REALM OF THE WARLOCK The elders of Ashton have vanished. Trouble and strife now rule the countryside. You, veteran of many previous (and similar-sounding?) adventures, decide to exorcise this wasteland you once called home and return the elders to Ashton. This graphics adventure designed by Michael Raybaud and James Smith (reviewed here for the Amiga) was the first game released by Incognito Software. And they are admittedly embarrassed by it. I was told by someone at the company that if they hadn't been contractually obligated to release it, REALM OF THE WARLOCK might have disappeared as utterly as the old guys from Ashton. That would have been a shame, since it does have something to recommend it: the puzzles. In this new age where storyline and characterization are becoming increasingly important, direct descendants of COLOSSAL CAVE, ZORK, WIZARD AND THE PRINCESS, and others are much harder to find. Puzzles are all this game has on its mind, and there are plenty of them. Out of the approximately fifty locations you'll visit, only half a dozen or so are window dressing. The rest offer obstacles, clues, or necessary objects. Many of the puzzles are connected. Every object is important. Some are needed to perform several different functions. Since you can only carry six items at a time, and since you'll be unable to return to earlier portions of the game after certain crucial junctures, inventory management is a juggling act of major proportions. The puzzles are made all the harder by the illogic of many of them. And whil there are clues scattered about, they can be as cryptic, or as hard to find, as the actual solutions themselves. You must try everything everywhere (Experiment! Experiment! Experiment!) in order to succeed. Also, to the game's credit, it can be loaded entirely into RAM -- that is, if you have 1MB or more available. WARLOCK offers a number of shortcut macros, and the ability to chain together a series of directional commands to move you quickly across its landscape. It will save games to a second disk drive, although the documentation doesn't reveal this. Just type the designator of your second drive (DF1:, DF2:, etc.) before the filename under which you want to save the game. Phone support was prompt and friendly. And the game even begins with an anti-drug message in an unexpected display of social conscience. Why would Incognito want to disown such a challenging game? There _is_ a definite downside. First of all, the parser is limited and cranky. Secondly, the game's text strings are full of distracting typos, misspellings, and illiteracies of every sort. This combination can be deadly when, at one poin the program only accepts a command that's an incorrect use of the language. Room descriptions are often confused with characters inhabiting the rooms, resulting in the display of some very bizarre text. And every time you save a game, you get the message "Gave Saved." (Sigh.) WARLOCK's graphics are crudely drawn, almost childlike, and of little help in solving the puzzles. They can be turned off, and this is essential at a couple points where the text scrolls right out of the window before you can read it. There is no sound. There appear to be several bugs that can crash the game. The only one that is repeatable is acknowledged by Incognito, but there are no plans to fix it. The correct input is necessary to get you past it. The packaging stuffs the disk up against a cheap slab of crumbling styrofoam that can jam it, or your drive. Clean the disk thoroughly before use! So, the bottom line has to be this: If you are looking for an extremely challenging, puzzle-oriented graphics adventure, and _if_ you can put up with the annoying idiosyncrasies of the parser, text, and overall design, you might want to give REALM OF THE WARLOCK a try. But if your irritation threshold is low, beware. REALM OF THE WARLOCK is published by Incognito Software. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253