SKATE OR DIE SKATE OR DIE is a colorful and humorous multi-event game of competition based on a trendy and relatively new sport: skateboarding. The authors, David Bunch, Michael Kosaka, and Stephen Landrum, have worked together and separately on such software hits as The TEMPLE OF APSHAI Trilogy, SUMMER GAMES, GFL CHAMPIONSHIP FOOTBALL, and COMMUNIST MUTANTS FROM OUTER SPACE. SKATE OR DIE is distributed by Electronic Arts, a premier software company that usually knows what it's doing: In this case, however, it's anybody's guess as to who is going to buy this product. (The Commodore 64/128 version is the basis of this review; IBM-PC version notes follow.) SKATE offers five events -- Pool Joust, Freestyle, High Jump, Downhill Race, and Downhill Jam -- each of which can be practiced individually prior to actual competition. These events reappear in Compete All, and each can be skated individually or in sequence. In single-player mode, SKATE supplies the necessary competition in the form of Lester, who is not only the greatest (most "bionic" in SKATE lingo) skater in the solar system, but also (accordi to the game package) "stupid, mean, and ugly." When you enter Rodney's Skate Shop at the start of the game, you'll encounter the roots of Lester's genetic lineage. Rodney's Skate Shop is where, by moving a joystick-driven pointer around the screen, you sign up for competition or practice, change the color of your skateboard, check out the high scores screen, or listen to Rodney's potentially rude remarks. After selecting practice or competition, you will find yourself on a skateboard in the Town Square, from where you'll guide your board down streets to the various events. Specific events determine the screen displays. Pool Joust is an empty swimming pool in which two skaters take turns trying to splatter an opponent's brains all over the concrete with a boffing stick. The High Jump and Freestyle events consist of a steep-sided ramp, with fan-filled bleacher seats in the background. The Downhill Race takes you through an obstacle-riddled park, and the Downhill Jam takes you through the obstacle-riddled back alleys of the inner city. SKATE is controlled by a joystick. A second joystick lets you compete against another human, rather than the three computer-driven opponents. The Downhill Race and Downhill Jam events offer two methods of skate control: Regular and Goofy. In Goofy mode, pushing the stick forward moves the board forward, whereas in Regular mode the same action slows or stops the board. Goofy feels more natural, which is to say the board moves as you'd expect. Depending on the event, the joystick also controls several board tricks, such as kickturns, aerials, handplants, and rail slides. Pushing the button and/or leaning toward or away from a direction does the trick, although no trick lasts forever. You must click the button and/or lean again to complete the action, land safely, and continue the event. On the Freestyle ramp, you score points for executing these tricks. In the High Jump event, you are allowed to make five passes from left to right. The height marker is on the right, and clicking the button at the highest point records the jump. Both Downhill Race and Downhill Jam events are timed, and each offers opportunities to earn bonus points. In the Pool Joust event, each skater takes turns with the boffing stick and tries to knock the opponent off his board. Various Freestyle tricks are available in Pool Joust. A trigger push readies the boffing weapon. Upon completing all five events, you will be apprised of your score. And, if you've been good enough, you'll enter it on the high scores table in Rodney's Skate Shop. The SKATE game package contains a double-sided disk, a foldout instruction sheet written mostly in skateboarder's talk, and a sticker of Lester. The SKATE OR DIE graphics screens feature colorful details and excellent skate animation. The various tricks seem accurate and ridiculous, simultaneously. Blowing a trick, for example, causes the skater to slide down the Freestyle ramp on his knees, or land flat on his back, all protective pads and shields scattered about. The Downhill Race in the park takes you through a timed obstacle course and offers chances to score bonus points by guiding the board through drainpipes and steering it around gravel and foliage. The Downhill Jam through the back alleys offers opportunities to score bonus points by knocking over flower pots, garbage cans, and your opponent. Skating through the chain-link fence is advisable only for a good laugh. SKATE OR DIE looks and plays just fine. All aspects of the game meet the familiar standards of Electronic Arts. The only part I can't figure out is this: Who will buy the product? Skateboard fanatics? Game fanatics? Disgruntled Yuppie accountants from California? Since Electronic Arts has a sturdy reputation, it is easy to assume that SKATE OR DIE will make a wonderful addition to your software shelf. My suggestion is that you "test skate" SKATE OR DIE at your local software store to make certain that your money will be well spent. IBM VERSION NOTES The MS-DOS version of SKATE OR DIE is another of Electronic Arts' meticulous translations. Provided you have EGA or EGA compatibility (as most VGA cards offer), the program looks about as good on an IBM as it does on the Apple IIgs, and better than it looks on the Commodore 64. It's just as playable, too, although a standard 4.77 MHz processor may be a bit too slow for EGA graphics. SKATE OR DIE includes both disk formats: one 3-1/2" disk and two 5-1/4" disks. Neither set is copy-protected (but information from the documentation is required to start the game). The instructions also outline the simple installation program, should you wish to install the game files on a hard drive. If you play from one or two floppies, make backup disks first, because the game disks are write-protected and will not save scores. SKATE OR DIE requires an IBM PC, XT, AT, Compaq, or other compatible, Tandy 1000 series, 3000, or 4000. A joystick is recommended by Electronic Arts, and I agree: The program is tougher to learn using the keyboard, and definitely inelegant. Your system will need 384K and a CGA, EGA, or Tandy graphics adapter. As mentioned, if your machine is 4.77 MHz, you may find that the EGA graphics slow down the action to an unacceptable degree. You can force CGA mode for faster skating, but with the marvelous graphics available in EGA, this is obviously not an optimal solution. When you boot the program, you'll be prompted for your graphics adapter, and asked to identify various acrobatic routines according to the fold-out instruction sheet (a slight inconvenience). Then, the program begins and you proceed as outlined in the above review. The function keys allow you to toggle sound effects and music (separately), pause the game, and to move backwards through the menus until you exit the game. This is a pretty handy feature. But there's one peculiarity of the program that is a definite pain: The system clock halts while this game is running, so every time you finish the game, you need to reset the clock. I'm curious why this game -- and none of the hundreds of other games in my library -- causes this annoying problem. In spite of this admittedly minor idiosyncrasy (it's apparently not a bug, since it's mentioned in the documentation), SKATE OR DIE is one of the better arcade translations for MS-DOS. This is true especially if you have an EGA, a joystick or two, and a clock speed greater than 4.77 MHz. The graphics exhibit pizzazz and style, the gameplay is more complex than most arcade games, and there's a great variety of play modes and challenges. SKATE OR DIE is published and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253