.Start.of.DemoNews.102..............................................Size:47,711 ______/\___________________________ __ ________________ ___ /\_______ \____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/ / | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \ / | \ \ | \ | \ / \ \ /~\ \ / \ \_____ /_______/___| /________/ \____\_____/_______/_________/________/ \_____/ |____/ | DemoNews Issue #102 - September 23, 1995 | Subscribers : 1564 ------------- | Last Week : 1552 DemoNews is a newsletter for the demo scene. | Change : +12 It is produced by Hornet at the site ftp.cdrom.com. | Archive Size : 1127M Our demo archive is located under /pub/demos. | Last Week : 1099M | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Uploads Articles Introduction................................Snowman Demos on the Web............................GD 69 Effects Based on a Torus.................Phoenix ftp.cdrom.com Through the Mail?.............Snowman ST3 Technical Tracking Tips.................Liam the Lemming Faces in the Crowd..........................Kal Zakath Top 10 - The Computer Industry Never See....Liam the Lemming Imphobia Voting, Back Again.................Snowman Article Corrections.........................Ior Subscribing Closing =-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =----------------------------------------------------------[File Information]-= 1. All files listed below are on ftp.cdrom.com or one of its mirrors. 2. Ratings are completely subjective and do not necessarily reflect opinions of the demo scene in general. 3. ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even upload to this site under /pub/msdos/demos_upload. 4. ftp.cdrom.com _still_ too slow? :) Check out DN102 for info on ftpmail. =-------------------------------------------------------------[Demos:General]-= Location /demos/alpha/1995 Size Rated Description =-------------------------------- ---- ----- ---------------------------------= /../1987/rax.lzh 8 **** Rax by Raxsoft /../1993/d/dzdebcde.lzh 255 ***+ Debut by Darkzone /../1993/o/omc-atom.zip 1134 **+ Atomic Energy by Omicron '93 /../1993/s/selectro.lzh 124 *** Selectro by Select /../1994/0-9/1_under.zip 6 **+ ASM94: One Under /../1994/0-9/3461.zip 6 **+ ASM94: 3461 Bytes /../1994/0-9/3940.zip 4 **** ASM94: 3940 /../1994/0-9/4ge-xmas.zip 5 *** X-Mas '94 by 4ge /../1994/0-9/4k____.zip 6 *** ASM94: VR Room /../1994/0-9/4kbland.zip 7 ** ASM94: 4kb Landscape /../1994/0-9/4kbntro.zip 7 *** ASM94: 4kb Intro /../1994/0-9/4kbp.zip 4 *** ASM94: Small 2 Small /a/ams_emg.zip 696 ***+ ABD95: Electrical M. by Amorphous /a/ams_ems.zip 706 ***+ ABD95: Electrical M. by Amorphous /b/biolan.zip 45 **+ ABD95: Biolan by Abua /b/blueeyes.zip 1435 ***+ Blue Eyes by @ /f/front_hx.zip 85 *** Full Frontal Lobotomy by Hoaxers =--------------------------------------------------------[Demos:Non-Reviewed]-= Location /demos/alpha Size Description =-------------------------------- ---- ---------------------------------------= /party/1995/TP95/tp5inv.zip 4 The Party V Invitation (ASCII, YUCK!) =-------------------------------------------------------------[Music:General]-= Location /demos/music Size Rated Description =-------------------------------- ---- ----- ---------------------------------= /disks/1995/f/fm-lotus.zip 2646 **** Lotus Position by Basehead/FM /disks/1995/j/joes95.zip 713 ***+ Jesus on E's in 95 by mute /disks/1995/m/maz-6th1.zip 1394 *** [1/5] Mazurka Disk VI by Mazurka /disks/1995/m/maz-6th2.zip 1395 *** [2/5] Mazurka Disk VI by Mazurka /disks/1995/m/maz-6th3.zip 1369 *** [3/5] Mazurka Disk VI by Mazurka /disks/1995/m/maz-6th4.zip 1346 *** [4/5] Mazurka Disk VI by Mazurka /disks/1995/m/maz-6th5.zip 1398 *** [5/5] Mazurka Disk VI by Mazurka /disks/1995/r/r-higher.zip 831 **** Higher Education by Replay /songs/1994/s3m/n/notfkids.zip 127 ***+ Not for Kids by Skaven /songs/1994/s3m/n/notc.zip 201 ****+ The Night of the Cats by Skaven /songs/1994/s3m/s/splatfst.zip 151 ***+ Splatfest Intromusic by Skaven /songs/1994/s3m/z/zak.zip 70 *** Zak-zaka-zak-zak by Purple Motion /songs/1995/mod/c/chicken.zip 110 * The Chicken song by Neil. /songs/1995/mod/d/doc-cont.zip 175 ** Containment by C. Henderson /songs/1995/mod/d/doc-kata.zip 250 *** Catalyst by C. Henderson /songs/1995/mod/d/doc-pure.zip 231 *** Pure Agony by C. Henderson /songs/1995/mod/d/doc-rage.zip 230 *** Rage by C. Henderson /songs/1995/mod/k/k_titan.zip 93 *** Titanium Leaf Prints by Hollywood /songs/1995/mod/r/realmk.zip 740 ** Mortal Kombat Movie Theme by Jerky /songs/1995/s3m/a/adfat.zip 64 * Dance of the. by Artful Dodger /songs/1995/s3m/a/aggitate.zip 66 ** Aggitated by Kphill /songs/1995/s3m/b/bgfr_s3m.zip 17 *** Bill G. Force by Jugi /songs/1995/s3m/b/buddy.zip 138 *** Buddy Holly by Dr. Dude /songs/1995/s3m/d/dig-rtm.zip 174 *** Reaching the Moon by Deathbri. /songs/1995/s3m/d/deep.zip 188 **+ In the Deep Night by Vadim /songs/1995/s3m/d/dig-trip.zip 250 ** Trip to the Moon by Digitalus /songs/1995/s3m/f/fdn-simx.zip 49 ** Simulation X by Ender /songs/1995/s3m/h/hdm-aud.zip 328 *+ Audible by Stank-E/HDM /songs/1995/s3m/j/jbanswer.zip 177 **+ The Answer by Joel Bruner /songs/1995/s3m/j/jbtrick.zip 132 **+ Trick or Track by Joel Bruner /songs/1995/s3m/k/kosprevg.zip 324 *** Silicon Wraiths by ATAC/kos /songs/1995/s3m/m/mcviper1.zip 115 ** McViper's Journey by McViper /songs/1995/s3m/m/must_die.zip 150 **+ Doctor Must Die! by Vadim VS /songs/1995/s3m/n/nm_chase.zip 105 ***+ The Chase by Nomex /songs/1995/s3m/n/noface.zip 141 ****+ He Has No Face by Skaven /songs/1995/s3m/s/sculpin.zip 76 ** Sculpin by Vindicator /songs/1995/s3m/s/seaside.zip 324 **** Seaside Hotel by Purple Motion /songs/1995/s3m/w/world.zip 145 *** The world has turned by Dr.dude /songs/1995/xm/0-9/3rd_zn.zip 352 *+ 3rd reality by Zynapz /songs/1995/xm/a/above.zip 77 **+ Above Above by Zanti /songs/1995/xm/a/ampo.zip 169 * It's My amplifier by Sunday /songs/1995/xm/a/axl-sjb.zip 1118 **+ Jingle Bells (Sweden) by Axl /songs/1995/xm/c/candyman.zip 65 **+ Candyman Lives by Jimmac /songs/1995/xm/e/epi-cb95.zip 267 *** Club Bizarre 95 remix by Bert /songs/1995/xm/e/epi-ugst.zip 306 **** Uninvited Guest by Bert /songs/1995/xm/k/k_indust.zip 276 *** IndusTrance by Khyron/KFMF /songs/1995/xm/l/lok_trip.zip 208 **+ Trippin' it by Snakey7+Ganja Man /songs/1995/xm/m/matonni.zip 161 ** Matonino Kyselka by Jimmac /songs/1995/xm/n/nailed.zip 103 *+ Nailed to the Wall by Jimmac /songs/1995/xm/p/prod.zip 605 ** Fire! remix by Spotz /songs/1995/xm/v/vr_frstl.arj 241 ** Faristol Escaldat by Verro! Assembly '95 Multichannel Music /songs/1995/s3m/c/ctgoblin.zip 371 ****+ 1st Catch That Goblin by Skaven /songs/1995/xm/g/guildofs.zip 404 **** 2nd Guild of Sounds by Rave /songs/1995/s3m/c/canyoufl.zip 323 ***+ 5th Can You Feel It by Prism /songs/1995/xm/b/breaksky.zip 402 *** 6th Breaking in the+ by Beathawk /songs/1995/xm/t/templsun.zip 270 **** 7th Temple of the Sun by Yolk /songs/1995/xm/a/againsto.zip 321 *** Against the Odds by Astaroth /songs/1995/s3m/a/amateur.zip 232 ** Amateur Tune by Tonic /songs/1995/xm/b/ba-atlan.zip 289 **+ Atlantis by Blue Adonis /songs/1995/s3m/b/br_acopa.zip 157 **+ Apocalypse by Breeze /songs/1995/xm/d/danceofd.zip 147 **+ Dance of Dawn by Stinger /songs/1995/s3m/d/dist_fin.zip 289 ****+ Distance by The Zapper! /songs/1995/xm/d/djpinz.zip 638 ***+ Inzinite by DJ Pjuk /songs/1995/xm/e/el-lost.zip 471 **+ Lost in Your Eyes by Elektro /songs/1995/xm/m/magdust.zip 236 *** Magnetic Dust by Calvin /songs/1995/s3m/m/magnific.zip 194 *** Magnification by Viper /songs/1995/xm/o/ode2ccc.zip 245 *** Vectorlike Boredom by Dominei /songs/1995/xm/r/resp-z.zip 472 ****+ Respirator by Zodiak /songs/1995/xm/s/settinsu.zip 19 *** The Setting Sun by Tuksu /songs/1995/xm/s/sweet.zip 497 *** Sweet Sensations by Azure /songs/1995/xm/u/underwld.zip 419 ***+ Underworld by Kaiowa /songs/1995/xm/w/winterni.zip 280 ***+ Winternight by Fish /songs/1995/s3m/y/y5b.zip 250 ***+ Yhdyslinkki 5 b by Croaker =--------------------------------------------------------[Music:Non-Reviewed]-= Location /demos/music Size Description =-------------------------------- ---- ---------------------------------------= /programs/convert/cmc101.zip 40 Chronos Module Conv. 1.01 by Chronos /programs/misc/detect.zip 6 Detect mod type w. source by H. Zappe /programs/players/ap_0430.zip 80 AWEPlay 0.430 by Thor /programs/players/tfmxplay.arj 1456 [1/3] TFMXPlay with TFMX files /programs/players/tfmxplay.a01 1456 [2/3] TFMXPlay with TFMX files /programs/players/tfmxplay.a02 1033 [3/3] TFMXPlay with TFMX files /programs/players/sncxtc59.zip 170 XTC-Play 0.59b by Sanction /programs/spectrum/gss100.zip 29 Graphical Sound Sys. 1.0 by J. Meacham /programs/trackers/funk108b.zip 770 FNK - FunkTracker 1.08b by JsNO =----------------------------------------------------------------------[Code]-= Location /demos/code Size Rated Lang Description =-------------------------------- ---- ----- ---- ----------------------------= /demosrc/itp_src.zip 705 ***+ P Into The Pentagram sources /graph/3d/vo_090.zip 107 *** 3D file format and utils /graph/phong/hglobe.zip 27 ** Example of Phong spheres /graph/text/plsmatxt.zip 59 *+ C Old-type plasma in text mode /graph/voxel/voxel.zip 9 **+ C Simple voxels /pmode/pmw121.zip 125 ***** C PMode v.121 (Replace DOS4GW!) /sound/socom10.zip 102 ***+ C C++ GUS library w/MODplaying /text/3dbasics.zip 3 *** Intro to 3D programming /text/otmmatx.zip 13 ***+ Text on 3D using matrices /text/swag.zip 238 ***** P SWAG - Great Pascal archive! /text/swag9505.zip 1088 ***** P SWAG 5/95 update /text/swaga-c.zip 484 ***** P SWAG parts a to c /text/swagd-f.zip 1395 ***** P SWAG parts d to f /text/swagg-m.zip 1378 ***** P SWAG parts g to m /text/swagn-r.zip 437 ***** P SWAG parts n to r /text/swags-z.zip 1038 ***** P SWAG parts s to z =-----------------------------------------------------[Miscellaneous:General]-= Location /demos Size Rated Description =-------------------------------- ---- ----- ---------------------------------= /mags/1992/hoaxmag2.lzh 199 **** Hoax Magazine, Issue #2 /mags/1992/imphob#1.zip 139 *** Imphobia #1 /mags/1992/imphob#2.zip 224 *** Imphobia #2 /mags/1992/imphob#3.zip 264 *** Imphobia #3 /mags/1992/imphob#4.zip 390 ***+ Imphobia #4 /mags/1993/imphob#5.zip 564 ***+ Imphobia #5 /mags/1993/imphob#6.zip 477 ****+ Imphobia #6 /mags/1993/imphob#7.zip 989 **** Imphobia #7 /mags/1993/wcharts.lzh 924 ****+ World Charts #1 by Future Crew /mags/1994/aiw1ss.zip 2217 ***+ Acid in Wonderland /mags/1994/alt-10.zip 303 ** Alt-1 #10 /mags/1994/alt-11.zip 155 **+ Alt-1 #11 /mags/1994/alt-12.zip 118 **+ Alt-1 #12 /mags/1994/flesh15.zip 531 **+ Flesh #15 by Natas/Lithium /mags/1994/imp8fix.zip 93 **** Imphobia #8 GUS-bug Fix /mags/1994/imphob#8.zip 1153 **** Imphobia #8 /mags/1994/p-ctrst1.zip 1304 ***+ [1/2] Contrast #1 by Purple /mags/1994/p-ctrst2.zip 475 ***+ [2/2] Contrast #1 by Purple /mags/1994/slave14.zip 407 **+ Alt-1 #14 /mags/1995/adr-sm02.zip 262 ** Smok #2 by Adrar Design /mags/1995/chyztro.zip 37 + Preview of Channel Mag #2 by Grif /mags/1995/imp_msg.zip 7 **** Fake rumors about Imphobia by S!P /mags/1995/imphob#9.zip 1391 **** Imphobia #9 /mags/1995/imphob10.zip 1451 **** Imphobia #10 /mags/1995/impreact.zip 3 **** There's Fake Bugfix to Imphobia #9 /mags/1995/nwo-7.zip 1090 ***+ New World Order #7 =------------------------------------------------[Miscellaneous:Non-Reviewed]-= Location /demos Size Description =-------------------------------- ---- ---------------------------------------= /hornet/d..s/081-100/demonews.100 40 DemoNews #100 /hornet/d..s/101-120/demonews.101 46 DemoNews #101 /hornet/demonews/other/dnr103.zip 62 DemoNews Reader v1.03 by Phoenix /info/traxw/traxweek.024 50 TraxWeekly #24 /info/traxw/traxweek.025 38 TraxWeekly #25 /info/traxw/traxweek.026 34 TraxWeekly #26 /info/traxw/traxweek.027 79 TraxWeekly #27 =-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =---------------------------------------------------[Introduction]--[Snowman]-= Hello all, and welcome to DemoNews issue 102! The Party 1995 invitation was officially released today. It is a 5k zip file with nothing but ASCII text. When I first saw this, my reaction was "Ack! 5k zip file = corrupted upload because the TP95 invitation intro _has_ to be bigger than that". I guess it doesn't. Hopefully we'll see something more substantial from TP organizers soon. If you haven't already heard by now, our site is moving from a .txt based site to a 00index.txt one. This means that all of the files we have on our site that were not reviewed in DemoNews are being reviewed now. As a result, the "Uploads" section of this newsletter may occasionally be sprinkled with older files that are now just being cataloged. Our goal is to have the entire site organized by this coming X-mas. Imphobia 11 is just around the corner and voting is needed for the "Charts" section of the diskmag. I highly encourage all of you to take a few minutes and complete the form included in this issue of DemoNews. The accuracy of the charts depends on it. The "Hornet NAID Report" is nearly complete and should be released in the next couple of weeks. The holdup? Its me! :) Trixter asked me to do all of the descriptions on the images we have, and I still have many more left to do. Luckily we are using a .jpg compression scheme for the report so the entire thing should be under 1.5 megs. Last but not least, I would like to mention Denthor's GFX Coding Tutorials. Some of you may be aware that I have converted a fair number of them (the first 10) from pascal to C++. Many of you have written to ask me when I intend to convert the rest. Well, recently a USA-based group contacted me with an _incredible_ idea. I can't say anything about it yet, but I will be converting the rest of the tutorials shortly (even though you won't see them for at least 1.5 months). Thats it for now... just check out the files, read the articles, and have a good time. That's why we're here anyway. Snowman / Hornet - r3cgm@ftp.cdrom.com =----------------------------------------------------[Demos on the Web]--[GD]-= _____Introduction Hello, this is the first column in a hopefully weekly series. Each week, I will check out some web pages dealing with demos, give the URL, and a brief description of what you find once you connect. A lot of web pages use enhanced Netscape graphic features, so I recommend that you use Netscape if you have a SLIP, PPP, or ethernet connection. You can find Netscape on FTP at: ftp.netscape.com /netscape - this server has clients for Unix, Mac, and Windows. This week, we'll take a tour through the Kite page, and the Legend Design page. _____http://kite.ithaca.ny.us/kite/ This KITE page has a link to a demo section. In fact, the link should be labeled INTROS, because the focus is on 4k and 64k intros. Each of the three sections under the intros section contains screen shots and file links to the intros featured. "Transferring the pictures takes up more file space than the whole demo, so why not just get the demo" the text reminds its users. Marveling at the technical ability of their programmers, the page maintainer is sure to point out what makes these intros special. On the ASM95 intro screen-shot page, users can see shots of the blurred donut from "Ahrum," the magical butterflies of the 4k winner, "Animate," the "Fraction" shadebob section, another one of those donuts in "Heaven," a wiggly donut from the "Loop01" intro, and part of the TV scene from "Ukko," the Stickman intro. Viewing a shot from an intro as a freeze-frame picture, instead of the intended method of viewing, gives an intro a new perspective. Instead of a four minute flashes-by-your-face presentation, these images are permanently captured. This page makes full use of the well-worn phrase, "A picture is worth a thousand words." The maintainer of this page is Joe Hess, and he can receive email at jeh22@cornell.edu . _____http://www.nacamar.net:8080/groups/LD/ This page is about the PC demo group from Germany that call themselves "Legend Design." It features group info, contact info, releases, and future plans for the group. Also within the links are pages of ASM94 pictures and The Party 94 pictures, with a focus on German scene members. If you didn't get enough when you saw the party reports, be sure to take a peek at these pictures! Unfortunately, the "Legend Design News" section included a sub-heading that reads "Last updated June 22 1995," so it may be outdated. This page also has a tremendous amount of links, ranging from PC demo groups, Demo pages, FTP sites, and newsgroups. The demoscene favorite of newsgroups, comp.sys.ibm.pc.demos, is among the newsgroups of which a user of this page can access. The maintainer of this page is Pit Bull of Legend Design, and he can be reached via email at pitbull@nacamar.de . _____Conclusion That's all for this week, but be sure to read this column each time it appears for more interesting demo sites on the web! I'm not sure what will be featured in the next column; it depends on what I can connect to. GD / Hornet - gd@ftp.cdrom.com =------------------------------------[69 Effects Based on a Torus]--[Phoenix]-= The torus has become a popular symbol for PC demos. What group hasn't shaded a donut and thrown it in their demo for fun? Your group would probably like to show some more toruses (tori?) in your next demo, but why do the same old thing? Try something different instead! Here is a list of some effects you could do with a torus. I planned to think of 101 of them, but ran out of ideas so I felt 69 would be as good a magic number. :) ^ 1.^Wireframe torus ^ 2.^Gouraud-shaded torus ^ 3.^Vectorball torus ^ 4.^Shadebob torus ^ 5.^Flat-shaded torus ^ 6.^Phong-shaded torus ^ 7.^Motion-blurred torus ^ 8.^Dot torus ^ 9.^Plasma-filled torus ^10.^Half a torus ^11.^MPEG video of a torus ^12.^Inside of a torus ^13.^Metal-shaded torus ^14.^Rubber-poly torus ^15.^Scroller on a torus ^16.^Strobe-lit torus ^17.^Decaying-surface torus ^18.^Torus inside a torus ^19.^Voxel-landscaped torus ^20.^Object reflected off a torus ^21.^Environment-mapped torus ^22.^Colorbar-filled torus ^23.^Chain of toruses ^24.^Mandelbrot-mapped torus ^25.^Polygon morph to a torus ^26.^True red-and-blue 3D torus ^27.^Zoom-rotation of pictures of a torus ^28.^Wolf-3D-dungeon where each wall is a torus ^29.^Tunnel of toruses ^30.^Man composed of torus parts ^31.^Torus spilt lengthwise, like a bagel ^32.^Interactive-motion torus ^33.^Clock hands inside a torus ^34.^Fire-mapped torus ^35.^Chrome-shaded torus ^36.^Torus cut into pieces like a pie ^37.^Bump-mapped torus ^38.^Polygon cutting through torus ^39.^Pointy-textured torus ^40.^Square torus ^41.^Torus cutting through torus ^42.^Picture-mapped torus ^43.^100 torus sprites ^44.^Torus-mapped cube ^45.^Flat 2D torus ^46.^Replace every "O" with a torus ^47.^Torus-mapped wormhole ^48.^Torus-mapped torus ^49.^Flaming torus ^50.^Fluid-dynamics rippled torus ^51.^Distortion-filled torus ^52.^Twisted torus ^53.^Condom wrapped around a torus ^54.^Torus pulsating to music ^55.^Innertube torus reflected off water ^56.^Homer Simpson eating a torus ^57.^X-Ray view of a torus ^58.^Ice torus ^59.^Zoom-lens torus ^60.^Hula-hoop torus ^61.^Torus starfield ^62.^Transparent torus ^63.^Text-mode torus ^64.^Ellipsoid torus ^65.^Copper torus (possible?) ^66.^Two toruses molded into a figure 8 ^67.^Larusse-mapped torus ^68.^1996 Olympics five-torus logo ^69.^Torus-circle of torusues If it is originality you are striving for, be careful, many of these have already been done. Three cheers for the torus! (this has been a satire) Phoenix / Kosmic =--------------------------------[ftp.cdrom.com Through the Mail?]--[Snowman]-= _____Introduction [Aquafresh writes...] I`ve been checking out your FTP demo site lately and I think its really quite c00l! However, its extremely slow to ftp warez off your site down to my HD here in England.. =( So, is there anyway of FTPing via email so that it gets stored under my mail on the mail-server at Demon, and is then sent to me from London to my house, rather than from the otherside of the world.. If its possible to FTP via email, please tell me how to do it! [He's in luck] For all of you out there who find ftp.cdrom.com to be sluggish, we have an alternative! Its called FTP-by-email. Thanks to Trixter for finding this FAQ. I hope that some of you out there find it useful. _____How to FTP-by-email It is possible to use FTP even if you don't have access to it directly. There are many sites that have e-mail to FTP servers that will FTP the files for you, encode them (if they're binary) and mail you the results. FTP via EMail sites: ftpmail@decwrl.dec.com ftpmail@cs.uow.edu.au (Australia) ftpmail@ftp.uni-stuttgart.de (Germany) ftpmail@grasp.insa-lyon.fr (France) ftpmail@doc.ic.ac.uk (Great Britain) ftpmail@ieunet.ie (Ireland) ftpmail@lth.se (Sweden) ftpmail@sunsite.unc.edu (USA) Mail a letter to any of the above sites with the word 'help' on one line in the body of your message. If you don't want to wait forever don't use the sites that deal with decwrl.dec.com as that machine is overloaded with ftpmail requests. Please use the machine that is closest to your site. Alternative method using BITNET machines: bitftp@pucc.princeton.edu (USA) bitftp@plearn.edu.pl (Europe) bitftp@vm.gmd.de (Europe) Send any of these three mail with the word "help" to get a help file for the service or the word "ftplist" to get a list of anonymous FTP sites. Please choose one of the two types of services above and retrieve a help file from one of the sites before you try to FTP any files. Make sure you read the entire help file before proceeding. _____Help and Examples of ftpmail and bitftp Requests for the ftpmail servers are of the form: open cd dir # To obtain a directory listing get # To retrieve a file quit Example: open ftp.hmc.edu cd pub/drugs/psychedelics/LSD get FAQ-LSD.Z quit Requests for the bitftp servers are of the form: FTP UUENCODE USER anonymous cd get QUIT Example: FTP ftp.hmc.edu UUENCODE USER anonymous cd pub/drugs/psychedelics/lsd get FAQ-LSD.Z QUIT With either type of service they will UUENCODE any binary files before they can send them. You will need to do the UUdecoding yourself. UUDECODErs are available freely at almost every BBS. You obviously wont have much use for a UUdecoder that is mailed to you UUencoded as you won't be able to decode it. You of course need access to uncompress or a compatible program to take care of files with the .Z (or .gz) extension. If you are on an ms-dos based machine get the file: comp430d.zip from oak.oakland.edu in the pub/msdos/compress directory. It contains a unix compatible compress/uncompress/zcat program for dos based machines. Instructions for it's use are included. If you are using any other type of machine (MacIntosh, etc..) you'll need to find a Unix compatible "uncompress" utility that runs on your machine to uncompress any files with the .Z or .gz extension. NOTE: Please make sure your system admin has approved the the use of a mail server, as files can take system resources of not only your site, but several sites up the stream. And please abide by the guidelines that the ftpmail server administrators have put in their help files. Most ftpmail servers default to their own site for files, so try retrieving things from that site first. In general, most files you need are already available there, so it is a waste to connect to another machine. _____Conclusion Hopefully a few of you out there will be brave enough to try this out. We now have a file called ALLFILES.TXT (and ALLFILES.ZIP) posted on our site. It contains a list of all cataloged files we have. This file resides under /pub/demos in case you want to ftpmail it. :) If you do try this out, please mail us and let it know you like it. Snowman / Hornet - r3cgm@ftp.cdrom.com =---------------------------[ST3 Technical Tracking Tips]--[Liam the Lemming]-= _____Preface I can't believe I'm doing this. I can't believe I let Snowman talk me into it. (Yeah, like he had to try so hard... :) ) Ho well, it's done now, I'm doing my first ever article for... sorry, my _second_ article for DemoNews. Why? Cos I want people to stand up and take notice of me. I'm in three groups and I'm still a virtual unknown, it's scary. :) One slight problem. What the heck am I gonna talk about?! Sod it. Nothing specific springs to mind, so I'll have a look through past issues of DemoNews for inspir... oh crap. This is my sister's PC (a crap 386SX, urgh). Don't gotz no DNs here! Just a few TraxWeekly's on a floppy. What the hell. I'll probably get into trouble for taking inspiration for a DemoNews article from TraxWeekly articles, but I seem to have run out of options... :) Right then. What have we here? "Tracking tips"... hmm, well I can do a bit on technical hints and tips (for all you users of ST3, anyway). "Ripping" - yep, I could do a bit on that too... only about samples though... Well, I'd better get started. This article ain't gonna write itself... _____Introduction Necros more or less covered everything you need to know about the musical side of tracking. I've never had any music theory at all, so I'm hardly the one to offer advice on that topic. Apart from which, his advice has frequently helped me with my work. (Although I figured out stuff like tweaking the volume on successive notes to give a more realistic "velocity-sensitive" feel, the "swing-beat" trick, and cool chord structures, all by myself before I saw his "tracking tips" articles.) So what does that leave me? Sod all. Bah... :) _____The Null Instrument There are a few little tricks, though - technical ones, but still pretty neat - which I use regularly. For example, the "null instrument" trick. This means, simply, that for the first few notes of a track (say, for an echo of the lead melody), you enter the notes as normal... and then go back over them and _delete_ the instrument fields. I've done this in one of my latest releases - a reworking of my Asm95 entry, soon to be released through Bass Productions (on the Caution musicdisk) and moz[IC]art (on the more simply titled "moz-pack 6")... look at the echo of the lead string when you get it. No instrument field. But enough self-publicity. :) What this method does is this. The first time the pattern is played, the "null" notes are ignored, since the channel it's in is clear, ie no instrument has been played in that channel, so there's no sample to play the note with. The next time round, however, the lead sample has been echoed just as the in the channel containing the lead melody, so the "null" notes can now be assigned that sample, and the echo is filled in nicely. This is handy for saving a little space - where you might have used two patterns, now you need only use one. In fact, I'll try to illustrate using diagrams, like all the experts seem to do. (Even though I'm no expert, but hey, I can still pretend. :) ) Say you have three channels of echo, each of them three lines below the previous one. Like so: | G 4 13 .. H00 | ... .. .. ... | ... .. .. ... | | ... .. 16 H00 | ... .. .. ... | ... .. .. ... | | F 4 13 .. H00 | ... .. .. ... | ... .. .. ... | | C 4 13 32 H00 | G 4 13 32 H00 | ... .. .. ... | | E 4 13 .. H00 | ... .. 08 H00 | ... .. .. ... | | ... .. .. H00 | F 4 13 32 H00 | ... .. .. ... | | G 4 13 .. H00 | C 4 13 16 H00 | G 4 13 22 H00 | | ... .. 16 H00 | E 4 13 32 H00 | ... .. 06 H00 | And at the end of the channel, we'll have a progression, say, D, -, C, D, E, F, -, D (where "-" is a empty note ie "... .. .. ..."). You want that at the top of the channel so the echo follows the lead... but you can't just put it in, cos it'll play that echo bit the first time the pattern plays. Well, here's how to get round it. And it's really simple: | G 4 13 .. H00 | F 4 .. 32 H00 | C 4 .. 22 H00 | | ... .. 16 H00 | ... .. .. H00 | D 4 .. 22 H00 | | F 4 13 .. H00 | D 4 .. 32 H00 | E 4 .. 22 H00 | | C 4 13 32 H00 | G 4 13 32 H00 | F 4 .. 22 H00 | | E 4 13 .. H00 | ... .. 08 H00 | ... .. .. H00 | | ... .. .. H00 | F 4 13 32 H00 | D 4 .. 22 H00 | | G 4 13 .. H00 | C 4 13 16 H00 | G 4 13 22 H00 | | ... .. 16 H00 | E 4 13 32 H00 | ... .. 06 H00 | As you can see, the instrument field (normally playing instrument 13 in this example) is blank. So if there's no instrument assigned to that row, the note won't play. Hey presto, no echo until the second time round, by which time the channel has been assigned instrument 13 and the note plays. But what if it's part of, say, a chorus or some such specific structure? You want it "nulled" again, of course. Well, that's easy - a simple ^^ command (note off) to "empty" the channel. Right? Wrong. Most s3m players do this the wrong way - wiping the note rather than the instrument. My player of choice, MIDAS module player, makes this mistake. Perfect in every other way, but it gets that _one_ thing wrong. How annoying. _____The Invisible Sample So what to do? Cue my other Neat Little Trick - the "invisible sample". Honest to god, I'm being serious here. You can actually have what I call "invisible samples". Simply press F3 to go to the instrument screen and move the cursor into the field which, for every sample you load in, displays the letters SMP, meaning SaMPle (except for Adlib samples, but I've only ever seen Falcon use those). Now press S. The little instrument window with the stats appears to the right as if there were a sample there... but if you notice those stats, the sample has no waveform... and no length. So you're not using up the space you saved by using one pattern instead of two. Just use that sample (unsample? :) ) instead of the note-off, and it's sorted. But won't the player crash or something when it finds a note of zero length? Well, it doesn't bother MIDAS, and ST3 dealt with it without any hassle, so I can't really see how it would crash your player, whichever you use. And it changes the sample (rather than shutting the note off) to play this invisible one for each note. No sample, therefore no note, therefore no sound. Simple. Ish. ;) (I must try that out on Iplay or Cubic or whichever. I wish someone would release a really good player for the AWE. :[ ) _____Conclusion Well, that's all for now. I think the article's long enough without me yapping about when it's okay to rip and when it isn't, and so on. Liam the Lemming / S!P - cmslhes1@livjm.ac.uk =------------------------------------------[Faces in the Crowd]--[Kal Zakath]-= _____Introduction Hello, Kal Zakath here... Some of you may have read my column in TraxWeekly #26 introducing my new weekly article - "Faces In The Crowd", a column dedicated to raising the scene's awareness of aspiring composers in the scene. Snowman asked me to write a little something about it for Hornet DemoNews, so here it is... Read on for more info about "Faces In The Crowd". First of all, let me (briefly) introduce myself, as I'm sure very few of you have any idea of who I am. :> My real name is John Townsend, and I go by the handle of Kal Zakath. I'm 17 years old and have been following the demo and music scenes for about 3 years now (starting with when I first saw Unreal shortly after it was released at ASM'92), but I've only been IRCing since about May, so I'm sort of a newbie to that part of the scene. Also I've been tracking music since March, so I'm also an amateur composer. I finished 14th in MC3 Rookie with my first "real" tune, and two of my newer works, uwdreams.xm and kz-eop.xm are available on the Hornet archive. That's all there really is to say about me. I'm just a long time demo "fan" who has just recently decided to get active and actually do something in the scene. :> But enough about me, that's not the point of this article. :> I'm here to talk about "Faces In The Crowd". _____The Problem Basically, the motivation behind FITC is that, in today's growing music scene, it is very difficult for an aspiring musician to get any sort of recognition. There are so many tunes uploaded to Hornet each week (and unfortunately there are many tunes of a low quality) that most people just can't be bothered to download the latest S3M by -NoBoDY- of NaMeLeSS MuZiK. They've never heard of this person, never heard any of his tunes, so they ignore it and download the latest Five Musicians or KFMF release instead. Mind you, there's nothing wrong with this at all. People want to KNOW that what they're FTPing is going to be a quality production. But I've sure you can see the inevitable cycle if this keeps up. People don't know who a certain composer is, so they don't know if he's any good or not. They don't know if he's any good or not, so they don't get his tunes. Nobody ever hears his music, so nobody ever really finds out who the hell he is. Then the cycle starts over. The point of course is that it's possible for a person to release god-knows-how-many tunes and never get a shred of respect or recognition. You might think, "That's not true. If somebody's good enough, SOMEONE will find out and spread the word." Perhaps. But, it doesn't really work like that. It's pretty damn unlikely that someone will come in and take the scene by storm with a first release that's on par with an FM release. It just doesn't happen. What DOES happen is that somebody works hard tracking music for a few months. Then he releases a tune. Let's say it's not bad and gets ***+ from Hornet. He's happy, so he keeps on tracking, improving his skills, and releases another tune and gets ***. He's a bit disappointed but not seriously. Meanwhile, he's been trying to get people to listen to his works and give him feedback and gotten a total of like 3 replies per tune. He can't get in a demo group because he has NO reputation, and there are dozens of other musicians just like him out there. So he starts to get discouraged and wonders if being in the scene is really worth it. He decides that of course it is. He tracks because he enjoys it, and he decides that he'll keep on tracking, hoping someday he'll get lucky and break through to become a true member of the scene, and get at least a moderate amount of recognition. (BTW - This is speaking from my personal experience. :>) _____The Solution I started "Faces In The Crowd" because I believe that aspiring musicians should have a chance to have their music heard. They shouldn't have to wait for a lucky break, they shouldn't have to be the next Necros just to be noticed, and they shouldn't have to have a famous group affiliation. All musicians who are determined to deliver quality to the scene should have the chance to be heard and judged on their merits. Each week in TraxWeekly, I will interview an aspiring scene musician who is making an effort to write quality music and is looking for more people to find out about his compositions. In the interview, I'll discuss with the composer their music, their background in the scene, their influence, their views of what it's like to be a "newbie" in the constantly growing PC music scene, and more. I'll also include a short article profiling the composer and any demo/music groups he might be in, a release listing of the person's tunes, and an e-mail address so people can contact him and give feedback and constructive criticism. Hopefully, FITC will be able to raise the scene's awareness to include some of the newbies who have yet to make it big, but are certainly capable of doing so in the future. _____How Can I be a Face? You might be wondering how you (or someone you know) can go about being featured in "Faces In The Crowd". Really, there are two ways. 1) If I have heard your music, and I don't feel that you are getting the recognition you deserve in the scene, I may ask you if you'd like an FITC interview. Of course, if this happens, you are free to accept or reject my offer. :> 2) If I don't contact you, and YOU feel that you aren't getting the recognition you deserve in the scene, YOU can ask ME if you could have an FITC interview. :> If you do this, just let me know where I can get one or two of your tunes. If you ask for an FITC interview, I will _most likely_ (90% chance or so) say yes, of course. If I started denying everyone an interview because I didn't think they were good enough, it would be completely counterproductive, not to mention hypocritical. The bottom line is: if you want an interview, ask me. Don't worry that you're not good enough. Just the fact that you strive to write quality music is a good quality in itself, and you probably have more potential than you think. :> _____Conclusion Anyhow, I'm rambling. That means I should probably take the hint and wrap up this article. :> Read TraxWeekly #26 if you haven't already, I might have said a few things in that article that I forgot to mention here. And if you have any questions/comments/suggestions, _please_ e-mail me. To make my column successful, I need feedback from where it counts- the members of the scene themselves. My first two interviews will be Master of Darkness of AIM Higher in TW27, and Mesonyx (who did 3 of the way-kewl Xixit tunes) in TW28. Read them, enjoy them, learn from them. :> One last thing. :> Thanks to Snowman and Hornet, FITC will be featured in HORNET DemoNews as well! So look forward to two different FITC columns each week, one in TraxWeekly, and one in Hornet DemoNews. This will allow me to double the amount of composers I can cover, and will reduce the chance of me having to deny or delay interviews due to the overwhelming response that I've gotten already. Hopefully FITC will be doubly successful now thanks to this dual coverage. :> Thank you for supporting the dozens of aspiring musicians in the PC demo scene by supporting "Faces In The Crowd". See you next week, and on IRC in the meantime! :> John Townsend (Kal Zakath) / Inferno Productions - jtownsen@sescva.esc.edu =----[Top 10 Things The Computer Industry Will Never See]--[Liam the Lemming]-= 10. OS/2 Warp sales overtaking Win95 sales. (Phew.) 9. Micro$oft going bankrupt. (Curses.) 8. The release of a new Space Quest game which _doesn't_ demand you go out and buy a new PC. 7. The Apple Mac becoming the platform of choice for demo writers. 6. American Laser Games producing anything which isn't stuffed to death with FMV. 5. The sudden re-emergence of the ZX Spectrum. *Lemm bursts into tears* 4. IBM releasing a cheap PC. 3. IBM releasing a good PC. 2. MIDI becoming the medium of choice for trackers. (MIDI? Urgh! I'd sooner die!) 1. The overwhelming success of the Acorn Archimedes. Liam the Lemming / S!P - cmslhes1@livjm.ac.uk =------------------------------------[Imphobia Voting, Back Again]--[Snowman]-= Well, Imphobia 11 is soon to be released. Darkness (the editor for Imphobia) asked if I would include the charts voting form like I did with Issue 10. So, here it is (with all that messy high-ASCII removed). :) Imphobia 10 charts were greatly influenced by all of the voting forms sent in from this list. Remember, for the charts to be accurate, everyone needs to participate. Just get out your favorite text editor and start cutting. [Start of Imphobia 11 Voting Form] This is the voting form for the Imphobia diskmagazine issue 11 Charts. Please fill out this form and send it back to us as soon as possible. _____Voting Rules 1. You cannot vote for any member of your group or for yourself. 2. You cannot vote for any member of Imphobia. 3. You have to write down at least 6 entries for the top 10 and 3 for the top 5 or your votes will not be taken. 4. You may not vote more than one time. Every voter will be put on the VOTERS LIST in the mag. _____Your Information Your Name/Handle : You Group Name : Your Job in the Group: Your Country : Date you voted : _____Your Top 10 Groups 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. _____Your Top 10 Demos 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. _____Your Top 10 Intros 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. _____Your Top 5 Coders 1. 2. 3. 4. 5. _____Your Top 5 Gfx Artists 1. 2. 3. 4. 5. _____Your Top 5 Musicians 1. 2. 3. 4. 5. _____Your Top 5 Music Disks 1. 2. 3. 4. 5. _____What Should be Improved in Imphobia? Any Suggestions? x. x. x. x. _____Any News to Share With the World? x. x. x. x. _____Where to Send Your Voting.Txt? Please mail this voting form to Darkness/Imphobia at jeff.van.audenhove@infoboard.be Thank you for giving us your time. [End of Imphobia 11 Voting Form] =------------------------------------------------[Article Corrections]--[Ior]-= [This message is in reference to the 2-part ASM95 report we featured in DemoNews.100 and DemoNews.101] This is IOR again ... And I thought I was done with this string of articles, but I guess not :) First off, I was NOT trying to take any or all credit for running to compos, I was just trying to explain the view I had of the organizing and the way the compos were run. Secondly, I made a slight mistake in my articles (My memory is NOT perfect, I don't think anyone's is). I was not in the booth for the Amiga demo compo, but for the intro compo. I was not in the booth for any of the compos on Sunday, just the ones on Saturday. Thank you to those who mentioned my errors. Island of Reil - jroth@owl.csusm.edu =-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____How to subscribe to DemoNews Start an e-mail to listserver@unseen.aztec.co.za (any subject line will do) In the mail, write: subscribe demuan-list FirstName LastName Examples: subscribe demuan-list Christopher Mann subscribe demuan-list Snowman subscribe demuan-list r3cgm@ftp.cdrom.com <-- WRONG! The listserver will start sending DemoNews to your e-mail's return address. _____Back Issues Older issues of DemoNews can be located under /demos/hornet/demonews Newly released issues of DemoNews are posted to /demos/incoming/news These directories are on our site (ftp.cdrom.com) or its mirrors. =-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For questions and comments, you can contact Hornet at: Handle Address Area ----------- ------------------------ ----------------------------------- Dan Wright dmw@inca.gate.net coordinator Freedom CD Diablo diablo@ftp.cdrom.com coordinator (ratings, music, files) GD gd@ftp.cdrom.com columnist, front-man Popcorn campbell@fox.nstn.ca editor (TraxWeekly) Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews) Trixter trixter@ftp.cdrom.com coder, web master, csipd watcher :) ...........................................................End.of.DemoNews.102.