RICK DANGEROUS RICK DANGEROUS is an arcade game from Microplay, Medalist International, and MicroProse. A sticky blend of strategy and joystick wiggling, RICK offers fine graphics, four scenarios, easy joystick control, and copy protection. (This review is based on the Atari ST version; Commodore 64/128 version notes follow.) RICK DANGEROUS is the game that the arcade version of INDIANA JONES AND THE LAST CRUSADE _should_ have been. RICK looks good and sounds good, plays well, and despite its trial-and-error nature, provides solid and unpretentious fun for nearly everyone. Rick Dangerous is a squat and pudgy soldier of fortune armed with a gun, some dynamite, and a big stick. His adventures take him into a temple in the Amazon, a pyramid in Egypt, the Schwarzendumpf Castle where Allied soldiers are being held prisoner, and a secret Nazi missile base. Your goal is to make your way through the four scenarios in one sitting: There is no save option, so completing the game must be accomplished through trial and error and many restarts. The ST screen display consists of the walls, ladders, platforms, traps, and inhabitants of the current scenario. Although the temple, the pyramid, and the castle are differently-engineered structures, in RICK they have the same basic design. Amazon natives, Egyptian assassins, and slavering guard dogs try to prevent you from achieving your goal, as do the diabolical traps, many of which will remind you of those that nearly did away with Indy in his film adventures. Above the speedy-scrolling action screen are score and graphic representations of the number of bullets, sticks of dynamite, and Rick-lives remaining: There are six of each. Although bullets and dynamite are finite, extras can be found along the way. Lives are limited to six, and when you've used all of them, the game is over. Rick is joystick-controlled: The stick alone lets him jump, duck, crawl, and walk; with the button pressed, the stick fires the gun, pokes the wooden staff, and lights and drops dynamite. Rick is highly responsive to joystick commands, but you'll need good timing and a good memory. When you jump down a shaft, Rick is maneuverable in mid-air. The RICK DANGEROUS package comes with one copy-protected disk and a two-page instruction sheet for all versions. The game requires an Atari ST with 512K and a color monitor. RICK DANGEROUS is a nicely-designed, fine-looking, and smooth-playing piece of work that's simple to learn. It can be frustrating, what with all the traps -- poison spears and darts, falling gates, spikes, bats that won't die, sliding stone blocks -- but not so frustrating that you'll explode with rage. The digitized sounds are used sparingly and effectively. Adults and kids alike will have plenty of fun with RICK. COMMODORE 64/128 VERSION NOTES The C64 version of RICK DANGEROUS is virtually identical to the ST version described above. The graphics are not as bright and clear on the C64 (which is to be expected), but they're fine nevertheless. All joystick functions are the same, as well. The C64 package comes with one copy-protected disk. RICK DANGEROUS is published by Medalist International and distributed by MicroProse. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253