Ä USENET.GAMES (2:5000/15) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ USENET.GAMES Ä Msg : 270 of 500 Rcv From : Ordania-DM@cup.portal.com 2:5000/10 11 Oct 92 18:48:44 To : All 14 Oct 92 23:34:24 Subj : (1) CIVILIZATION - Want to...? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ .REPLYADDR Ordania-DM@cup.portal.com .REPLYTO 2:5000/10 UUCP X-RealName: Charles K Hughes CIVILIZATION - What a great game! :) Want to go back in time? Want to play a different civilization? Want to make the game easier or harder without starting over? Want to give civilizations more appropriate names? (We all know that the Barbarians are A**holes, why not let the game know it too? :) Want to really speed up scientific research? Want to give yourself (or another civilization) lots of cash? Want to reduce the number of civs in your current game? Or increase it? Want to play with a couple of friends? Want to change the computer players' tax/science/luxuries ratio's? Or your own? Want to know some of the ways the computer cheats? Don't want any of this? Or wish the Civilization thread would no longer bother you? (Stop reading this now. :) [ filler for those who don't want these secrets and more ] [ filler for those who don't want these secrets and more ] [ filler for those who don't want these secrets and more ] [ filler for those who don't want these secrets and more ] [ filler for those who don't want these secrets and more ] [ filler for those who don't want these secrets and more ] [ filler for those who don't want these secrets and more ] Here's how to do it: First off, a few helpful hints: 1) use a HEX editor (BEAV, available on the net is a good choice) 2) always remember that ALL numbers in the game are represented by 2 byte LSB,MSb format numbers in the .SVE files. (At least, this seems to be the case. :) 3) most numbers have an upper limit, either game imposed or compiler imposed. For instance, you can't have more than 32000 in cash - that's game imposed. Even if you could have more than 32000, you couldn't have more than 32767 because 1 bit of the 16 bits used for each number is used to indicate that the number is negative - this is compiler imposed. 3) make backups of your .SVE files before changing them. 4) never give a computer a break - if a computer player annoys you, go into the save file and do some of the things that I say below NOT to do. The computer won't realize what has happened right away, and you'll hurt that civilization, and you'll feel lots better. 5) spread this around, maybe someone will add information to it. Ok, here's the format for each question: (question) (byte start address in HEX to change in .SVE file, length in decimal) (valid range in decimal if known) (explanatory text) And here are the questions again: Want to go back in time? 8,2 before 4000BC has worked, after 2200AD may also work Changing the current year allows you to play the game forever and achieve phenemonal scores. Want to play a different civilization? 2,2 the range is 1-7. choosing 0 would make you the barbarians. Now you can change to whatever civ is winning at the moment or simply see what each one of them can see. This does screw up the little map on your main screen, but you can live with it. :) NOTE: This number is very important for other questions. For any question that applies to multiple civilizations (more cash, more lightbulbs for science, etc) you need to multiple this number by the number of bytes used for each civ's set of values, and add it to the byte start address. Want to make the game easier or harder without starting over? A,2 the range is 0-4. This is the difficulty rating. A 0 is for Chieftain and a 4 is for Emperor. I haven't tested anything above 4, I shudder to think what the game might do, considering how badly it cheats on 4. Want to give civilizations more appropriate names? This one is special, because it really encompasses three similar areas. 10, 14 - This is for the Leaders' names 80, 12 - This is for the PLURAL spelling of the civ name (We all know that the Barbarians are A**holes, why not let the game know it too? :) E0, 11 - This is for the singular spelling of the civ name Any character you like, plus the following special ones: --- * Origin: Eric's private gate. Get lost! (2:5000/10.0) Ä USENET.GAMES (2:5000/15) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ USENET.GAMES Ä Msg : 271 of 500 Rcv From : Ordania-DM@cup.portal.com 2:5000/10 11 Oct 92 18:48:44 To : All 14 Oct 92 23:34:24 Subj : (2) CIVILIZATION - Want to...? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ .REPLYADDR Ordania-DM@cup.portal.com .REPLYTO 2:5000/10 UUCP X-RealName: Charles K Hughes # = Stick figure $ = coin ^ = check mark { = wheat stalk } = trade arrows \ = diamond | = shield ~ = light bulb _ = sun If the new name is shorter than the allowed space, the next byte at the end of the name should be a 0 (this prevents junk remaining from the previous name Want to really speed up scientific research? 148, 2 0-lots :) This figure must NEVER exceed the amount required for the next advance. If it does, you'll never get the next advance. The amount required for the next advance is based on the difficulty level (0-4), and how many advances you already have (invented, stolen, or found makes no difference :). The number of lightbulbs needed for each new advance is: (difficulty level+3)*2*(# of advances you already have). NOTE: In the beginning advances are slightly harder at the low difficulty levels (weird, huh?) AND after 0 AD the number doubles (i.e. add a *2 to the equation above). Want to give yourself (or another civilization) lots of cash? 138, 2 -32000 (or so) to +32000 Don't make this number a negative - you'll lose EVERYTHING. This number won't go above 32000, so spend money if you start to get close to it. Want to reduce the number of civs in your current game? Or increase it? 93BC, 2 0-6 The range is only 0-6 because the Barbarians always exist, and there can only be 7 civilizations. If you drop this number down to 0, the computer will probably ignore all the civilizations except yours and the barbarians. Want to play with a couple of friends? By playing with the number of civs, and changing the player civilization number, you should be able to play a multi-player game. NOTE: Due to the required save, edit, and reload steps such a game will take a LONG time to play. Want to change the computer players' tax/science/luxuries ratio's? Or your own? 0738, 2 - This is the tax rate 8BB4, 2 - This is the science rate 0-10 combined total The ratios are determined in the following order: tax, science, luxury. Taxes are checked first, and the value is subtracted from 10. Then science is subtracted from the new value. The resulting value is placed in Luxuries. NOTE: Taxes are generated first, so if you set taxes at or above 10, science and luxuries gain NOTHING no matter what the numbers show. This can be verified by hitting the F5 key. Want to know some of the ways the computer cheats? Triremes never sink when away from land. Caravans, as they are produced, instantly become trade routes with the city of another computer player. The computer player can spend a little money to partially build an item. (It may also only pay non-military construction costs, but I haven't verified this.) At Chieftain and Warlord levels the computer players are penalized compared to the player. At Prince level the computer players are equal to the player. At King and Emperor levels the computer has a decided advantage (28% faster advances, 20% cheaper to build items, 20% fewer food storage rows [makes faster populations] at Emperor level) When a player uses a diplomat to sabotage a city, if production is destroyed, the computer can change it to another unit immediately. The computer player can change production AFTER an advance is discovered, before the city produces for that turn, buy the remaining shields for the new unit and PRODUCE IT ON THAT TURN. (The answer to this is to give yourself lots of cash.) Don't want any of this? Or wish the Civilization thread would --- * Origin: Eric's private gate. Get lost! (2:5000/10.0) Ä USENET.GAMES (2:5000/15) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ USENET.GAMES Ä Msg : 272 of 500 Rcv From : Ordania-DM@cup.portal.com 2:5000/10 11 Oct 92 18:48:44 To : All 14 Oct 92 23:34:26 Subj : (3) CIVILIZATION - Want to...? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ .REPLYADDR Ordania-DM@cup.portal.com .REPLYTO 2:5000/10 UUCP X-RealName: Charles K Hughes no longer bother you? (Stop reading this now. :) Well, I did tell you to stop reading this quite some time ago. :) Brought to you by Charlemagne, Emperor of the World (several times over :) also known as: Charles_K_Hughes@cup.portal.com --- * Origin: Eric's private gate. Get lost! (2:5000/10.0)