UNIVERSE III UNIVERSE III is the second sequel in the UNIVERSE series from Omnitrend Software, and it does not rely on either the heavy space-flight science of UNIVERSE, or the job-oriented reality of UNIVERSE II. U3 is an adventure game that offers fine graphics and animation, digitized sound effects, 70 areas to explore, lots of characters and interaction, mouse/keyboard control, a save option, and no copy protection. (This review is based on the Atari ST version.) The plot of U3 concerns a mission to Earth, which has not had a visitor from the isolated Local Group in 300 years. As Captain Alexander Seward, you must pilot the FWS Union to Ambergris in the Local Cluster, establish diplomatic relations, and execute your mission orders. The problem is that there is a traitor on your ship. An important passenger is murdered early on, and you're next on the list. The ST graphics display consists of an animation window, where character interaction, movement, and combat take place; a text window for descriptions and information; and a series of function icons that provide directional movement, inventory, and character status. There is a verb list, and an icon for using ladders. There are four ways to move your character through the corridors and rooms of the game: click on the directional arrows, trace a path, jump from room to room, or use an object (such as a key). The thirteen verbs (Examine, Read, Ready, Wear, Enter, Order, etc.) allow interaction with objects and other characters. Ten objects can be taken and carried, used, or dropped; some need to be magnified before being used. A mouse-click on certain shipboard devices or other characters brings up pictures and more detailed text descriptions. U3 is controlled using either mouse or keyboard. Click the left button on a function icon to invoke that function; a right click opens and closes doors, and displays pictures of zoom-able characters or zoom-able items through either the Inventory icon or the action screen. If your character is alone in a room or corridor, you can trace a path for him to follow by: 1) holding the left button down; 2) moving the pointer; and 3) releasing the button. The character then moves promptly to the end of the path, which can also be traced around a corner. Keystrokes can be substituted for any of these mouse-invoked actions, and each of the ST's ten Function keys has a use, such as Save Game, Toggle Sound and Animation, and Exit. The UNIVERSE III package comes with two 720K disks that you can back up or copy to a hard drive. A double-sided drive and color monitor are required. The brief instruction manual brings the UNIVERSE story up to date, explains some things about your mission (other important details are revealed in the game), and describes all mouse and keyboard functions. UNIVERSE III is a solid and playable program, competently written; it's also a welcome departure from the previous games in the series. The screen displays are not as spectacular as in FIENDISH FREDDY or BATTLE CHESS, but they're well done nonetheless: Items look like items, the characters are distinct individuals, and anything not immediately comprehensible can be made so with a mouse-click. Combat is animated, the text is spiced with dashes of humor, and there's a running joke about robots and ghosts from a television program -- "Idiots in Space" or something. The digitized sounds are effective and used sparingly. Gameplay with either mouse or keyboard is effortless and easy to learn. The shipboard killer can be unmasked without much hassle, but the threads of the plot really start to fray at the murder scene. Other characters are necessary to solve certain puzzles. The game is smoothly paced, and punctuated by bursts of action. There's nothing like a good mystery, and that's exactly what UNIVERSE III is. UNIVERSE III is published and distributed by Omnitrend Software. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253