POWERMONGER Everybody (according to the rock duo Tears for Fears) wants to rule the world, and that seems to be one of the guiding principles behind the team of software designers known as Bullfrog. First, they came out with POPULOUS, where you were given the opportunity to act as a deity. Now they've released POWERMONGER, which is in some ways a step downward: Instead of playing God, you now get to be only Genghis Khan. (This review is based on the Amiga version.) POWERMONGER, like POPULOUS, is a mouse-operated, icon-driven, real-time simulation played on a world map that covers a wide number of "worlds"; in POWERMONGER, the object is to capture and unite 195 small fiefdoms into a unified whole -- with yourself as supreme leader, of course. You accomplish the goal primarily through battle, although you may profitably spend your time in invention, agriculture, diplomacy, and tradecraft, as well. Each of the 195 different lands can be conquered; it is up to the wise general to determine how. POWERMONGER can be played on any Amiga with at least 512K of RAM, and only requires a single disk drive. In fact, even though up to eight separate games can be saved to a formatted disk (and you can format a disk from within the game program), the program does not support a second disk drive. There are several other ways in which the program setup is finicky: If you choose to leave an external drive hooked up while playing POWERMONGER, it is recommended that you stick a write-enabled disk in that drive to avoid error messages. In addition, POWERMONGER unfortunately does not support hard drive installation, and cannot be backed-up by means of AmigaDos (although the Command Summary Card says a disk-copy utility will work). And for a program that resists AmigaDos copying, it has a peculiarly eyestraining off-disk copy protection scheme, requiring you to find a particular small inset map on one of five to six pages, and then enter the number of trees, sheep, or houses listed under the map. (However, the standard warning on the inside front cover regarding the dire consequences that await software pirates is Monty Pythonesque in the extreme.) POWERMONGER can be played by two players whose Amigas are connected via modem or datalink, but I have not tried this yet. It sounds like it could be fun. Otherwise, gameplay is solo against the computer, and you know what $#%$!!s they can be. You begin POWERMONGER typically by choosing "Star New Conquest" from the Option Screen. The entire world map of 195 preset territories is displayed, and by clicking on a section of map, you select your opponent. At the outset, there is only one section available for conquest, but as you subdue territories, more adjacent territories will be opened up to you. (Another option, "Play Random Land," lets you play the game in a less linear fashion.) Each territory has one or more settlements, and you must conquer these in order to control the hearts and minds of the inhabitants. Settlements can become a source of food, reinforcements and inventions -- technological advances that can range from trade goods to cannons. The territory you are currently engaged in taking is displayed in a number of ways. First, there is the Overview Map, which can variously provide information regarding terrain, food, settlements, and objects. By moving a cursor on the Overview Map, you choose which section of the territory will be displayed on the Close-Up Map, which is where all the action happens. You can see each tree and sheep, and watch as your armies move on settlements. This is where POWERMONGER shines: in its attention to tiny details. Moreover, everything on the Close-Up Map has an identity, and qualities that can be revealed by means of the Query icon, which produces pop-up windows that provide useful (well, sometimes) information. Visually, it is quite impressive. The animation is smooth, the scrolling map (which you can rotate and zoom on, after a little practice) is very detailed, and the sheep are downright cute. Then there's the sound. POWERMONGER is full of sound effects, from bleating sheep to the ring of sword on sword. I particularly like the way the captains say "Yeah!" when you give them an order to attack a settlement, and the cheers that go up once you've prevailed. Each one has a purpose. The sound of birds may mean that something -- usually an enemy army -- has disturbed their nests. Hammering and sawing mean that someone is hard at work on an invention. And the current health of your captain is indicated by the sound of his breathing. POWERMONGER is not designed for the illiterate or the indolent. The instruction manual is a must-read, because only through knowledgeable manipulation of icons can you hope to know what you're doing, and the effect it might have. And you dare not sit back and mull over a course of action for too long: While you let indecisiveness rule your will, some computer-driven army is likely to dispossess you with extreme prejudice. I liked POWERMONGER better than POPULOUS, and POPULOUS is a very impressive game, with its castles appearing out of nowhere and its mystic aspects. POWERMONGER is much more "real world." It deals with houses and trees and science and sustenance, all the things that make life three-dimensional. Bullfrog's stated goal was to put the gamer into the thick of things, to make you "feel as though you were inside a world, and playing as a part of that world." POWERMONGER does not quite achieve that ambition, but it does an admirable job of presenting an increasingly challenging game of conquest in which you learn how every action has its consequences. While it is not an arcade maelstrom, it does require you to develop the ability to both think and react quickly, often at the same time. POWERMONGER is the embodiment of the Bullfrog philosophy: "We only design what we want to play." If your idea of fun is a combination of SIMCITY and RISK, with touches of ARCHIPELAGOS and POPULOUS, you'll be smitten with POWERMONGER. It has that "just one more" quality that makes a good computer game the equivalent of a page-turner novel. Alexander the Great, who wept when he learned he had no worlds left to conquer, would have enjoyed this game immensely. He would also have taken heart in the knowledge that the designers plan to release an expansion disk in "early 1991." And those less great than Alex will probably be cheered by the knowledge that a cluebook will be available around the same time. POWERMONGER is published and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253