STELLAR 7 In the never-ending quest for new games, we often run across retreads of old games, all gussied up with new ribbons and bows in an attempt to trick us into believing we have something really new. Case in point: STELLAR 7. (This review is based on the IBM-PC version.) In STELLAR 7, you find yourself at the controls of the Raven, Earth's most sophisticated assault vehicle. You have to fight off the forces of Arcturus, and then pursue them throughout the galaxy, fighting them on a variety of worlds until you eventually get to their home base, where you have the opportunity to wipe them out for good. You get a cockpit-eye view of the world, looking out the viewscreen of the Raven as you're attacked by various types of land and air enemies. A radar screen on the bottom portion of your screen shows their positions relative to you, and you zoom around, blasting away until you've destroyed everything in your path, at which point a gate appears and you can warp to the next planet. Gee, sounds an awful lot like the old arcade TANK game, don't it? The one where you're sitting in your tank, looking out the front window, zooming around blasting away at everything in your path? One thing, though, is that STELLAR 7 is a darn good version of TANK, with a few extra wrinkles added. Those wrinkles include some of your armaments: You have a "cloak" to make you temporarily invisible, as well as a "Cat's Eye," which allows you to see cloaked enemies. You have two types of cannons, a thruster for short bursts of speed, and a "jump thruster" that allows short periods of "vertical lift" (flight). Perhaps a more interesting addition is the idea that if you destroy three of the same type of enemies in a row, you can collect a "power module" that recharges your tank's (oops...I mean your _Raven's_) systems. Frankly, what won me over to this game were the superb introductory screens, with excellent VGA graphics and animation. The screen of the enemy leaving the mothership was worth the price of admission alone. STELLAR 7 arrives on four 5-1/4" and two 3-1/2" diskettes. An install program is included that places the files onto your hard drive, after which there is no copy protection. The 32-page manual is well organized and to the point, and includes a fold-out quick-start and reference card. STELLAR 7 can be played with a joystick or a mouse, or from the keyboard. In this case, the keyboard is perfectly adequate for maneuvering your Raven. Graphics modes supported include 4-color CGA, 16-color Tandy or EGA, and 256-color VGA or MCGA modes. The screen shot on the front cover, and the two screen shots on the rear of the box, faithfully depict the superb VGA graphics. Animation is smooth and quick. Every possible audio board seems to be supported here, including Roland MT32, AdLib, and Sound Blaster, for sound effects and for music. If you have either the Tandy TL or SL, or the Sound Blaster, you'll also get digitized speech effects. STELLAR 7 may not be all that new, but it does update a classic game with state-of-the-art visuals and sound. If a lot of work didn't go into the conception of the game itself, at least a ton of work seemingly went into the look and feel of STELLAR 7, with the result being an exciting, fast-paced shoot-'em-up that devotees of arcade-style games should greatly enjoy. STELLAR 7 is published by Dynamix and distributed by Sierra On-Line.