TEST DRIVE II: THE DUEL TEST DRIVE II: THE DUEL is a cross between TEST DRIVE and GRAND PRIX CIRCUIT. The concept is the same as in the original TEST DRIVE: Drive a high-powered sports car as fast as you can without crashing or getting caught by the Highway Patrol. The innovation is that you can race against a computer-controlled, high-powered sports car that can also crash or get a speeding ticket. (This review, CALIFORNIA CHALLENGE and EUROPEAN CHALLENGE scenery disk notes, and SUPERCARS car disk notes are based on the IBM-PC version. Commodore 64/128 version notes for SUPERCARS and CALIFORNIA CHALLENGE follow, along with THE MUSCLE CARS car disk notes for the Amiga version.) Only two cars are included in the basic TD II game: the Porsche 959 and the Ferrari F40, both of which share similar handling characteristics. The joystick or keyboard controls acceleration, braking, turning, and shifting. Unfortunately, the ability to control shifting from the keyboard while driving with the joystick has not been implemented in TD II. I've played TEST DRIVE and GRAND PRIX CIRCUIT, and both games allow the "A" and "Z" keys to upshift and downshift while using the joystick -- a very useful feature. According to Accolade's representative in the Game Publishers Forum (GO GAMPUB), the game designers felt that activating the keyboard shift while using the joystick would be redundant. Obviously, I disagree. Many times I've encountered trouble by going too slow; in order to get into first gear, I have to bring the car to a complete stop. When keyboard shifting is available, this problem doesn't occur. In any case, separate controls are more realistic: The accelerator and gear shift on a real car aren't interconnected. An "expert" shift mode is included, but it affects the handling of the cars too much to be fun. In expert mode, the fire button of the joystick must be pressed for the joystick to become a gear shift; the player must move the joystick in the direction of the shift pattern. It's quite difficult to do this without steering the car all over the road, because the joystick is also your steering wheel. Distinctive Software should have considered incorporating an optional second joystick as the expert stick shift. There are twelve levels of difficulty in TD II. Levels 1-4 include automatic shifting. As your level increases, so do your opponent's speed, the cop's speed, the traffic speed, and the traffic density. Point scores also increase in proportion to difficulty. TD II is more sophisticated than original TEST DRIVE. Crashes result in the addition of a 20-second penalty to your (or your computer opponent's) time. Running over road debris eventually causes a gear to be stripped. There are sections of road three or four lanes wide. You can even drive off the road onto the shoulder to avoid oncoming traffic, because a cliff isn't always on the other side. If you do go off a cliff, you see part of the fall before you crash. Tunnels are included on this disk and on the California scenery disk, as well. TD II's master (default) scenery consists of six stretches of road. Each subsequent section seems to offer more twists and turns than the last. Successful driving requires more than a lead foot. Careful timing and knowing when to slow down are the secrets to winning. I played TD II on a GenTech 386/20 computer, with an Everex EVGA graphics card, Mitsubishi Diamondscan monitor, and CH Mach IV joystick. Distinctive Software's standard tic-tac-toe display calibrates the joystick. The game supports CGA, EGA, Tandy, and Hercules graphics. The copy-protection scheme involves a key disk. The game can be reinstalled if you make a mistake the first time. Scenery disks and car disks are installed from the opening menu. Distinctive Software has produced a fine successor to TEST DRIVE in TEST DRIVE II: THE DUEL. It's fun, it's addictive, and it's a real test of reaction time and eye-hand coordination. TEST DRIVE II: CALIFORNIA CHALLENGE SCENERY DISK NOTES The CALIFORNIA CHALLENGE scenery disk includes seven legs from northern to southern California. The Redwood Forest, the Bay Area, the Monterey Peninsula, Big Sur, the beaches near Los Angeles, and the San Diego area are all depicted nicely. It's a shame you don't get to see very much at 180 miles per hour. Nevertheless, I found the CALIFORNIA CHALLENGE less challenging than the default scenery of THE DUEL. TEST DRIVE II: EUROPEAN CHALLENGE SCENERY DISK NOTES The EUROPEAN CHALLENGE scenery disk includes road sections in six European countries. The tour begins in Holland and moves through Germany, Switzerland, Italy, France, and Spain. Sprite graphics depict scenery appropriate for each country: Windmills line the roads in Holland, and Roman ruins are everywhere in Italy. The Swiss stretch of road is most challenging, with hairpin turns and tunnels through the Alps. Rockslides and gravel are hazards along the Spanish roads. Germany has a four-lane Autobahn with no speed limit. Beaches are the background for the south coast of France. I found the EUROPEAN CHALLENGE to be more difficult than both TD II's master scenery disk and the CALIFORNIA CHALLENGE. I frequently stalled the cars without an independent shift control in joystick mode, and also earned more traffic tickets, as the police were harder to evade on the twisting roads. EUROPEAN CHALLENGE doesn't provide a totally European feel. Road signs should display speeds and distances in kilometers, but they use familiar American miles instead; gas stations look just like American gas stations. Nevertheless, EUROPEAN CHALLENGE will test your driving skills to the limit: You won't become bored quickly. TEST DRIVE II: THE SUPERCARS CAR DISK NOTES THE SUPERCARS include the Lotus Turbo Esprit, the Ferrari Testarossa, the Porsche 911 RUF, the Lamborghini Countach 5000S, and the Corvette ZR1. The Lotus felt quite slow compared to the others, but I was able to beat a Ferrari by driving safely while the computer racked up big penalty minutes for crashing. The 911 RUF, with a top speed of 211 miles per hour, is outstanding in performance, but a bear to control at that speed. The Countach, Testarossa, and Corvette were all similar in performance, except that the Corvette has a tank of an engine: It's the only car whose engine I couldn't blow, even after leaving it in red line for a long time. COMMODORE 64/128 VERSION NOTES Take the Commodore 64/128 version of Accolade's THE DUEL, put it together with its car and scenery disks (THE SUPERCARS and CALIFORNIA CHALLENGE), and watch all your nightmares of multiple disk swaps come true...with a vengeance. Through judicious and time-consuming use of created play disks (as well as the Install option), you'll be able to avoid some swapping, but hardly enough to justify THE DUEL's existence on the Commodore (whose 1541 disk drive operates at a crawl to begin with). TD II reeks of "advanced coding techniques" -- which usually spell trouble; the only difference here is that the techniques are crammed onto three disks instead of one (as Electronic Arts would have done it). Copy protection figures into this, too. Real, actual files have to be copied from the master disk to a play disk. Accolade is going to make you pay for this blatant intrusion by requiring constant swapping, lots of play disks with different car/scenery setups, or both. None of this is necessary, nor can any of it be justified. On the C64 version, sounds are okay, but the graphics leave much to be desired, especially in the wake of the Amiga and IBM versions. The displays look best on the Commodore when you're not racing; the pre-race selection and car stats screens are nicely done, clear and colorful. The dashboard is washed-out and messy. The scenery is dull and listless: Workmen with vision impairments painted the lane stripes and the billboards, and the trees and mountainsides never seem to change, even when the road curves. The C64 version is completely joystick-controlled, with the exception of keystroke-invoked toggles for sound, music, gearshift, pause, and expert mode. In expert mode, both steering and gear-shifting must be performed simultaneously with the same controller, a condition that is more than impossible: It's unbelievable. If you feel you must have the C64 versions of THE DUEL, THE SUPERCARS, and CALIFORNIA CHALLENGE, it's best that you be aware of the negative emotions that are certain to follow their purchase: If you pay for them, you'll hate yourself; if someone else does (say, for your birthday), you'll have to deal with your guilt as you format the disks. TEST DRIVE II: THE MUSCLE CARS CAR DISK NOTES (AMIGA VERSION) THE MUSCLE CARS is a nice addition to the accessory disks available for TEST DRIVE II. I've always considered the cars from that period essentially as missiles without much fine control, and the performance of the cars on this disk clearly bears that out -- but in ways that are still fun. Accolade seems to have become a little sloppy with its sampled sound loops, though. When driving the GTO, for instance, you can hear the looping of the engine sample quite clearly, which detracts rather noticeably from the smoothness and realism of the driving experience. The side-view drawings of each car are also less finely detailed than those included with the original game, or those available on the SUPERCARS disk. All in all, a mild (and surprising) drop-off in quality. Better brush up on your TEST DRIVE II installation procedures for this one, too: As usual, you'll have to wade through a rather iffy and endless series of menus and choices, and you must write-enable your master disks in order to create a play disk that includes the combination of cars and scenery you want. The wrong move or wrong disk swap can still destroy both your original TD II disk and/or your new, uncopyable MUSCLE CARS disk. (I held my breath throughout the procedure.) I hope Accolade will someday find a way to implement in these products the copy-protection techniques they used in their wonderful motorcycle racing game, THE CYCLES. I, for one, would eagerly purchase such an update. TEST DRIVE II: THE DUEL, CALIFORNIA CHALLENGE, EUROPEAN CHALLENGE, THE SUPERCARS, and THE MUSCLE CARS are published and distributed by Accolade. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253