UFO SubLOGIC's UFO is another in the line of realistic flight simulation programs from the Bruce Artwick Organization. Other efforts of Artwick's (all classics) are NIGHT MISSION PINBALL, JET, and FLIGHT SIMULATOR II. (This review is based on the IBM-PC version.) In viewing the demo, the first thing I noticed was the striking beauty of UFO's main display on my EGA screen. The demo starts in space, but low-Earth orbit; the Eastern U.S. is in plain view. The space vehicle is hovering over Miami, and the Mother Ship is nearby, projecting an "approach tunnel" of rectangles in space. There are many similarities between Microsoft's FS3/FS4 and SubLOGIC's UFO: The "approach tunnel" is very much like FLIGHT SIMULATOR's EFIS/CFPD (Electronic Flight Instrument System/Command Flight Path Display). UFO compares very favorably with Microsoft's long-popular program. The space vehicle swoops down, covering Florida in an instant, heading up the East Coast. Clearly visible are the Appalachian and Smoky Mountain Ranges, and major Eastern Metropolitan Areas of Philadelphia and New York. The space vehicle swooshes left across the heartlands, with Detroit and Chicago plainly visible, quickly reaching San Francisco. You make a low pass under the Golden Gate Bridge, a 180-degree turn to the left, and go back through downtown San Francisco, passing the TransAmerica Pyramid. The spaceship stops in front of a large building and turns its energy-draining beam on the building, vaporizing it, and capturing all the energy in the building. There's a quick dash back to low-Earth orbit/Miami, and then a beautiful docking maneuver to deposit the collected energy. Running the demo on the PC/XT-class machine was noticeably choppier, with the space vehicle traveling more distance between screen updates. This is a reflection of the slowness of the processor/graphics system standard on XTs. UFO's beautiful EGA graphics are also noticeably more difficult to see on the CGA resolution screen. You might expect that flying a UFO would be different from flying an Earth vehicle. There are numerous controls used to fly a UFO. Systems previously unknown to man, and to computer pilots, must be mastered. These systems are: Anti-Gravity support beam; Rotational controls for pitch, yaw, and roll; Thrusters for low-powered fine movements and docking; Motion Neutralizer for braking; Gluon Drive main engine; and Anti-Laminar drag decreaser. Also, since the craft is extra-terrestrial, the control readouts are in UFO units of measure according to Interplanetary Convention Standard 403. Examples are Gorads (1 foot = .89 Gorads), Klacks (.94 Klacks = 1 mile), Kels (145 Kilowatt Hours = 1 Kel), and Fulites (1 degree F = 1.75 + .955 Fulites). The main display includes the following viewing areas: from the flight deck out the windshield in one of nine directions, overhead radar view, or a combination of both; exterior spot view, as if you had a companion UFO to view your UFO from; probe view from a fixed remote point; and track view from a fixed point (but when you get more than five Klacks away, it follows you around). All these can be zoomed in coarse or fine increments. View options include an Axis Indicator that lets you choose any of three orientation markers (cross hair, 4-dots, or V-shaped) to be used as an aid in maneuvering and lining things up. A full-screen external view option displays views from outside the UFO on the full screen, instead of only filling the 3-D window. The instruments become invisible when this is option is selected. Shader, when turned off colored surfaces, becomes wire frame outlines, giving interesting effects and faster display rate. Titles on Windows puts a small label on each window identifying the source of the view, Track, Spot, Cockpit, etc. Finally, there's a Set Spot View menu that manipulates the view distance, direction, and other spot view parameters. Also on the main display are many instrument indicators. These include the Primary Flight Instruments: a Velocity Indicator for vertical, horizontal, or depth movement, which also shows skidding movements; a 3-D Coordinator, which displays the movement around three axes; an Attitude Indicator, which shows pitch and roll relative to Earth (good to use when the horizon is obscured by clouds, or when you're in low-Earth orbit); a Directional Indicator, which points to the UFO's "compass-like heading," and gives upwards or downwards slope information; an Altimeter, which shows distance above sea level in Gorads or Klacks, whichever is applicable; an Anti-Laminar Indicator, which indicates the percentage of drag reduction in effect; a Motion Neutralizer Indicator, which provides the percentage of braking being applied; a Gluon Indicator output in percentage, which shows main engine power; a Graviton Indicator, which relates the percentage of power drawing you towards an energy source; an Anti-Gravity Indicator, which shows the current percent power of the support beam; and an Epidermal Temperature Indicator, which relates the UFO's skin temperature as it varies with speed and drag (and shouldn't be allowed to exceed 1500 fulites). Systems Status Indicators include: Landing Pod status, extended or retracted (remember that it takes five seconds to cycle); an Energy Units Available Indicator, which shows amount of energy available to power UFO (maximum 10,000); an Energy Usage Rate Indicator, which tells current energy consumption rate; an Illuminator Indicator, which tells on/off status of the energy finder (used in the Energy Trader Game); a Translucer Indicator, which shows your invisibility status, making you undetectable to Earth Defenses (also for Energy Trader Game); and a Shield Status Indicator, which relates the status of your force shield to protect UFO from Earth weapons. View Control Instruments show Window View direction and Magnification Index. The manual includes some directions for learning to maneuver and navigate your UFO. Unfortunately, the techniques used for navigating a UFO are so foreign to Earthlings that the manual lacked sufficient explicit examples and directions. The controls used to maneuver a UFO are also foreign to Earthlings, so I needed a home-made keyboard template to keep track of the regular, shifted, and ALT function keys. If you're in the market for a complex and exciting new aircraft simulation, UFO is definitely for you. Suffice it to say that you'll need some time to learn to fly this baby! I was baffled by the navigation equipment, and after trying a half-dozen times to navigate to the UFO's Mothership, I gave up and used the Teleporter to move myself there. Considering who authored UFO, I expected it to be a complex machine to fly, and deem this an asset to UFO's playability. One of the entertainment options is the Energy Trader Game. I'm still learning to fly/navigate the UFO. Given more time, and some hints, I'm convinced that I'll learn to love this part of UFO. Basically, the idea is to go from city to city, hence the U.S.A. database of 359 cities. Chances are your home town is available, but don't expect buildings outside of Miami, Washington, D.C., San Francisco, and Honolulu; there are just city outlines and highways. When you reach a city, you identify it and capture/rob energy from the Earthlings. The trick is to do this undetected by Earth defenses, which will attack if they notice you're there. Return to the Mothership and deposit the captured energy in exchange for payment, repairs, and a full tank of fuel. Scoring is based on the amount of energy delivered to the Mothership, minus the amount of damage to your ship that requires repair. When you accumulate 10,000 points, you're awarded an extra ship, so if you crash or otherwise get in a state where you need it, you can continue the game. Every 50,000 points thereafter, you earn another ship/life. Another entertainment option is the Earth Craft Chase. This one requires you to chase down and scoop up Earth aircraft. This is done by flying close to them and using your Graviton to pull the Earth craft to you and capture it. Care must be taken not to use excessive Graviton, as it will destroy Earth aircraft. Scoring is based on how closely you follow Earth craft, how much Graviton power is used to capture each craft, and the number of aircraft scooped up. You're working against a clock: When time reaches zero, the game is over. UFO includes some of the best scenery SubLOGIC has ever published. You see detailed downtowns from some of their best major cities: Washington, D.C., San Francisco, Miami, and Honolulu. These places include: recognizable buildings; both blue-line and wide blue rivers; white-line and black-line highways; lighthouses/radio antennas; 3-D mountains; and contrasting-color downtown areas. Also included are some selections from the experimental part of the HAWAIIAN ODYSSEY scenery disk. These you have to see to believe! But you'll enjoy your discoveries underneath the red-hot caldera in the crater of the Mauna Loa volcano. Be sure to take a trip to Albuquerque, NM, to drop some mail off for your favorite "wabbit" and mine. The IBM version of UFO supports nine graphics options, ranging from Hercules Monochrome to 16-color 640X350 (EGA resolution). Sound can be toggled, and you can configure the keyboard sequences. Optional equipment includes a hard drive, mouse, and/or one or two joysticks. You can copy files to your hard drive as long as you have about 650K of space. Mouse sensitivity and null zone width are adjustable, as is joystick sensitivity. The program runs on an IBM PC, XT, AT, PS/2, Tandy, or compatible, and requires a minimum of 512K of RAM, at least one 5-1/4" floppy drive, and DOS 2.0 or higher. A 3-1/2" inch diskette is available at no charge if you mail in your 5-1/4" original. Neither format is copy protected, and there are no hidden files. Included in the game package are a professionally typeset 80-page manual, a disk exchange/backup order card (for a free 3-1/2" disk or a $10 backup disk), a UFO Controls Summary Card, and charts for Miami, Washington, D.C., Hawaii, and San Francisco, along with an especially nice Continental-48-States-Ontario-Quebec chart (including scenery coordinates for an amazing 359 cities). UFO is definitely a keeper. You'll experience many hours of fun in exchange for the reasonable purchase price. UFO is published and distributed by SubLOGIC Corporation. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253