TANGLED TALES TANGLED TALES is a fantasy role-playing adventure written by Gary Scott Smith and published by Origin. Subtitled "The Misadventures of a Wizard's Apprentice," TANGLED TALES offers a three-part storyline, excellent graphics and gameplay, an easy to use menu/icon interface, keyboard or joystick control, and a weird and nasty form of copy protection that makes the package not worth the cost. The Commodore 64/128 version is the basis of this review. While TANGLED TALES looks great, plays well, and has an interestingly skewed story, the copy protection is so vile that I can't imagine C64 users booting it often. Consider formatting a disk from Commodore BASIC: The 1541 drive head "bumps" to Track 0, where the format process begins. Choosing to reload a saved TALES position also causes the drive to bump; the difference is that the format-a-disk bumps are compressed into one very quick, very strong, and very loud bump. This is a scary sound, especially as the 1541 has always been plagued with a drive head that's easily knocked out of alignment. If this bump event happened once in a while, it might be tolerable, but you hear it every time you reload a saved game, no matter which of the three scenarios it's loaded from. What's more, should you decide to remove your current character and restart with a new character, the program asks you to swap all four disk sides, which is how many bumps you're going to hear. The storyline of TALES concerns an inept apprentice wizard who destroys precious adamantite dust. His mentor, Eldritch the Wizard, on learning of the loss, erases the apprentice's spell book. As the apprentice, you must solve three successive adventures in order to prove your worthiness and get your spells rewritten. En route to this desirable destination, you'll travel through time, explore continents, enlist the aid of some strange people, and encounter such disparate elements as haunted houses and grizzled prospectors. Although there are monsters and combat, TALES is humorous and silly, a pleasant change from the usual role-playing adventure, which relies heavily on themes of despair, demons, and death. You'll have to create and name a character whose attributes are Strength, Intelligence, Speed, and Charisma. Intelligence determines how many spells you can cast; Charisma concerns your ability to interact with other characters; Speed and Strength refer to your combat potential. These attributes are ranked (worst to best), and your character starts in the middle of the road: Athletic, Educated, Brisk, and Tactful. Rankings can be adjusted at the character creation screen. A character can be male or female, and begins as an Initiate (higher titles being Magician, Sorcerer, and Wizard). The C64 screen display consists of two graphics windows, an icon line, and a text window. The window at the upper left holds a picture, usually with animated features, of what you can see; the window at the upper right is a terrain map of the area you're exploring, with your character always centered within it. The map scrolls as you move; the picture window changes to reflect the environment or to display a character or monster you've encountered. The text window provides descriptions, dialogue with other characters, available actions, and general game messages. The icon line is twofold. The first layer consists of Look, Cast Magic, Get Talk, Actions, and a Toggle Switch, which reveals the second layer: Drop/Give, Save Game, Inspect/Inventory, Equip, and Rest. In many situations, selecting an icon will display an option menu in the text window. When combat occurs, a different icon line appears: Fight, Run Away, Inspect/Inventory, Cast Magic, and Actions. Each icon clearly indicates its function, and is easily identified. TALES can be controlled with either keyboard or joystick. The cursor keys move your character left and right; the "A" and "Z" keys move up and down. Climbing is accomplished with the Return key. The Spacebar activates the icon line; the cursor keys move the pointer; the Return key selects. Also, single-letter keystrokes can be used to bypass the icon line and immediately invoke a command: "C" = Cast a spell; "I" = Inspect/Inventory; "S" = Save the game, and so on. In addition to the joystick controlling your character's movement, a quick press of the button replaces the Return key; instead of the Spacebar, press and hold the button to activate the pointer and the icon line, after which th stick can then be used to select an icon. The keyboard worked best. The game package comes with two, double-sided disks, an instruction manual, a C64 reference card, and "A Young Wizard's First Journal," which explains how he managed to waste the adamantite dust. TANGLED TALES looks very good on the Commodore; the pictures and scrolling map are perfectly done and completely understandable. The icon lines offer an easy interface with the game, especially when used by way of the keyboard. This game is a role-playing adventure, but it's an upbeat role-playing problem is the copy protection: There is no game on the planet, including TANGLED TALES is published and distributed by Origin. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253