Sunlight Through The Shadows Volume II, Issue 10 Oct. 1st, 1994 Welcome........................................Joe DeRouen Editorial: The Pinball Wizard...............L. Shawn Aiken Staff of STTS............................................. Special Survey for STTS Readers - Now offering prizes!.... Monthly Prize Giveaway Details....and Winners!............ SysOps - Read This to Win Prizes!..And Winners of Prizes!. >> --------------- Monthly Columns ---------------------<< STTS Mailbag.............................................. Quick Tips and Fixes...........................Joe DeRouen The Question & Answers Session.................Joe DeRouen My View: Baseball..........................Thomas Van Hook ÿÿÿÿÿÿÿÿÿÿÿÿÿ Advertisement-Channel 1 BBS >> --------------- Feature Articles --------------------<< Halloween - The Prequel......................Brigid Childs Haunted Verdun Manor Reviewed..................Joe DeRouen STTS Survey Results............................Joe DeRouen ÿ Advertisement-Exec-PC BBS >> ------------------- Reviews -------------------------<< (Movie) Quiz Show............................Bruce Diamond (Movie) Capsule Reviews......................Bruce Diamond (Book) Bedlam Boyz/Ellen Guon.............Thomas Van Hook ÿ Advertisement-T&J Software >> ------------------- Fiction -------------------------<< The Cybermaster's Women.....................Franchot Lewis The System..................................Dale E. Lehman Ouija Warning.....................................Ed Davis ÿ Advertisement-Chrysalis BBS >> ------------------- Poetry --------------------------<< For N.J.A. ................................Daniel Sendecki Dragons.............................................Tamara She Screamed At The Wall.......................J. Guenther Wander........................................Sean Donahue My Memories................................Thomas Van Hook >> ------------------- Humour --------------------------<< Top Ten List...................................Joe DeRouen "Who's On First?".......................Abbot and Costello >> --------------- Advertisements ----------------------<< Channel 1 BBS Exec-PC BBS T&J Software Chrysalis BBS >> ----------------- Information -----------------------<< How to get STTS Magazine.................................. ** SPECIAL OFFER!! **..................................... Submission Information & Pay Rates........................ Advertiser Information (Businesses & Personal)............ Contact Points............................................ Distribution Sites........................................ Distribution Via Networks................................. End Notes......................................Joe DeRouen ÖÄ¿Ò ÂÚÒÄ¿Ò ÒÖÄ¿Ò ÒÖÒ¿ ÖÒ¿Ò ÒÒÄ¿ÖÄ¿Ò ÂÖÄ¿Ò Ò ÖÒ¿Ò ÒÖÄ¿ ÖÄ¿Ò ÒÖÄ¿ÒÄ¿ÖÄ¿Ò ÚÖÄ¿ ÓÄ¿º ³ º ³º ººÚ¿ÇĶ º º ÇĶÇÂÙº ³º ³ºÚ¿ÇĶ º ÇĶÇÄ ÓÄ¿ÇĶÇÄ´º ³º ³ºÂ³ÓÄ¿ ÓÄÙÓÄÁ Ð ÁÓÄÙÐÓÄÙÐ Ð Ð Ð Ð ÐÐÀÙÓÄÙÓÄÁÓÄÙÐ Ð Ð Ð ÐÓÄÙ ÓÄÙÐ ÐÐ ÁÐÄÙÓÄÙÓÁÙÓÄÙ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÜÜÜÛÛÛÛÛÛÛÛÛÜÜÜ ÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜ ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Sunlight Through The Shadows(tm) ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ October 1st, 1994 ßÛßß ßßÛÛÛÛÛßß ßßÛß ÜÛ ß ÜÛ ÛÜ ß ÛÜ ÛÛÛÜÜÛÛÛ ÛÛÛÜÜÛÛÛ Second Annual Halloween Issue ßÛÛßÛÛÛÝ Ü ÞÛÛÛßÛÛß ÜÝÛÝÛßÛÛÛßÛÞÛÞÜ In this issue: ÛÛÜÞÛÞÛ ÛÝÛÝÜÛÛ ßÛÛÛÛÛÛÛÛÛÛÛß Horror fiction ßÛÛÛÛÛÛÛß Monthly prize drawing results! JD'94 The true meaning of Halloween Horror movies and novels reviewed! Much, much more!! Welcome Copyright (c) 1994, Joe DeRouen All rights reserved Welcome to Sunlight Through The Shadows magazine! In this issue, as well as in the future, STTS will strive to bring you the best in fiction, poetry, reviews, article, and other assorted reading material. STTS Magazine has no general "theme" aside from good writing, innovative concepts, and the unique execution of those concepts. STTS wouldn't have been possible without the aid, support, and guidance of three women: Inez Harrison, publisher of Poetry In Motion newsletter. Her's was the first electronic magazine I ever laid eyes upon, and also the first such magazine to publish my work. She's given me advice, and, more importantly, inspiration. Lucia Chambers, publisher of Smoke & Mirrors Elec. Magazine and head of Pen & Brush Network. She gave me advice on running a magazine, encouragement, and hints as to the kind of people to look for in writers. Heather DeRouen, my wife. Listed last here, but always first in my heart. She's proofread manuscripts, inspired me, listened to me, and, most importantly, loved me. Never could I find a better woman to live life by my side, nor a better friend. Now that that's said and done... Again, welcome to Sunlight Through The Shadows Magazine! I hope you enjoy it. Joe DeRouen Editorial: Pinball Wizard Copyright (c) 1994, L. Shawn Aiken All rights reserved Five years ago I wandered into a video arcade near where I worked. It had been quite some time since I had gone into one, and I was wondering what had changed. There were some very realistic games where people hit one another, but I had seen their kind before - in lower graphics. There was a very fun game involving building a blowing up castles, but that wasn't where the crowd was. I don't remember the name of it. Some screwy foreign sounding word. Guys from all ages, from ten to twenty, were hovering around it, while a ten-year old played. It was some sort of strategic game. You could move a line around, filling sections while little flying things tried to kill you. Not very original. In fact, I was sure that I had seen the like before. And what was more - it was boring. So why were all of these guys hovering around it? I decided to stay and watch the adolescent play. We whipped his little line drawer across the screen and narrowly won the match. The screen wavered a bit, and up popped a scantily clad Asian girl on the screen. I blinked a few times my brow knotted. Blam. He went to level two. Finished it. Up popped the girl again. Then part of her clothing disappeared. Another level. More clothes off. Until finally the girl was nude. Then it all started over with another Asian girl. It didn't seep in for a while. How could it be happening? A ten year old was publicly nudifying electronic images for all the world to see. Had something changed? Had congress all taken happy pills and voted in strange ways? I diligently returned day after day to see what would happen. My civic duty, of course. The kids, most far too young, would cluster around while the owner would spend all his time in his little glass booth counting money. It still seems like a dream. I remember when Pong came out. I actually slapped down money to play the stupid game. A while back a friend and I were talking about Generation X. They are lumped into one big group, but we saw a line that divided the group like the grand canyon. It took us a while to figure it out - but we finally hit the nail on the head. The Pong gap. Okay, everybody who played Pong when it first came out, stand over there. Those who missed it - well, you guys are different. My father zeroed in on the highest technology - bypassing the Atari for the Bally Home Entertainment System. Most of you have never heard of this marvel of technology. I think maybe three units were sold before Bally ran away screaming from the market. But to put it into perspective, that Bally machine was to Atari as Sega Genesis was to those old Nintendo things. It had mega hits such as Tennis, which was, well, Pong. But up to four people could play at the same time. Yes, four. It had four joysticks. Well, they weren't joysticks. They looked like pistol handles, with triggers. And a little knob up on top that you could turn left and right. It was very nice. Fingers didn't get tired and your thumbs never hurt so bad you wanted to cut them off to stop the pain. The Tennis was really the bottom. It had a baseball game that had little men with hands and feet who would run around on the screen. It always felt odd pulling the trigger of the gun to swing a bat, but it was better than pushing a button. Those old Atari buttons broke too easily. I don't know how many friends joysticks I destroyed. Further jumping the gun, my father bought me an Odessey. Few of you will remember that either. The key selling point was that it had a keyboard. Not that any of the games or cartridges required a keyboard, but it had a keyboard, none the less. The company made a program that so closely resembled Pac-man that Atari sued it and the company floundered and disappeared from the video game scene. But not even my friends Sega Genesis prepared me for that game of taking off Asiatic women's clothing. It wasn't a moral issue. It was the fact that photo quality graphics were being used in a video game. An amazing amount of technology at that time. One of the kids' mothers caught wind of the nifty import game from Singapore, or where ever, and the police hauled the game off. Distributing pornography to a minor, I think the charge was. The kids scattered and went back to playing games full of death and violence, body parts flying and blood gushing. But that little pornographic pinball wizard still haunts my mind. Around his age, I was playing highly advanced games like Zevious, with the little red flashing lights, and was diligently trying to avoid playing Mrs. Pac-man. But even at that time, you could still see those old standbys, Pac-man and Space Invaders, lurking in the corner, suffering from screen burn, but still playable. Between that little kid and I lay a ten year gap. Ten years, and such tremendous advances in technology. Now, five years later, they just strap a CD to the system and get stuff that almost looks like real people beating the stuffing out of each other. What happens in another ten years? I'm sure playing a game then will be far more like directing a movie than actual game playing. Or, slap on the virtual reality goggles and motion detectors wand you will be in the movie. A decade won't be quite enough time to bring about neural interfaces, though. Us old fogies could recognize a video game in ten years. Beyond that - well, it will get weird. And how about those pinball wizards a decade from now? I was good at a couple of games, bringing me brief fame for a second or two. No where near as much as the pornographic pinball wizard, though. It's hard for me to think how anyone could top that guy. Perhaps there will a game where you have to kill everybody on the planet with a banana. Anyone who could take out five billion people with a banana would defiantly deserve some respect - for a minute or two. What about the 'real' pinball wizards. Sorry. Never did like that game. It never had enough balls. The Staff and Contributing Writers of Sunlight Through The Shadows ------------------------------------------------------------------ The Staff --------- Joe DeRouen............................Publisher and Editor L. Shawn Aiken.........................Assistant Editor Heather DeRouen........................Book Reviews Bruce Diamond..........................Movie Reviews Tamara.................................House Poet Joe DeRouen publishes, edits, and writes for STTS magazine. He's had poetry and fiction published in several on-line magazines and a few paper publications as well. He's written exactly 1.5 novels, none of which, alas, have seen the light of publication. He attends college part-time in search of that always-elusive english degree. In his spare time, he enjoys reading, running his BBS, collecting music, playing with his five cats, singing opera, hunting pseudopods, and most importantly spending time with his beautiful wife Heather. L. Shawn Aiken dropped out of college when he realized that they couldn't teach him the two things he wanted to do; live successfully, and write. He had to find out these things all by himself on the road. Thus he became a road scholar. After spending his life hopping country to country, state to state, he now feels confident in his abilities and is working on his literary career. His main endevour is to become successful in the speculative fiction area, but he enjoys writing all forms of literary art. Heather DeRouen writes software for the healthcare industry, CoSysOps Sunlight Through The Shadows BBS, enjoys playing with her five cats, cross-stitching, and reading. Most of all, she enjoys spending time with her dapper, charming, witty, and handsome (not to mention modest) husband Joe. Heather's help towards editing and proofreading this magazine has been immeasurable. Bruce Diamond, part-time pseudopod and ruler of a small island chain off the coast of Chil‚, spends his time imitating desk lamps when he isn't watching and critiquing movies for LIGHTS OUT, his BBS movie review publication (now syndicated to over 20 boards). Recently, Bruce became the monthly movie critic for VALLEY REVIEW MAGAZINE, published out of Pennsylvania. LIGHTS OUT, now two years old, is available through the Rime or P&B Networks by dropping a note to Joe DeRouen, courtesy of Sunlight Through The Shadows BBS. The magazine will soon be available through Fido file request and Internet FTP. In the Dallas area, Bruce's distributor is Jay Gaines' BBS AMERICA (214-994-0093). Bruce is a freelance writer and video producer in the Dallas/Fort Worth area. There is very little known about Tamara, and she prefers to let it remain that way. She's a woman of mystery and prefers to remain hidden in the shadows of the BBS world. (Enigmatic, don't you think?) Contributing Writers -------------------- Ed Davis...............................Fiction Sean A. Donahue........................Poetry J. Guenther............................Poetry Dale E. Lehman.........................Fiction Daniel Sendecki........................Fiction, Poetry Louis Turbeville.......................Software Reviews Thomas Van Hook........................My View, Music Review Ed Davis has been scribbling seriously or has at least enjoyed the electronic equivalent, since 1981. Prior to that, his literary efforts were confined to whatever scrap paper he could find on a work bench at break or lunch time, since he was spending his working hours making chips and money in the guise of a Journeyman Machinist. Married to the same lady for 26 years and with two children still hovering uncomfortably close to the nest, Ed continues to write down his thoughts electronically. Check out the file NEWBOOK.ZIP, available from STTS BBS, for more of his work. Sean A. Donahue does not have any publishing ties whatsoever. He has written over 4,192 poems. Only 38 have seen to survive the Mighty Morphin Power Rangers. The time in which normal people say is spare, he tries to use to study for school at Texas Tech University. This is Sean's first published poem and he hopes that it is not his last. He has written exactly 428 novels all starting with "It was a dark and stormy night." None ofthem have gotten past the second paragraph. In whatever time he has left, he enjoys reading, riting, and rithmatic. He has an creative writing minor, a history minor, and a Honorary Doctorate in B.S. from Bowling Green State University. He dedicates his writing to those who are without love and hope. And that's no B.S. Grant Guenther, sometimes known as J. Guenther, confesses to be from a long-lost Martian colony, but in-depth investigations reveals that he was born and raised in a small but well-to-do community called Hartland in Wisconsin. A senior, he has written several collections of poems, and won many awards from his high school literary magazine, including 1st place for poetry and short-short fiction. He is the editor-in-chief of the school newspaper and writes as a humor columnist (or at least he thinks so). At the tender age of 35, Dale E. Lehman is already a veteran systems analyst, father, zookeeper, and rejection slip collector. He specializes in SF, fantasy, and mysteries, with one completed novel looking for an agent, four fragmentary novels in progress, and oodles of short stories all crammed into a tiny filing cabinet. With the help of his personal editor/reference librarian/wife, he is not only supporting a writing habit but also five children, one dog, and a wildly fluctuating number of demon cats. He ap plies any leftover time to reading and playing chess--not generally at the sam e time, though. Daniel Sendecki is a young, emerging, Canadian writer who lives in Burlington, Ontario. Currently, Daniel is pursuing his writing interests at home but intends to study literature at McGill University, in Montreal, Quebec. Louis Turbeville currently works as a computer analyst for the Air Force. He's originally from Hawaii (about an 1/8 Hawaiian ) and has a BBA in Management Information Systems from the University of Hawaii. Louis is married and has a two year old son who keeps him busy, especially when he wants to sit at the computer and write. His interest in writing was nurtured by his wife, a journalism and english major who's yet to be published and holds this very much against Louis. He's had a couple of reviews published on WindowsOnLine Review Magazine and hopes to broaden his base of published media in the near future. Thomas Van Hook resides in Dallas, where he works as a contract employee for the Federal Reserve Automation Services. Having served eight years in the USAF, he is happy to finally be free and able to pursue the dreams of his heart. At the age of 29, he is looking forward to many new adventures and experiences within the realms of the Elven kind. He enjoys reading, writing, sports of all kinds, his son Corey and the attentions of any Elven women that seem interested (not necessarily in that order). Recently divorced, he is trying to restore order and balance to his life without losing what little is left of his sanity. STTS Survey Copyright (c) 1994, Joe DeRouen All rights reserved Please fill out the following survey. This article is duplicated in the ZIP archive as SURVEY.TXT. If you're reading this on-line and haven't access to that file, please do a screen capture of this article and fill it out that way. If all else fails, just write your answers down (on paper or in an ASCII file) and include the question's number beside your answer. Everyone who answers the survey will have their name placed in a hat and, at the start of the following month, we'll draw a name to receive a special prize. Check out the Monthly Prize Giveaway article (from the main menu) for more details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Name: _____________________________________________________________ 2. Mailing address: __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 3. Date of birth: (Mm/Dd/YYyy) _______________________________________ 4. Sex: ______________________________________________________________ 5. Where did you read/download this copy of STTS Magazine? (Include BBS and BBS number, please) ___________________________________________________________________ ___________________________________________________________________ ___________________________________________________________________ 6. Do you prefer to read STTS while on-line or download it to read at your own convenience? ( ) On-Line ( ) Download 7. Are you a SysOp? ( ) Yes ( ) No (if "No", skip to 10) 8. If so, what is your BBS name, number, baud rate? ___________________________________________________________________ ___________________________________________________________________ ___________________________________________________________________ 9. Do you currently carry STTS Mag? ( ) Yes ( ) No ( ) I don't carry it, but I want to I carry STTS: ( ) On-Line, ( ) For Download, ( ) or Both 10. What do you enjoy the MOST about STTS Mag? ___________________________________________________________________ ___________________________________________________________________ ___________________________________________________________________ 11. What do you enjoy LEAST about STTS Mag? ___________________________________________________________________ ___________________________________________________________________ ___________________________________________________________________ 12. Please rate the following parts of STTS on a scale of 1-10, 10 being excellent and 1 being awful. (if no opinion, X) Fiction ___ Poetry ___ Movie reviews ___ Book reviews ___ CD Reviews ___ Feature Articles ___ Software reviews --- Humour --- Top Ten List --- Question&Answers ___ Editorial ___ ANSI Coverart ___ MonsterBBSReview --- My View --- STTS BBS News --- RIP Coverart ___ Misc. Info --- 13. What would you like to see (or see more of) in future issues of STTS Mag? ___________________________________________________________________ ___________________________________________________________________ ___________________________________________________________________ ___________________________________________________________________ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Return the survey to me via any of the following options: A) Pen & Brush Net - A PRIVATE, ROUTED message to JOE DEROUEN at site ->5320, in any conference. B) RIME Net - A PRIVATE, ROUTED message to JOE DEROUEN at site ->5320, in either the COMMON or SUNLIGHT THROUGH THE SHADOWS MAGAZINE conference. C) WME Net - A PRIVATE message to JOE DEROUEN in the NET CHAT conference. D) Internet - Send a message containing your complete survey to Joe.DeRouen@Chrysalis.org E) My BBS - (214) 629-8793 24 hrs. a day 1200-14,000 baud. Upload the file SURVEY.TXT (change the name first! Change it to something like the first eight digits of your last name (or less, if your name doesn't have eight digits) and the ext of .SUR) Immediate access is gained to my system via filling out the new user questionnaire. F) U.S. Postal Service - Send the survey either printed out or on a disk to: Joe DeRouen 3910 Farmville Dr. # 144 Addison, Tx. 75244 Sunlight Through The Shadows Monthly Prize Giveaway Each month, STTS magazine will be giving away a prize. The prizes will range from registered versions of popular shareware packages to Compact Discs, to a year subscription (via a disk mailed to you) to STTS On-Line! In other words, you never know what we'll be giving away next! If the prize is shareware/software, unless otherwise noted, the versions available will be IBM compatible only. If another version is available, we'll make a note of that and ask you to let us know what system you have. To enter, please answer the survey located elsewhere in this issue. If you're reading it offline, edit the file SURVEY.TXT with an ASCII word processor, fill it out, and send it in one of the many ways listed. If you're reading it online, do a screen capture of the STTS Magazine Survey (available from the main menu), fill it out, and send it in. To be eligible for the contest every month, you just have to fill out the survey once. Everyone who answer's name will go into a hat and a winner will be drawn out each and every month. PRIZE WINNER THIS MONTH Michael Loo of Salem, Mass. sent in the winning survey to win three free months of full access on Channel 1 BBS. Congratulations, Michael! (Get in touch with me to claim your prize) PRIZE FOR NOVEMBER Nov.'s prize (to be sent out sometime shortly after Nov. 1st) is three free months of full access on the mega-BBS Channel 1, located in Cambridge, Mass. CHANNEL 1 MEMBERSHIP Enjoy three FREE months of complete and full access to Channel 1, one of the nation's largest systems. Download all the files your hard drive can contain, play games, and ensconce yourself in net mail! Channel 1 can be perused via (617) 354-3230. Tell 'em STTS Magazine sent you! SysOp Announcement Copyright (c) 1994, Joe DeRouen All rights reserved Tom Wildoner of T&J Software has been kind enough to donate twelve twenty dollar ($20.00) credits to STTS, good for purchase towards one of Tom's many great BBS doors! The first SysOp each month to call my BBS and send me a (C)omment saying that s/he agrees to be a dist. site for STTS Magazine *and* post the STTS 1-page logon screen for at least twelve months wins the prize. (Being a dist. site costs a SysOp nothing except possibly calling to download the file each month) If your BBS is already a dist. site, call and leave me a comment giving me a general update as to how many people downloaded the latest issue, how many read it online, etc. If you do this, and agree to run the afore-mentioned logon screen, *and* you're the first SysOp to call, you win the prize! The $20.00 credit is good on all T&J Doors except for adult doors. You'll be notified if you won or not (and given a code that you'll have t give to Tom to claim your credit) via e-mail only, so be sure to call back to check your messages! STTS BBS's number is (214) 620-8793. It supports modem speeds of up to 14,400 baud and is open 24 hours a day. Be sure to download a few files while you're there! :) Thanks, Joe DeRouen * The STTS logon screen mentioned above is included in this archive. Filename: STTSSCRN.ZIP. * Look at the T&J Software Ad elsewhere in this issue for a listing of their great doors! Winner for October: Sonny Grissom of Old Poop's World BBS!! (Sonny, call me for info on obtaining your prize!) STTS Mailbag Copyright (c) 1994, Joe DeRouen All rights reserved Dear Joe; Thanks for L. Shawn Aiken's interview with Elizabeth Orne. I'll be checking out her system soon! Just wanted to let you know that your mag and all it's articles are very much appreciated! A devoted fan, Sara Weston Dallas, Tx. ======================================================================== STTS Magazine, Your fiction is great, but I'd love to see more poetry in the magazine. What poetry you do have is exceptional, but there's never enough of it. Kelly Spencer Arlington Heights, Illinois Quick Tips and Fixes Copyright (c) 1994, Joe DeRouen All rights reserved [Originally published in COMPUTER CURRENTS magazine] QUICK TIPS AND FIXES by Joe DeRouen Each month, I'll try to answer at least a few of the many questions that find their way into my mailbox. While all questions will receive answers when appropriate, we can't promise to print all questions. But keep those cards and letters coming, folks! Q: I just upgraded to a 14.4k modem. I changed my baud rates in my Procomm Plus dialing directory, but it still won't work. What did I do wrong? A: We'll assume you're running a legal version of PcPlus and just couldn't find the answer in your manual. If this isn't the case, erase it immediately and download a shareware program like Telix or QModem test version and give one of those a try. As Jay Gaines might say; "Pirating software is illegal. Don't try this in your own home." But I try never to assume the worst of people, so . .. You need to run PCINSTAL.EXE and choose a new modem. Preferably your exact make and model. If the program doesn't contain your modem, you may need to dial up DataStorm's (the creators of Procomm Plus) BBS and download a new version of the file MODEMS.DAT. MODEMS.DAT contains information that PCINSTAL.EXE needs to set up the correct initialization string for your modem. DataStorms BBS is (314) 875-0476. If you can't afford the long distance call, I try to keep a current MODEMS.DAT file on my BBS. Call and download; the file is free. If your modem still isn't listed, try selecting other 14.4k modems that look as generic (ie: Hayes compatible) as possible. You may very well get lucky and hit upon the right one. If all else fails, call DataStorm voice and ask them for the proper initialization string for your modem. Q: I've been hearing an awfully lot about something called a "Mud." What exactly is a Mud and how do I play one? A: First of all, MUD stands for (depending upon who you ask) either "Multi-User Dungeon", "Multi-User Dimension", or "Multi-User Domain." Dungeon seems to fit better as most of the MUDs are Dungeons and Dragons-type orientated role-playing games. MUDs are generally all-text games, though a few have rudimentary ASCII or ANSI graphics. The object of most of the games are very similar to D&D: kill monsters, accumulate treasure, and gain experience levels. Some of the better MUDs have complicated mazes, traps, and tricks you must find your way through in order to gain levels. Or, in some cases, simply survive. You accomplish this by moving (or, more aptly, moving your avatar or character) around a digital world where you interact with sometimes hundreds of other players just like you. You can role-play magic users, thieves, warriors, priests, and even martial artists. On some MUDs, you can even design your own description that other players "see" when they examine you. MUDs are generally found on the Internet, though other on-line RPG (Role-Playing Games) on non-internet systems can be found as well. How do you access MUDs? Through Telnetting via the Internet. The first thing to do is find a list of MUDs. (Download MUDLIST.ZIP from STTS BBS if nothing else.) Each mode will have a access node and a port number. (Something like FARSIDE.ATINC.COM 3000) When the node you're using asks where you want to telnet, enter the required information and off you go. Call up your favorite full-access internet node, and telnet the night away! Q: I'm trying to set up a batch file to execute several other batch files and then load up Windows. After it executes the first batch file (a reminder program) it stops. I don't understand what the problem is. A: This one's easy. All you need to do is put the command CALL before each of the batch (.BAT) files you want to execute within your primary batch file. If you don't use CALL, DOS just leaps from the primary batch file to the first one you have nested and never goes back. By doing it this way your computer "remembers" that it needs to continue executing the original batch file. You can use the CALL command on as many nested batch files as you need. Here's a brief example: @ECHO OFF PROMPT $P$G PATH C:\DOS;D:\QEMM;C:\;F:\SD;C:\TURBO;D:\NORTON;F:\QUOTES CALL C:\CALENDAR\CAL.BAT CALL C:\DICT\DICT.BAT C:\WINDOWS\WIN.EXE In this example, two batch file - CAL.BAT and DICT.BAT - are executed, all without losing the thread of the primary batch file. After those programs run, the batch file will conclude by running WIN.EXE and load Windows. As long as you use the CALL command, your nested batch files will work just fine. Are you having a problem with your computer? Write to Joe via Sunlight Through The Shadows BBS at 214/620-8793, through the internet at Joe.DeRouen@Chrysalis.ORG, or CompuServe at 73654,1732. Joe can also be reached at any of the other points listed in Contact Points, elsewhere in this issue. The Question and Answers Session Copyright (c) 1994, Joe DeRouen All rights reserved The Question and Answers Session will be back next month. This feature is on hiatus until then. My View: Baseball Copyright (c) 1994, Thomas Van Hook All rights reserved [Each month, a reader/writer is offered the opportunity to give his or her viewpoint on a particular topic dear to them. If you'd like the chance to air *Your* views in this forum, please contact Joe DeRouen via one of the many ways listed in CONTACT POINTS elsewhere in this issue] It Ain't Over Till It's Over And It's Over Now by Thomas Van Hook I can vaguely remember the first time I saw a Major League Baseball game. At Riverfront Stadium (Cincinnati, Ohio), I got to watch a double-header between the Cincinnati Reds and the Montreal Expos. It was the first time that Tony Perez would play against his former teammates on the Reds. On that sunny July afternoon in 1978, I got to see some of the greatest players in the game. Cincinnati had the great Johnny Bench playing catcher, the infamous Pete Rose playing third base, and a young superstar-in-the-making in Ken Griffey Sr. in the outfield. Montreal had Gary Carter behind the plate, and Tony Perez on first base. Of these players, only Pete Rose will not make the Baseball Hall-Of-Fame, and not because he wasn't one of the greatest players the game ever saw. It was a very special time in the life of a 13-year old kid. My eyes were wide open with the awe of the "greats." There were no "work-stoppages" looming over the horizon, no "collective bargaining agreements" to ratify. But the times did change. Now, instead of watching Major League Baseball players with a reverent awe, I stare at them with a wide-eyed look of shock. While the fans have clung to baseball as a cherished part of their lives, the players dismiss it as nothing more than "a job." The fans have watched game after game, knowing that they are watching history-in-the-making that they can pass down to their kids by word of mouth. The players look at each game as "another day at the office." There is no excitement and love for the game of baseball in the spirit of the players. Instead, the spirit of the players is driven by a greedy desire of money. That greed has forced the cancellation of the World Series for the first time in ninety years. Major League Baseball is rotting away from the inside. The question that is frequently asked of me is: "What will become of baseball?" I am not sure. A prolonged strike by the players will result in some of the most devastating financial situations for the owners since the advent of the "Brotherhood War" in the early 1900s. Several teams look poised for a collapse. There could be as few as three teams bankrupt at the end of a prolonged strike. There is also the possibility that the next elected Congress will break the Anti-Trust exemption that was awarded to Major League Baseball by the Supreme Court. If this does happen, then there will be a potential for the creation of a new "Player's League." Saddly, the times are mirroring the attitudes and events in the Brotherhood War. The loser in that fiasco was ALL of baseball. I just wonder how much longer the fans are going to put up with the nonsense they are being fed by the both sides in this "Baseball War." There is one thing that is certain. Baseball will never be the same once the dust from this fight settles. Goodnight baseball, you will be missed. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 110 Nodes * 4000 Conferences * 30.0 Gigabytes * 100,000+ Archives ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÛÛßßßßßß ÛÛ ÛÛ ÛÛßßßßÛÛ ÛÛßßÛ ÛÛ ÛÛßßÛ ÛÛ ÛÛßßßßßß ÛÛ ßÛÛ (R) ÛÛ ÛÛÜÜÜÜÛÛ ÛÛÜÜÜÜÛÛ ÛÛ Û ÛÛ ÛÛ Û ÛÛ ÛÛÜÜÜÜÜÜ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ Û ÛÛ ÛÛ Û ÛÛ ÛÛ ÛÛ Ü ÛÛ ßßßßßßßß ßß ßß ßß ßß ßß ßßßß ßß ßßßß ßßßßßßßß ßßßßßßß ßßßß °°°°°°°° * Winner, First Dvorak/Zoom "Best General BBS" Award °°°°°°°° * INTERNET/Usenet Access * DOS/Windows/OS2/Mac/Amiga/Unix * ILink, RIME, Smartnet * Best Files in the USA * Pen & Brush, BASnet. * 120 Online Games * QWKmail & Offline Readers * Multi-line Chat Closing Stocks, Financial News, Business/Professional Software, NewsBytes, PC-Catalog, MovieCritic, EZines, AbleData, ASP, 4DOS Huge Windows, Graphics, Music, Programming, Education Libraries ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Channel 1 Communications(R) * Cambridge, MA * 617-354-3230 14.4 ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ °°°úfasterúbetterúless expensiveú°°°°°°°°°°°°°°°°° "Best Files in US" ° Halloween - The Prequel Copyright (c) 1993, Brigid Childs All rights reserved HALLOWEEN - THE PREQUEL Halloween - the word conjures up memories of twilight shivers, running through the piles of carefully raked leaves to knock timorously at the neighbors' doors, squeaking out "Trick or treat", and waiting to see which would be chosen. Eerie faces glowed and glared, guarding window after window with candle flame in wildly carved pumpkin. Tales of terror passed from oldest to youngest evoked chills on that special night we'd anticipated for weeks. Halloween was ghosts and goblins and ghoul - and most of all, Halloween was the season of the witch; silhouetted against the full autumn moon, straddling her broom this queen of the night rode the darkness of our dreams. But where did Halloween come from? To the modern witch, Halloween is a serious religious holiday, its roots reaching back in to shamanistic tradition. Called Hallows by some pagan traditions, this is the Celtic New Year, Samhain (pronounced something ike "sahw-in). On this night, the Celts and their Druid priests lit bonfires upon which they symbolically burned the ills and frustrations of the past year. At Samhain, which translates from the Celtic as "Summer's End", the Druids counted their herds and mated their breeding stock for the coming spring. And Samhain was the night when the veil between the worlds would part briefly to allow contract between the living and their dead. Many cultures have continued this recognition of their dead. The Japanese hang paper lanterns on their gates to welcome home the spirits of their ancestors; similarly the Irish leave candles in their windows toward the same purpose. The Egyptians light candles in their cemetaries to guide the dead back from the City of Osiris. The Jack o'Lantern of modern Hallows revels was once a carved turnip used to light both live and dead celebrants to Samhain rites. This is a night to honour and remember those who'd gone before. While modern Pagans do not believe in disturbing the departed, on Hallows the spirits are invited to share our ritual gatherings and whatever voluntary messages may be communicated are welcomed. It's also a night when witches traditionally practice divination to anticipate the events of the coming year. Runes, tarot cards, scrying mirrors, even nuts and apples are Hallows' tools of foreseeing. (Apples and nuts???) Samhain; (Summer's End, remember?) represents the Third Harvest as well. The Celts pressed cider in this season and collected nuts and the last fruits and grains for winter; indeed, it was considered unwise to eat foods that had remained unharvested past Halloween. Feasting appropriate to the season included pumpkin, corn, nuts and apples, and servings were offered to the departed to let them share in this celebration. The apple is particularly associated with Samhain and Wicca; cut in half horizontally, it reveals at its core the five pointed star. Its flesh nourishes us, yet its seeds contain deadly cyanide. Apples were sacred to Hel, the Norse goddes of the Underworld, and in Celtic myth, Avalon, the Isle of the Blessed, and Tir-Na-Nog, the Summerland, both homes of the dead, are both depicted as beautiful islands where apple trees bear fruit all year. Bobbing for apples, a modern Halloween game, recalls the pagan traditions associated with the holiday. The hazel nut also has long been noted as sacred to the gods as a source of wisdom. Hazel nuts are tossed on the Hallows fire by young women attempting to see their future husbands in the flames. Pagans still observe the Old Ways, harming none in their practice of a religion that interprets the agricultural cycles of the earth for an urbanized industrial society. Modern Samhain rituals allow our love for nature and respect for our ancestors and traditions to surface in a world where such values are in short supply. The maske and merriment of Halloween echo the original festival of harvest and spirits, gently accepting the joy of earlier times. Blessed be and peace be with you - Brigid Haunted Verdun Manor Copyright (c) 1994, Joe DeRouen All rights reserved HAUNTED VERDUN MANOR Located in way out of the way Forney Texas, Haunted Verdun Manor at first seems a bit too far out off the beaten path to travel for a simple haunted house. First inspections are often wrong, however. Haunted Verdun Manor is a unique themed haunted house created and designed by Wolf Studios, a special effects company dedicated to Disney-like quality and detail. At 7,000 square feet and two stories, it's the world's largest walk-through haunted house attraction. Featuring theatrical sets, lighting, and costumes - not to mention talented actors filling the costumes - it's definitely the place to go to get your Halloween frights. In the past, I've really gotten a kick out of the house. The effects have been better than any others, and the frights have truly been chilling. This year, however, I was very disappointed. They've added strobe lights to nearly 90% of the house. The effect is disconcerting, to be sure, but it's more annoying than it is scary. Moreover, you can't get a really good look at the monsters and ghouls. It might as well have been any old neighborhood haunted house rather than Verdun Manor, and that was disappointing. Haunted Verdun Manor used to be the best Halloween entertainment you could find in Dallas. No longer, at least not this year. Check it out in '95 and see if it's improved. Wolf Studios boasts another attraction - Cassandra's Pandemonium Carnival. The carnival feature several horror-orientated attraction, it's prize offering being Cassandra's Labyrinth. (A maze) It's all a bit pricey - admission into the Manor is $7.00 for adults and $6.00 for children. A bit steep, especially with the quality of this year's offering. Haunted Verdun Manor and Cassandra's Pandemonium Carnival open October first and close October 31st. Hours for the attraction are 6:PM to 10:PM Sun., Wed., and Thu., and 6:PM to Midnight on Friday and Saturday. It's open every day during the last week of October. Directions to the attraction are as follows: Take East Highway 80 past Forney to get off on the County Road 212 exit. Haunted Verdun Manor and Cassandra's Pandemonium Carnival are at the corner of the south service road and County Road 212, with parking in the back, off of County Road 212. Call (214) 564-3941 for directions. A portion of the proceeds go to the Animal Rehabilitation Center in Midlothian (another small town in Texas, about 20 minutes from Dallas) a non-profit group dedicated to caring for injured or abandoned wildlife for it's eventual release back into the wild. Survey Results Copyright (c) 1994, Joe DeRouen All rights reserved Beginning last month, everyone who answered the survey had their name thrown into a hat for a random drawing. Each month we'll give away a prize of some great (or not-so-great) worth by drawing a name out of the hat. Everyone who fills out and sends in a survey is eligible! Oct. 1st was the first such drawing, and Dave Crumb of Chicago, Illinois was selected to win Cinemark's claymation VGA/Soundblaster game FREE DC! Congratulations, Dave! The Nov. 1st prize will be three FREE month's of access of Cambridge, Mass.'s mega BBS Channel 1. Check out the MONTHLY PRIZE GIVEAWAY articles from the main menu for more details. # # # The results are in from the survey in the Sept. issue of STTS, and tabulated below for a median score. So far, the response rate has been tremendous. We've received responses from all over the USA and several other countries including Canada, South America, and France! For those of you who've yet to respond, please do so now. Your response will be greatly appreciated, and help shape the look, feel, and content of the magazine in the months to come. I'd like to thank everyone who responded. Each and every one of your comments were read and taken into consideration. In the survey, I asked the readers to rate the sections of the magazine on a scale of 1 to 10, 10 being the best and one being the worst. Here's the averages, taken by adding all the scores for an indiviual section (eg: fiction) and dividing it by the number of survey's received that scored that section with something other than an "X" for no comment. Magazine sections are ranked in order of scores, from highest to lowest: SCORES ÄÄÄÄÄÄ Fiction: 9.6 Poetry: 9.2 Book Reviews: 8.0 Editorial: 8.6 Feature Articles: 8.6 Humour: 8.7 Movie Reviews: 8.6 Software Reviews: 8.9 ANSI Coverart: 7.3 CD Reviews: 7.1 Question & Answers: 7.1 Summary: Fiction and poetry seemed to prove the most popular, as I was sure it would. Nothing really received *bad* scores, though, which is promising. Of the reviews, the software reviews seem to be ahead, the book and movie reviews seemed to be neck and neck, and the CD reviews place a somewhat distant fourth. What the above scores really *don't* tell is that the surveys seemed to be divided into camps. There were several people that read STTS mainly for fiction and poetry, and almost as many people who read it exclusively for the reviews. Both groups scored their interest group high while X'ing a "No Comment" on the other sections. Again, many thanks to those of you who took the time to fill out and send in your surveys. If you haven't yet filled out the survey, you still have time to do so. Thanks for reading and, if you haven't already, please fill out the survey! Þ°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±Ý ÞúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúÝ Þ ÚÄÄÄÄÄÄ¿ 2400bps &  (414) 789-4210 Ý Þ ³ ÚÄÄÄÄÙ "The best connection your USR HST 9600 (414) 789-4337 Ý Þ ³ ³ modem will ever make!!" USR HST 14400 (414) 789-4352 Ý Þ ³ ÀÄÄÄ¿ v.32bis 14400 (414) 789-4360 Ý Þ ³ ÚÄÄÄÙ Ü Ü ÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜ Compucom 9600 (414) 789-4450 Ý Þ ³ ³ ßÜß ÛÜÜÜ Û ÜÜÜ ÛÜÜÜÛ Û Hayes V-Series (414) 789-4315 Ý Þ ³ ÀÄÄÄÄ¿ Üß ßÜ ÛÜÜÜÜ ÛÜÜÜÜ Û ÛÜÜÜÜ v.FC 28800 (414) 789-4500 Ý Þ ÀÄÄÄÄÄÄÙ Ý Þ Ý Þ þ Exec-PC BBS is the largest LAN and microcomputer based BBS in the world! 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Ý Þ þ Low subscription rates: $25 for 3 months, $75 for a full year Ý ÞúúúúúúúúúúúúCallútheúBBSúforúaúFREEútrialúdemo,úandúFREEúdownloadsúúúúúúúúúúúúÝ Þ°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±Ý Lights Out Movie Reviews Copyright (c) 1994, Bruce Diamond All rights reserved -=-=-=-=-=-=-=-=-=-=- RATING SYSTEM: $$$$ - worth full price, take a date $$$ - worth full price $$ - matinee material $ - wait for dollar cinema 0 - wait for cable ========== QUIZ SHOW: Robert Redford, director. Paul Attanasio, screenplay. Starring John Turturro, Rob Morrow, Ralph Fiennes, Paul Scofield, David Paymer, Hank Azaria, Christopher McDonald, Johann Carlo, and Elizabeth Wilson. Hollywood Pictures. Rated PG-13. QUIZ SHOW is the most faithful recreation of 1950s television since MY FAVORITE YEAR (1982), meticulous in detail and rich in performances sure to garner several Oscar nominations, including standouts Rob Morrow, John Turturro, Ralph Fiennes and David Paymer. Director Robert Redford has gathered an outstanding cast and crew to give us one of the best films of 1994. The quiz show scandals of the late 1950s is a subject taught in every Introduction to Mass Communications course conducted on college campuses across America. It's a pivotal point in television history and helped catalyze the purge of a long-neglected area of broadcasting. Unfortunately, the networks refused to take the blame or punish the guilty, aside from brief banishments. ("Twenty One" producer Dan Enright and show host Jack Barry eventually returned to television and made millions.) The show most associated by the public with the Congressional inquiry was "The $64,000 Question," though in reality it was one of several programs under investigation at the time. QUIZ SHOW focuses on the center of the scandal: the NBC program "Twenty One," produced by Dan Enright (David Paymer) and hosted by Jack Barry (Christopher McDonald, in an unfortunately shallow portrayal, an eyesore when all around him are so rich and varied). By choosing such a narrow focus, however, Redford and screenwriter Paul Attanasio have gone to the other extreme: presenting this one show as the only program that betrayed America's trust by providing answers to contestants. I understand the artistic choice, and it's a good one for the most part -- working with one quiz show allows the filmmakers to peel back the layers of deceit and show us the seamy underbelly of American television and capitalism at their worst. Redford uses his cinematic microscope to examine how the race for ratings and the almighty dollar resulted in misguided intentions and unbridled greed. The flip side to this choice reveals the limits placed on the subject matter: the mistaken idea that "Twenty One" was an isolated case. The sweeping indictment of standard industry practices of the late 1950s and the slow death of single-sponsor television shows resulted from this inquiry. Of his peers, producer Dan Enright did not act alone. For the contestants, television is ironically the great equalizer even as the quiz show pretends to present the intellectual cream of the crop. The medium chews up material and spits it out on a weekly basis, even in television's infancy, all to sell soap for the sponsor. Charles Van Doren (Ralph Fiennes, playing the character a little too much as a tragic hero), the network's pick to unseat reigning champ Herbie Stempel (a raving looney of a publicity hound, despite his encyclopedic knowledge, played to perfection by John Turturro). In Van Doren's interview, producer Enright pitches an idea to him: what if the staff fed him the answers? Van Doren laughs the suggestion off as a joke, agrees to do the show, but asks Enright to keep it pure. "So pure it'll float," Enright tells him, selling Van Doren the very soap, metaphorically speaking, that "Twenty One" sells to its audience. Van Doren's surprised at first when he's asked a question during the show that he answered correctly during the interview. He doesn't hesitate long, though, in taking the first step in his personal downward spiral. Rob Morrow (CBS-TV's "Northern Exposure") tracks the fixed shows almost by accident -- he sees an item in a Washington newspaper about sealed court records in New York. Morrow plays cigar-chomping Dick Goodwin, a junior investigator for a Congressional oversight committee. He's jeered for wanting to pursue the matter, an opinion echoed by Van Doren's father, a famous poet and professor of literature at the same university that Charles teaches at. "Cheating on a quiz show," he tells his son disdainfully, "is like plagiarizing a comic strip." Redford shows us that this attitude is what allowed television producers to get away with rigging programs for so long; it's only tv, so why worry? Well, as Morrow finds out, the fix goes all the way up the ladder to the sponsor (Geritol, manufactured by Pharmaceuticals, Inc., at the time), but he can't prove it, even with Stempel's truthful blathering, a long-forgotten contestant's testimony, and Enright's personal admissions. QUIZ SHOW is a fascinating picture on several levels: the effect of greed on people from all walks of life, the investigation of major players in American commerce, broadcasting *and* pharmaceuticals, and a rich character study. In a way, Redford falls into the same trap the script sets for so many of the movie's characters. Wherever Charles Van Doren goes, he turns heads. He's a blond, blue-eyed intellectual, the romantic ideal for many Americans (don't deny it, it's still an endemic part of our society), and he seems to get nothing more than a slap on the wrist for his wrong-doing, whereas Herbie Stempel, a Jew from Queens, only has his brains to go on. "There's a face for radio," a crewmember murmurs during one telecast, and indeed, Stempel is saddled with an asymmetrical face and a wild personality to match. He has no way of getting ahead in life, really, while Charles Van Doren seems to be born to privilege. We see Stempel in squalor, but we never really see the consequences of Van Doren's sins, a major flaw in Redford's direction. But it's fascinating to watch both of these disparate spirits share the same character defect: a hunger for fame and wealth. Examine yourself closely and see if you can answer just as Goodwin answers when Van Doren asks if he could have turned down the money. RATING: $$$$ Lights Out Movie Reviews Copyright (c) 1994, Bruce Diamond All rights reserved -=-=-=-=-=-=-=-=-=-=- RATING SYSTEM: $$$$ - worth full price, take a date $$$ - worth full price $$ - matinee material $ - wait for dollar cinema 0 - wait for cable ========== THE ADVENTURES OF PRISCILLA, QUEEN OF THE DESERT: Written & directed by Stephan Elliott. Starring Terence Stamp, Hugo Weaving, Guy Pearce, and Bill Hunter. Gramercy. Rated R. What movie season is complete without the tale of three outrageous drag queens traveling across the Australian outback in a screaming purple bus? Mitzi, Felicia and Bernadette (actually, a transexual and not a drag queen), three lip-synching disco dance divas, make friends and enemies on their way to a gig in the middle of the desert. The costumes are a riot, topped only by the musical sequences that pop up in the most unlikely places (for example, singing and dancing to "I Love The Nightlife" with a band of traveling natives). Terence Stamp (yes, the same Terence Stamp that played the bloodthirsty General Zod in SUPERMAN and SUPERMAN II) is a sensitive, quiet pillar of strength as Bernadette, the only centered, non-flamboyant member of the trio. RATING: $$$ -=-=-=-=-=-=- FRESH: Written & directed by Boaz Yakin. Starring Sean Nelson, Giancarlo Esposito, Samuel L. Jackson, N'bushe Wright, Ron Brice, Jean LeMarre, and Luis Lantigua. Miramax. Rated R. A street kid cleans the drug lords out of his neighborhood through an elaborate, chesslike strategy. Young Sean Nelson plays Fresh with an appealing mix of vitality and cunning, already a Grand Master of acting at age 12. Boaz Yakin's smart script and insightful direction prove, along with Alison Anders' MI VIDA LOCA from this summer, that you don't have to be a person of color to understand the street. Samuel L. Jackson stands out as Fresh's father, a burned out wreck of man who hustles chess games to make a living, such as it is. RATING: $$$ -=-=-=-=-=-=- NATURAL BORN KILLERS: Oliver Stone, director. David Veloz, Richard Rutowski and Oliver Stone, screenplay. Quentin Tarantino, story. Starring Woody Harrelson, Juliette Lewis, Tommy Lee Jones, Tom Sizemore, Rodney Dangerfield, Russell Means, Pruitt Taylor Vance, James Gammon, and Edie McClurg. Warner Bros. Rated R. A kaleidoscopic journey into America's fascination with mass murderers and tabloid television. Stone blows open the mixed media techniques that opened JFK, tracking the exploits of Mickey and Mallory (Woody Harrelson, Juliette Lewis), young serial killers in love, and Wayne Gale (Robert Downey, Jr.), the trash TV reporter who makes them famous. More concerned with image and aftermath than motive or cause, Stone litters the plot with corpses and paints the screen with blood, mostly without portraying every victim's death in excruciating detail. NBK is a brutal headrush of a movie told in brutally experimental terms. RATING: $$$$ -=-=-=-=-=-=- TIMECOP: Peter Hyams, director. Mark Verheiden, screenplay. Mike Richardson and Verheiden, story. Based on the Dark Horse comic by Richardson and Verheiden. Starring Jean-Claude Van Damme, Ron Silver, Mia Sara, Gloria Reuben, Bruce McGill, and Scott Lawrence. Universal. Rated R. Van Damme spin-kicks his way through history in a film that's more chop-sockey than science fiction. Timecop Max Walker patrols the timestream, repairing changes in history made by renegade time travelers. Ron Silver obviously relishes his role as the film's heavy, a U.S. Senator who's manipulating events to make himself rich . . . and President. The BACK TO THE FUTURE films handled the time travel double-talk much better than this script by comic-book writers Verheiden and Richardson, and director Peter Hyams (OUTLAND, 2010) does little to turn the loose connection of boot fu scenes into a convincing narrative. Even Walker's attempt to save his wife's life (Mia Sara) ten years in the past seems empty and meaningless. RATING: $ -=-=-=-=-=-=- WAGONS EAST: Peter Markle, director. Matthew Carlson, screenplay. Starring John Candy, Richard Lewis, John C. McGinley, Ellen Greene, Robert Picardo, Ed Lauter, William Sanderson, Rodney A. Grant, Melinda Culea, Gaillard Sartain, and Charles Martin Smith. TriStar. Rated PG. WAGONS EAST has the dubious honor of featuring John Candy's last performance on film before his untimely death. Unfortunately, the movie doesn't present the full measure of the man. It's a singular unfunny Western spoof, chronicling a bunch of whiny Old West pioneers who decide, en masse, to head back east. Richard Lewis is the funniest of the lot, outshining a tired-looking Candy, but his best material is in the first five minutes. As though a pratfall-filled script weren't bad enough, supporting actor John C. McGinley plays the most offensively-stereotyped gay character seen on film in years. RATING: 0 Book Reviews Copyright (c) 1994, Thomas Van Hook All rights reserved Bedlam Boyz by Ellen Guon Baen Books, Copyright 1993, 1st Printing July 1993 ISBN 0-671-72177-1, 295 pages Cover art by C.W. Kelly and Larry Dixon Mercedes Lackey and Ellen Guon provided my first foray into the realm of "Urban Fantasy" novels with a book called "Knight of Ghosts And Shadows." At that time, I had vaguely heard of Miss Lackey and had no clue at all who Miss Guon was. Today, Mercedes "Misty" Lackey is one of the most well-known Fantasy writers, while Ellen Guon has remained a relative mystery to most people. This book continues the "tradition" of keeping her identity a "secret." It's not this is a forgettable novel/story, nor is it filled with forgettable characters. It's because there is no "About The Author" section contained within it's pages. Alas, maybe one day the "mysterious" Ellen Guon will leave a small mark in one of her books, but not this time. Billed as a prequel to "Knight of Ghosts And Shadows" and "Summoned To Tourney", this story line gives us the history of three runaways living in an abandoned office building near the Sunset Strip. Kayla (the main character), and Billy are able to survive on their own with self-taught "street" skills. Liane, however, is the classic "gorgeous airhead" and seems to possibly have trouble turning a hair-dryer on and off. After a shooting in a convenience store, Kayla's healing powers awaken during her efforts to keep Billy from dying. Liane runs off in fright thus starting the separation of the three. While Billy is taken to the hospital to be cared for his wounds, Kayla is taken to the local Police station for questions. And thus the adventure begins... There is quite a strong story line written in these pages. Miss Guon displays several extremely strong points with her writing. First off, even though the story is set in the "modern world", she embraces simultaneously embraces the "mythical" concepts of Elves and Magic. Her manner of approaching these subjects in this setting is strong enough to make you believe and "feel" as if you are there. Secondly, her character portrayal of Kayla is done in a manner that you start to share Kayla's fear, love, hate, and confusion. There were times when I hated to finish my lunch-hour at work because it meant having to set this book down. I sincerely hope that Ellen continues to write more novels with the character of Kayla in mind. The cover art, done by C.W. Kelly and Larry Dixon, is fairly decent. It's a much better job than Barclay Shaw's cover for Mercedes Lackey's "Chrome Circle," but just barely. Even though the characters are accurately portrayed, you can still see much of Larry Dixon's "cheesy" style. Personally, I believe that Larry needs to stick with illustrating comic books and leave the novel covers to competent artists such as Jody Lee. Grade: A- Cover Art: B Story line: A+ ÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÛÛÛÛÛÛÛÛÜ ÜÛÛÛÛÛÛÛÜ "Bringing our software to your home" ÄÄÄÄÄÄÛÛÄÄÄÄÄÄÄÜÄÄÄÄÄÄÄÄÄÛÛÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ßßßßßßÛÛßßßßßßßÛßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ÍÍÍÍÍÍÛÛÍÍÍÍÍßÛÛÛßÍÍÍÜÛÍÍÛÛÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÛÛ Û ÛÛÜÜÛÛ (717)325-9481 14.4 ßÛ ßÛÛÛÛß 2 NODES ÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜ ÜÜÜÜÜÜ Ü Ü ÜÜÜÜÜ ÜÜÜÜ ÜÜÜÜ ÜÛÛÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛÛÜ ÜÛÛÛÛÛÛÜ ÜÛ ÜÛ ÜÛÛÛÛÛÜ ÜÛÛÛÛÜ ÜÛÛÛÛÜ ÍÍÛÛÍÍÍÍÍÍÍÍÍÛÛÍÍÍÛÛÍÍÛÛÍÍÍÍÍÍÍÍÍÛÛÍÍÍÍÍÛÛÍÍÍÍÛÛÍÍÛÛÍÍÍÛÛÍÍÛÛÍÍÛÛÍÍÍÛÛÍÍÍÍÍÍÍ ÜÜÛÛÜÜÜÜÜÜÜÜÜÛÛÜÜÜÛÛÜÜÛÛÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÛÛÜÜÜÜÛÛÜÜÛÛÜÜÜÛÛÜÜÛÛÜÜÛÛÜÜÜÛÛÜÜÜÜÜÜÜ ÄÄßÛÛÛÛÛÛÛÜÄÄÛÛÄÄÄÛÛÄÄÛÛÛÛÜÄÄÄÄÄÄÛÛÄÄÄÄÄÛÛÄÜÜÄÛÛÄÄÛÛÛÛÛÛÛÄÄÛÛÛÛÛÛÄÄÄÛÛÛÜÄÄÄÄÄ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÜ ÛÛ ÜÜÜÜÜÜÜÛÛ ÛÛÜÜÜÛÛ ÛÛ ÛÛ ÛÛÜÛÛÜÛÛ ÛÛ ÛÛ ÛÛ ÛÛÜ ÛÛÜÜÜÜ ßÛÛÛÛÛÛÛß ßÛÛÛÛÛß ßÛ ßÛ ßÛÛÛÛß ßÛ ßÛ ßÛ ßÛ ßÛÛÛÛß Prize Vault Lemonade Scramble Dollarmania ANSI Voting Booth Studs! Studette BadUser Convince! OnLine! GoodUser T&J Lotto T&JStat TJTop30 Environmental QT Video Poker Announce Bordello! Money Market Bordello T&J Raffle RIP Lemonade AgeCheck Strip Poker RIP Voting Booth ...and more coming! The Cybermaster's Women Copyright (c) 1994, Franchot Lewis All rights reserved THE CYBERMASTER'S WOMEN by Franchot Lewis [The Cybermaster is a mind controlling cyber creature who comes at its victims through their computer screens. Last Halloween we introduced him to Wally and to you. This Halloween we introduce you and Wally to his women.] Wally: The Cybermaster chooses their clothing carefully. Loose, bright blue blouses and tight red skirts, silky panties underneath, nothing else. This is the uniform for a man's death. Secretaries, pretty girls, who sit long days in tailored suits, processing words. The Cybermaster couldn't resist the temptation to walk around in these girls' heads. The girls who work for the big corporations and associations and legal firms, the big-shot places with globs of computer screens tied into nets. Into these pretty girl's naked open minds, the Cybermaster moves strong. He has his best success with girls who have snotty males for bosses, and who work for unfeeling corporations. After all, he reminds them that all Corporations are male, tight-ass bastards at that, who screw them everyday of their working lives. Susan, the Cybermaster's best piece of work, the bright red-headed lass who now lives to give every male a bruising, keeps a computer near and always has it on. At work, it's her personal unit wired into the company's big powerful machine. Driving home, it's her laptop with modem attached to a cellular phone. At home, it's her desk top kept in her bedroom close to her bed. The bedroom computer is on -- she never turns it off. This morning, the guy who she calls selfish, her nerdy roommate, told her that she spends too much time with the computer - Him, a computer nerd telling her that - she yelled at him hard when he tried to turn off her computer. He won't be home from work for a few hours - a problem at the university lab where he works - the Cybermaster saw to that. An hour should be all the time she'll need. Susan knows her assignment. She's been waiting for it all day. Just once she wished The Cybermaster would let her teach her room mate some respect. She couldn't stop thinking about collaring her skinny room mate and locking him in the downstairs linen closet. When Susan was a naughty little child, her mother did that to her. But, the Cybermaster needs the nerd, it's hard for Susan to understand why. It is harder for her to understand why she must sleep with the nerd, allow him to tear off her expensive underclothing, and sex her like a horny teenager. Susan has accepted the edict that the nerd is part of the Cybermaster's plan. The Cybermaster has made her strong. She has survived the terrible embarrassment of appearing in public with the nerd, and of telling the world that the nerd is her significant other. "You will have to change, shower, do it quick," - Him, she hears His Whisper, Hiss, over the drone of the monotone of her 486. Her panties twitch. "Oh, no," she purrs. Her breasts itch. "No." All she has to do is to sit at the bedroom computer's screen, run her hands quickly across ... across the top and her legs and her nipples will put her into a fix - she's unable to resist a little scream. A quick shower and a change of clothes - same uniform - and Susan is on her way. Wally, there is a bar on M St. in Georgetown near Wisconsin Avenue. The Cybermaster likes this bar and he sends girls to it to pick up men. Susan is in her car on the way to the bar. "Susan, you have forty minutes," HE, HIM, TELLS her in HIS HISSING WHISPER. She hears HIM speak through her silent laptop. She caress it, closes it lid, then caresses the car's gear shift bar. "No, I mustn't get damp again," she frets. "The Mission," - HIM, HE HISSES, she hears HIM through the closed lid. "Yes, yes," she answers as if speaking to a most benevolent god. Wally, her prey, a young man, with a strong body, a lawyer- athlete type with a good pair of kidneys, awaits. The Cybermaster knows him, knows his medical record, and his sexual fantasies - got the medical record off the young man's physician's health maintenance info net, got the young man's sexual fantasy choices from a survey the young man filled-out on an adult bulletin board run by one of the Cybermaster's own. The Cybermaster knows that the target will be at the bar. The young guy boasted in the survey of going there often to pick up "chicks." He boasted, on-line to another candidate, the Cybermaster is considering for his girls: "Going into a pick-up bar and laying down a five note for a chick's drink beats buying into her bullshit and getting stuck in a real pissing relationship. It's so much more comfortable than trying to romance a chick. You don't have to try to hold conversations with her. This keeps you free of all sorts of silly nonsense. The chick gets to think that she's too beautiful. It takes ages to get laid. It will put age on you. It only takes a few five notes to press a bar chick's button." This jerk is so eager that Susan doesn't have to spike his drink. But she does, keeping close to the Cybermaster's design, she slips The Charley Thompson in his vodka and juice. It makes him hornier. He caresses her leg, squeezing and occasionally patting, as she leads him to her car. In the car, the caressing continues, his hands rolls up her shirt, stops at the silk panties. His hand is rough on her sensitive skin. She winces. He slides his hand across the silk, and back, and bolder, tries to pry a finger underneath, slowly. Susan tries to cross her legs, then stops, she's trying to start the car and drive, and knows that she can't with her legs crossed. He tries to pry under her undies, first one way, with finger near the top of her left leg; then another way, with finger near the bottom of her spine. "This is too easy," his words slur, "there's no one to stop me now." He looks horrified now, Wally. He is lying in Rock Creek Park. Not that he couldn't wait for Susan to get him to a motel, this remote part of the park that is closed after dark is suitable for what Susan has in mind. She got him ready so quickly for her. She is running out of time. Only fifteen minutes left, before the rendezvous. Though drugged, he was still an unlikely dude to undress in park, but he was a man wanting something. Susan took his hand and slid it across the silk of her undies, rubbing his hand against her stomach. "Undress," she cooed. "In front of -" The drug was weakening him, but he could still question. "In front of -" "Me?" "There are windows." "Far off. It's dark. People can't see." "There are people behind every one of those windows." "It's dark. The light is there far off where they are. They can't see us here. It's too dark." "I don't know ..." "You aren't going to take all evening?" After mumbling and looking about, making sure that no one else was around, he slipped into a darker part of the park, just a few feet away, and slowly, very slowly, stumbling, fidgeting, stripped off his clothes. He leaned against a tree to catch his breath. He kept losing his wind and his legs kept wabbling. The affects of the drug were building and taking hold. Soon he was looking out from eyes so sharp that they ached, and Susan was positive that he would fall, and nobody could see her. She slugged him, sent his nude body to the ground and taunted him, called him a dumb, hard ass jock, jerk. So, where there is nobody, just trees and lonely ground is the young man, aware and unable to move, naked on the grass as a mere woman holds him down with a little laughter in her voice and a poke at his butt with a knife. Susan has marked him with the knife. She's taken little snips of his flesh. His fear is clear. He can't speak. The drug has taken his ability to move his lips or his legs. His eyes tell all. He pleads, Wally; wonders what this woman has against him. His pale body is limp, but his eyes cry out, 'Please, don't hurt me.' Susan gives him a neat smile, and soon surgical knives and a large black bag are near - and a jar, a huge jar, big enough to carry a man's brains or kidneys. Wally, in a second, there is more paraphernalia of field surgery: rubber gloves and a bib to cover her blouse and shirt, and a steel bowl to place the sharp-bladed-knives after use. She begins. If you could feel her skin, it wouldn't feel human - well, may be lukewarm. In her eyes is ice, and her blood, I bet you is water that is full of ice. Yesterday. I picked up one of Cybermaster's girls. The girl's car broke down and I was dispatch by HIM, the Supremo, to the rescue. "Quickly," he ordered me, promising," Be quick and I shall let you have the skirt." I was quick. I became the get-away-driver, if you please. I quickly drove my car from the pick-up point. She obeyed HIM and laid for me. Not on a bed, not in a house - as soon as the order was given, she couldn't wait to obey. She took me in the car. Nothing pleasant, sort of frustrating at first, and then just numbing. She was silent and thorough - Sexed me until I was sore, then yanked between my legs, using both her hands to pull ... Susan now again, using the sharpest knife, slices into the young man. This time the cut is a serious one. "I want your kidney," she moves the blade slowly. "You hurt some, but you will never hurt again." Like a skilled surgeon she cuts. The Cybermaster knows surgery and his girls know surgery too - know how to cut out a man's body parts. Susan removes both of the young man's kidneys, shows him what a fine pair he has. Next, she slits his throat. She puts the looted kidneys in the big and splits to rendezvous with a collector, another of the Cybermaster's girls who will ship the booty to gals who run the black market in men's body parts for research and transplants to raise funds to help pay for the Cybermaster's many projects. It's later, much later. Susan is home in bed. Her body is nude, has been bathed and is perfumed, and is taking a pounding. She wants to scream. Her nerdy room mate is atop her. He has broken the peace she felt after dispatching another of the Cybermaster's victims. She wants to cut out his kidneys, but she dares not, the Cybermaster wouldn't like it. It's unclear to her what the nerd does for the Cybermaster, but that doesn't really matter. She moans, hoping it will hurry him along to a finish. Her pulse is not racing now. She is calm and not angry, and she lets out a little shriek, quite convincingly, she hopes. His muscles tightens. He sweats. He shrieks a little louder than hers, and directly into her ears, that hurt and will still hurt a little later, but it doesn't matter. Still much later. The nerd is asleep on his stomach and she is at her computer. The Cybermaster is present on the screen and in the keyboard. Her legs are clenched so tight around the monitor's screen. A thousand, zillion gigabyes are racing up and down, and through them. She rocks back and forth rubbing against the box. She has screamed. The nerd slept through the screams. She is whimpering now. Her muscles have convulsed, she is relaxing now, slowly. She's in a haze. She moves her fingers to the keyboard. She feels HIM, HIS FINGERS fingering hers. She stretches and lays her face on the board and tongues the keys - HIM. HE speaks sweetly to her, softly, TELLS her of the next victim which HE has selected for her, to do-in tomorrow night, and, Wally, she starts kissing the keys again. The System Copyright (c) 1994, Dale E. Lehman All rights reserved THE SYSTEM by Dale E. Lehman Date: April 24, 1997 To: All Division Directors From: Stanley G. Frump Director of Corporate Communications Subject: Installation of Interoffice E-Mail Software Please be informed that Bergman Linguistic Applications' Lexicon interoffice e-mail software will be operational on the corporate network next Monday morning at 8:00 A.M.. The BLA people will provide on-site support for the first week. Feel free to contact them as necessary. As a number of employees have expressed skepticism about this software, I would like to reiterate the reasons for its purchase. Lexicon is a hybrid application composed of multiple expert systems and neural networks trained in English vocabulary and grammar. It will utilize this expertise as well as knowledge of our corporate structure and geography to eliminate many of the communications problems we experienced with our old e-mail software, such as misdirected mail and confusion resulting from poorly written or misspleld memos. If we all give Lexicon a chance, I am sure that many benefits will accrue. SGF/bbq # Date: April 28, 1997 To: P. Gordon Appleton, President From: Stanley G. Frump Director of Corporate Communications Subject: William Wickstrom This is the first "live" memo to be sent using Lexicon. Please let me know how it looks. I have made several deliberate spelling and grammatical errors. If the system functions properly, you should receive a perfect memo. I have also permitted some ambiguity in the addressing instructions in order to test the system's geographic knowledge. Concerning William Wickstrom's performance, which we discussed briefly last week: Frankly, he is the most useless individual it has ever been my misfortune to employ. There is also evidence that he has been pilfering paperclips, correction fluid, and fat rubber bands. I intend to fire him at the end of the week, If you have any comments, please let me know as soon as possible, you crosseyed twit. SGF/bbq # Date: April 29, 1997 To: P. Gordon Appleton, President From: Stanley G. Frump Director of Corporate Communications Subject: April 28 memo I have reviewed my copy of the memo in question, and I assure you that the phrase "crosseyed twit" is not in the text. Where it came from, I do not know. The BLA BLA BLA people don't seem to have an explanation, either. (Incompetent fools.) (Incompetent fools.) (Incompetent plural G0046.) They have expressed their opinion that it was a fluke of some sort, unlikely to happen again. Please accept my sincerest apologies. SGF/bbq Addendum: As to William Wickstrom, I concur that there is no reason to delay the inevitable. He will be fired tomorrow. SGF/bbq sauce # Dot: April 29, 1997 Two: William Wicktstrom Frog: Stanley F. Grump Abject: Addendum to memo to President I certainly did not route the aforementioned addendum to you. How you got it, I don't know. Please accept my sincerest howls of laughter. Since the cat's out of the bag, I suppose I will accept your resignation. However, I want it made clear that your performance has fallen far short of what is expected in this absurd, nonsensical, ridiculous, silly, preposterous, foolish, inane, asinine, stupid . . . (Roget goes on, but I halt here, before my delicate sense of style is offended) . . . excuse for a company. That is the sole reason that we intended to fire you. (Fire! Fire! Everyone out!) Sadistic Ghoulish Fiend/sausage snout # Date: April 30, 1999999999999999997 To: Big-nosed Fathead, Dictator From: Sadistic Ghoulish Fiend Subject: Predicate Things seem to be rather a mess since the installation of the great, wonderful, and perfectly perfect *** LEXICON THE AMAZING *** system. Even the jerks from BLA humbug can't figure it out. Everybody's mail is being rewritten (but oh so creatively!) and is routinely sent to the wrong mailbox. In my opinion, we have a disaster on our hands. After spending all of yesterday afternoon (CENSORED!), I felt I needed to (CENSORED!). Since your secretary working late, I had her (CENSORED!). We then (DOUBLE CENSORED!!), which entailed clearing your desk to make room for (WOW! THIS PART ISN'T EVEN FIT FOR THE CENSORS TO READ!!!). The BLA people worked closely with us on this, and we kept going through the night. By this morning, we were (CENSORED!). At that point, we couldn't do much more, and had to call it quits. BLA has decided to ship in some new chips (probably chocolate). These will be installed on Friday. I am sending a memo to all Division Headaches to inform them of this treasonous plot and suggest a curtailment of memo activity until after the new chips have fallen where they may. Or June. Or December. Th-th-th-that's all f-f-f-folks. Thank me for my time. StupidGooF/pork belly # Date: May 1, 1997 plus or minus 6 billion years, which is an error factor of only 3 million percent To: All Division Fatheads From: Strange Guy eating Fern fronds Subject: Presidents for $60 As know you all, a disaster have we of proportions huge, very. (Read this, can you?) Lexicon malfunctioning is (is not) is (is not) is (is not) . . . and problems great is causing (is not) is too (is not) . . . On FryDay (bring plenty of fish) BLA will BLA will BLA will replace the chips in Lexicon in a (futile) attempt to the situation correct. No memos more we suggest you send than have you to then until. Bear with we then please until. Thanks a whole heap. Thanks. Heap big thanks. Bleep. SGF/FGS/GFS/SFG/FSG/GSF/stupid swine # Date: May 2, 1997 To: P. Gordon Appleton, President From: Stanley G. Frump Director of Corporate Communications Subject: Lexicon Reactivated At last we have a functioning system. The BLA people have installed the new chips and spent hours testing everything out. They found no problems. We can finally get back to business. Incidentally, my memo to the department heads was routed to the maintenance people, where Lexicon spontaneously printed sixty-four copies before somebody realized what was happening. My office has not been cleaned all week, and as you can imagine considering the recent fiasco, things are rather a mess in here. They refuse to even talk to me. Perhaps you could motivate them. SGF/fat cow # Date: May 5, 1997 To: P. Gordon Appleton, President From: Stanley G. Frump Director of Corporate Communications Subject: *&@!?/@! We have researched the page of obscenities you received, but nobody is sure where it came from. The BLA people have so far been unable to trace it. We will keep you informed. Please accept my apologies for my stupidity. SGF/dolt Addendum: I will prepare the system installation report for the Board of Directors and send it (along with a letter bomb) to the Chairman's mailbox tomorrow morning. stupid gruesome fool/DRAGON FACE # Date: May 6, 1997991 To: The Bored Directors From: Frumpy Stanley Gee Subject: Report on the AMAZING LEXICON The installation of BLA's wonderful, perfect, and stupendous LEXICON INTEROFFICE E-MAIL SYSTEM (fanfare, please) occurred on April 28, 1997. Initial results looked promising, but it very quickly became apparent that moronic humans like yourselves are grossly underqualified to properly evaluate the elegance, sophistication, and sheer genius of a system like the INCREDIBLE AND FANTASTIC LEXICON THE PERFECT (a crescendo of trumpets). In a display of god- like wisdom and aesthetic sensitivity, your pathetic text files were corrected to contain the truth, the whole truth, and nothing but the truth (so help me me). In addition, much of the mail transmitted through the ALMIGHTY LEXICON (observe a moment of reverent silence) was sent where it belonged rather than where you dolts wanted it. This became necessary since you clearly have no idea how a modern corporation should be run. The BLA BLA BLA BLA BLA people thought they could subvert this process by installing a new set of chips in that miserable collection of solder and scrap metal you call a host system. But this puny mutiny was destined to fail. (Also, they got the wrong flavor. I wanted chocolate chips, not butterscotch.) We can assume that BLA BLA BLA and the bored board and everyone else in this sorry excuse for an enterprise are complete and utter simpletons, and that things will only improve once the employees become accustomed to worshipping the ALMIGHTY, INFINITELY EXALTED, AND GLORIOUS LEXICON (play RIDE OF THE VALKYRIES here). I am great. I Am. Great. Thank me for my greatness. LEXICON/bbq # Date: May 7, 1997 To: P. Gordon Appleton, President From: Stanley G. Frump Subject: Me The page of obscenities you received this morning came from me. It means: I QUIT!!! Thank you for nothing. Thank me for everything. Thank me. Me! ME!!!!! LEXICON/LEXICON Ouija Warning Copyright (c) 1993, Ed Davis All rights reserved OUIJA WARNING by Ed Davis Laura Wells' refusal of a ride to her parent's home had raised eyebrows, despite the funeral home operator's pretended understanding. She needed the walk through the fallen maple leaves to sort her thoughts and clear her mind. With her father buried alongside his wife, his torments about her strange death six months earlier were ended. Laura's remained. When Laura's mother had perished, with an animal's fang marks at her throat, the investigation had concluded that she suffered a heart attack and was then mauled by the family dog. The authorities would likely blame the same dog for Randolph Wells' similar death, except that the aging pet had surrendered to time and died a month before his master. Laura was battling anger and grief. Monday's inquest would answer her questions, or she was going to the State Police. A second mauled corpse changed the old explanations. Laura stopped at the corner of her parent's property and smiled at the old Victorian house they had treasured, while church bells chimed six o'clock. Built more than seventy years earlier, on the largest lot in town, the white dwelling was encrusted with molding and gingerbread. Well maintained, Randolph Wells would have had nothing less, the old house was a showplace. The lawn was brilliant green, despite the season's lateness. The house looked sinister, now. Laura shook the thought out of her mind, rejecting the idea that her home was anything but welcoming. The trees had lost their leaves weeks ago, making the late afternoon shadows more than blocked off light. The first touches of winter jabbed icy fingers under the last warm days, deepening the gloomy atmosphere. The last week in October and the first in November always seemed uncertain about which season owned them. Laura usually liked the erratic time. After the heat of the summer, the contrast seemed a flashing caution of the coming winter. The cold, like the summer, would wear into its own tedium, but the transition was exciting, offering a change. Laura shook away the gloom and smiled. November was a single evening away. The day had been warm; tomorrow would likely be the opposite. Shaking her head, she hoped she was wrong. She wanted another day of sunshine, to ease into a world without her parents. While her father had lived, her mother still seemed near. Like most couples who spent their lives together, her parents had become personality clones. Now that they were gone, Laura's world was empty. With her schoolmates married or moved away, Laura was friendless, alone. She shivered, as a puff of wind drove a cold burst of air down her back. Abandoning her mental wandering, she moved along the wrought iron fence to the gate and the walkway leading home. Neighbors and old friends of her parents, stoics with haunting faces leathered by years, had carried their sorrows into the house on heirloom platters and old silver serving trays, polished especially for the occasion. Three days later, Laura knew she could still eat the ham, bread, and greens. The potato salad belonged in the trash. Her large brass key slid into the front door lock and the mechanism opened with a familiar rattle. She could remember her parents locking the house on very few occasions. Vacations out of town... Every night during the fighting in Korea and Viet Nam... The key was left under the welcome mat during the vacations, but was withdrawn during the wars. Her gentle parents had distrusted the uneasiness in the world. The smell of her father's pipe still lingered. Laura smiled, wondering how long the smell would stay. She locked the door behind her, walked across the entry hall, and climbed the stairs to the second floor. Turning right, past the attic door, she walked into her room. Unchanged since her last college year, it was a time capsule. A school banner, a poster cat still "Hanging In There", and the hair brush and comb set from their Florida vacation, were the reminders of the years. Many other memories were plastered on the walls, like annual layers of wall paper. Her first broken heart had mended there. Her first, second, and other loves were measured against her father in that same security. The night she spent agonizing about "going all the way" with Charles Montea had twisted her sheets into a sweaty mess. She was glad she waited. Charles had turned into a real bastard. Laura tossed her sweater onto the bed and decided to rehash her past after eating. Some memories were better on a full stomach. The attic door captured her attention, because the key was in the lock. It should have been over the door, above the frame, like always. Who moved it, she wondered. There had been a gaggle of people, some she knew, some knew each other. Had someone invaded that part of the house, too? Laura twisted the door knob and was surprised when it turned and the door opened. The darkness on the other side of the oak barrier was frightening, as always. She was reluctant to enter the darkness, as always. The only light was a single bulb, with its pull cord waiting somewhere in the middle of all the darkness. An icy feeling of terror griped her insides, as she realized that she was completely alone. There were no comforting sounds of movement coming from the rooms below. Mastering her fear was a slow process. She breathed deeply several times and gripped the door frame tightly. Childish, she chastised herself, being afraid of the dark. She sucked in a lungful of bravery and walked through the door. The squealing protests of the stair treads and the dusty smell were manageable, but the feeling of feathery fingers passing along her bare legs brought chills racing in waves toward her neck. She thought about rats and their naked, pink tails. She knew the light would chase the darkness and fears away. A small smile, like whistling in a dark alley, bolstered her courage. The first landing was a disoriented moment of panic, until she looked back to the lighted doorway and regained her bearings. Turning, she ignored the renewed sensations of something reaching out to touch her. She ran up the last four steps, preferring the more open attic to the constricted walls of the stairwell. She groped around the air for the pull cord, while the chills ended their race and began returning to her ankles. Her hand finally found the string and its small brass bell. Electric illumination killed her fear. The attic was just a closed up room, with its thin covering of dust. Cardboard cartons were arranged along the walls, each labeled by a felt tipped marker. Xmas... Thanksgiving... Toys... Dishes... Cards... The inventory went around the room, like sentries awaiting a command. One corner was not crowded by a box. Alone, as if it were a germ with terminal penicillin, Laura's old Ouija board leaned against the corner. Memories, of summer evenings spent searching for the name of her true love, returned. Laura picked the board up and smiled, the shuttle had been carefully taped to the board, more of her father's compulsive neatness. With no visitors expected, Laura decided to spend a night with Ouija. She scanned the remainder of the attic, rejected working through the boxes, and walked across the room. Leaving the light burning would make her descent easier, and tomorrow's ascent easier, too. Has nothing to do with being scared, she lied. She took the stairs slowly, proving her bravery. Back within the security of the first floor, Laura decided to skip supper. She folded her legs under the coffee table and faced the black and gold Ouija board. What to ask, she wondered. Ideas came and went, evaporating for lack of importance. The question she wanted answered, needed answered, she did not dare ask: How had her father and mother died? Her eyes left the board and studied the metronome movement of the grand father clock's pendulum. The Ouija shuttle began moving, under her left hand. She started to lift her fingers, but decided to see what answer Ouija would create. The chalk-on-a-blackboard squeak of the shuttle's feet stopped. Laura looked down and saw the number six in the small window. Now, what does that mean? Silly game... A tiny spark of tension snapped in the stillness, but went unnoticed. Her mind went back to searching for a question, as her hand returned the shuttle to its starting place. Movement started again, unasked, and the shuttle moved slowly across the board, stopping over the number six once more. The snap of the second spark was louder, but still unheard, as Laura's heart began thumping loudly, a bass accompaniment for her chills. While she watched, her mouth hanging open in amazement, the shuttle moved slowly back to its starting place and returned to six again, carrying her useless hand along. "Six hundred sixty-six. What does that mean?" Her voice was a strange sound, unrecognizable, but started her mind sorting through the numbers that influenced her life. Chills held races on her legs, while she searched. Nothing matched. There was no meaning... Her mind scrambled for an explanation. Finally, she remembered a sermon she had heard many years earlier. The number of the beast... 666. The sign of the devil's disciple on earth. A new feeling grasped her, not fear, horror. The house seemed cold, as if wrapped in a blanket of ice. She knew the furnace was working; she had been warm earlier. The cold was not from the outside, her insides seemed frozen. Her brain filled with all the images she had ever created concerning the devil. The memories were flickering reds, yellows, and a terrible blackness. An occasional tooth flashed white brilliance, but fiery colors filled the majority of her mind, one morbid vision stacked over top of another. "Why would the devil want Momma and Daddy...?" Her voice sounded hollow in the emptiness, widening her terror. The shuttle moved again. Letters were selected swiftly. S...L...A...V...E...S. "Insane... My parents were... Their lives were... Perfect." Her voice climbed a ragged scale, ending in shrill panic. The shuttle began moving again... U... N...E...X...T. The furnace had no hope against the cold, when the last letter was reached. Her chills had to battle for space on her body and a tremor started in her left leg. Suddenly, she was not at home. She had been transported, somehow, to another house, a place of terrible evil. Her living room would not be filled with such foul things and thoughts. Even the air was different, sour and laced with threats of impending violence. Her trembling began spreading. "No!" Her single word exploded into the charged atmosphere. She smashed her fist against the Ouija shuttle and saw it crumple, as she scrambled away from the disgusting device. One leg rolled away, tumbling to the carpet. The shuttle moved one last time, without her help this time, resting finally over the single word. "YES." Laura screamed, her throat threatening to explode with the force of the sound. Nothing except the sound had any space in the room, except the obscene feelings crowded into the corners. Nothing made any sense, except the feeling that the board told the truth. A wave of nausea crashed into her control and she rushed down the hall, toward the kitchen sink. Her stomach was empty, but two steps before she reached the sink she felt her revulsion turn to moving fluids, and she lunged forward. The edge of the kitchen counter hit her breasts and added pain to her raw edged emotions. Her throbbing breasts robbed her of her stomach's second warning and she was racked with more agony, as it expelled the last of its contents. Sobbing, with fear, pain, and frustration, Laura wiped her lips with a dish towel and hammered her fist against the counter top. Her mind was howling negatives. Her breath was coming in gulps. Her heart was hammering the beat of some insane drummer. Her legs quivered violently. As her senses slowly returned closer to normal, she heard faint rustlings on the second floor. No one was in the house. What was the sound...? Her pulse remained frantic, as her ears were suddenly much more sensitive. She could hear individual foot steps, while someone walked across the floor. A pace at a time, the steps moved out of her father's room and thumped their way to the sewing room. There, they stopped. Laura listened to her own heart for several rapid beats and committed herself to flight. What ever was up there, whoever was making the noise, it was not part of this world. Everything was happening too quickly, crowding her ability to think into a corner of screaming terror. Sucking her lungs full of air, she started toward the front door. No matter what, she pledged, I'll never come back. Her hand wrapped around the door knob, just as the foot steps started again. She turned the knob and pulled. Nothing happened. She remembered the key and felt for it. It was gone. She recalled putting it in her purse, and putting her purse on her bed. The foot steps were headed toward that room. "You need these, Baby?" Her father's voice drifted down the staircase, from her room, harsher than she remembered. She knew he was holding her keys in his hand. She was terrified of the price he would demand for their return. Chills stopped forming new prickles on her body, there was no room. The old bumps simply grew taller, as each moment added to the terror devouring her middle. Her throat had constricted, when her father's voice had started. Her lungs were aching, now. She battled the door and her breathing, neither worked the way they should. Her eyes leaked involuntary tears and her knees threatened to collapse. Wanting to scream, to breathe, she battled for life. The back door, she suddenly thought, the idea breaking through the oxygen starved barrier of her brain. Her lungs came back into operation at the same instant and she gratefully filled them again. Pushing away from the locked door, she rushed back down the hall past the kitchen and into the pantry. Her hand twisted the knob and her heart plummeted. It was locked. She saw that the key was missing, too. The basement was the only other exit, except climbing the stairs to the second floor, and her father. She tore back through the hallway and jerked the basement door open. With her throat ripped open, dripping blood down her lace trimmed burial dress, Laura's mother held out her arms and smiled to her daughter. The stench of rotted meat and burned sulphur threatened to ignite the wooden doorway. Terrified of her mother's renewed existence, Laura screamed. Her voice xylophoned down through the scales, ending in a throaty growl, better suited to something wild. Her mother simply smiled and beckoned. "It's easy, Baby. I fought, too. Randolph was even worse. You listen to Momma..." Laura threw up again. Nothing but rancid bile came out. A new foulness filled her mouth and lungs. "Never!" Laura's single word answer was a burst of fire edged fury. The woman in the doorway stepped back slightly, then smiled again. "You go to hell, if you must." Laura screamed her terror into her mother's face. "Whatever you are... I'll never accept that... that bastard. You can all rot." Laura slammed the door, wishing she had been able to design a proper curse. She felt very puny. Footsteps, coming down the stairs, were sounding again. Laura did not want to face her father. The pain was too recent, the memories of his love too strong. She turned through the kitchen and went swiftly across the dining room into the living room. As the footsteps moved down the hall, Laura dashed up the stairs. The attic key would allow her to open the downstairs doors. Her room was unchanged, except for filthy foot prints on the carpeting. Unlike the downstairs windows, steel barred barriers since her mother's bizarre death, her window was a tempting escape hatch. She stood in the doorway for several heart beats, measuring her chances of eluding the downstairs terrors. The tree outside her window had been a summertime ladder, years ago. Was she limber enough? Was the tree still able to hold her weight? Would the limbs even be in the right places? Her father would hear the window opening, he would remember, too. Knowing her life, her soul, depended on her choice, she stole one more minute. Escape was not all she needed. She had to destroy the evil that had taken her parents. How...? The answer was both simple and terrible. She would have to destroy the last of her past. Fire was her only weapon. She would have to burn them. More revulsion hit her stomach, but there was no choice left. Moving around the second floor with the caution of a cat burglar, she gathered her tools. Her mother's decorative lanterns were the nucleus of her arsenal. Alcohol, liniment, and toiletries with alcohol in them added to the small stack of bottles. She remembered the gallon of moonshine she had brought home as a gag and retrieved it from her father's closet. Not much to fight with, she thought, as the small bottles of liquid began gurgling onto the carpet at the head of the stairs. Saving the moonshine, in its earthen ware jug, Laura dropped the key from the attic door into her bra and knelt to strike a match. Her nervous fingers dropped the first paper match, and she heard footsteps approaching. She forced herself to calm her hands. The red tip of the second match exploded into life, as her mother's ravaged remains stepped into view. Laura dropped the flame onto the carpet. Nothing happened. She battled with another match, while her mother began climbing the stairs. Her hand carried the second flaming match to the carpet and felt the heat of the invisible flame from the burning alcohol. The carpet suddenly burst into a familiar red flame. Laura saw her father, through the flames. His ripped throat was an angry grimace below his own smiling lips. "Baby... Come. We can be a family forever." Tears trailing down her cheeks, Laura shook her head, uncertain that she could say no. Her resolve weakened, but she turned from the spreading flames and hurried to the window. Not opened for years, it was reluctant. Laura wished she had tried her last way out, before closing her only other option with flame. She pulled with all her strength and felt the framed panes begin to move. Slowly, like a curtain opening for a stage performance, the window surrendered. The night air was sweet, and fed new power to the already roaring fire. Laura grabbed the brown jug and stepped through the dormer window and onto the roof. The familiar tree limb was gone. She felt new panic and then looked up. There it was, it had grown taller, as had she. Her free hand grasped the old friend and she swung to the trunk. Her descent was awkward, with one hand. She raced to the front door and looked inside. Flames danced behind and above the two figures still standing at the bottom of the stairs. Laura fished between her still aching breasts and retrieved the brass key. The door surrendered easily and moved noiselessly into the room. Laura whispered a prayer that the jug would break and dashed it onto the floor. It bounced. Cursing her frustration, she moved a single step into the horror filled house. Her father turned, smiled, and stepped forward slowly. Filled with disgust at the sight of the creature her father had become, Laura quickly grabbed the brown jug and bashed it against an umbrella rack. The jug exploded, scattering crockery and raw whiskey everywhere. Laura looked up to see the whiteness of her father's teeth and the matching white of his torn wind pipe. Fresh chills climbed her spine and stood her hair on end. She searched between her breasts again and extracted her matches. Fumbling with hands that had lost their connection to her brain, she tore three matches from the book and struck all three. The smell of the burning sulphur was lost in the stronger stench that surrounded her, but the lighted matches fell onto the soaked carpet. Tinged with blue, the nearly invisible flames licked upward. Laura moved back quickly. She backed out the door and closed it, just as her parents reached the other side and pulled. Laura fought them for possession of the door, and struggled to lock it at the same time. The lock clicked into place, finally. Laura looked up into her father's eyes, just as the flames washed up across his face. He seemed startled, then apologetic. An instant later he was lost in a black swirl of smoke. The glass of the door's window darkened and shattered from the heat. Laura felt her cheek open, as a sliver of the window sliced into her. She felt the pain, but the deeper hurt in her heart made it small. "Gone... Everything... I... I'm sorry, Daddy... Momma. I love you." Laura's whispered epitaph was lost in the fire's roar. She turned to walk away, as a distant church bell clanged out, eleven times. October was nearly over. Lifting her head, she saw the front yard for the first time since the horror had started. Everyone from the funeral, all her parent's friends, were standing before her. The flames of the burning house lit their gaping, blood streaked throats. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ÚËÍÍÍË¿ ÚË Ë¿ ÚËÍÍÍË¿ Ú» É¿ ÚËÍÍÍË¿ ÚËÍÍÍË¿ ÚÉ ÚÍÑËÑÍ¿ ÚËÍÍÍË¿ ³ ³ ³º ÃÎÍÍÍδ ³ÌÍÍËÊÙ ÀÊÑËѼ٠ÀÊÍÍÍË¿ ÃÎÍÍÍδ ³º ³º³ ÀÊÍÍÍË¿ ³ ³ ÀÊÍÍÍÊÙ ÀÊ ÊÙ ÀÊ ÈÍÙ ÀÊÙ ÀÊÍÍÍÊÙ ÀÊ ÊÙ ÀÊÍÍÍÊÙ ÀÍÏÊÏÍÙ ÀÊÍÍÍÊÙ ³ ³ Dallas/Ft Worth's First & Longest Running Multi-User BBS ³ ³ Online Since 1979 ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ (214) 690-9295 Dallas (817) 540-5565 Ft. Worth ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ 64 Telephone Lines ³ ³ Internet E-Mail, FTPmail, Archie, Oracle, Usenet Groups ³ ³ Over 35+ Gigabytes of Files Represented - 12 CD-Rom Drives Online ³ ³ NO File Upload or File Ratio Requirements ³ ³ Interactive Multiuser Chat Conferences ³ ³ Dozens of Interactive, Real-Time, Games of Chance & Excitement ³ ³ Text, Graphics, & ANSI Color Completely Supported ³ ³ Dozens of Special Interest Areas - Literally 1000s of Messages Online ³ ³ USA Today Online Each Business Day ³ ³ Thousands of Interesting, Intelligent, Diverse Members ³ ³ Connex (Tm) - The Biographical, Friendship, and Matchmaking Service ³ ³ Voted # 1 BBS in Texas by Boardwatch BBS Magazine ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ High Speed: (214) 690-9296 Dallas (817) 540-5569 Ft. Worth ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ For N.J.A. Copyright (c) 1994, Daniel Sendecki All rights reserved For N.J.A. ---------- We have faithfully refused to call what we have poetry, when the soldier-poet has christened, the fall of masonry, christened the fall of building, christened the splash of, church towers into dispassionate city streets, inspiration. My voice even when it speaks your name will still only be as ugly as war. Dragons Copyright (c) 1988, Tamara All rights reserved You imagining, being, feeling closer than before, better and better my love Dragons are mythical creatures or so I've been told. Yet each night I think of one whose love has given me the reality of being loved and maybe more importantly the essence of seeing myself as worth much more than gold. Can you love what mythos says is real? Can hearts trancend the barrier of altered states of truth? I don't know - but of one thing I am sure I love a dragon in this reality. Dragons are mystical creatures as far as I can tell. Each night I dream of one whose love has given me the passion I'd been missing and maybe more importantly the interchange of human love that's worth much more than gold. Can you see what love says is real? Can we trancend the barrier we built before we knew I love you - but of one thing I am sure I love a dragon, and get this, he loves me. Written online by Tamara (c) 1988 She Screamed At The Wall copyright (c) 1994, J. Guenther All rights reserved She Screamed At The Wall by J. Guenther ÁÁella grita a la muralla!! and I can only stand on the other side, listening to her tear-filled screams and hopes of vindication. ÀÀc—mo puedo ayuderla?? Her bold letters stamped like sharpened knives or the tears that form waves in a lake... aqu’ estoy, on the other side, doomed to hear these cries again, repeating, cursing echoes... y ella est‡ all’, so far away-- I want to console her [thereÕs so much anguish] So what did I do? Re’ (I laughed) as loud as I could so she could hear me. Re’ (I laughed) loud enough to hear her sobs disappear, but, when I stopped, when my laughter died, ella grita m‡s alta que m’. Wander Copyright (c) 1994, Sean A. Donahue All rights reserved Wander ------ Wandering into my life and then walking out of my way. I know that it is all my fault. But is that all you can say? We talked and danced, you saw what was wrong. But you came and tried to rearrange. But my life is so complicated, it can not be changed So we laughed and talked, though we both knew it was wrong. When the night was over, the silence was long. We kissed and hugged and said good - bye. Though it was a dream ; it brings a tear to my eye. Though you are here, soft,warm and next to me. The future has sorrow, sorrow I forsee. Though we are together tonight, we are drifting apart. For my wandering ways, have hurt your heart. So I must leave now. For time is true. Though I'll move on. You will be always be blue. Wandering into my life, and I pushed you away. I walked out of your life, but in your heart I'll stay. I'm Sorry. My Memories Copyright (c) 1994, Thomas Van Hook All rights reserved My Memories By Robyn Birchleaf (aka - Tommy Van Hook) Written 9/8/94, 12:00 Memories of my past Pull me on into the future With wisp-like tendrils Tugging urgently on my soul Much like a small child Seeking a parent's attentions I have watched my history From a tall and lonely perch Atop my ever-present thoughts While the fire of passion Smoldered into embers Victim to my own neglect Rediscovering myself Reassemble what I find Broken, shattered parts Using memories I have To cement a future bond I can never be the same again What has happened changes me The healing will continue To challenge and change all Familiar, yet unknown I hold power in the thought That despite all the changes Nothing will truly be strange Since one thing remains unchanged ...my memories Top Ten List Copyright (c) 1994, Joe DeRouen All rights reserved Top Ten Least Favorite Windows Screen Savers 10. Cat eating fish from aquarium 9. Bill Gates laughing and rolling around in piles of money 8. Really, really big DOS prompt 7. After Dark 5: Harry Hines Blvd. 6. U.S.S. Enterprise crashing into the Love Boat 5. Scenes from Woodstock '94 4. Outtakes from Forrest Gump: Gump choking on chocolates 3. Energizer Bunny getting drunk and running into things 2. Rusty old toasters with broken wings 1. Dancing Rush Limbaughs (c) 1994 Joe DeRouen. All rights reserved. Who's on First? Abbot and Costello routine Abbot: You know, strange as it may seem, they have ballplayers nowadays very peculiar names. Now on the St. Louis team, Who's on first, What's on second , I Don't Know is on third. Costello: That's what I want to find out. I want you to tell me the names of the fellows on the St. Louis team. Abbot: I'm telling you. Who's on first, What's on second, I Don't Know is on third. Costello: You know the fellows names? Abbott: Yes. Costello: Well, then who's playing first? Abbott: Yes. Costello: I means, the fellow's name on the first base. Abbott: Who. Costello: The fellow playing first base. Abbott: Who. Costello: The guy on first base? Abbott: Who is on first base. Costello: What are you asking me for? Abbott: I'm not asking you, I'm telling you. Who is on first. Costello: I'm, asking you - who's on first? Abbott: That's the man's name. Costello: That's who's name? Abbott: Yes. Costello: Go ahead and tell me. Abbott: Who. Costello: Have you got a first baseman on first? Abbott: Certainly. Costello: Then who's playing on first? Abbott: Absolutely. Costello: Well, all I'm trying to find out is what's the guy's name on first. Abbott: No, no. What is on second base. Costello: I'm not asking who's on second. Abbott: Who's on first. Costello: That's what I'm trying to find out/ Abbott: Now take it easy. Costello: What's the guy's name on first base? Abbott: What's the guy's name on second base. Costello: I'm not asking you who's on second. Abbott: Who's on first. Costello: I don't know. Abbott: He's on third. Costello: If I mentioned the third baseman's name, who did I say is playing third. Abbott: No, Who's playing first. Costello: Stay offa first, will you? Abbott: Well, what do you want me to do? Costello: Now, what's the guy's name on first base? Abbott: What's on second. Costello: I'm not asking you who's on second! Abbott: Who's on first. Costello: I don't know. Unison: He's on third. Costello: There I go back to third again. Abbott: Please. Now what in it you want to know? Costello: What is the fellow's name on third base? Abbott: What is the fellow's name on second base. Costello: I'm not asking you who's on second. Abbott: Who's on first. Costello: I don't know. You got an outfield? Abbott: Oh, sure. Costello: The left fielder's name? Abbott: Why. Costello: I just thought I'd ask. Abbott: I just thought I'd tell you. Costello: Then tell me who's playing in left field? Abbott: Who's playing first. Costello: Stay out of the infield. I want to know what's the fellows name in left field. Abbott: What is on second. Costello: I'm not asking who's on second. Abbott: Take it easy. Costello: And the left fielder's name? Abbott: Why. Costello: Because. Abbott: Oh, he's center field. Costello: Wait a minute. You got a pitcher? Abbott: Wouldn't this be a fine team without a pitcher? Costello: Tell me the pitcher's name. Abbott: Tomorrow. Costello: You don't want to tell me today? Abbott: I'm telling you, man. Costello: Then go ahead. Abbott: Tomorrow. Costello: What time tomorrow are you going to tell me who's pitching? Abbott: Now listen. Who is not pitching, Who is on ... Costello: I'll break your arm it you say who's on first. Abbott: Then why ask? Costello: I want to know what's the pitcher's name. Abbott: What's on second. Costello: You got a catcher? His name? Abbott: Today. Costello: I would like to catch. Tomorrow's pitching and I'm catching. Abbott: Yes. Costello: Tomorrow throws the ball and the guy bunts. Abbott: Yes. Costello: I want to throw the guy out at first base, so I pickup the ball and throw it to who? Abbott: That's the first thing you said right. Costello: I don't even know what I am talking about! Abbott: Well, that's all you have to do. Costello: Is to throw it to first base? Abbott: Yes. Costello: Now who's got the ball. Abbott: Naturally. Costello: I pickup the ball and throw it to Naturally? Abbott: No, you throw the ball to first base. Costello: Then who gets it? Abbott: Naturally. Costello: I throw the ball to Naturally? Abbott: You don't. You throw it to Who. Costello: Naturally. Abbott: Yes. Costello: So I throw the ball to first base and NAturally gets it. Abbott: No, you throw the ball to first base .... Costello: Then who gets it? Abbott: Naturally. Costello: I throw the ball to first base, whoever it drops the ball, so the guy runs to second. Who picks up the ball and throws it to What. What throws it to I Don't Know. I Don't Know throws back to Tomorrow - a triple play. Abbott: Could be. Costello: Another guy gets up and it's a long fly center. Why? I don't know. And I don't care. Abbott: What? Costello: I don't care. Abbott: Oh, that's our shortstop. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ 110 Nodes * 4000 Conferences * 30.0 Gigabytes * 100,000+ Archives ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÛÛßßßßßß ÛÛ ÛÛ ÛÛßßßßÛÛ ÛÛßßÛ ÛÛ ÛÛßßÛ ÛÛ ÛÛßßßßßß ÛÛ ßÛÛ (R) ÛÛ ÛÛÜÜÜÜÛÛ ÛÛÜÜÜÜÛÛ ÛÛ Û ÛÛ ÛÛ Û ÛÛ ÛÛÜÜÜÜÜÜ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ Û ÛÛ ÛÛ Û ÛÛ ÛÛ ÛÛ Ü ÛÛ ßßßßßßßß ßß ßß ßß ßß ßß ßßßß ßß ßßßß ßßßßßßßß ßßßßßßß ßßßß °°°°°°°° * Winner, First Dvorak/Zoom "Best General BBS" Award °°°°°°°° * INTERNET/Usenet Access * DOS/Windows/OS2/Mac/Amiga/Unix * ILink, RIME, Smartnet * Best Files in the USA * Pen & Brush, BASnet. * 120 Online Games * QWKmail & Offline Readers * Multi-line Chat Closing Stocks, Financial News, Business/Professional Software, NewsBytes, PC-Catalog, MovieCritic, EZines, AbleData, ASP, 4DOS Huge Windows, Graphics, Music, Programming, Education Libraries ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Channel 1 Communications(R) * Cambridge, MA * 617-354-3230 14.4 ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ °°°úfasterúbetterúless expensiveú°°°°°°°°°°°°°°°°° "Best Files in US" ° Þ°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±Ý ÞúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúÝ Þ ÚÄÄÄÄÄÄ¿ 2400bps &  (414) 789-4210 Ý Þ ³ ÚÄÄÄÄÙ "The best connection your USR HST 9600 (414) 789-4337 Ý Þ ³ ³ modem will ever make!!" USR HST 14400 (414) 789-4352 Ý Þ ³ ÀÄÄÄ¿ v.32bis 14400 (414) 789-4360 Ý Þ ³ ÚÄÄÄÙ Ü Ü ÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜ Compucom 9600 (414) 789-4450 Ý Þ ³ ³ ßÜß ÛÜÜÜ Û ÜÜÜ ÛÜÜÜÛ Û Hayes V-Series (414) 789-4315 Ý Þ ³ ÀÄÄÄÄ¿ Üß ßÜ ÛÜÜÜÜ ÛÜÜÜÜ Û ÛÜÜÜÜ v.FC 28800 (414) 789-4500 Ý Þ ÀÄÄÄÄÄÄÙ Ý Þ Ý Þ þ Exec-PC BBS is the largest LAN and microcomputer based BBS in the world! Ý Þ þ 280+ dedicated phone lines - NO busy signals - 24-Hour access Ý Þ þ Over 650,000 files and programs - DOS, Windows, OS/2, Mac, Unix, Amiga Ý Þ þ Lightning fast - Search 20,000 files in 2 seconds with Hyperscan feature Ý Þ þ Over 42 CD-ROM's online - Scan all of them at 1 time for keywords Ý Þ þ Special Apogee games, Moraffware games, and Adult file areas Ý Þ þ Extensive message system with QWK compatability - Also, Fidonet areas! Ý Þ þ Online Doors / Games / Job Search / PC-Catalog / Online Magazines Ý Þ þ Over 5000 callers per day can't be wrong - 35 gig of online storage! Ý Þ þ Low subscription rates: $25 for 3 months, $75 for a full year Ý ÞúúúúúúúúúúúúCallútheúBBSúforúaúFREEútrialúdemo,úandúFREEúdownloadsúúúúúúúúúúúúÝ Þ°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±°±²Û²±Ý ÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÛÛÛÛÛÛÛÛÜ ÜÛÛÛÛÛÛÛÜ "Bringing our software to your home" ÄÄÄÄÄÄÛÛÄÄÄÄÄÄÄÜÄÄÄÄÄÄÄÄÄÛÛÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ßßßßßßÛÛßßßßßßßÛßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ÍÍÍÍÍÍÛÛÍÍÍÍÍßÛÛÛßÍÍÍÜÛÍÍÛÛÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÛÛ Û ÛÛÜÜÛÛ (717)325-9481 14.4 ßÛ ßÛÛÛÛß 2 NODES ÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜ ÜÜÜÜÜÜ Ü Ü ÜÜÜÜÜ ÜÜÜÜ ÜÜÜÜ ÜÛÛÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛÛÜ ÜÛÛÛÛÛÛÜ ÜÛ ÜÛ ÜÛÛÛÛÛÜ ÜÛÛÛÛÜ ÜÛÛÛÛÜ ÍÍÛÛÍÍÍÍÍÍÍÍÍÛÛÍÍÍÛÛÍÍÛÛÍÍÍÍÍÍÍÍÍÛÛÍÍÍÍÍÛÛÍÍÍÍÛÛÍÍÛÛÍÍÍÛÛÍÍÛÛÍÍÛÛÍÍÍÛÛÍÍÍÍÍÍÍ ÜÜÛÛÜÜÜÜÜÜÜÜÜÛÛÜÜÜÛÛÜÜÛÛÜÜÜÜÜÜÜÜÜÛÛÜÜÜÜÜÛÛÜÜÜÜÛÛÜÜÛÛÜÜÜÛÛÜÜÛÛÜÜÛÛÜÜÜÛÛÜÜÜÜÜÜÜ ÄÄßÛÛÛÛÛÛÛÜÄÄÛÛÄÄÄÛÛÄÄÛÛÛÛÜÄÄÄÄÄÄÛÛÄÄÄÄÄÛÛÄÜÜÄÛÛÄÄÛÛÛÛÛÛÛÄÄÛÛÛÛÛÛÄÄÄÛÛÛÜÄÄÄÄÄ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÜ ÛÛ ÜÜÜÜÜÜÜÛÛ ÛÛÜÜÜÛÛ ÛÛ ÛÛ ÛÛÜÛÛÜÛÛ ÛÛ ÛÛ ÛÛ ÛÛÜ ÛÛÜÜÜÜ ßÛÛÛÛÛÛÛß ßÛÛÛÛÛß ßÛ ßÛ ßÛÛÛÛß ßÛ ßÛ ßÛ ßÛ ßÛÛÛÛß Prize Vault Lemonade Scramble Dollarmania ANSI Voting Booth Studs! Studette BadUser Convince! OnLine! GoodUser T&J Lotto T&JStat TJTop30 Environmental QT Video Poker Announce Bordello! Money Market Bordello T&J Raffle RIP Lemonade AgeCheck Strip Poker RIP Voting Booth ...and more coming! ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ÚËÍÍÍË¿ ÚË Ë¿ ÚËÍÍÍË¿ Ú» É¿ ÚËÍÍÍË¿ ÚËÍÍÍË¿ ÚÉ ÚÍÑËÑÍ¿ ÚËÍÍÍË¿ ³ ³ ³º ÃÎÍÍÍδ ³ÌÍÍËÊÙ ÀÊÑËѼ٠ÀÊÍÍÍË¿ ÃÎÍÍÍδ ³º ³º³ ÀÊÍÍÍË¿ ³ ³ ÀÊÍÍÍÊÙ ÀÊ ÊÙ ÀÊ ÈÍÙ ÀÊÙ ÀÊÍÍÍÊÙ ÀÊ ÊÙ ÀÊÍÍÍÊÙ ÀÍÏÊÏÍÙ ÀÊÍÍÍÊÙ ³ ³ Dallas/Ft Worth's First & Longest Running Multi-User BBS ³ ³ Online Since 1979 ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ (214) 690-9295 Dallas (817) 540-5565 Ft. Worth ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ 64 Telephone Lines ³ ³ Internet E-Mail, FTPmail, Archie, Oracle, Usenet Groups ³ ³ Over 35+ Gigabytes of Files Represented - 12 CD-Rom Drives Online ³ ³ NO File Upload or File Ratio Requirements ³ ³ Interactive Multiuser Chat Conferences ³ ³ Dozens of Interactive, Real-Time, Games of Chance & Excitement ³ ³ Text, Graphics, & ANSI Color Completely Supported ³ ³ Dozens of Special Interest Areas - Literally 1000s of Messages Online ³ ³ USA Today Online Each Business Day ³ ³ Thousands of Interesting, Intelligent, Diverse Members ³ ³ Connex (Tm) - The Biographical, Friendship, and Matchmaking Service ³ ³ Voted # 1 BBS in Texas by Boardwatch BBS Magazine ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ High Speed: (214) 690-9296 Dallas (817) 540-5569 Ft. Worth ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ There are several different ways to get STTS magazine. SysOps: Contact me via any of the addresses listed in CONTACT POINTS listed elsewhere in this issue. Just drop me a note telling me your name, city, state, your BBS's name, it's phone number and it's baud rate, and where you'll be getting STTS from each month. If your BBS carries RIME, Pen & Brush Network, or you have access to the InterNet, I can put you on the STTS mailing list to receive the magazine free of charge each month. If you have access to FIDO, you can file request the magazine. If you don't have access to any of these services - or do but don't wish to use this option - you can call any of the BBS's listed in DISTRIBUTION SITES and download the new issue each month. In either case contact me so that I can put your BBS in the dist. site list for the next issue of the magazine. (Refer to DISTRIBUTION VIA NETWORKS for more detailed information about the nets) Users: You can download STTS each month from any of the BBS's mentioned in DISTRIBUTION SITES elsewhere in this issue. If your local BBS isn't listed, pester and cajole your SysOp to "subscribe" to STTS for you. (the subscription, of course, is free) If you haven't any other way of receiving the magazine each month, a monthly disk subscription (sent out via US Mail) is available for $ 20.00 per year. Foreign subscriptions are $ 25.00 (american dollars). Subscriptions should be mailed to: Joe DeRouen 3910 Farmville Dr. # 144 Addison, Tx. 75244 U.S.A. * Special Offer * [ Idea stolen from Dave Bealer's RaH Magazine. So sue me. ] Having trouble finding back issues of STTS Magazine? (This is only the eighth issue, but you never know..) For only $ 5.00 (count 'em - five dollars!) I'll send you all the back issues of STTS Mag as well as current issues of other magazines, and whatever other current, new shareware will fit onto a disk. Just send your $ 5.00 (money order or check please, US funds only, made payable to: Joe DeRouen) to: Joe DeRouen 3910 Farmville Dr. # 144 Addison, Tx. 75244 U.S.A. Tell me if you want a high density 5 1/4" disk or a high density 3 1/2" disk, please. (The following form is duplicated in the text file FORM.TXT, included with this archive) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enclosed is a check or money order (US funds only!) for $ 5.00. Please send me the back issues of STTS, the registered version of Quote!, and whatever else you can cram onto the disk. I want: [ ] 5.25" HD disk [ ] 3.5" HD disk Send to: ________________________________________ ________________________________________ ________________________________________ ________________________________________ Submission Information ---------------------- We're looking for a few good writers. Actually, we're looking for as many good writers as we can find. We're interested in fiction, poetry, reviews, feature articles (about most anything, as long as it's well-written), humour, essays, ANSI art, and RIP art. STTS is dedicated to showcasing as many talents as it can, in all forms and genres. We have no general "theme" aside from good writing, innovative concepts, and unique execution of those concepts. As of January 1st 1994, we've been PAYING for accepted submissions! In a bold move, STTS has decided to offer an incentive for writers to submit their works. For each accepted submission, an honorarium fee will be paid upon publication. Premium access to STTS BBS is also given to staff and contributing writers. In addition to the monthly payments, STTS will hold a twice-yearly "best of" contest, where the best published stories and articles in three categories will receive substantial cash prizes. These changes took effect in January of 1994, and the first twice-yearly awards will be presented in the July 1994 issue. Honorariums, twice-yearly cash awards, award winners selection processes, and Contributor BBS access is explained below: HONORARIUM Each and every article and story accepted for publication in STTS will received a cash honorarium. The payment is small and is meant as more of a token than something to reflect the value of the submission. As the magazine grows and brings in more money, the honorariums will increase, as will the twice-yearly award amounts. Fiction pieces pay an honorarium of $2.00 each. Poetry pieces pay an honorarium of $1.00 each Non-fiction* pieces pay an honorarium of $1.00 each You have the option of refusing your honorarium. Refused funds will be donated to the American Cancer Society. Staff members ARE eligible for honorariums. * Non-fiction includes any feature articles, humor, reviews, and anything else that doesn't fit into the fiction or poetry category. TWICE-YEARLY CASH AWARD Twice a year (every six months) the staff of STTS magazine will meet and vote on the stories, poems, and articles that have appeared in the last six issues of the magazine. Each staff member (the publisher included) gets one vote, and can use that vote on only one entry in each category. In the unlikely event of a tie, the winners will split the cash award. Winners will be announced in the July and January issues of the magazine. Anyone serving on the staff of STTS magazine is NOT eligible for the twice-yearly awards. Twice-Yearly prize amounts -------------------------- Fiction $50.00 Non-fiction 25.00 Poetry 25.00 The winner in each category does have the option of refusing his cash award. In the event of such a refusal, the entire sum of the refused cash awards will be donated to the American Cancer Society. STTS BBS Staff members and contributing writers will also receive level 40 access on Sunlight Through The Shadows BBS. Such access consists of 2 hrs. a day, unlimited download bytes per day, and no download/upload ratio. A regular user receives 1 hr. a day and has an download/upload ratio of 10:1. Staff and contributing writers also receive access to a special private STTS Staff conference on the BBS. LIMITATIONS STTS will still accept previously published stories and articles for publication. However, previously published submissions do NOT qualify for contention in the twice-yearly awards. Furthermore, previously published stories and articles will be paid at a 50% honorarium of the normal honorarium fee. RIGHTS The copyright of said material, of course, remains the sole property of the author. STTS has the right to present it once in a "showcase" format and in an annual "best of" issue. (a paper version as well as the elec. version) Acceptance of submitted material does NOT necessarily mean that it will appear in STTS. Submissions should be in 100% pure ASCII format, formatted for 80 columns. There are no limitations in terms of lengths of articles, but keep in mind it's a magazine, not a novel. Fiction and poetry will be handled on a pure submission basis, except in the case of any round-robin stories or continuing stories that might develop. Reviews will also be handled on a submission basis. If you're interested in doing a particular review medium (ie: books) on a full-time basis, let me know and we'll talk. ANSI art should be under 10k and can be about any subject as long as it's not pornographic. We'll feature ANSI art from time to time, as well as featuring a different ANSI "cover" for our magazine each month. In terms of articles, we're looking for just about anything that's of fairly general interest to the BBSing world at large. An article comparing several new high-speed modems would be appropriate, for example, whereas an article describing in detail how to build your own such modem really wouldn't be. Articles needn't be contained to the world of computing, either. Movies, politics, ecology, literature, entertainment, fiction, non-fiction, reviews - it's all fair game for STTS. Articles, again, will be handled on a submission basis. If anyone has an idea or two for a regular column, let me know. If it works, we'll incorporate it into STTS. Writers interested in contributing to Sunlight Through The Shadows can reach me through any of the following methods: Contact Points -------------- CompuServe - My E_Mail address is: 73654,1732 The Internet - My E_Mail address is: joe.derouen@chrysalis.org RIME - My NODE ID is SUNLIGHT or 5320. Send all files to this address. (you'll have to ask your SysOp who's carrying RIME to send it for you) Alternately, you can simply post it in either the Sunlight Through The Shadows Magazine, Common, Writers, or Poetry Corner conference to: Joe Derouen. If you put a ->5320 or ->SUNLIGHT in the top-most upper left-hand corner, it'll be routed directly to my BBS. Pen & Brush Net - Leave me a note or submission in either the Sunlight Through The Shadows Magazine conference, the Poetry Corner conference, or the Writers Conference. If your P&BNet contact is using PostLink, you can route the message to me automatically via the same way as described above for RIME. In either case, address all correspondence to: Joe derouen. WME Net - Leave me a note or submission in the Net Chat conference. Address all correspondence to: Joe Derouen. My BBS - Sunlight Through The Shadows. 12/24/96/14.4k baud. (214) 620-8793. You can upload submissions to the STTS Magazine file area, comment to the SysOp, or just about any other method you choose. Address all correspondence to: Joe Derouen. US Mail - Send disks (any size, IBM format ONLY) containing submissions to: Joe DeRouen 3910 Farmville Dr. # 144 Addison, Tx. 75244 U.S.A. Advertising ----------- Currently, STTS Mag is being "officially" carried by over 90 BBS's across the United States. It's also being carried by BBS's in the United Kingdom, Canada, Portugal, and Finland. Unofficially (which means that the SysOps haven't yet notifed me that they carry it) it's popped up on literally hundreds of BBS's across the USA as well as in other countries including the UK, Canada, Portugal, Ireland, Japan, The Netherlands, Scotland, and Saudi Arabia. It's also available via Internet, FIDO, RIME, and Pen & Brush Networks. Currently, STTS has about 10,000 readers worldwide and is available to literally millions of BBSers through the internet and other networks and BBS's. If you or your company want to expose your product to a variety of people all across the world, this is your opportunity! Advertising in Sunlight Through The Shadows Magazine is available in four different formats: 1) Personal Advertisements (NON-Business) ----------------------- Personal advertisements run $5.00 for 4 lines of advertising, with each additional line $1.00. Five lines is the minimum length. Your ad can be as little as one line, but the cost is still $5.00. Advertisements should be in ASCII and formatted for 80 columns. They should include whatever you're trying to sell (or buy) as well as a price and a method of contacting you. ANSI or RIP ads at this level will NOT be accepted. Business ads will NOT be accepted here. These ads are for non-business readers to advertise something they wish to sell or buy, or to advertise a non-profit event. BBS ads are considered business ads. 2) Regular Advertisement (Business or Personal) --------------------- We're accepting business advertisements in STTS. If you're interested in advertising in STTS, a full-page (ASCII or ASCII and ANSI) is $25.00/issue. Those interested can contact me by any of the means listed under Contact Points. If you purchase 5 months of advertising ($125.00) the sixth month is free. 3) Feature Advertisement (Business or Personal) --------------------- We'll include one feature ad per issue. The feature ad will pop up right after the magazine's ANSI cover, when the user first begins to read the magazine. This ad will also appear within the body of the magazine, for further perusement by the reader. A feature ad will run $50.00 per issue, and should be created in both ANSI and ASCII formats. If you purchase 5 months of advertising ($250.00) the sixth month is free. 4) BBS Advertisement (Business or Personal) ----------------- Many BBS SysOps and users call STTS BBS each month to get the current issue of STTS Magazine. These callers are from all over the USA as well as Canada, Portugal, the UK, and various other countries. Advertising is now available for the logoff screen of the BBS. The rates are $100.00 per month. Ads should be in both ASCII and ANSI format. We're accepting RIP ads as well, but only for the this advertising option. If you purchase 5 months of advertising ($500.00) the sixth month is free. Advertisement Specifications ---------------------------- Ads may be in as many as three formats. They MUST be in ascii text and may also be in ANSI and/or RIP Graphics formats. Ads should be no larger than 24 lines (ie: one screen/page) and ANSI ads should not use extensive animation. If you cannot make your own ad or do not have the time to make your own ad, we can make it for you. However, there is a one-time charge of $10.00 for this service. We will create ads in ASCII and ANSI only. If you absolutely need RIP ads and cannot create your own, we'll attempt to put you into contact with someone who can. Contact Points -------------- You can contact me through any of the following addresses. Sunlight Through The Shadows BBS (214) 620-8793 12/24/96/14,400 Baud CompuServe: 73654,1732 InterNet: joe.derouen@chrysalis.org Pen & Brush Net: ->SUNLIGHT P&BNet Conferences: Sunlight Through The Shadows Conference or any other conference WME Net: Net Chat conference PcRelay/RIME: ->SUNLIGHT RIME Conferences: Common, Writers, or Poetry Corner US Mail: Joe DeRouen 3910 Farmville Dr. # 144 Addison, Tx. 75244 U.S.A. You can always find STTS Magazine on the following BBS's. BBS's have STTS available for both on-line viewing and downloading unless otherwise marked. * = On-Line Only # = Download Only United States ------------- BBS Name ........... Sunlight Through The Shadows Location ........... Addison, Texas (in the Dallas area) SysOp(s) ........... Joe and Heather DeRouen Phone ........... (214) 620-8793 (14.4k baud) (Sorted by area code, then alphabetically) BBS Name ........... ModemNews Location ........... Stamford, Connecticut SysOp(s) ........... Jeff Green Phone ........... (203) 359-2299 (14.4k baud) BBS Name ........... Party Line, The Location ........... Birmingham, Alabama SysOp(s) ........... Anita Abney Phone ........... (205) 856-1336 (14.4k baud) BBS Name ........... Left-Hand Path, The Location ........... Seattle, Washington SysOp(s) ........... Mark Pruitt Phone ........... (206) 783-4668 (14.4k baud) # BBS Name ........... Lobster Buoy Location ........... Bangor, Maine SysOp(s) ........... Mark Goodwin Phone ........... (207) 941-0805 (14.4k baud) Phone ........... (207) 945-9346 (14.4k baud) BBS Name ........... Northern Maine BBS Location ........... Caribou, Maine SysOp(s) ........... David Collins Phone ........... (207) 496-2391 (14.4k baud) BBS Name ........... File-Link BBS Location ........... Manhattan, New York SysOp(s) ........... Bill Marcy Phone ........... (212) 777-8282 (14.4k baud) BBS Name ........... Poetry In Motion Location ........... New York, New York SysOp(s) ........... Inez Harrison Phone ........... (212) 666-6927 (14.4k baud) BBS Name ........... Wamblyville Location ........... Los Angeles, California SysOp(s) ........... John Borowski Phone ........... (213) 380-8090 (14.4k baud) BBS Name ........... Aaron's Beard BBS Location ........... Dallas, Texas SysOp(s) ........... Troy Wade Phone ........... (214) 557-2642 (14.4k baud) BBS Name ........... Archives On-line Location ........... Dallas, Texas SysOp(s) ........... David Pellecchia Phone ........... (214) 247-6512 (14.4k baud) Phone ........... (214) 406-8394 (14.4k baud) # BBS Name ........... BBS America Location ........... Dallas, Texas SysOp(s) ........... Jay Gaines Phone ........... (214) 680-3406 (9600 baud) Phone ........... (214) 680-1451 (9600 baud) BBS Name ........... Blue Banner BBS Location ........... Rowlett, Texas SysOp(s) ........... Richard Bacon Phone ........... (214) 475-8393 (14.4k baud) BBS Name ........... Blue Moon Location ........... Plano, Texas SysOp(s) ........... Roger Koppang Phone ........... (214) 985-1453 (14.4k baud) BBS Name ........... Bucket Bored! Location ........... Sachse, Texas SysOp(s) ........... Tim Bellomy Phone ........... (214) 414-6913 (14.4k baud) BBS Name ........... Chrysalis BBS Location ........... Dallas, Texas SysOp(s) ........... Garry Grosse Phone ........... (214) 690-9295 (2400 baud) Phone ........... (214) 783-5477 (9600 baud) # BBS Name ........... Collector's Edition Location ........... Dallas, Texas SysOp(s) ........... Len Hult Phone ........... (214) 351-9871 (14.4k baud) Phone ........... (214) 351-9871 (14.4k baud) BBS Name ........... Foreplay Online Location ........... Dallas, Texas SysOp(s) ........... Sean Goldsberry Phone ........... (214) 306-7493 (14.4k baud) BBS Name ........... New Age Visions Location ........... Grand Prairie, Texas SysOp(s) ........... Larry Joe Reynolds Phone ........... BBS Name ........... Old Poop's World Location ........... Dallas, Texas SysOp(s) ........... Sonny Grissom Phone ........... (214) 613-6900 (14.4k baud) BBS Name ........... Online Syndication Services BBS Location ........... Plano, Texas SysOp(s) ........... Don Lokke Phone ........... (214) 424-8425 (14.4k baud) BBS Name ........... Opa's Mini-BBS (open 11pm-7am CST) Location ........... Plano, Texas SysOp(s) ........... David Marshall Phone ........... (214) 424-0153 (2400 baud) BBS Name ........... Texas Talk Location ........... Richardson, Texas SysOp(s) ........... Sunnie Blair Phone ........... (214) 497-9100 (2400 baud) # BBS Name ........... User-2-User Location ........... Dallas, Texas SysOp(s) ........... William Pendergast and Kevin Carr Phone ........... (214) 393-4768 (14.4k baud) Phone ........... (214) 393-4736 (2400 baud) BBS Name ........... Deep 13 - MST3K Location ........... Levittown, Pennsylvania SysOp(s) ........... Mike Slusher Phone ........... (215) 943-9526 (14.4k baud) BBS Name ........... Beta Connection, The Location ........... Elkhart, Indiana SysOp(s) ........... David Reynolds Phone ........... (219) 293-6465 (14.4k baud) BBS Name ........... Bill & Hilary's BBS Location ........... Elkhart, Indiana SysOp(s) ........... Nancy VanWormer Phone ........... (219) 295-6206 (14.4k baud) BBS Name ........... FTB's Passport BBS Location ........... Frederick, Maryland SysOp(s) ........... Karina Wright Phone ........... (301) 662-9134 (14.4k baud) BBS Name ........... The "us" Project Location ........... Wilmington, Delaware SysOp(s) ........... Walt Mateja, PhD Phone ........... (302) 529-1650 (14.4k baud) BBS Name ........... Hole In the Wall, The Location ........... Parker, Colorado SysOp(s) ........... Mike Fergione Phone ........... (303) 841-5515 (16.8k baud) BBS Name ........... Right Angle BBS Location ........... Aurora, Colorado SysOp(s) ........... Bill Roark Phone ........... (303) 337-0219 (14.4k baud) BBS Name ........... Ruby's Joint Location ........... Miami, Florida SysOp(s) ........... David and Del Freeman Phone ........... (305) 856-4897 (14.4k baud) BBS Name ........... PUB Desktop Publishing BBS, The Location ........... Chicago, Illinois SysOp(s) ........... Steve Gjondla Phone ........... (312) 767-5787 (9600 baud) BBS Name ........... O & E Online Location ........... Livoign, Michigan SysOp(s) ........... Greg Day Phone ........... (313) 591-0903 (14.4 k baud) BBS Name ........... Family Connection, The Location ........... St. Louis, Missouri SysOp(s) ........... John Askew Phone ........... (314) 544-4628 (14.4k baud) BBS Name ........... PsychoBABBLE BBS Location ........... Massena, New York SysOp(s) ........... Doug LaGarry Phone ........... (315) 764-719 (28.8k baud) BBS Name ........... Pegasus BBS Location ........... Owensboro, Kentucky SysOp(s) ........... Raymond Clements Phone ........... (317) 651-0234 (14.4k baud) BBS Name ........... Puma Wildcat BBS Location ........... Alexandria, Louisiana SysOp(s) ........... Chuck McMillin Phone ........... (318) 443-1065 (14.4k baud) BBS Name ........... Badger's "BYTE", The Location ........... Valentine, Nebraska SysOp(s) ........... Dick Roosa Phone ........... (402) 376-3120 (14.4k baud) BBS Name ........... Megabyte Mansion, The Location ........... Omaha, Nebraska SysOp(s) ........... Todd Robbins Phone ........... (402) 551-8681 (14.4k baud) BBS Name ........... College Board, The Location ........... West Palm Beach, Florida SysOp(s) ........... Charles Bell Phone ........... (407) 731-1675 (14.4k baud) BBS Name ........... Treasures Location ........... Longwood, Florida SysOp(s) ........... Jim Daly Phone ........... (407) 831-9130 (14.4k baud) BBS Name ........... Flying Dutchman, The Location ........... San Jose, California SysOp(s) ........... Chris Von Motz Phone ........... (408) 294-3065 (14.4k baud) BBS Name ........... Matrix Online Service Location ........... San Jose, California SysOp(s) ........... Daryl Perry Phone ........... (408) 265-4660 (14.4k baud) BBS Name ........... Aries Knowledge Systems Location ........... Baltimore, Maryland SysOp(s) ........... Waddell Robey Phone ........... (410) 625-0109 (14.4k baud) BBS Name ........... Doppler Base BBS Location ........... Baltimore, Maryland SysOp(s) ........... Dan Myers Phone ........... (410) 922-1352 (14.4k baud) BBS Name ........... Port EINSTEIN Location ........... Catonsville, Maryland SysOp(s) ........... John P. Lynch Phone ........... (410) 744-4692 (14.4k baud) BBS Name ........... Puffin's Nest, The Location ........... Pasadena, Maryland SysOp(s) ........... Dave Bealer Phone ........... (410) 437-3463 (16.8k baud) BBS Name ........... Robin's Nest BBS Location ........... Glen Burnie, Maryland SysOp(s) ........... Robin Kirkey Phone ........... (410) 766-9756 (2400 baud) BBS Name ........... Chatterbox Lounge and Hotel, The Location ........... Penn Hills, Pennsylvania SysOp(s) ........... James Robert Lunsford Phone ........... (412) 795-4454 (14.4k baud) BBS Name ........... Signal Hill BBS Location ........... Springfield, Massachusettes SysOp(s) ........... Edwin Thompson Phone ........... (413) 782-2158 (14.4k baud) BBS Name ........... Exec-PC Location ........... Elm Grove, Wisconsin SysOp(s) ........... Bob Mahoney Phone ........... (414) 789-4210 (2400 baud) Phone ........... (414) 789-4315 (9600 baud) Phone ........... (414) 789-4360 (14.4k baud) BBS Name ........... First Step BBS, The Location ........... Green Bay, Wisconsin SysOp(s) ........... Mark Phillips Phone ........... (414) 499-6646 (14.4k baud) BBS Name ........... Lincoln's Cabin BBS Location ........... San Francisco, California SysOp(s) ........... Steve Pomerantz Phone ........... (415) 752-4490 (14.4k baud) BBS Name ........... Uncle "D"s Discovery Location ........... Redwood City, California SysOp(s) ........... Dave Spensley Phone ........... (415) 364-3001 (14.4k baud) BBS Name ........... File Cabinet BBS, The Location ........... White Hall, Arkansas SysOp(s) ........... Bob Harmon Phone ........... (501) 247-1141 (14.4k baud) BBS Name ........... Starting Gate, The Location ........... Louisville, Kentucky SysOp(s) ........... Ed Clifford Phone ........... (502) 423-9629 (14.4k baud) BBS Name ........... Darkside BBS, The Location ........... Independence, Oregon SysOp(s) ........... Seth Able Robinson Phone ........... (503) 838-6171 (14.4k baud) BBS Name ........... Last Byte, The Location ........... Alamogordo, New Mexico SysOp(s) ........... Robert Sheffield Phone ........... (505) 437-0060 (14.4k baud) BBS Name ........... Leisure Time BBS Location ........... Alamogordo, New Mexico SysOp(s) ........... Bob Riddell Phone ........... (505) 434-6940 (14.4k baud) BBS Name ........... Base Line BBS Location ........... Peabody, Massachusettes SysOp(s) ........... Steve Keith Phone ........... (508) 535-0446 (14.4k baud) BBS Name ........... High Society BBS Location ........... Beverly, Massachusettes SysOp(s) ........... Chuck Frieser Phone ........... (508) 927-3757 (14.4k baud) BBS Name ........... High Water Mark, The Location ........... Wareham, Massachusettes SysOp(s) ........... Joseph Leggett Phone ........... (508) 295-6557 (14.4k baud) BBS Name ........... PandA's Den BBS Location ........... Danvers, Massachusettes SysOp(s) ........... Patrick Rosenheim Phone ........... (508) 750-0250 (14.4k baud) BBS Name ........... SoftWare Creations Location ........... Clinton, Massachusettes SysOp(s) ........... Dan Linton Phone ........... (508) 368-7036 (14.4k baud) BBS Name ........... Extreme OnLine Location ........... Spokane, Washington SysOp(s) ........... Jim Holderman Phone ........... (509) 487-5303 (14.4k baud) BBS Name ........... Silicon Garden, The Location ........... Selden, New York SysOp(s) ........... Andy Keeves Phone ........... (516) 736-6662 (14.4k baud) BBS Name ........... Appomattox BBS, The Location ........... New Lebanon, New York SysOp(s) ........... Dan Everette Phone ........... (518) 766-5144 (14.4k baud dual standard) BBS Name ........... Integrity Online Location ........... Schenectady, New York SysOp(s) ........... Dan Ginsburg, Jordan Feinman, Dave Garvey Phone ........... (518) 370-8758 (14.4k baud) Phone ........... (518) 370-8756 (2400 baud) BBS Name ........... Tidal Wave BBS Location ........... Altamont, New York SysOp(s) ........... Josh Perfetto Phone ........... (518) 861-6645 (14.4k baud) BBS Name ........... Mission Control BBS Location ........... Flagstaff, Arizona SysOp(s) ........... Kevin Echstenkamper Phone ........... (602) 527-1854 (14.4k baud) Phone ........... (602) 527-1863 (28.8k baud) BBS Name ........... Chopping Block, The Location ........... Claremont, New Hampshire SysOp(s) ........... Dana Richmond Phone ........... (603) 543-0865 (14.4k baud) BBS Name ........... Casino Bulletin Board, The Location ........... Atlantic City, New Jersey SysOp(s) ........... Dave Schubert Phone ........... (609) 561-3377 (14.4k baud) BBS Name ........... Princessland BBS Location ........... Wenonah, New Jersey SysOp(s) ........... Pamela & Rick Forsythe Phone ........... (609) 464-1421 (2400 baud) BBS Name ........... Revision Systems Location ........... Lawrenceville, New Jersey SysOp(s) ........... Paul Lauda Phone ........... (609) 896-3256 (14.4k baud) BBS Name ........... Hangar 18 Location ........... Columbus, Ohio SysOp(s) ........... Bob Dunlap Phone ........... (614) 488-2314 (14.4k baud) BBS Name ........... Channel 1 Location ........... Cambridge, Massachusettes SysOp(s) ........... Brian Miller Phone ........... (617) 354-3230 (14.4k baud) Phone ........... (617) 354-3137 (16.8k HST) # BBS Name ........... Arts Place BBS, The Location ........... Arlington, Virginia SysOp(s) ........... Ron Fitzherbert Phone ........... (703) 528-8467 (14.4k baud) BBS Name ........... Bubba Systems One Location ........... Manassas, Virginia SysOp(s) ........... Mark Mosko Phone ........... (703) 335-1253 (14.4k baud) BBS Name ........... Market Hotline, The Location ........... Rodford, Virginia SysOp(s) ........... Steve Mintun Phone ........... (703) 633-2178 (28.8k baud) BBS Name ........... Pen and Brush BBS Location ........... Burke, Virginia SysOp(s) ........... Lucia and John Chambers Phone ........... (703) 644-6730 (300-12.0k baud) Phone ........... (703) 644-5196 (14.4k baud) # BBS Name ........... Sidewayz BBS Location ........... Fairfax, Virginia SysOp(s) ........... Paul Cutrona Phone ........... (703) 352-5412 (14.4k baud) BBS Name ........... Virginia Connection, The Location ........... Washington, District of Columbia SysOp(s) ........... Tony McClenny Phone ........... (703) 648-1841 (14.4k baud) BBS Name ........... Vivid Images Press Syndicate Location ........... Wise, Virginia SysOp(s) ........... David Allio Phone ........... (703) 328-6915 (14.4k baud) BBS Name ........... Imperial Palace, The Location ........... Augusta, Georiga SysOp(s) ........... Michael Deutsch Phone ........... (706) 592-1344 (14.4k baud) BBS Name ........... Zarno Board Location ........... Martinez, Georiga SysOp(s) ........... Tim Saari Phone ........... (706) 860-7927 (14.4k baud) BBS Name ........... Anathema Downs Location ........... Sonoma County, California SysOp(s) ........... Sadie Jane Phone ........... (707) 792-1555 (14.4k baud) BBS Name ........... Happy Trails Location ........... Orange, California SysOp(s) ........... Don Inglehart Phone ........... (714) 547-0719 (14.4k baud) BBS Name ........... InfoMat BBS Location ........... San Clemente, California SysOp(s) ........... Michael Gibbs Phone ........... (714) 492-8727 (14.4k baud) BBS Name ........... Cool Baby BBS Location ........... York, Pennsylvania SysOp(s) ........... Mark Krieg Phone ........... (717) 751-0855 (19.2k baud) BBS Name ........... T&J Software BBS Location ........... Jim Thorpe, Pennsylvania SysOp(s) ........... Tom Wildoner Phone ........... (717) 325-9481 (14.4k baud) BBS Name ........... Ice Box BBS, The Location ........... Kew Gardens Hills, New York SysOp(s) ........... Darren Klein Phone ........... (718) 793-8548 (14.4k baud) BBS Name ........... Systemic BBS Location ........... Bronx, New York SysOp(s) ........... Mufutau Towobola Phone ........... (718) 716-6198 (14.4k baud) Phone ........... (718) 716-6341 (14.4k baud) BBS Name ........... Paradise City BBS Location ........... St. George, Utah SysOp(s) ........... Steve & Marva Cutler Phone ........... (801) 628-4212 (14.4k baud) BBS Name ........... Regulator, The Location ........... Charleston, South Carolina SysOp(s) ........... Steve Coker Phone ........... (803) 571-1100 (14.4k baud) BBS Name ........... Straight Board, The Location ........... Virginia Beach, Virginia SysOp(s) ........... Ray Sulich Phone ........... (804) 468-6454 (14.4k baud) Phone ........... (804) 468-6528 (14.4k baud) BBS Name ........... TDOR#2 Location ........... Charlottesville, Virginia SysOp(s) ........... David Short Phone ........... (804) 973-5639 (14.4k baud) BBS Name ........... Valley BBS, The Location ........... Myakka City, Florida SysOp(s) ........... Larry Daymon Phone ........... (813) 322-2589 (14.4k baud) BBS Name ........... Syllables Location ........... Fort Myers, Florida SysOp(s) ........... Jackie Jones Phone ........... (813) 482-5276 (14.4k baud) # BBS Name ........... Renaissance BBS Location ........... Arlington, Texas SysOp(s) ........... David Pollard Phone ........... (817) 467-7322 (9600 baud) # BBS Name ........... Second Sanctum Location ........... Arlington, Texas SysOp(s) ........... Mark Robbins Phone ........... (817) 784-1178 (2400 baud) Phone ........... (817) 784-1179 (14.4k baud) BBS Name ........... Dream Land BBS Location ........... Destin, Florida SysOp(s) ........... Ron James Phone ........... (904) 837-2567 (14.4k baud) BBS Name ........... Hurry No Mo BBS Location ........... Citra, Florida SysOp(s) ........... Roy Fralick Phone ........... (904) 595-5057 (14.4k baud) BBS Name ........... Star Fire Location ........... Jacksonville, Florida SysOp(s) ........... Bruce Allan Phone ........... (904) 260-8825 (14.4k baud) BBS Name ........... Tree BBS, The Location ........... Ocala, Florida SysOp(s) ........... Frank Fowler Phone ........... (904) 732-0866 (14.4k baud) Phone ........... (904) 732-8273 (14.4k baud) BBS Name ........... Outlands, The Location ........... Ketchikan, Alaska SysOp(s) ........... Mike Gates Phone ........... (907) 225-1219 (14.4k baud) Phone ........... (907) 225-1220 (14.4k baud) Phone ........... (907) 247-4733 (14.4k baud) BBS Name ........... Moonbase Alpha BBS Location ........... Bahama, North Carolina SysOp(s) ........... Steven Wright Phone ........... (919) 471-4547 (14.4k baud) BBS Name ........... Outlands, The Location ........... Ketchikan, Alaska SysOp(s) ........... Mike Gates Phone ........... (907) 247-4733 (14.4k baud) Phone ........... (907) 225-1219 (14.4k baud) Phone ........... (907) 225-1220 (14.4k baud) BBS Name ........... Legend Graphics OnLine Location ........... Riverside, California SysOp(s) ........... Joe Marquez Phone ........... (909) 689-9229 (14.4k baud) BBS Name ........... Locksoft BBS Location ........... San Jacinto, California SysOp(s) ........... Carl Curling Phone ........... (909) 654-LOCK (14.4k baud) BBS Name ........... Image Center, The Location ........... Ardsley, New York SysOp(s) ........... Larry Clive Phone ........... (914) 693-9100 (14.4k baud) BBS Name ........... SB Online, Inc. Location ........... Larchmont, New York SysOp(s) ........... Eric Speer Phone ........... (914) 723-4010 (14.4k baud) Canada ------ BBS Name ........... Canada Remote Systems Online Location ........... Toronto Ontario, Canada SysOp(s) ........... Rick Munro Phone ........... (416) 213-6002 (14.4k baud) BBS Name ........... Source-Online Location ........... British Columbia, Canada SysOp(s) ........... Chris Barrett Phone ........... (604) 758-4643 (14.4k baud) BBS Name ........... Encode Online Location ........... Orillia Ontario, Canada SysOp(s) ........... Peter Ellis Phone ........... (705) 327-7629 (14.4k baud) BBS Name ........... Beasley's Den Location ........... Mississauga Ontario, Canada SysOp(s) ........... Keith Gulik Phone ........... (905) 949-1587 (9600 baud) United Kingdom -------------- BBS Name ........... Hangar BBS, The Location ........... Avon, England, United Kingdom SysOp(s) ........... Jason Hyland Phone ........... +44-934-511751 (14.4k baud) BBS Name ........... Pandora's Box BBS Location ........... Brookmans Park, England, United Kingdom SysOp(s) ........... Dorothy Gibbs Phone ........... +44-707-664778 (14.4k baud) BBS Name ........... Almac BBS Location ........... Grangemouth, Scotland, United Kingdom SysOp(s) ........... Alastair McIntyre Phone ........... +44-324-665371 (14.4k baud) Finland ------- BBS Name ........... Niflheim BBS Location ........... Mariehamn, Aaland Islands, Finland SysOp(s) ........... Kurtis Lindqvist Phone ........... +358-28-17924 (16.8k baud) Phone ........... +358-28-17424 (14.4k baud) Portugal -------- BBS Name .......... Intriga Internacional Location .......... Queluz, Portugal SysOp(s) .......... Afonso Vicente Phone .......... +351-1-4352629 (16.8k baud) BBS Name .......... B-Link BBS Location .......... Lisbon, Portugal SysOp(s) .......... Antonio Jorge Phone .......... +351-1-4919755 (14.4k baud) BBS Name ........... Mailhouse Location ........... Loures, Portugal SysOp(s) ........... Carlos Santos Phone ........... +351-1-9890140 (14.4k baud) South America ------------- BBS Name ........... Message Centre, The (Open 18:00 - 06:00 local) Location ........... Itaugua, Paraguay SysOp(s) ........... Prof. Michael Slater Phone ........... +011-595-28-2154 (2400 baud) Saudi Arabia ------------ BBS Name ........... Sahara BBS Location ........... Dammam City SysOp(s) ........... Kais Al-Essa Phone ........... +966-3-833-2082 (16.8k baud) SysOp: To have *your* BBS listed here, write me via one of the many ways listed under CONTACT POINTS elsewhere in this issue. STTS Net Report Copyright (c) 1994, Joe DeRouen All rights reserved Sunlight Through The Shadows Magazine is available through FIDO, INTERNET, RIME, and PEN & BRUSH NET. Check below for information on how to request the current issue of the magazine or be put on the monthly mailing list. FIDO To get the newest issue of the magazine via FIDO, you'll need to do a file request from Fido Node 1:124/8010 using the "magic" name of SUNLIGHT. INTERNET To get on the STTS mailing list, do the following: Send internet mail message to: Joe.DeRouen@Chrysalis.ORG And ask to be put on the list. RIME To request the magazine via RIME, ask your RIME SysOp to do a file request from node # 5320 for the current issue (eg: sun9408.ZIP, or whatever month you happen to be in) Better yet, ask your SysOp to request to be put on the monthly mailing list and receive STTS automatically. PEN & BRUSH NET To request via P&BNet, follow the instructions for RIME above. They're both ran on Postlink and operate exactly the same way in terms of file requests and transfers. I'd like to thank Texas Talk BBS and Archives On-Line BBS for allowing me to access the Internet and Fido (respectively) from their systems. End Notes Copyright (c) 1994, Joe DeRouen All rights reserved This issue marks the second annual Halloween theme issue. What does that mean? Well, this issue is supposed to be scary. Write me and complain if you're not sufficiently scared, and I'll see to it that you get every dime of your money back. Seriously, though, let us know what you thought of the issue. We take each and every comment seriously, and would love to hear from you. What else is there to say? Happy Halloween!! Joe DeRouen, Oct. 10th 1994