STRIKE ACES STRIKE ACES is a combat flight simulator designed and written by Vektor Grafix and published and distributed by Accolade. Based on the Strategic Air Command's Bombing and Navigation Competition, ACES offers fine 2-D/3-D graphics, four difficulty levels, eight missions, four aircraft, training mode, joystick and keyboard control, and copy protection. The Commodore 64/128 version is the basis of this review. The Bombing and Navigation Competition, which Vektor Grafix uses as an excuse for the game's existence, makes ACES the cockpit equivalent of POWERPLAY HOCKEY, which was based on the U.S. hockey team's Olympic victory. I hear someone is writing a graphic adventure based on Al Capone's vault (Geraldo gave the go-ahead and will assist), which in turn will be followed by a new version of BREAKOUT, inspired by the collapse of the Berlin Wall. On the up side, as a game and a flight simulator, STRIKE ACES is nicely designed, good-looking, and reasonably easy to control. On the down side, there are play problems that result in surprise and frustration. The SAC Bombing and Navigation Competition is an annual event that's held at Ellsworth Air Force Base in South Dakota. The Competition began in 1958 and involved only U.S. forces until 1984, when NATO and WARSAW PACT nations were invited to participate. The object of the Competition is to fly air-to-air and air-to-ground missions, and do it well enough to win the Curtis LeMay Bombing Trophy. ACES has four levels (Covert, Tactical, Strategic, Offensive), each of which consists of two missions. Each level is more complex than the previous one, due to additional activities, such as in-flight refueling, special armaments, and increased navigational skills. The Player Aircraft are the USAF's F-4E Phantom and F-111F Aardvark, Britain's Panavia Tornado IDS, and Russia's MiG-27 Flogger-D. Enemy aircraft are the US Navy's F14 Tomcat, Russia's MiG 29 Fulcrum, and F5E Tiger II, which is used by the air forces of 21 different countries. Armament includes built-in 20mm cannons; Sidewinder, Maverick, HARM, and ALARM missiles; Paveway, Durandel, cluster, general purpose, high drag, and Airfield Denial bombs. ECM Pod Chaff and IR Decoy Dispensers are defensive items for use against enemy radar and missiles. The starting point of ACES is the Pilot screen, which will keep track of your name and all pertinent mission information. Next is the Aircraft screen, where you can read about each aircraft, see either a static 2-D or a rotating 3-D view, and choose which plane to pilot. This is followed by the Enemy screen, where you'll select the type of plane that'll be flying combat patrol during the missions. On the Mission screen you choose from the preset missions. At first, only Covert level and Free Flight are available. Successful completion of the two Covert missions opens up the challenges of Tactical level. Free Flight, which is not part of the SAC competition, provides some training: You can start on the runway, at 30,000 feet, over a bridge that can be used for practice bombing runs, or lined up with the runway for a landing. The Briefing screen has a map on which the strike route is plotted; you can also read a text briefing of the mission and get information about the current target. Next stop is the Arming screen, where you must select for your craft the weapons that will be most useful against the current mission's target. The Debriefing screen appears at the end of a mission (regardless of the outcome); it shows the planned mission route, the route you flew, and gives a text report. On exiting the Debriefing screen, you can select a new mission, refly the previous mission, or select a new pilot. The preflight selection screens progress logically. All are nicely designed and graphically very good. The rotating three-dimensional aircraft views are especially notable. Once you've done all the preflight work, the mission begins. The C64 screen display consists of (guess what?) a cockpit. Each cockpit is slightly different for each aircraft, though all of them provide the same information: compass; thrust and fuel gauges; mission info (weapon status, waypoint); radar; and wheel brake, airbrake, stall, horizon, and landing gear indicators. The Heads Up Display (HUD) is the same for all aircraft: heading, airspeed, targeting reticule, altitude, and the selected weapon. The landscape lies outside the cockpit windscreen: mountains, trees, roads, and targets (all of which are line graphics). ACES is controlled via joystick and keyboard. The stick controls the dives, climbs, and left and right rolls of the craft; the button fires the current weapon. The many keystrokes control the following aircraft functions: thrust, afterburner, brakes, landing gear, rudders, radar range (1, 3, 6, 12, or 25 miles), air/ground target selection, weapon selection, and chaff and flare release; you may also pause, or quit the current mission. In addition to the aircraft function controls, there are a host of view controls: There are four views from the cockpit; there are views from an observer plane, a satellite, a chase plane behind the enemy, the control tower, and a missile. Certain views can be zoomed in and out, or panned in the cardinal directions. Control-G changes the ground color. The STRIKE ACES package comes with one double-sided disk that's copy-protected, and an instruction manual that explains all game functions and controls, and describes the aircraft, the missions, and the weapons. There is no save option. For the most part, ACES looks very good and runs smoothly. The graphics and animation are all right, considering the machine, and the aircraft are easy to control. Practice mode is useful for getting yourself accustomed to flight and weapon handling. Control-G not only changed the ground color, it also banked the plane, a unique though improper combination. Control-Q not only quit the current mission, it bombed out the whole machine nine times out of ten. The worst parts of ACES are the actual bombing and missile runs. Aircraft dives and swoops followed by precise timing of bomb drops can be mastered with enough practice. The missiles, however, are another story. Heat-seeking Sidewinders and video-guided Mavericks should have no trouble hitting targets, even if you're not a great pilot (and especially when a target-lock is indicated on the HUD). In ACES, the opposite is true: Missiles had no trouble missing targets. When you fire a target-locked Sidewinder seconds before you fly through the target and it still doesn't hit, well, you can kiss that Curtis LeMay Trophy goodbye. You'll miss only so many targets before frustration sets in, at which point Control-Q, the bombout feature, comes in real handy. A flight simulator is a flight simulator (as if there aren't enough already), no matter what it's based on, and not even the office of the Strategic Air Command can imbue ACES with greater importance than a flight simulator. Accolade's game designs are usually smooth and logical and ACES is no exception. But the play problems and regular bombouts force me to suggest that you might want to hold off purchasing it until the bugs are fixed. STRIKES ACES is published and distributed by Accolade. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253