STARFLIGHT When I first played STARFLIGHT, I was awed. Even after multiple restarts, mistakes (on my part, I assure you!), and calamities, the game has never frustrated me. Indeed, the level of playability is astounding. At last, here is a computer role-playing game that doesn't force you to resort to hack-and-slash to gain knowledge and experience. Quite the contrary: You're encouraged to deal peaceably with beings you encounter, for they hold vital clues that aid you in your quest to save Arth and the surrounding star systems. (This review is based on the IBM-PC version; Amiga version notes follow.) Something has caused the sun of your solar system to become unstable, and its explosion is imminent. The plot of STARFLIGHT is based on exploration and discovery. Your initial mission is to locate Endurium (starship fuel), and habitable planets for your doomed home planet to colonize. As the story unfolds and the urgency to leave Arth increases, you're sent to locate minerals to supply Arth's spaceship builders with the raw materials they need. Strange messages are intercepted and passed to you regarding lost civilizations, alien activities (both hostile and benign), artifacts, and strange "fluxes" in the fabric of space. The further you dare to venture into the surrounding systems, the more information you glean, until you suddenly realize that all the solar systems' suns are becoming unstable! And only by learning to deal with the alien beings you meet will you learn the secret behind this disturbance, and how to stop the destruction of the known universe. You manage a six-man crew whom you select (from a menu of six races), name, and train in various capabilities. You are equipped with the bare essentials and 12,000 credits with which to buy an initial fuel supply, make moderate ship improvements, and perhaps train a crew member or two. A visit to the Bank (which pays interest!) lists your transactions and balance. Communications has important information regarding goals, missions, discoveries by other star pilots, etc. The beauty of STARFLIGHT is in its playability. Whether you do or don't save Arth, you may continue exploring the star systems (as long as you're able to find Endurium). And if you do manage to solve the game, your rewards from a grateful civilization allow you to play ad infinitum! All input to the game -- including communications with the aliens you meet -- is handled through menu selections. Movement is controlled by the arrow keys. Because of the ease of play, you won't even need to read the instruction booklet that comes with the game. If you're like me, you'll just want to get started on STARFLIGHT and read the documentation later. Sooner or later, though, you ought to read the manual to learn more about this fascinating game; in fact, you can obtain some necessary insights into the different races only by doing so. STARFLIGHT's graphics are very good. I played the game on both a color and a monochrome PC; there's no degradation in detail when the game is played in monochrome, although it's a bit difficult to discern topographical map details. There are sound effects you can toggle. My monochrome PC doesn't have sound capabilities, but I didn't find the sound effects necessary. STARFLIGHT is distributed on two floppy disks, one of which is completely filled. Small wonder, too: STARFLIGHT seems huge. With over 800 planets to explore, you really _do_ feel as if you're exploring the entire universe! The program is not copy-protected (a plus for hard drive owners). Off-disk protection is handled via a Codewheel and a random set of parameters that generate a number code. It's easy, simple, and it works. If you take a stab at entering the number code when it's asked for, you can still leave the starport, but all sorts of nasty things will happen to you in a short while. Game saves take a long time on a floppy system, due to the fact that you have to copy both diskettes. Playing from a hard drive, though, the saving is a bit faster, since you simply copy your STARFLIGHT sub-directory to your Save sub-directory. Note also that you cannot stop the game without going through the save game routine. Doing a simple "Quit" destroys the current game, at which point you'll either have to start from scratch or restore a previous game. This is the only drawback I've found in STARFLIGHT, but there have been reports of the game hanging up during planetary operations. By the time you read this, Binary Systems may have corrected these and other problems reported by STARFLIGHT players. The game package includes two floppy diskettes, documentation booklet, Codewheel, and a full color Starchart for interstellar navigation. Full color is supported on composite monitors, but you'll see only the typical four-color palette in CGA mode. There are patch files available in the library of The Gamers' Forum that allow you to invoke a full 16-color CGA palette. I highly recommend STARFLIGHT to everyone, including WIZARDRY and ULTIMA fans. Binary Systems: Encore! AMIGA VERSION NOTES The Amiga version of STARFLIGHT is well worth playing. It isn't a traditional CRPG perhaps, but it's a very intriguing and rewarding Star-Trek-type of adventure. You literally _do_ go "where no man has gone before." STARFLIGHT is primarily a game of search and discover. It includes some rather slow graphic displays of the planets you may land on, but this feature can be turned off, which improves game speed considerably. Do watch this scenario at least once: The fractual display of a revolving planet, and the planet's features that come into perspective, are well worth seeing -- despite the time involved. I understand that there've been no graphic improvements over the IBM version, but I was favorably impressed anyway. The opening title screen and accompanying music are more than adequate. Starport, where you begin the game, is a very pleasant method of performing "housekeeping" chores (creating characters, getting messages, repairing and supplying your ship, buying and selling trade items, etc.). You maneuver a well-drawn, spacesuit-clad animated figure around a nicely depicted circular star port. The doors all lead to different "housekeeping" options. The center of the starport is a transport to your ship. You watch (and hear) the character (representing your team) dissolve in the transport. When you land on a planet, you maneuver a terrain vehicle (overhead view of an icon on variable-colored terrain) over mountainous regions (white), water (blue), etc. STARFLIGHT can be played exclusively via the mouse, and although some of the control features are not common in Amiga games, you'll adjust quickly, finding the interface very pleasant to use indeed. For example, "Cruise Control" allows you to click on the direction in which you want your spaceship to travel; the ship will head that way automatically until you turn off the control. This version runs on the Amiga 500, 1000, or 2000; it requires 512K of RAM and a color monitor. There's no on-disk copy protection, but you do have to refer to an included code wheel. You'll also need a blank diskette in order to make a copy of the master disk. Although the middle section tends to bog down a bit (while you're exploring without knowing where to go), STARFLIGHT on the whole is very enjoyable, and I recommend it to all who enjoy quests of exploration and discovery. STARFLIGHT is published by Binary Systems and distributed by Electronic Arts. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253