RAD GRAVITY Have you ever purchased a game that you just couldn't decide whether you liked or not? Well, unusual as it may be, that seems to be my current dilemma with RAD GRAVITY from Activision. Maybe you can decide whether I like it after reading this review (based on the Nintendo version). RAD GRAVITY is another jump-run-and-shoot platform game. Fortunately, it doesn't resemble other games too much. A rare thing that I noticed about RAD is that the plot is actually a part of the game, and the game follows this plot very closely. Your mission as Rad is to reactivate several Compuminds (living computers) and revive the union they once formed. Your block-jawed character is interesting, to say the least. Chiselled from the cartoon molds of the past, Rad Gravity strikes across the galaxy in his space ship, beaming down to dangerous planets to find the Compuminds. Your main adversary is a living brain, but the ending of the game might surprise you. There are ten worlds you can explore. Each has its own unique characteristics. The differences in the worlds actually add to the gameplay value. Of course, some of the traits are a pain: When you land on Turvia, everything will be upside down, for example. Rad has a few special quirks himself. If you let him stop in one place for too long, it looks like he is twiddling his thumbs and whistling (one of the more important aspects of the game). There are other occurrences throughout that are worth seeing, and that add to the humor of the game. Everything is fairly straightforward. Most of the time you know exactly where you have to go, and what you have to do. There are those occasions when you do get lost, however. A nice feature is the ability to continue where you left off. The passworded save method lets you do this, although the 20-character password becomes a bit tiresome. One real problem with the game is the inability to make out objects in the background. I had trouble figuring out if a ledge was actually a ledge, or just something in the background to make the game more colorful. Oh, and let's not forget the different weapons and power-ups that can be found throughout. The game would be a chore if not for the various weapons available. The graphics in the game aren't spectacular. Some may even say the graphics are too little, too late. Compared with other NES releases, the graphics in RAD GRAVITY might even be considered shoddy. The sound is okay, but tended to bother me after a while. The tunes do change every now and then, but not often enough for me. (I'm a strong supporter of a "background music off" command in all cart games. You can turn the volume down on your TV, but then you won't hear the special effects.) The gameplay is pretty good, and you can get some laughs out of RAD. However, I ultimately found the game to be boring. I may give RAD GRAVITY another look sometime, but not in the near future. RAD GRAVITY is published by Activision and distributed by Mediagenic.