SHADOW OF THE BEAST SHADOW OF THE BEAST, Psygnosis' latest (and I think greatest) release, goes well beyond any other game available in terms of graphics and sound design. With an animation rate of 50 frames per second, 13 levels of parallax scrolling, 128 colors displayed simultaneously, 850K of music data, 2.2 megabytes of graphics data, 350 different screens, and 132 entirely distinct monsters, this game manages to set high standards on all fronts that will be difficult to exceed for a long time to come. The fact that gameplay itself is also rich, deep, and exciting seems all the more astonishing, given the quality of the audio-visual aspects. SHADOW OF THE BEAST is proof that good gameplay and state-of-the-art sound and graphics are by no means mutually exclusive in the design of a computer game. (This review is based on the Amiga version.) In this program, you're in the classic arcade game situation: You must fight your way through several regions to reach your ultimate enemy. In the process, you have to overcome both local and end-of-region monsters with a variety of techniques. You find keys, weapons, and potions, all of which are collected and used in the usual fashion. Keys open up certain areas, certain weapons are necessary to defeat certain creatures, potions increase strength or revive your energy. There are also various puzzles involving transporters, levers, treasure chests, wrenches, etc., that affect what happens in a particular area. You can jump, crouch down, move right or left, climb up and down ladders, punch, kick or use your available weapon. There are pits and ledges to be avoided, as well as ladders to be climbed. SHADOW OF THE BEAST is distinct from most arcade games, though, in that gameplay isn't really reflex-oriented. Your success in each area has much more to do with your astute observation of what-happens-when than with the speed or precision of your joystick actions. There are no time limits to pressure you, and no restrictions on direction of movement. At any point, you can go all the way back through an area you've reached the end of; in fact you _must_ do so in some areas in order to get out. You can take as much time as you need to move carefully through a challenging section, and can flee (in certain circumstances) if a section you've entered seems too difficult. Your heart rate is displayed (along with your strength) in the upper left hand corner of the screen at all times; if that rate gets too high, your heart bursts and you die. The game is advertised as an arcade/adventure, but unlike some others (in which the arcade elements are crude intrusions upon an adventure game, or vice versa), SHADOW OF THE BEAST really does manage to balance the joys of both genres nicely. You'll spend equal amounts of time thoughtfully solving intriguing puzzles and gauging how far to step to avoid being hit by, say, a bouncing eyeball. As in SWORD OF SODAN, you'll have to discover where your opponents' weak points lie while you try to get past them. And you must determine which particular weapons are useful on which particular creatures. As should be apparent, this is not one of those arcade games in which you simply increase your capacities in linear fashion. SHADOW OF THE BEAST's many facets all contribute to the richness, variety, and replayability of the game. Arcade fans will rejoice as much as adventure fans: Like most Psygnosis releases, this is one hard game! While reflexes aren't really on trial here, timing certainly is. You have to be very precise in determining exactly when and just how far to propel your onscreen character in a particular direction. Very frequently, going too far will have an adverse affect on your ability to deal successfully with enemy onslaughts; in other words, you have to learn to wait sometimes for them to come to you, rather than rushing into their waiting arms. But in the end, the quality of the graphics and sound is what distinguishes SHADOW OF THE BEAST as a truly exceptional game. Everything moves so quickly and fluidly that the creatures onscreen seem almost alive. The parallax scrolling gives each scene a real three-dimensional feel (especially above ground). Both the background drawings and the huge, animated sprites are colored beautifully and subtly, completely free of any "jaggies" or flatness. The pictures' depth and dimensionality make them seem more like scenes from a alien space movie than an animated cartoon. And the music (by the same person who did the wonderful soundtrack for FRIGHT NIGHT) is rich and orchestral; the programmers have learned how to use the Amiga's built-in sound capabilities to full advantage. Each of the incredible variety of compositions sounds less like electronic music than the digitized, electronic simulation of wood instruments. (The lead voice in many tunes, for instance, sounds just like Gheorghe Zamfir on his pan flute). There are only a few potential negatives. When you die, you're obliged to experience the "death scene" and related music for 30 seconds before you can begin again (I consider this a built-in inducement for players to rest their eyes). You cannot save where you are, so if you're obliterated, you have to start over from the beginning (which, in this game, is more of a pleasure than a chore). And, finally, the two game disks are copy-protected, not to mention full of highly compressed data, rendering them more susceptible to damage, despite the ability to leave them write-protected during use. Perhaps the piracy problem is so severe in the UK (where this product originates) that no other solution was deemed acceptable. We can only hope that some day, after initial sales, an unprotected version will be released. The good news is that there are no time limits to the warranty; Psygnosis will replace damaged disks at any time, no matter how long you've owned the game. Just return the original diskettes for exchange (no other proof of purchase is necessary). SHADOW OF THE BEAST comes with a black T-shirt (size large, unisex) displaying the fabulous Roger Dean graphic on the front. The documentation consists of a nice little six-page story to help set the mood, a guarantee that the program and disk are virus-free, background information about the designers, and clear instructions for loading and play. The program requires a joystick, only 512K RAM, and runs on Amiga 1000s, 500s and 2000s. Only the internal floppy drive can load the double-disk game; extra floppy and hard drives are not utilized. Game saves are not allowed. No manual look-up procedures are necessary, and there is no disk-swapping during actual play. Screens and sound load quickly and smoothly. I rate SHADOW OF THE BEAST right up there with SIMCITY and POPULOUS as one of the few choice games that exceed the conventions, technology, and standards of most other gaming products. We can only hope that it indeed foreshadows great things to come from Psygnosis who, with this release, establishes itself once again as the leader of the pack. SHADOW OF THE BEAST is published and distributed by Psygnosis. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253