR III: GENERATIONS OF DOOM is published and distributed by Sega of America.