ÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ²ÛÛÛ ²ÛÛÛ ßÛÛÛ ²ÛÛÛ ßÛÛÛ ÜÜÜܱ²ÛÛÜÜÜÜ ±²ÛÛÜÜÜÜÛÛÛß ±²ÛÛÜÜÜÜÛÛÛß ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ INTERNATIONAL NETWORK OF CRACKERS DOCUMENTATION DIVISION Presents: ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Game ³ Titus The Fox ³ ³ Supplier ³ ³ ³ Company ³ Titus ³ ³ Typist ³ Unknown ³ ³ Date ³ 03-14-92 ³ ³ Packager ³ Night Ranger ³ ÀÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Docmentation Information / General Notes ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ IDD Distribution Sites / Member Boards ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ 10 Downing Street McClusky's Bar & Grill The Exorcist Above the Law Midnite Oil The Forum Animal House Midnite Oil IV The Generic Access B2 Bombers Motherboard VII The Gallifrey Crime Syndicate Nuclear Wastelandz The Gallows Dark Well O.K. Corrale The Rising Star Digital Underground (US) Outland The Smell of Fear Digital Underground (Ger) Palace of Illusion The VOID Electric Dreams Realms of Immortality The Vortex Fat Cat City Splatterhouse Tower of High Sorcery Inner Circle Star Frontiers Wizard's Palace Inn of the Last Home The Abyss Wizard's Tower Lost Souls Domain ][ The Collesium ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ -===============- C O N T R O L S -===============- LOSE A LIFE F1 GAME OVER F2 STATUS SCREEN F4 MUSIC ON/OFF F5 SOUND EFFECTS ON/OFF F6 SOUND FILTER ON/OFF F7 PAUSE P | JOYSTICK | KEYBOARD | .----------------------+-----------------------+-----------------------------+ |GO UP / JUMP | UP | UP ARROW / Q | |GO DOWN / DUCK | DOWN | DOWN ARROW / A | |GO LEFT | LEFT | LEFT ARROW / L | |GO RIGHT | RIGHT | RIGHT ARROW / M | |THROW AN OBJECT | FIRE BUTTON | SPACE BAR / ENTER | |PIK UP AN OBJECT / | DOWN + FIRE BUTTON | DOWN ARROW + SPACE / ENTER| |PLACE AN OBJECT | | | |ENTER SECRET PASSAGES | DOWN | DOWN ARROW | | | (AFTER A FEW SEC.) | (AFTER A FEW SEC.) | `----------------------------------------------------------------------------' DEPENDING ON THE SITUATION IN THE GAME, THE ABOVE INSTRUCTIONS MAY HAVE OTHER FUNCTIONS. THE FUNCTION KEY F10 DIVIDES THE GAME SPEED BY 2. THIS MAKES THE GAME EASIER AT CERTAIN POINTS. TO RETURN TO NORMAL SPEED, PRESS THE F10 KEY A SECOND TIME. THE KEYS 4 & 6 (NUMERIC KEYPAD) ADJUST THE SCROLLING, ENABLING YOU HAVE A TOTAL OVERVIEW OF THE SITUATION. -=========- S T O R Y -=========- HI GUYS, MY NAME IS TITUS. MY LIANCEE FOXY WAS SENT TO THE SAHARA DESERT FOR FOX & LOCKS MAGAZINE. THIS REPUTABLE PUBLICATION HAD SENT HER ON AN ASSIGNMENT TO INVESTIGATE THAT VERY RARE SPECIES - THE DESERT FOX. HOWEVER, DURING A NOCTURNAL PHOTO SESSION, SHE WAS SUDDENLY ATTACKED AND KIDNAPPED BY BANDITS. SHE IS NOW AN UNWILLING CONCUBINE IN THE HAREM OF THE KNIGHTS OF SHAH HASSAN. ALTHROUGHT THIS MAY SOUND DANGEROUS AND FULL DUNGEONS AND DAGGERS, I DON'T HAVE A CHOICE. I MUST SET UPON MY JOURNEY AND RESCUE MY IMPRISONED VIXEN. -=================================- O P E R A T I N G T H E G A M E -=================================- START & PASSWORDS ----------------- AFTER THE TITLE SCREEN YOU HAVE TWO POSSIBILITIES OF PLAY START A NEW GAME (START). THIS OPTION IS CHOSEN IF YOU ARE PLAYING FOR THE FIRST TIME OR IF YOU WANT TO START FROM THE BEGINNINGOF THE GAME. ENTER A SPECIFIC CODE (PASSWORD). THIS ENABLES YOU TO START FROM THE BEGINNING OF A DESIRED LEVEL. THE CODE FOR A PARTICULAR LEVEL IS OBTAINED WHEN YOU COME ACROSS THE MAGIC LANTERN BONUS FOR THAT LEVEL. ON FINDING THIS LANTERN, THE PROGRAM GIVES YOU A CODE COMPOSED OF NUMBERS AND LETTERS ENTER THE DESIRED NUMBER ON THE KEYBOARD LIVES ----- THE FUNCTION KEY F4 CALLS UP A SCREEN INDICATING THE NUMBER OF LIVES YOU HAVE (SEE THE QUICK START CARD FOR MORE DETAILS). EACH GAME IS PLAYING WITH 3 LIVES (2 PLUS THE ONE IN PLAY). THIS SCREEN ALSO INDICATES YOUR EXTRA BONUSES. TO RETURN TO THE GAME PRESS THE F4 KEY A SECOND TIME ENERGY ------ A LIFE IS DIVIDED INTO 16 POINTS WHICH ARE REPRESENTED BY THE ENERGY BAR. YOU LOSE TWO ENERGY POINTS EACH TIME YOU COLLIDE WITH AN ENEMY OR WHEN YOU HIT A TRAP E.G. STALACITES. YOU CAN INCREASE YOUR ENERGY BY 1 POINT WHEN YOU COLLECT 1 BONUS. IF YOU FIND YOURSELF IN A VERY STICKY SITUATION, YOU MAY VOLUNTARILY LOSE A LIFE BY PRESSING F1 KEY. IN THIS INSTANCE YOU CONTINUE FROM THE PREVIOUS STARTING POINT (SEE *BONUS* SECTION) -===============- C O M M A N D S -===============- TITUS THE FOX FOLLOWS THE JOYSTICK COMMANDS (LEFT, RIGHT, UP, DOWN). TO SQUAT DOWN, MOVE THE JOYSTICK DOWNWARDS. YOU CAN ALSO MAKE HIM CRAWL BY HOLDING THE JOYSTICK DOWNWARDS AND PUSHING IN EITHER DIRECTION (LEFT OR RIGHT). TO JUMP OVER AN OBSTACLE, PUSH THE JOYSTICK DIAGONALY (UP/LEFT OR IP/RIGHT) THUS JUMPING IN THE CORRESPONDING DIRECTION. IT IS ALSO POSSIBLE TO CHANGE DIRECTION WHILE JUMPING. BOTH THE HEIGHT AND LENGHT OF THE JUMP ARE PROPORTIONAL TO THE TIMELENGHT OF THE JOYSTICK MOVEMENT. TO ENTER ROOMS OR SECRET PASSAGES, PLACE TITUS THE FOX IN FRONT OF THE ENTRANCE, MOVE THE JOYSTICK DOWNWARDS AND WAIT A MOMENT. YOU SHOULD NOTE THAT EACH LEVEL HAS MANY HIDDEN ROOMS WITH EXTRA BONUSES ONLY ACCESSIBLE THROUGHT SECRET PASSAGES - AND IT'S UP TO YOU TO DISCOVER THESE. -=============- O B J E C T S -=============- A LARGE CHOICE OF OBJECTS (EACH WITH IS OWN CHARACTERISTICS) IS SCATTERED AROUND EACH LEVEL TO HELP YOU OVERCOME BOTH BARRIERS AND YOUR ADVERSARIES. TO PICK UP AN OBJECT -------------------- PLACE TITUS THE FOX IN FRONT OF AN OBJECT WITHOUT CLIMBING ON TOP OF IT. MOVE THE JOYSTICK DOWNWARDS AND PRESS THE FIRE BUTTON. NOW YOU CAN PICK UP THE OBJECT AND MOVE AROUND WITH IT. NOTE THAT IT IS NOT POSSIBLE TO ACCESS A SECRET PASSAGE WHEN HOLDING OBJECT. PLACING OBJECTS --------------- CERTAIN OBJECTS CAN BE PLACED ON TOP OF EACH OTHER IN ORDER TO HELP YOU OVERCOME DIFFERENT TRAPS. TO PLACE AN OBJECT, MOVE THE JOYSTICK DOWNWARDS AND PRESS THE FIRE BUTTON. IT IS POSSIBLE TO USE THIS OBJECT AGAIN. THROWNING OBJECTS ----------------- TITUS THE FOX CAN ALSO THROW OBJECTS TO BUMP-OFF HIS ENEMIES. IN ORDER TO DO THIS, PLACE YOURSELF IN FRONT OF AN ENEMY AND PRESS THE FIRE BUTTON. THE OBJECT IS FIRED IN THE DIRECTION OF ITS TARGET. WITH FEW EXCEPTIONS, IT IS DIFFICULT TO RETRIEVE OBJECTS ONCE THEY HAVE BEEN THROW. NOTE THAT, IN THE INTEREST OF YOUR HEALTH, IT IS SOMETIMES DANGEROUS TO THROW OBJECTS UPWARDS. TITUS THE FOX ALSO USED THE *COYOTE APPROACH*, NAMELY DROPPING OBJECTS ON TOP OF ENEMIES. T ACHIEVE THIS, PLACE YOURSELF ON AN UPPER LEVEL WITH AN OBJECT AND RELEASE IT. -============================- S P E C I A L O B J E C T S -============================- THE BALL, SPRING, SKATEBOARD ETC. ARE SPECIAL OBJECTS WHICH ENABLE YOU TO REACH POINTS ON THE MAPS WHICH WOULD OTHERWISE BE IN ACCESSIBLE. THE ANVIL, SAFE AND OTHER HEAVY INSTRUMENTS; IF YOU DROP THEM FROM A HEIGHT THEY PASS BEYOND CERTAIN BOUNDARIES. IT'S UP TO YOU TO FIND THE HIDDEN BENEFITS. THE BOWLING BALL; WHEN THROWN, THIS OBJECT CROSSES THE SCREEN ELIMINATING ALL ENEMIES IN ITS PATH. -==========================- G E T T I N G A R O U N D -==========================- THE 3 FOLLOWING FORMS OF TRANSPORT ARE AVAILABLE ON VARIOUS LEVELS THE GOLDEN SCOOTER ALLOWS YOU TO ADVANCE QUICKLY TO YOUR NEXT DESTINATION. HOWEVER, FAST REFLEXES ARE NEEDED IF YOU WANT TO AVOID COSTLY ACCIDENTS. THE SKATEBOARD WILL TURN YOU INTO A PUBLIC-ENEMY-NUMBER-1. IT WILL PUT YOUR ENEMIES OFF THEIR GUARD AND IT SPEEDS THING UP JUST ALL THE RIGHT MOMENT. THE MAGIC CARPET ENABLES YOU TO GLIDE OVER ENEMIES, BUILDINGS AND ALL OBSTACLES THAT MIGHT BLOCK YOUR PATH. ALL YOU DO IS THROW IT FROM A HEIGHT AND JUMP ON. -=========- B O N U S -=========- YOU WILL FIND BONUS POINTS SCATTERED AROUND THE DIFFERENT LEVELS OF THE GAME AND IF YOU GO EXPLORING, YOU MAY FIND HIDDEN ROOMS FULL OF EXTRA POINTS .... 1 BONUS IS WORTH 1 POINT ON THE ENERGY BAR. ONCE YOUR ENERGY BAR IS FULL, ADDITIONAL BONUSES ARE STILL CLOCKED UP ON A SECOND COUNTER. AT THE END OF EACH LEVEL, YOU GAIN 1 LIFE FOR EVERY 10 EXTRA BONUSES. BY PRESSING THE F4 KEY, YOU CAN SEE THE NUMBER OF BONUSES ON THE SECOND COUNTER. NOTE THAT, WITHIN THE SAME LEVEL, THE NUMBER OF EXTRA BONUSES NEVER DECRASES. ANOTHER TYPE OF BONUS EXISTS IN THE FORM OF AN OIL LAMP (FOR DETAILS SEE *START & PASSWORDS*). YOU WILL ALSO FIND PADLOCK BONUSES ON EACH LEVEL. THESE DEFINE SECTIONS WITHIN EACH LEVEL. PICKING UP A PADLOCK IS THE SAME COMPLETING ITS CORRESPONDING SECTION. IF TITUS THE FOX LOSE A LIFE, THE GAME RESTART AT THE LAST PADLOCK AND NOT THE BEGINNING OF THE LEVEL. -=============- E N E M I E S -=============- TIRUS THE FOX OFFERS YOU MORE THAN 50 ENEMIES. EACH HAS ITS OWN PARTICULAR CHARACTERISTICS AND WILL RESPOND ACCORDINGLY AS YOU APPROACH. YOU ARE ADVISED TO OBSERVE THESE FOES SO THAT YOU MAY AVOID THEIR ATTACKS. THERE ARE SEVERAL DIFFERENT WAYS TO BUMP OFF YOUR ENEMIES. THE SIMPLEST IS TO HIT HIM WITH AN OBJECT (SEE SECTION OBJECTS). WITH THE *COYOTE APPROACH*, YOU CAN GET RID OF THESE EVIL BEINGS WITHOUT TOO MUCH RISK (AGAIN SEE SECTION OBJECTS). IF YOU PREFER A DEFENSIVE APPROACH, THE BEST SOLUTION IS TO JUMP OVER YOUR ADVERSY. THIS IS OFTEN THE QUICKEST METHOD BUT YOU MUST BE A FAST MOVER TO SUCCEED. FOR THOSE OF YOU WHO ARE BRAVE, AN INTERESTING ALTERNATIVE IS TO SNEAK UP ON HIM AN PICK HIM UP LIKE A RUSSIAN WEIGHT LIFTER. YOU THEN KNOCK YOU CATCH INTO OBLIVION OR BUMP HIM OFF ANOTHER ENEMY TO KILL TWO BIRDS WITH THE ONE STONE. -=====================- H I N T S & T I P S -=====================- 1 - DON'T LOSE FAITH. THERE IS A SOLUTION TO EACH PUZZLE, IT'S JUST A MATTER OF DEVELOPING THE RIGHT APPROACH. 2 - ALL TRAPS AND DIFFICULT PASSAGES CAN BE OVERCOME WITHOUT LOSING ENERGY. AGAIN THIS IS A MATTER OF TECHNIQUE. 3 - IT IS SOMETIMES MORE ADVANTAGEOUS NOT TO GATHER ALL THE EXTRA BONUSES AVAILABLE. 4 - THE OIL LAMP AND PADLOCK BONUSES ARE HIDDEN FROM TIME TO TIME.