WIBARM WIBARM is a combination role-playing/arcade game from Broderbund, and it's a very good one. WIBARM successfully mixes arcade and role-playing features, and easily sustains the player's interest for literally hours on end. (This review is based on the IBM-PC version.) The role-playing part of the game is both the weakest and the strongest point. The weak aspect is the fact that there is only one character. In most role-playing games, there are several characters, each of whom has a different ability needed to successfully complete the adventure. But here, there's only one character, Eizel Cloud, who's in charge of his transformer, WIBARM. Therefore, the only choices to make involve which weapon to use and which way to go next. However, since these two very important decisions must be made over and over again, the effect of the limitations is lessened somewhat. The player is represented by a transforming robot that has three forms. The most common form is the plane, since it's necessary in order to travel to some of the buildings. Once part of a building is mapped, the plane also makes traveling easier, since it will continue forward without using controls. The robot form is used a great deal, as well, because it's the only one present in the arcade sections. The final form is a car, necessary for reaching certain areas. The main function of the role-playing is to break up the arcade action. You have to travel through buildings and caves on several different levels in order to find messages and powerful weapons. Of course, to reach the messages and weapons, you must fight various monsters. Defeating monsters increases your ability to fight, making it possible to beat more powerful monsters. As you go through the buildings, there is an auto-mapping feature to keep track of where you've been. One nice touch occurs when you take a certain amount of damage: The auto-mapper stops functioning. This can make finding the repair factory interesting, to say the least. If this happens before you find the repair factory, you may be better off starting over. The arcade action continues throughout the game. It alternates well with the traveling during the role-playing mode, and it's not difficult to get the hang of fighting. You can choose from among three weapons, each of which achieves varying efficiency in damaging the monsters, according to the ability level of the robot. While fighting, it's necessary to keep track of energy usage, damage to the robot, and damage to the monster. This is in addition to keeping track of the location of both the monster and the robot. After a few fights, this all comes automatically, but it's still possible to lose track and die -- especially since the monsters are also becoming more powerful. The IBM version of WIBARM requires 256K of RAM, one floppy (either 5-1/4" or 3-1/2"), and MS-DOS 2.0 or higher. It supports CGA 4-color, EGA 16-color, Tandy 16-color and Hercules graphics modes. Control is via joystick or keyboard. WIBARM is not copy-protected; it uses a security code sheet from which you must cross-reference two Japanese characters to determine the correct number code. The code sheet is the type of purple paper that's impossible to photocopy. This also makes the sheet difficult to read in low light, but at least it's not necessary to use your original disks. Two disk drives are slightly more useful than one when starting up the game, but are not a great advantage overall. And for those players with 3-1/2" drives, both formats are included in the package. The graphics are good, and reflect the Japanese origin of the game. The interiors of the buildings appear in a 3-D mode that's very convincing. The view drops off realistically in the distance, and the movement is very animated and wide-ranging. The limited colors are somewhat disappointing, but they do not detract from the game, and are combined in a pleasing manner. The keyboard controls are easy to use, and it's quite possible to get through the game without the use of a joystick. In fact, some players will prefer the keyboard controls. WIBARM is well worth purchasing. It provides a variety of situations and actions for you to choose from, and offers a great deal of entertainment value. WIBARM is published by Arsys Software and distributed by Broderbund. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253