ROBOCOP 2 As a movie, "Robocop 2" wasn't able to top "Robocop," but that isn't unusual. In the movie business, sequels rarely are better than the original. Fortunately, the situation is usually the opposite in computer software, and such is the case with Data East's brilliant design of ROBOCOP 2. (This review is based on the Amiga version). ROBOCOP 2 is a winner, from its slick graphics and animated sounds to the challenging game play and excellent joystick interface. I almost felt like Robocop for a day! This sequel is definitely better than the original, upgraded in virtually every way. Yes, the theme is similar, but the improved graphics and sound make ROBOCOP 2 a contender for anybody's top arcade games list. ROBOCOP 2 is as easy to play and understand as the original. It's a one- player game, and the object, of course, is to blast everything in sight as Robocop goes about the hopeless task of trying (again) to clean up Old Detroit. But this time, the thugs are tougher. Old Detroit has become a free- for-all venue, and the bad guys are armed with plenty of high-tech weapons and explosives they acquired (presumably) though the sale of drugs. The endless array of hoodlums to battle makes for a shoot-'em-up of the highest order. But as the parent of an eight-year-old and a six-year-old, I was initially disturbed by the premise of the game. It's Robocop's mission to hold the fort in the absence of the striking Old Detroit police force, and in addition to blasting all the bad guys to smithereens, he must pick up the drugs (called "Nuke") that they leave behind. Everyone knows that the drug problem is a major issue in America, and I was bothered that such a serious social ill could be the casual focal point of a game obviously aimed at kids. It's Robocop's mission to shoot all the bad guys, pick up their crack, er, Nuke, and rescue the innocent hostages. Sounds just like another day in the inner city, doesn't it? Here's a line from the manual about what to do at the start of the game: "You got a tip from Officer Duffy that Cain's at the Sludge Plant. One problem: It's in the restricted area -- so it's just you and a lots of well-armed Nuke addicts." Parents with small children will have to decide for themselves whether ROBOCOP 2 is appropriate for their youngsters. I did allow my eight-year-old son to play, but he grew weary of the game very quickly, mostly because the game play was very difficult. There are only three levels to ROBOCOP 2, and even the manual promises that they are "three extremely difficult levels of action." Suffice it to say that even the most ardent player will have trouble finishing this one. Those reservations aside, ROBOCOP 2 is very nicely done. I loved the very audible cries of "Help!' from the hostages, and the chomp, chomp, chomp of Robocop walking across the floor was neat. There were plenty of other sounds such as bullets ricocheting off walls, and groans from the bad guys as Robocop found his mark. The program comes on two disks, has on-disk copy protection, and cannot be loaded onto a hard drive. The game can be played on all Amigas with at least 512K RAM. Amiga 1000 owners must use Kickstart 1.2 or higher. ROBOCOP 2 is published and distributed by Data East.